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/* MiniMap.h
Copyright (c) 2025 by Amazinite
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Point.h"
#include <memory>
class PlayerInfo;
class Ship;
class System;
// A miniature map of the nearby systems that displays while on the main panel.
class MiniMap {
public:
MiniMap(const PlayerInfo &player);
void Step(const std::shared_ptr<Ship> &flagship);
void Draw(int step) const;
private:
const PlayerInfo &player;
// The system that the player is currently in.
const System *current = nullptr;
// The system that is next in the player's travel plan.
const System *target = nullptr;
// Where the minimap is focused.
Point center;
// Tracks the old target, the next target, and the number of frames that the center
// has been interpolating between the two.
Point oldCenter;
Point targetCenter;
int lerpCount = 0;
// How many frames the mini-map should be displayed for when it is set to only appear
// when jumping.
int displayMinimap = 0;
// Controls the fading in and out of the minimap. The minimap should fade in and out over
// the course of 30 frames (0.5 seconds).
int fadeMinimap = 0;
};
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