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/* GameWindow.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Preferences.h"
#include <string>
// This class is a collection of global functions for handling SDL_Windows.
class GameWindow {
public:
static std::string SDLVersions();
static bool Init(bool headless);
static void Quit();
// Paint the next frame in the main window.
static void Step();
// Handle resize events of the main window.
static void AdjustViewport();
// Attempt to set the game's VSync setting.
static bool SetVSync(Preferences::VSync state);
// Last known windowed-mode width & height.
static int Width();
static int Height();
// Last known drawable width & height.
static int DrawWidth();
static int DrawHeight();
static bool IsMaximized();
static bool IsFullscreen();
static void ToggleFullscreen();
// Print the error message in the terminal, error file, and message box.
// Checks for video system errors and records those as well.
static void ExitWithError(const std::string &message, bool doPopUp = true);
#ifdef _WIN32
// Set attributes of the main window according to the current preferences.
static void UpdateTitleBarTheme();
static void UpdateWindowRounding();
#endif
};
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