File: LoadPanel.h

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/* LoadPanel.h
Copyright (c) 2014 by Michael Zahniser

Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.

Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/

#pragma once

#include "Panel.h"

#include "Point.h"
#include "Rectangle.h"
#include "SavedGame.h"
#include "Tooltip.h"

#include <ctime>
#include <filesystem>
#include <map>
#include <string>
#include <utility>
#include <vector>

class PlayerInfo;
class UI;



// UI panel for loading and saving games. The game is automatically saved when
// the player takes off from any planet, so if they want to be able to go back
// to a previous game state they must save a "snapshot" of that state.
class LoadPanel : public Panel {
public:
	LoadPanel(PlayerInfo &player, UI &gamePanels);

	virtual void Draw() override;

	virtual void UpdateTooltipActivation() override;


protected:
	// Only override the ones you need; the default action is to return false.
	virtual bool KeyDown(SDL_Keycode key, Uint16 mod, const Command &command, bool isNewPress) override;
	virtual bool Click(int x, int y, MouseButton button, int clicks) override;
	virtual bool Hover(int x, int y) override;
	virtual bool Drag(double dx, double dy) override;
	virtual bool Scroll(double dx, double dy) override;


private:
	void UpdateLists();

	// Snapshot name callback.
	void SnapshotCallback(const std::string &name);
	void WriteSnapshot(const std::filesystem::path &sourceFile, const std::filesystem::path &snapshotName);
	// Load snapshot callback.
	void LoadCallback();
	// Delete callbacks.
	void DeletePilot(const std::string &);
	void DeleteSave();


private:
	PlayerInfo &player;
	SavedGame loadedInfo;
	UI &gamePanels;

	std::map<std::string, std::vector<std::pair<std::string, std::filesystem::file_time_type>>> files;
	std::string selectedPilot;
	std::string selectedFile;
	// If the player enters a filename that exists, prompt before overwriting it.
	std::string nameToConfirm;

	const Rectangle pilotBox;
	const Rectangle snapshotBox;

	Point hoverPoint;
	Tooltip tooltip;
	bool hasHover = false;
	bool sideHasFocus = false;
	double sideScroll = 0;
	double centerScroll = 0;
};