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/* LoadPanel.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Panel.h"
#include "Point.h"
#include "Rectangle.h"
#include "SavedGame.h"
#include "Tooltip.h"
#include <ctime>
#include <filesystem>
#include <map>
#include <string>
#include <utility>
#include <vector>
class PlayerInfo;
class UI;
// UI panel for loading and saving games. The game is automatically saved when
// the player takes off from any planet, so if they want to be able to go back
// to a previous game state they must save a "snapshot" of that state.
class LoadPanel : public Panel {
public:
LoadPanel(PlayerInfo &player, UI &gamePanels);
virtual void Draw() override;
virtual void UpdateTooltipActivation() override;
protected:
// Only override the ones you need; the default action is to return false.
virtual bool KeyDown(SDL_Keycode key, Uint16 mod, const Command &command, bool isNewPress) override;
virtual bool Click(int x, int y, MouseButton button, int clicks) override;
virtual bool Hover(int x, int y) override;
virtual bool Drag(double dx, double dy) override;
virtual bool Scroll(double dx, double dy) override;
private:
void UpdateLists();
// Snapshot name callback.
void SnapshotCallback(const std::string &name);
void WriteSnapshot(const std::filesystem::path &sourceFile, const std::filesystem::path &snapshotName);
// Load snapshot callback.
void LoadCallback();
// Delete callbacks.
void DeletePilot(const std::string &);
void DeleteSave();
private:
PlayerInfo &player;
SavedGame loadedInfo;
UI &gamePanels;
std::map<std::string, std::vector<std::pair<std::string, std::filesystem::file_time_type>>> files;
std::string selectedPilot;
std::string selectedFile;
// If the player enters a filename that exists, prompt before overwriting it.
std::string nameToConfirm;
const Rectangle pilotBox;
const Rectangle snapshotBox;
Point hoverPoint;
Tooltip tooltip;
bool hasHover = false;
bool sideHasFocus = false;
double sideScroll = 0;
double centerScroll = 0;
};
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