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/* Port.cpp
Copyright (c) 2023 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Port.h"
#include "DataNode.h"
#include "text/Format.h"
#include "GameData.h"
#include "Government.h"
#include "PlayerInfo.h"
#include "Politics.h"
#include "Random.h"
#include "Ship.h"
#include "ShipEvent.h"
#include "image/SpriteSet.h"
#include "System.h"
#include <algorithm>
using namespace std;
namespace {
const string SPACEPORT = "Space_port";
}
// Load a port's description from a node.
void Port::Load(const DataNode &node, const ConditionsStore *playerConditions)
{
loaded = true;
const int nameIndex = 1 + (node.Token(0) == "add");
if(node.Size() > nameIndex)
displayName = node.Token(nameIndex);
for(const DataNode &child : node)
{
const string &key = child.Token(0);
bool hasValue = child.Size() >= 2;
if(key == "recharges" && (child.HasChildren() || hasValue))
{
auto setRecharge = [&](const DataNode &valueNode, const string &value) noexcept -> void {
if(value == "all")
recharge |= RechargeType::All;
else if(value == "shields")
recharge |= RechargeType::Shields;
else if(value == "hull")
recharge |= RechargeType::Hull;
else if(value == "energy")
recharge |= RechargeType::Energy;
else if(value == "fuel")
recharge |= RechargeType::Fuel;
else
valueNode.PrintTrace("Skipping unrecognized attribute:");
};
for(int i = 1; i < child.Size(); ++i)
setRecharge(child, child.Token(i));
for(const DataNode &grand : child)
setRecharge(grand, grand.Token(0));
}
else if(key == "services" && (child.HasChildren() || hasValue))
{
auto setServices = [&](const DataNode &valueNode, const string &value) noexcept -> void {
if(value == "all")
services |= ServicesType::All;
else if(value == "trading")
services |= ServicesType::Trading;
else if(value == "job board")
services |= ServicesType::JobBoard;
else if(value == "bank")
services |= ServicesType::Bank;
else if(value == "hire crew")
services |= ServicesType::HireCrew;
else if(value == "offers missions")
services |= ServicesType::OffersMissions;
else
valueNode.PrintTrace("Skipping unrecognized attribute:");
};
for(int i = 1; i < child.Size(); ++i)
setServices(child, child.Token(i));
for(const DataNode &grand : child)
setServices(grand, grand.Token(0));
}
else if(key == "news")
hasNews = true;
else if(key == "description" && hasValue)
{
description.Load(child, playerConditions);
// If we have a description but no name then use the default spaceport name.
if(displayName.empty())
displayName = SPACEPORT;
}
else
child.PrintTrace("Skipping unrecognized attribute:");
}
}
void Port::LoadDefaultSpaceport()
{
displayName = SPACEPORT;
recharge = RechargeType::All;
services = ServicesType::All;
hasNews = true;
}
void Port::LoadUninhabitedSpaceport()
{
displayName = SPACEPORT;
recharge = RechargeType::All;
services = ServicesType::OffersMissions;
hasNews = true;
}
void Port::LoadDescription(const DataNode &node, const ConditionsStore *playerConditions)
{
description.Load(node, playerConditions);
}
bool Port::CustomLoaded() const
{
return loaded;
}
// Whether this port has any services available.
bool Port::HasServices() const
{
return services;
}
// Get all the possible sources that can get recharged at this port.
int Port::GetRecharges() const
{
return recharge;
}
const string &Port::DisplayName() const
{
return displayName;
}
const Paragraphs &Port::Description() const
{
return description;
}
// Check whether the given recharging is possible.
bool Port::CanRecharge(int type) const
{
return (recharge & type);
}
// Check whether the given service is available.
bool Port::HasService(int type) const
{
return (services & type);
}
bool Port::HasNews() const
{
return hasNews;
}
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