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/* PlanetPanel.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Panel.h"
#include "Sale.h"
#include <functional>
#include <map>
#include <memory>
#include <string>
#include <vector>
class Interface;
class Outfit;
class Planet;
class PlayerInfo;
class Ship;
class SpaceportPanel;
class System;
class TextArea;
// Dialog that pops up when you land on a planet. The shipyard and outfitter are
// shown in full-screen panels that pop up above this one, but the remaining views
// (trading, jobs, bank, port, and crew) are displayed within this dialog.
class PlanetPanel : public Panel {
public:
PlanetPanel(PlayerInfo &player, std::function<void()> callback);
virtual ~PlanetPanel() override;
virtual void Step() override;
virtual void Draw() override;
protected:
// Only override the ones you need; the default action is to return false.
virtual bool KeyDown(SDL_Keycode key, Uint16 mod, const Command &command, bool isNewPress) override;
virtual void Resize() override;
private:
void TakeOffIfReady();
void CheckWarningsAndTakeOff();
void WarningsDialogCallback(bool isOk);
void TakeOff(bool distributeCargo);
private:
PlayerInfo &player;
std::function<void()> callback = nullptr;
bool requestedLaunch = false;
const Planet &planet;
const System &system;
// Whether this planet has a shipyard or outfitter
// and the items that are for sale in each shop.
bool initializedShops = false;
bool hasShipyard = false;
bool hasOutfitter = false;
Sale<Ship> shipyardStock;
Sale<Outfit> outfitterStock;
std::shared_ptr<Panel> trading;
std::shared_ptr<Panel> bank;
std::shared_ptr<SpaceportPanel> spaceport;
std::shared_ptr<Panel> hiring;
Panel *selectedPanel = nullptr;
std::shared_ptr<TextArea> description;
// Out of system (absent) ships that cannot fly for some reason.
std::vector<std::shared_ptr<Ship>> absentCannotFly;
// Cache flight checks to not calculate them twice before each takeoff.
std::map<const std::shared_ptr<Ship>, std::vector<std::string>> flightChecks;
};
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