File: Government.cpp

package info (click to toggle)
endless-sky 0.10.16-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 414,608 kB
  • sloc: cpp: 73,435; python: 893; xml: 666; sh: 271; makefile: 28
file content (787 lines) | stat: -rw-r--r-- 21,419 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
/* Government.cpp
Copyright (c) 2014 by Michael Zahniser

Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.

Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/

#include "Government.h"

#include "Conversation.h"
#include "DataNode.h"
#include "Fleet.h"
#include "GameData.h"
#include "Outfit.h"
#include "Phrase.h"
#include "Politics.h"
#include "Ship.h"
#include "ShipEvent.h"

#include <algorithm>
#include <cmath>

using namespace std;

namespace {
	// Load ShipEvent strings and corresponding numerical values into a map.
	void PenaltyHelper(const DataNode &node, map<int, double> &penalties)
	{
		for(const DataNode &child : node)
			if(child.Size() >= 2)
			{
				const string &key = child.Token(0);
				if(key == "assist")
					penalties[ShipEvent::ASSIST] = child.Value(1);
				else if(key == "disable")
					penalties[ShipEvent::DISABLE] = child.Value(1);
				else if(key == "board")
					penalties[ShipEvent::BOARD] = child.Value(1);
				else if(key == "capture")
					penalties[ShipEvent::CAPTURE] = child.Value(1);
				else if(key == "destroy")
					penalties[ShipEvent::DESTROY] = child.Value(1);
				else if(key == "scan")
				{
					penalties[ShipEvent::SCAN_OUTFITS] = child.Value(1);
					penalties[ShipEvent::SCAN_CARGO] = child.Value(1);
				}
				else if(key == "provoke")
					penalties[ShipEvent::PROVOKE] = child.Value(1);
				else if(key == "atrocity")
					penalties[ShipEvent::ATROCITY] = child.Value(1);
				else
					child.PrintTrace("Skipping unrecognized attribute:");
			}
			else
				child.PrintTrace("Skipping unrecognized attribute:");
	}

	// Determine the penalty for the given ShipEvent based on the values in the given map.
	double PenaltyHelper(int eventType, const map<int, double> &penalties)
	{
		double penalty = 0.;
		for(const auto &it : penalties)
			if(eventType & it.first)
				penalty += it.second;
		return penalty;
	}

	unsigned nextID = 0;
}



// Default constructor.
Government::Government()
{
	// Default penalties:
	penaltyFor[ShipEvent::ASSIST] = -0.1;
	penaltyFor[ShipEvent::DISABLE] = 0.5;
	penaltyFor[ShipEvent::BOARD] = 0.3;
	penaltyFor[ShipEvent::CAPTURE] = 1.;
	penaltyFor[ShipEvent::DESTROY] = 1.;
	penaltyFor[ShipEvent::SCAN_OUTFITS] = 0.;
	penaltyFor[ShipEvent::SCAN_CARGO] = 0.;
	penaltyFor[ShipEvent::PROVOKE] = 0.;
	penaltyFor[ShipEvent::ATROCITY] = 10.;

	id = nextID++;
}



// Load a government's definition from a file.
void Government::Load(const DataNode &node, const set<const System *> *visitedSystems,
	const set<const Planet *> *visitedPlanets)
{
	if(node.Size() >= 2)
	{
		trueName = node.Token(1);
		if(displayName.empty())
			displayName = trueName;
	}

	// For the following keys, if this data node defines a new value for that
	// key, the old values should be cleared (unless using the "add" keyword).
	set<string> shouldOverwrite = {"raid"};

	for(const DataNode &child : node)
	{
		bool remove = child.Token(0) == "remove";
		bool add = child.Token(0) == "add";
		if((add || remove) && child.Size() < 2)
		{
			child.PrintTrace("Skipping " + child.Token(0) + " with no key given:");
			continue;
		}

		const string &key = child.Token((add || remove) ? 1 : 0);
		int valueIndex = (add || remove) ? 2 : 1;
		bool hasValue = child.Size() > valueIndex;

		// Check for conditions that require clearing this key's current value.
		// "remove <key>" means to clear the key's previous contents.
		// "remove <key> <value>" means to remove just that value from the key.
		bool removeAll = (remove && !hasValue);
		// If this is the first entry for the given key, and we are not in "add"
		// or "remove" mode, its previous value should be cleared.
		bool overwriteAll = (!add && !remove && shouldOverwrite.contains(key));

		if(removeAll || overwriteAll)
		{
			if(key == "provoked on scan")
				provokedOnScan = false;
			else if(key == "travel restrictions")
				travelRestrictions = LocationFilter{};
			else if(key == "reputation")
			{
				for(const DataNode &grand : child)
				{
					const string &grandKey = grand.Token(0);
					if(grandKey == "max")
						reputationMax = numeric_limits<double>::max();
					else if(grandKey == "min")
						reputationMin = numeric_limits<double>::lowest();
				}
			}
			else if(key == "raid")
				raidFleets.clear();
			else if(key == "display name")
				displayName = trueName;
			else if(key == "death sentence")
				deathSentence = nullptr;
			else if(key == "friendly hail")
				friendlyHail = nullptr;
			else if(key == "friendly disabled hail")
				friendlyDisabledHail = nullptr;
			else if(key == "hostile hail")
				hostileHail = nullptr;
			else if(key == "hostile disabled hail")
				hostileDisabledHail = nullptr;
			else if(key == "language")
				language.clear();
			else if(key == "send untranslated hails")
				sendUntranslatedHails = false;
			else if(key == "trusted")
				trusted.clear();
			else if(key == "enforces")
				enforcementZones.clear();
			else if(key == "custom penalties for")
				customPenalties.clear();
			else if(key == "foreign penalties for")
				useForeignPenaltiesFor.clear();
			else if(key == "illegals")
			{
				illegalOutfits.clear();
				illegalShips.clear();
			}
			else if(key == "atrocities")
			{
				atrocityOutfits.clear();
				atrocityShips.clear();
			}
			else
				child.PrintTrace("Cannot \"remove\" the given key:");

			// If not in "overwrite" mode, move on to the next node.
			if(overwriteAll)
				shouldOverwrite.erase(key);
			else
				continue;
		}

		if(key == "raid")
			RaidFleet::Load(raidFleets, child, remove, valueIndex);
		// Handle the attributes which cannot have a value removed.
		else if(remove)
			child.PrintTrace("Cannot \"remove\" a specific value from the given key:");
		else if(key == "attitude toward")
		{
			for(const DataNode &grand : child)
			{
				if(grand.Size() >= 2)
				{
					const Government *gov = GameData::Governments().Get(grand.Token(0));
					attitudeToward.resize(nextID, numeric_limits<double>::quiet_NaN());
					attitudeToward[gov->id] = grand.Value(1);
				}
				else
					grand.PrintTrace("Skipping unrecognized attribute:");
			}
		}
		else if(key == "reputation")
		{
			for(const DataNode &grand : child)
			{
				const string &grandKey = grand.Token(0);
				bool hasGrandValue = grand.Size() >= 2;
				if(grandKey == "player reputation" && hasGrandValue)
					initialPlayerReputation = add ? initialPlayerReputation + grand.Value(valueIndex) : grand.Value(valueIndex);
				else if(grandKey == "max" && hasGrandValue)
					reputationMax = add ? reputationMax + grand.Value(valueIndex) : grand.Value(valueIndex);
				else if(grandKey == "min" && hasGrandValue)
					reputationMin = add ? reputationMin + grand.Value(valueIndex) : grand.Value(valueIndex);
				else
					grand.PrintTrace("Skipping unrecognized attribute:");
			}
		}
		else if(key == "trusted")
		{
			bool clearTrusted = !trusted.empty();
			for(const DataNode &grand : child)
			{
				bool remove = grand.Token(0) == "remove";
				bool add = grand.Token(0) == "add";
				if((add || remove) && grand.Size() < 2)
				{
					grand.PrintTrace("Warning: Skipping invalid \"" + child.Token(0) + "\" tag:");
					continue;
				}
				if(clearTrusted && !add && !remove)
				{
					trusted.clear();
					clearTrusted = false;
				}
				const Government *gov = GameData::Governments().Get(grand.Token(remove || add));
				if(gov)
				{
					if(remove)
						trusted.erase(gov);
					else
						trusted.insert(gov);
				}
				else
					grand.PrintTrace("Skipping unrecognized government:");
			}
		}
		else if(key == "penalty for")
			PenaltyHelper(child, penaltyFor);
		else if(key == "custom penalties for")
			for(const DataNode &grand : child)
			{
				const string &grandKey = grand.Token(0);
				if(grandKey == "remove" && grand.Size() >= 2)
					customPenalties[GameData::Governments().Get(grand.Token(1))->id].clear();
				else
				{
					auto &pens = customPenalties[GameData::Governments().Get(grandKey)->id];
					PenaltyHelper(grand, pens);
				}
			}
		else if(key == "illegals")
		{
			if(!add)
			{
				illegalOutfits.clear();
				illegalShips.clear();
			}
			for(const DataNode &grand : child)
			{
				if(grand.Size() < 2)
				{
					grand.PrintTrace("Skipping unrecognized attribute:");
					continue;
				}
				const string &grandKey = grand.Token(0);
				if(grandKey == "remove")
				{
					if(grand.Token(1) == "ship" && grand.Size() >= 3)
					{
						if(!illegalShips.erase(grand.Token(2)))
							grand.PrintTrace("Invalid remove, ship not found in existing illegals:");
					}
					else if(!illegalOutfits.erase(GameData::Outfits().Get(grand.Token(1))))
						grand.PrintTrace("Invalid remove, outfit not found in existing illegals:");
				}
				else if(grandKey == "ignore")
				{
					if(grand.Token(1) == "ship" && grand.Size() >= 3)
						illegalShips[grand.Token(2)] = 0;
					else
						illegalOutfits[GameData::Outfits().Get(grand.Token(1))] = 0;
				}
				else if(grandKey == "ship" && grand.Size() >= 3)
					illegalShips[grand.Token(1)] = grand.Value(2);
				else
					illegalOutfits[GameData::Outfits().Get(grandKey)] = grand.Value(1);
			}
		}
		else if(key == "atrocities")
		{
			if(!add)
			{
				atrocityOutfits.clear();
				atrocityShips.clear();
			}
			for(const DataNode &grand : child)
			{
				const string &grandKey = grand.Token(0);
				if(grand.Size() == 1)
					atrocityOutfits[GameData::Outfits().Get(grandKey)] = true;
				else if(grandKey == "remove")
				{
					if(grand.Token(1) == "ship" && grand.Size() >= 3)
					{
						if(!atrocityShips.erase(grand.Token(2)))
							grand.PrintTrace("Invalid remove, ship not found in existing atrocities:");
					}
					else if(!atrocityOutfits.erase(GameData::Outfits().Get(grand.Token(1))))
						grand.PrintTrace("Invalid remove, outfit not found in existing atrocities:");
				}
				else if(grandKey == "ignore")
				{
					if(grand.Token(1) == "ship" && grand.Size() >= 3)
						atrocityShips[grand.Token(2)] = false;
					else
						atrocityOutfits[GameData::Outfits().Get(grand.Token(1))] = false;
				}
				else if(grandKey == "ship")
					atrocityShips[grand.Token(1)] = true;
			}
		}
		else if(key == "enforces" && child.HasChildren())
			enforcementZones.emplace_back(child, visitedSystems, visitedPlanets);
		else if(key == "provoked on scan")
			provokedOnScan = true;
		else if(key == "travel restrictions" && child.HasChildren())
		{
			if(add)
				travelRestrictions.Load(child, visitedSystems, visitedPlanets);
			else
				travelRestrictions = LocationFilter(child, visitedSystems, visitedPlanets);
		}
		else if(key == "foreign penalties for")
			for(const DataNode &grand : child)
				useForeignPenaltiesFor.insert(GameData::Governments().Get(grand.Token(0))->id);
		else if(key == "send untranslated hails")
			sendUntranslatedHails = true;
		else if(!hasValue)
			child.PrintTrace("Error: Expected key to have a value:");
		else if(key == "default attitude")
			defaultAttitude = child.Value(valueIndex);
		else if(key == "player reputation")
			initialPlayerReputation = add ? initialPlayerReputation + child.Value(valueIndex) : child.Value(valueIndex);
		else if(key == "crew attack")
			crewAttack = max(0., add ? child.Value(valueIndex) + crewAttack : child.Value(valueIndex));
		else if(key == "crew defense")
			crewDefense = max(0., add ? child.Value(valueIndex) + crewDefense : child.Value(valueIndex));
		else if(key == "bribe")
			bribe = add ? bribe + child.Value(valueIndex) : child.Value(valueIndex);
		else if(key == "fine")
			fine = add ? fine + child.Value(valueIndex) : child.Value(valueIndex);
		else if(add)
			child.PrintTrace("Error: Unsupported use of add:");
		else if(key == "display name")
			displayName = child.Token(valueIndex);
		else if(key == "swizzle")
			swizzle = GameData::Swizzles().Get(child.Token(valueIndex));
		else if(key == "color")
		{
			if(child.Size() >= 3 + valueIndex)
				color = ExclusiveItem<Color>(Color(child.Value(valueIndex),
						child.Value(valueIndex + 1), child.Value(valueIndex + 2)));
			else if(child.Size() >= 1 + valueIndex)
				color = ExclusiveItem<Color>(GameData::Colors().Get(child.Token(valueIndex)));
		}
		else if(key == "death sentence")
			deathSentence = GameData::Conversations().Get(child.Token(valueIndex));
		else if(key == "friendly hail")
			friendlyHail = GameData::Phrases().Get(child.Token(valueIndex));
		else if(key == "friendly disabled hail")
			friendlyDisabledHail = GameData::Phrases().Get(child.Token(valueIndex));
		else if(key == "hostile hail")
			hostileHail = GameData::Phrases().Get(child.Token(valueIndex));
		else if(key == "hostile disabled hail")
			hostileDisabledHail = GameData::Phrases().Get(child.Token(valueIndex));
		else if(key == "language")
			language = child.Token(valueIndex);
		else if(key == "enforces" && child.Token(valueIndex) == "all")
		{
			enforcementZones.clear();
			child.PrintTrace("Warning: Deprecated use of \"enforces all\". Use \"remove enforces\" instead:");
		}
		else
			child.PrintTrace("Skipping unrecognized attribute:");
	}

	// Ensure reputation minimum is not above the
	// maximum, and set reputation again to enforce limits.
	if(reputationMin > reputationMax)
		reputationMin = reputationMax;
	SetReputation(Reputation());
}



// Get the display name of this government.
const string &Government::DisplayName() const
{
	return displayName;
}



// Set / Get the true name used for this government in the data files.
void Government::SetTrueName(const string &trueName)
{
	this->trueName = trueName;
}



const string &Government::TrueName() const
{
	return trueName;
}



// Get the color swizzle to use for ships of this government.
const Swizzle *Government::GetSwizzle() const
{
	return swizzle;
}



// Get the color to use for displaying this government on the map.
const Color &Government::GetColor() const
{
	return *color;
}



// Get the government's initial disposition toward other governments or
// toward the player.
double Government::AttitudeToward(const Government *other) const
{
	if(!other)
		return 0.;
	if(other == this)
		return 1.;

	if(attitudeToward.size() <= other->id)
		return defaultAttitude;

	double attitude = attitudeToward[other->id];
	return std::isnan(attitude) ? defaultAttitude : attitude;
}



double Government::InitialPlayerReputation() const
{
	return initialPlayerReputation;
}



// Get the amount that your reputation changes for the given offense against the given government.
// The given value should be a combination of one or more ShipEvent values.
// Returns 0 if the Government is null.
double Government::PenaltyFor(int eventType, const Government *other) const
{
	if(!other)
		return 0.;

	if(other == this)
		return PenaltyHelper(eventType, penaltyFor);

	const int id = other->id;
	const auto &penalties = useForeignPenaltiesFor.contains(id) ? other->penaltyFor : penaltyFor;

	const auto it = customPenalties.find(id);
	if(it == customPenalties.end())
		return PenaltyHelper(eventType, penalties);

	map<int, double> tempPenalties = penalties;
	for(const auto &penalty : it->second)
		tempPenalties[penalty.first] = penalty.second;
	return PenaltyHelper(eventType, tempPenalties);
}



// In order to successfully bribe this government you must pay them this
// fraction of your fleet's value. (Zero means they cannot be bribed.)
double Government::GetBribeFraction() const
{
	return bribe;
}



double Government::GetFineFraction() const
{
	return fine;
}



bool Government::Trusts(const Government *government) const
{
	return government == this || trusted.contains(government);
}



// Returns true if this government has no enforcement restrictions, or if the
// indicated system matches at least one enforcement zone.
bool Government::CanEnforce(const System *system) const
{
	for(const LocationFilter &filter : enforcementZones)
		if(filter.Matches(system))
			return true;
	return enforcementZones.empty();
}



// Returns true if this government has no enforcement restrictions, or if the
// indicated planet matches at least one enforcement zone.
bool Government::CanEnforce(const Planet *planet) const
{
	for(const LocationFilter &filter : enforcementZones)
		if(filter.Matches(planet))
			return true;
	return enforcementZones.empty();
}



const Conversation *Government::DeathSentence() const
{
	return deathSentence;
}



// Get a hail message (which depends on whether this is an enemy government
// and if the ship is disabled).
string Government::GetHail(bool isDisabled) const
{
	const Phrase *phrase = nullptr;

	if(IsEnemy())
		phrase = isDisabled ? hostileDisabledHail : hostileHail;
	else
		phrase = isDisabled ? friendlyDisabledHail : friendlyHail;

	return phrase ? phrase->Get() : "";
}



// Find out if this government speaks a different language.
const string &Government::Language() const
{
	return language;
}



// Find out if this government should send custom hails even if the player does not know its language.
bool Government::SendUntranslatedHails() const
{
	return sendUntranslatedHails;
}



// Pirate raids in this government's systems use these fleet definitions. If
// it is empty, there are no pirate raids.
// The second attribute denotes the minimal and maximal attraction required for the fleet to appear.
const vector<RaidFleet> &Government::RaidFleets() const
{
	return raidFleets;
}



// Check if, according to the politics stored by GameData, this government is
// an enemy of the given government right now.
bool Government::IsEnemy(const Government *other) const
{
	return GameData::GetPolitics().IsEnemy(this, other);
}



// Check if this government is an enemy of the player.
bool Government::IsEnemy() const
{
	return GameData::GetPolitics().IsEnemy(this, GameData::PlayerGovernment());
}



// Check if this is the player government.
bool Government::IsPlayer() const
{
	return (this == GameData::PlayerGovernment());
}



// Commit the given "offense" against this government (which may not
// actually consider it to be an offense). This may result in temporary
// hostilities (if the even type is PROVOKE), or a permanent change to your
// reputation.
void Government::Offend(int eventType, int count) const
{
	return GameData::GetPolitics().Offend(this, eventType, count);
}



// Bribe this government to be friendly to you for one day.
void Government::Bribe() const
{
	GameData::GetPolitics().Bribe(this);
}



// Check to see if the player has done anything they should be fined for.
// Each government can only fine you once per day.
string Government::Fine(PlayerInfo &player, int scan, const Ship *target, double security) const
{
	return GameData::GetPolitics().Fine(player, this, scan, target, security);
}



bool Government::Condemns(const Outfit *outfit) const
{
	const auto isAtrocity = atrocityOutfits.find(outfit);
	bool found = isAtrocity != atrocityOutfits.cend();
	return (found && isAtrocity->second) || (!found && outfit->Get("atrocity") > 0.);
}



bool Government::Condemns(const Ship *ship) const
{
	const auto isAtrocity = atrocityShips.find(ship->TrueModelName());
	bool found = isAtrocity != atrocityShips.cend();
	return (found && isAtrocity->second) || (!found && ship->BaseAttributes().Get("atrocity") > 0.);
}



int Government::Fines(const Outfit *outfit) const
{
	// If this government doesn't fine anything it won't fine this outfit.
	if(!fine)
		return 0;

	for(const auto &it : illegalOutfits)
		if(it.first == outfit)
			return it.second;
	return outfit->Get("illegal");
}



int Government::Fines(const Ship *ship) const
{
	// If this government doesn't fine anything it won't fine this ship.
	if(!fine)
		return 0;

	for(const auto &it : illegalShips)
		if(it.first == ship->TrueModelName())
			return it.second;
	return ship->BaseAttributes().Get("illegal");
}



bool Government::FinesContents(const Ship *ship) const
{
	for(auto &it : ship->Outfits())
		if(this->Fines(it.first) || this->Condemns(it.first))
			return true;

	return ship->Cargo().IllegalCargoFine(this);
}



// Get or set the player's reputation with this government.
double Government::Reputation() const
{
	return GameData::GetPolitics().Reputation(this);
}



double Government::ReputationMax() const
{
	return reputationMax;
}



double Government::ReputationMin() const
{
	return reputationMin;
}



void Government::AddReputation(double value) const
{
	GameData::GetPolitics().AddReputation(this, value);
}



void Government::SetReputation(double value) const
{
	GameData::GetPolitics().SetReputation(this, value);
}



double Government::CrewAttack() const
{
	return crewAttack;
}



double Government::CrewDefense() const
{
	return crewDefense;
}



bool Government::IsProvokedOnScan() const
{
	return provokedOnScan;
}



bool Government::IsRestrictedFrom(const System &system) const
{
	return !travelRestrictions.IsEmpty() && travelRestrictions.Matches(&system);
}



bool Government::IsRestrictedFrom(const Planet &planet) const
{
	return !travelRestrictions.IsEmpty() && travelRestrictions.Matches(&planet);
}