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/* Preferences.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <string>
#include <vector>
class Preferences {
public:
enum class VSync : int_fast8_t {
off = 0,
on,
adaptive,
};
enum class CameraAccel : int_fast8_t {
OFF = 0,
ON,
REVERSED,
};
enum class DateFormat : int_fast8_t {
DMY = 0, ///< Day-first format. (Sat, 4 Oct 1941)
MDY, ///< Month-first format. (Sat, Oct 4, 1941)
YMD ///< All-numeric ISO 8601. (1941-10-04)
};
enum class NotificationSetting : int_fast8_t {
OFF = 0,
MESSAGE,
BOTH
};
enum class OverlayState : int_fast8_t {
OFF = 0,
ON,
DAMAGED,
DISABLED,
ON_HIT,
};
enum class OverlayType : int_fast8_t {
ALL = 0,
FLAGSHIP,
ESCORT,
ENEMY,
NEUTRAL
};
enum class TurretOverlays : int_fast8_t {
OFF = 0,
ALWAYS_ON,
BLINDSPOTS_ONLY
};
enum class AutoAim : int_fast8_t {
OFF = 0,
ALWAYS_ON,
WHEN_FIRING
};
enum class AutoFire : int_fast8_t {
OFF = 0,
ON,
GUNS_ONLY,
TURRETS_ONLY
};
enum class BoardingPriority : int_fast8_t {
PROXIMITY = 0,
VALUE,
MIXED
};
enum class FlotsamCollection : int_fast8_t {
OFF = 0,
ON,
FLAGSHIP,
ESCORT
};
enum class BackgroundParallax : int {
OFF = 0,
FANCY,
FAST
};
enum class ExtendedJumpEffects : int {
OFF = 0,
MEDIUM,
HEAVY
};
enum class AlertIndicator : int_fast8_t {
NONE = 0,
AUDIO,
VISUAL,
BOTH
};
enum class MinimapDisplay : int_fast8_t {
OFF = 0,
WHEN_JUMPING,
ALWAYS_ON
};
enum class FlagshipSpacePriority : int_fast8_t {
NONE = 0,
PASSENGERS,
CARGO,
BOTH
};
#ifdef _WIN32
enum class TitleBarTheme : int_fast8_t {
DEFAULT,
LIGHT,
DARK
};
enum class WindowRounding : int_fast8_t {
DEFAULT,
OFF,
LARGE,
SMALL
};
#endif
public:
static void Load();
static void Save();
static bool Has(const std::string &name);
static void Set(const std::string &name, bool on = true);
/// Toggle the ammo usage preferences, cycling between "never," "frugally," and "always."
static void ToggleAmmoUsage();
static std::string AmmoUsage();
/// Date format preferences.
static void ToggleDateFormat();
static DateFormat GetDateFormat();
static const std::string &DateFormatSetting();
// Notification preferences.
static void ToggleNotificationSetting();
static NotificationSetting GetNotificationSetting();
static const std::string &NotificationSettingString();
// Scroll speed preference.
static int ScrollSpeed();
static void SetScrollSpeed(int speed);
static int TooltipActivation();
static void SetTooltipActivation(int steps);
static double ViewZoom();
static bool ZoomViewIn();
static bool ZoomViewOut();
static double MinViewZoom();
static double MaxViewZoom();
static const std::vector<double> &Zooms();
static void ToggleScreenMode();
static const std::string &ScreenModeSetting();
/// VSync setting, either "on", "off", or "adaptive".
static bool ToggleVSync();
static VSync VSyncState();
static const std::string &VSyncSetting();
static void ToggleCameraAcceleration();
static CameraAccel CameraAcceleration();
static const std::string &CameraAccelerationSetting();
static void CycleStatusOverlays(OverlayType type);
static OverlayState StatusOverlaysState(OverlayType type);
static const std::string &StatusOverlaysSetting(OverlayType type);
/// Turret overlays setting, either "off", "always on", or "blindspots only".
static void ToggleTurretOverlays();
static TurretOverlays GetTurretOverlays();
static const std::string &TurretOverlaysSetting();
/// Auto aim setting, either "off", "always on", or "when firing".
static void ToggleAutoAim();
static AutoAim GetAutoAim();
static const std::string &AutoAimSetting();
/// Auto fire setting, either "off", "on", "guns only", or "turrets only".
static void ToggleAutoFire();
static AutoFire GetAutoFire();
static const std::string &AutoFireSetting();
/// Background parallax setting, either "fast", "fancy", or "off".
static void ToggleParallax();
static BackgroundParallax GetBackgroundParallax();
static const std::string &ParallaxSetting();
/// Extended jump effects setting, either "off", "medium", or "heavy".
static void ToggleExtendedJumpEffects();
static ExtendedJumpEffects GetExtendedJumpEffects();
static const std::string &ExtendedJumpEffectsSetting();
/// Boarding target setting, either "proximity", "value" or "mixed".
static void ToggleBoarding();
static BoardingPriority GetBoardingPriority();
static const std::string &BoardingSetting();
/// Flotsam setting, either "off", "on", "flagship only", or "escorts only".
static void ToggleFlotsam();
static FlotsamCollection GetFlotsamCollection();
static const std::string &FlotsamSetting();
/// Red alert siren and symbol.
static void ToggleAlert();
static AlertIndicator GetAlertIndicator();
static const std::string &AlertSetting();
static bool PlayAudioAlert();
static bool DisplayVisualAlert();
static bool DoAlertHelper(AlertIndicator toDo);
/// Minimap display settings.
static void ToggleMinimapDisplay();
static MinimapDisplay GetMinimapDisplay();
static const std::string &MinimapSetting();
/// Flagship space priority setting.
static void ToggleFlagshipSpacePriority();
static FlagshipSpacePriority GetFlagshipSpacePriority();
static const std::string &FlagshipSpacePrioritySetting();
static int GetPreviousSaveCount();
#ifdef _WIN32
static void ToggleTitleBarTheme();
static TitleBarTheme GetTitleBarTheme();
static const std::string &TitleBarThemeSetting();
static void ToggleWindowRounding();
static WindowRounding GetWindowRounding();
static const std::string &WindowRoundingSetting();
#endif
};
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