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/* MissionPanel.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "MapPanel.h"
#include <list>
class Color;
class Interface;
class Mission;
class PlayerInfo;
class TextArea;
// A panel that displays a list of missions (accepted missions, and also the
// available "jobs" to accept if any) and a map of their destinations. You can
// accept any "jobs" that are available, and can also abort any mission that you
// have previously accepted.
class MissionPanel : public MapPanel {
public:
explicit MissionPanel(PlayerInfo &player);
explicit MissionPanel(const MapPanel &panel);
virtual void Step() override;
virtual void Draw() override;
virtual void UpdateTooltipActivation() override;
protected:
// Only override the ones you need; the default action is to return false.
virtual bool KeyDown(SDL_Keycode key, Uint16 mod, const Command &command, bool isNewPress) override;
virtual bool Click(int x, int y, MouseButton button, int clicks) override;
virtual bool Drag(double dx, double dy) override;
virtual bool Hover(int x, int y) override;
virtual bool Scroll(double dx, double dy) override;
virtual void Resize() override;
private:
void InitTextArea();
void ResizeTextArea() const;
// Use availableIt/acceptedIt to set MapPanel::selectedSystem, call DoScroll/CenterOnSystem.
// CenterOnSystem will either pan to the system or immediately jump to it.
void SetSelectedScrollAndCenter(bool immediate = false);
// Display and explain the various pointers that may appear on the map.
void DrawKey() const;
// Draw rings around systems that need to be visited for the given mission.
void DrawMissionSystem(const Mission &mission, const Color &color) const;
// Draw the backgrounds for the "available jobs" and accepted missions/jobs lists.
Point DrawPanel(Point pos, const std::string &label, int entries, bool sorter = false) const;
// Draw the display names of the given missions, using the reference point.
Point DrawList(const std::list<Mission> &list, Point pos, const std::list<Mission>::const_iterator &selectIt,
bool separateDeadlineOrPossible = false) const;
void DrawMissionInfo();
void DrawTooltips();
bool CanAccept() const;
void Accept(bool force = false);
void MakeSpaceAndAccept();
void AbortMission();
int AcceptedVisible() const;
// Updates availableIt and acceptedIt to select the first available or
// accepted mission in the given system. Returns true if a mission was found.
bool FindMissionForSystem(const System *system);
// Selects the first available or accepted mission if no mission is already
// selected. Returns true if the selection was changed.
bool SelectAnyMission();
// Centers on the next involved system for the clicked mission from the mission list
void CycleInvolvedSystems(const Mission &mission);
private:
const Interface *missionInterface;
const std::list<Mission> &available;
const std::list<Mission> &accepted;
int cycleInvolvedIndex = 0;
std::list<Mission>::const_iterator availableIt;
std::list<Mission>::const_iterator acceptedIt;
double availableScroll = 0.;
double acceptedScroll = 0.;
bool canDrag = true;
int dragSide = 0;
// 0 to 3 for each UI element
int hoverSort = -1;
mutable Tooltip tooltip;
std::shared_ptr<TextArea> description;
bool descriptionVisible = false;
};
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