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/* LogbookPanel.h
Copyright (c) 2017 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Panel.h"
#include "Date.h"
#include <map>
#include <string>
#include <vector>
class PlayerInfo;
// User interface panel that displays a conversation, allowing you to make
// choices. If a callback function is given, that function will be called when
// the panel closes, to report the outcome of the conversation.
class LogbookPanel : public Panel {
public:
LogbookPanel(PlayerInfo &player);
// Draw this panel.
virtual void Draw() override;
protected:
// Event handlers.
virtual bool KeyDown(SDL_Keycode key, Uint16 mod, const Command &command, bool isNewPress) override;
virtual bool Click(int x, int y, MouseButton button, int clicks) override;
virtual bool Drag(double dx, double dy) override;
virtual bool Scroll(double dx, double dy) override;
virtual bool Hover(int x, int y) override;
private:
void Update(bool selectLast = true);
private:
// Reference to the player, to apply any changes to them.
PlayerInfo &player;
// Current month being displayed:
Date selectedDate;
std::string selectedName;
std::multimap<Date, std::string>::const_iterator begin;
std::multimap<Date, std::string>::const_iterator end;
// Other months available for display:
std::vector<std::string> contents;
std::vector<Date> dates;
Point hoverPoint;
// Current scroll:
double categoryScroll = 0.;
double scroll = 0.;
mutable double maxCategoryScroll = 0.;
mutable double maxScroll = 0.;
};
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