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/* Plugins.cpp
Copyright (c) 2022 by Sam Gleske (samrocketman on GitHub)
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Plugins.h"
#include "DataFile.h"
#include "DataNode.h"
#include "DataWriter.h"
#include "Files.h"
#include "Logger.h"
#include "Set.h"
#include <algorithm>
#include <map>
using namespace std;
namespace {
Set<Plugin> plugins;
void LoadSettingsFromFile(const filesystem::path &path)
{
DataFile prefs(path);
for(const DataNode &node : prefs)
{
if(node.Token(0) != "state")
continue;
for(const DataNode &child : node)
if(child.Size() == 2)
{
auto *plugin = plugins.Get(child.Token(0));
plugin->enabled = child.Value(1);
plugin->currentState = child.Value(1);
}
}
}
}
// Checks if there are any dependencies of any kind.
bool Plugin::PluginDependencies::IsEmpty() const
{
return required.empty() && optional.empty() && conflicted.empty();
}
// Checks if there are any duplicate dependencies. E.g. the same dependency in both required and conflicted.
bool Plugin::PluginDependencies::IsValid() const
{
// We will check every dependency before returning to allow the
// plugin developer to see all errors and not just the first.
bool isValid = true;
string dependencyCollisions;
// Required dependencies will already be valid due to sets not
// allowing duplicate values. Therefore we only need to check optional
// and conflicts.
// Check and log collisions between optional and required dependencies.
for(const string &dependency : optional)
{
if(required.contains(dependency))
dependencyCollisions += dependency + ", ";
}
if(!dependencyCollisions.empty())
{
dependencyCollisions.pop_back();
dependencyCollisions.pop_back();
Logger::LogError("Warning: Dependencies named " + dependencyCollisions
+ " were found in both the required dependencies list and the optional dependencies list.");
dependencyCollisions.clear();
}
// Check and log collisions between conflicted and required dependencies.
for(const string &dependency : conflicted)
{
if(required.contains(dependency))
{
isValid = false;
dependencyCollisions += dependency + ", ";
}
}
if(!dependencyCollisions.empty())
{
dependencyCollisions.pop_back();
dependencyCollisions.pop_back();
Logger::LogError("Warning: Dependencies named " + dependencyCollisions
+ " were found in both the conflicting dependencies list and the required dependencies list.");
dependencyCollisions.clear();
}
// Check and log collisions between optional and conflicted dependencies.
for(const string &dependency : conflicted)
{
if(optional.contains(dependency))
{
isValid = false;
dependencyCollisions += dependency + ", ";
}
}
if(!dependencyCollisions.empty())
{
dependencyCollisions.pop_back();
dependencyCollisions.pop_back();
Logger::LogError("Warning: Dependencies named " + dependencyCollisions
+ " were found in both the optional dependencies list and the conflicting dependencies list.");
dependencyCollisions.clear();
}
return isValid;
}
// Constructs a description of the plugin from its name, tags, dependencies, etc.
string Plugin::CreateDescription() const
{
string text;
if(!version.empty())
text += "Version: " + version + '\n';
if(!authors.empty())
{
text += "Authors: ";
for(const string &author : authors)
text += author + ", ";
text.pop_back();
text.pop_back();
text += '\n';
}
if(!tags.empty())
{
text += "Tags: ";
for(const string &tag : tags)
text += tag + ", ";
text.pop_back();
text.pop_back();
text += '\n';
}
if(!dependencies.IsEmpty())
{
text += "Dependencies:\n";
if(!dependencies.gameVersion.empty())
text += " Game Version: " + dependencies.gameVersion + '\n';
if(!dependencies.required.empty())
{
text += " Requires:\n";
for(const string &dependency : dependencies.required)
text += " - " + dependency + '\n';
}
if(!dependencies.optional.empty())
{
text += " Optional:\n";
for(const string &dependency : dependencies.optional)
text += " - " + dependency + '\n';
}
if(!dependencies.conflicted.empty())
{
text += " Conflicts:\n";
for(const string &dependency : dependencies.conflicted)
text += " - " + dependency + '\n';
}
text += '\n';
}
if(!aboutText.empty())
text += aboutText;
return text;
}
// Checks whether this plugin is valid, i.e. whether it exists.
bool Plugin::IsValid() const
{
return !name.empty();
}
// Attempt to load a plugin at the given path.
const Plugin *Plugins::Load(const filesystem::path &path)
{
// Get the name of the folder containing the plugin.
string name = path.filename().string();
filesystem::path pluginFile = path / "plugin.txt";
string aboutText;
string version;
set<string> authors;
set<string> tags;
Plugin::PluginDependencies dependencies;
// Load plugin metadata from plugin.txt.
bool hasName = false;
for(const DataNode &child : DataFile(pluginFile))
{
const string &key = child.Token(0);
bool hasValue = child.Size() >= 2;
if(key == "name" && hasValue)
{
name = child.Token(1);
hasName = true;
}
else if(key == "about" && hasValue)
aboutText += child.Token(1) + '\n';
else if(key == "version" && hasValue)
version = child.Token(1);
else if(key == "authors" && child.HasChildren())
for(const DataNode &grand : child)
authors.insert(grand.Token(0));
else if(key == "tags" && child.HasChildren())
for(const DataNode &grand : child)
tags.insert(grand.Token(0));
else if(key == "dependencies" && child.HasChildren())
{
for(const DataNode &grand : child)
{
const string &grandKey = grand.Token(0);
if(grandKey == "game version")
dependencies.gameVersion = grand.Token(1);
else if(grandKey == "requires" && grand.HasChildren())
for(const DataNode &great : grand)
dependencies.required.insert(great.Token(0));
else if(grandKey == "optional" && grand.HasChildren())
for(const DataNode &great : grand)
dependencies.optional.insert(great.Token(0));
else if(grandKey == "conflicts" && grand.HasChildren())
for(const DataNode &great : grand)
dependencies.conflicted.insert(great.Token(0));
else
grand.PrintTrace("Skipping unrecognized attribute:");
}
}
else
child.PrintTrace("Skipping unrecognized attribute:");
}
// 'name' is a required field for plugins with a plugin description file.
if(Files::Exists(pluginFile) && !hasName)
Logger::LogError("Warning: Missing required \"name\" field inside plugin.txt");
// Plugin names should be unique.
auto *plugin = plugins.Get(name);
if(plugin && plugin->IsValid())
{
Logger::LogError("Warning: Skipping plugin located at \"" + path.string()
+ "\" because another plugin with the same name has already been loaded from: \""
+ plugin->path.string() + "\".");
return nullptr;
}
// Skip the plugin if the dependencies aren't valid.
if(!dependencies.IsValid())
{
Logger::LogError("Warning: Skipping plugin located at \"" + path.string()
+ "\" because plugin has errors in its dependencies.");
return nullptr;
}
plugin->name = std::move(name);
plugin->path = path;
// Read the deprecated about.txt content if no about text was specified.
plugin->aboutText = aboutText.empty() ? Files::Read(path / "about.txt") : std::move(aboutText);
plugin->version = std::move(version);
plugin->authors = std::move(authors);
plugin->tags = std::move(tags);
plugin->dependencies = std::move(dependencies);
return plugin;
}
void Plugins::LoadSettings()
{
// Global plugin settings
LoadSettingsFromFile(Files::Resources() / "plugins.txt");
// Local plugin settings
LoadSettingsFromFile(Files::Config() / "plugins.txt");
}
void Plugins::Save()
{
if(plugins.empty())
return;
DataWriter out(Files::Config() / "plugins.txt");
out.Write("state");
out.BeginChild();
{
for(const auto &it : plugins)
if(it.second.IsValid())
out.Write(it.first, it.second.currentState);
}
out.EndChild();
}
// Whether the path points to a valid plugin.
bool Plugins::IsPlugin(const filesystem::path &path)
{
// A folder is a valid plugin if it contains one (or more) of the assets folders.
// (They can be empty too).
return Files::Exists(path / "data") || Files::Exists(path / "images")
|| Files::Exists(path / "shaders") || Files::Exists(path / "sounds");
}
// Returns true if any plugin enabled or disabled setting has changed since
// launched via user preferences.
bool Plugins::HasChanged()
{
for(const auto &it : plugins)
if(it.second.enabled != it.second.currentState)
return true;
return false;
}
// Returns the list of plugins that have been identified by the game.
const Set<Plugin> &Plugins::Get()
{
return plugins;
}
// Toggles enabling or disabling a plugin for the next game restart.
void Plugins::TogglePlugin(const string &name)
{
auto *plugin = plugins.Get(name);
plugin->currentState = !plugin->currentState;
}
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