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/* MenuPanel.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Panel.h"
#include <string>
#include <vector>
class Interface;
class PlayerInfo;
class UI;
// Class representing the main menu, which is shown before you enter a game or
// when you hit "escape" to return here. This includes a scrolling list of
// credits and basic information on the currently loaded player.
class MenuPanel : public Panel {
public:
MenuPanel(PlayerInfo &player, UI &gamePanels);
virtual ~MenuPanel();
virtual void Step() override;
virtual void Draw() override;
protected:
// Only override the ones you need; the default action is to return false.
virtual bool KeyDown(SDL_Keycode key, Uint16 mod, const Command &command, bool isNewPress) override;
virtual bool Click(int x, int y, MouseButton button, int clicks) override;
private:
void DrawCredits() const;
private:
PlayerInfo &player;
UI &gamePanels;
const Interface *mainMenuUi;
// When the menu panel is closed, return the starfield to this position.
Point returnPos;
double animation = 0.;
double xSpeed = 0.;
double ySpeed = 0.;
double yAmplitude = 0.;
std::vector<std::string> credits;
long long int scroll = 0;
bool scrollingPaused = false;
};
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