File: PreferencesPanel.cpp

package info (click to toggle)
endless-sky 0.10.16-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 414,608 kB
  • sloc: cpp: 73,435; python: 893; xml: 666; sh: 271; makefile: 28
file content (1512 lines) | stat: -rw-r--r-- 42,741 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
/* PreferencesPanel.cpp
Copyright (c) 2014 by Michael Zahniser

Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.

Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/

#include "PreferencesPanel.h"

#include "text/Alignment.h"
#include "audio/Audio.h"
#include "Color.h"
#include "Dialog.h"
#include "Files.h"
#include "shader/FillShader.h"
#include "text/Font.h"
#include "text/FontSet.h"
#include "text/Format.h"
#include "GameData.h"
#include "Information.h"
#include "Interface.h"
#include "PlayerInfo.h"
#include "Plugins.h"
#include "shader/PointerShader.h"
#include "Preferences.h"
#include "RenderBuffer.h"
#include "Screen.h"
#include "image/Sprite.h"
#include "image/SpriteSet.h"
#include "shader/SpriteShader.h"
#include "shader/StarField.h"
#include "text/Table.h"
#include "text/Truncate.h"
#include "UI.h"
#include "text/WrappedText.h"

#ifdef _WIN32
#include "windows/WinVersion.h"
#endif

#include "opengl.h"

#include <algorithm>

using namespace std;

namespace {
	// Settings that require special handling.
	const string ZOOM_FACTOR = "Main zoom factor";
	const int ZOOM_FACTOR_MIN = 100;
	const int ZOOM_FACTOR_MAX = 200;
	const int ZOOM_FACTOR_INCREMENT = 10;
	const string VIEW_ZOOM_FACTOR = "View zoom factor";
	const string AUTO_AIM_SETTING = "Automatic aiming";
	const string AUTO_FIRE_SETTING = "Automatic firing";
	const string SCREEN_MODE_SETTING = "Screen mode";
	const string VSYNC_SETTING = "VSync";
	const string CAMERA_ACCELERATION = "Camera acceleration";
	const string CLOAK_OUTLINE = "Cloaked ship outlines";
	const string STATUS_OVERLAYS_ALL = "Show status overlays";
	const string STATUS_OVERLAYS_FLAGSHIP = "   Show flagship overlay";
	const string STATUS_OVERLAYS_ESCORT = "   Show escort overlays";
	const string STATUS_OVERLAYS_ENEMY = "   Show enemy overlays";
	const string STATUS_OVERLAYS_NEUTRAL = "   Show neutral overlays";
	const string TURRET_OVERLAYS = "Turret overlays";
	const string EXPEND_AMMO = "Escorts expend ammo";
	const string FLOTSAM_SETTING = "Flotsam collection";
	const string TURRET_TRACKING = "Turret tracking";
	const string FOCUS_PREFERENCE = "Turrets focus fire";
	const string FRUGAL_ESCORTS = "Escorts use ammo frugally";
	const string REACTIVATE_HELP = "Reactivate first-time help";
	const string SCROLL_SPEED = "Scroll speed";
	const string TOOLTIP_ACTIVATION = "Tooltip activation time";
	const string FIGHTER_REPAIR = "Repair fighters in";
	const string FLAGSHIP_SPACE_PRIORITY = "Prioritize flagship use";
	const string SHIP_OUTLINES = "Ship outlines in shops";
	const string DATE_FORMAT = "Date format";
	const string NOTIFY_ON_DEST = "Notify on destination";
	const string BOARDING_PRIORITY = "Boarding target priority";
	const string TARGET_ASTEROIDS_BASED_ON = "Target asteroid based on";
	const string BACKGROUND_PARALLAX = "Parallax background";
	const string EXTENDED_JUMP_EFFECTS = "Extended jump effects";
	const string ALERT_INDICATOR = "Alert indicator";
	const string MINIMAP_DISPLAY = "Show mini-map";
	const string HUD_SHIP_OUTLINES = "Ship outlines in HUD";
#ifdef _WIN32
	const string TITLE_BAR_THEME = "Title bar theme";
	const string WINDOW_ROUNDING = "Window rounding";
#endif

	// How many pages of controls and settings there are.
	const int CONTROLS_PAGE_COUNT = 2;
	const int SETTINGS_PAGE_COUNT = 2;

	const map<string, SoundCategory> volumeBars = {
		{"volume", SoundCategory::MASTER},
		{"music volume", SoundCategory::MUSIC},
		{"ui volume", SoundCategory::UI},
		{"anti-missile volume", SoundCategory::ANTI_MISSILE},
		{"weapon volume", SoundCategory::WEAPON},
		{"engine volume", SoundCategory::ENGINE},
		{"afterburner volume", SoundCategory::AFTERBURNER},
		{"jump volume", SoundCategory::JUMP},
		{"explosion volume", SoundCategory::EXPLOSION},
		{"scan volume", SoundCategory::SCAN},
		{"environment volume", SoundCategory::ENVIRONMENT},
		{"alert volume", SoundCategory::ALERT}
	};
}



PreferencesPanel::PreferencesPanel(PlayerInfo &player)
	: player(player), editing(-1), selected(0), hover(-1),
	tooltip(270, Alignment::LEFT, Tooltip::Direction::DOWN_LEFT, Tooltip::Corner::TOP_LEFT,
		GameData::Colors().Get("tooltip background"), GameData::Colors().Get("medium"))
{
	// Select the first valid plugin.
	for(const auto &plugin : Plugins::Get())
		if(plugin.second.IsValid())
		{
			selectedPlugin = plugin.first;
			break;
		}

	SetIsFullScreen(true);

	// Set the initial plugin list and description scroll ranges.
	const Interface *pluginUi = GameData::Interfaces().Get("plugins");
	Rectangle pluginListBox = pluginUi->GetBox("plugin list");

	pluginListHeight = 0;
	for(const auto &plugin : Plugins::Get())
		if(plugin.second.IsValid())
			pluginListHeight += 20;

	pluginListScroll.SetDisplaySize(pluginListBox.Height());
	pluginListScroll.SetMaxValue(pluginListHeight);
	Rectangle pluginDescriptionBox = pluginUi->GetBox("plugin description");
	pluginDescriptionScroll.SetDisplaySize(pluginDescriptionBox.Height());
}



// Stub, for unique_ptr destruction to be defined in the right compilation unit.
PreferencesPanel::~PreferencesPanel()
{
}



// Draw this panel.
void PreferencesPanel::Draw()
{
	glClear(GL_COLOR_BUFFER_BIT);
	GameData::Background().Draw(Point());

	Information info;

	for(const auto &[bar, category] : volumeBars)
	{
		double volume = Audio::Volume(category);
		info.SetBar(bar, volume);
		if(volume > .75)
			info.SetCondition(bar + " max");
		else if(volume > .5)
			info.SetCondition(bar + " medium");
		else if(volume > .25)
			info.SetCondition(bar + " low");
		else
			info.SetCondition(bar + " none");
	}

	if(Plugins::HasChanged())
		info.SetCondition("show plugins changed");
	if(CONTROLS_PAGE_COUNT > 1)
		info.SetCondition("multiple controls pages");
	if(currentControlsPage > 0)
		info.SetCondition("show previous controls");
	if(currentControlsPage + 1 < CONTROLS_PAGE_COUNT)
		info.SetCondition("show next controls");
	if(SETTINGS_PAGE_COUNT > 1)
		info.SetCondition("multiple settings pages");
	if(currentSettingsPage > 0)
		info.SetCondition("show previous settings");
	if(currentSettingsPage + 1 < SETTINGS_PAGE_COUNT)
		info.SetCondition("show next settings");
	GameData::Interfaces().Get("menu background")->Draw(info, this);
	string pageName = (page == 'c' ? "controls" : page == 's' ? "settings" : page == 'p' ? "plugins" : "audio");
	GameData::Interfaces().Get(pageName)->Draw(info, this);
	GameData::Interfaces().Get("preferences")->Draw(info, this);

	zones.clear();
	prefZones.clear();
	pluginZones.clear();
	if(page == 'c')
	{
		DrawControls();
		DrawTooltips();
	}
	else if(page == 's')
	{
		DrawSettings();
		DrawTooltips();
	}
	else if(page == 'p')
		DrawPlugins();
	else if(page == 'a')
	{
		// The entire audio panel is defined in interfaces, so this is a dummy.
	}
}



void PreferencesPanel::UpdateTooltipActivation()
{
	tooltip.UpdateActivationCount();
}



bool PreferencesPanel::KeyDown(SDL_Keycode key, Uint16 mod, const Command &command, bool isNewPress)
{
	if(static_cast<unsigned>(editing) < zones.size())
	{
		Command::SetKey(zones[editing].Value(), key);
		EndEditing();
		return true;
	}

	if(key == SDLK_DOWN)
		HandleDown();
	else if(key == SDLK_UP)
		HandleUp();
	else if(key == SDLK_RETURN)
		HandleConfirm();
	else if(key == 'b' || command.Has(Command::MENU) || (key == 'w' && (mod & (KMOD_CTRL | KMOD_GUI))))
		Exit();
	else if(key == 'c' || key == 's' || key == 'p' || key == 'a')
	{
		page = key;
		hoverItem.clear();
		selected = 0;

		// Reset the render buffers in case the UI scale has changed.
		Resize();
	}
	else if(key == 'o' && page == 'p')
		Files::OpenUserPluginFolder();
	else if((key == 'n' || key == SDLK_PAGEUP)
		&& ((page == 'c' && currentControlsPage < CONTROLS_PAGE_COUNT - 1)
		|| (page == 's' && currentSettingsPage < SETTINGS_PAGE_COUNT - 1)))
	{
		if(page == 'c')
			++currentControlsPage;
		else
			++currentSettingsPage;
		selected = 0;
		selectedItem.clear();
	}
	else if((key == 'r' || key == SDLK_PAGEDOWN)
		&& ((page == 'c' && currentControlsPage > 0) || (page == 's' && currentSettingsPage > 0)))
	{
		if(page == 'c')
			--currentControlsPage;
		else
			--currentSettingsPage;
		selected = 0;
		selectedItem.clear();
	}
	else if((key == 'x' || key == SDLK_DELETE) && (page == 'c'))
	{
		if(!zones[latest].Value().Has(Command::MENU))
			Command::SetKey(zones[latest].Value(), 0);
	}
	else
		return false;

	return true;
}



bool PreferencesPanel::Click(int x, int y, MouseButton button, int clicks)
{
	if(button != MouseButton::LEFT)
		return false;
	EndEditing();

	Point point(x, y);
	const Interface *preferencesUI = GameData::Interfaces().Get("preferences");
	Rectangle volumeBox = preferencesUI->GetBox("volume box");
	if(volumeBox.Contains(point))
	{
		double barSize = preferencesUI->GetValue("master volume bar size");
		double volume = (volumeBox.Center().Y() - point.Y()) / barSize + .5;

		Audio::SetVolume(volume, SoundCategory::MASTER);
		Audio::Play(Audio::Get("warder"), SoundCategory::MASTER);
		return true;
	}

	for(unsigned index = 0; index < zones.size(); ++index)
		if(zones[index].Contains(point))
		{
			if(zones[index].Value().Has(Command::MENU))
				GetUI()->Push(new Dialog([this, index]()
					{
						this->editing = this->selected = index;
					},
					"Rebinding this key will change the keypress you need to access this menu. "
					"You really shouldn't rebind this unless needed.",
					Truncate::NONE, true, true));
			else
				editing = selected = index;
		}

	for(const auto &zone : prefZones)
		if(zone.Contains(point))
		{
			HandleSettingsString(zone.Value(), point);
			break;
		}

	if(page == 'p')
	{
		// Don't handle clicks outside of the clipped area.
		const Interface *pluginUi = GameData::Interfaces().Get("plugins");
		Rectangle pluginListBox = pluginUi->GetBox("plugin list");
		if(pluginListBox.Contains(point))
		{
			int index = 0;
			for(const auto &zone : pluginZones)
			{
				if(zone.Contains(point) && selectedPlugin != zone.Value())
				{
					selectedPlugin = zone.Value();
					selected = index;
					RenderPluginDescription(selectedPlugin);
					break;
				}
				index++;
			}
		}
	}
	else if(page == 'a')
	{
		const Interface *audioUI = GameData::Interfaces().Get("audio");
		double barSize = audioUI->GetValue("volume bar size");
		for(const auto &[name, category] : volumeBars)
		{
			if(category != SoundCategory::MASTER)
			{
				Rectangle barZone = audioUI->GetBox(name + " box");
				if(barZone.Contains(point))
				{
					double volume = (point.X() - barZone.Center().X()) / barSize + .5;
					Audio::SetVolume(volume, category);
					Audio::Play(Audio::Get("warder"), category);
					return true;
				}
			}
		}
	}

	return true;
}



bool PreferencesPanel::Hover(int x, int y)
{
	hoverPoint = Point(x, y);

	hoverItem.clear();
	tooltip.Clear();

	hover = -1;
	for(unsigned index = 0; index < zones.size(); ++index)
	{
		const auto &zone = zones[index];
		if(zone.Contains(hoverPoint))
		{
			hover = index;
			tooltip.SetZone(zone);
		}
	}

	for(const auto &zone : prefZones)
		if(zone.Contains(hoverPoint))
		{
			hoverItem = zone.Value();
			tooltip.SetZone(zone);
		}

	for(const auto &zone : pluginZones)
		if(zone.Contains(hoverPoint))
		{
			hoverItem = zone.Value();
			tooltip.SetZone(zone);
		}

	return true;
}



// Change the value being hovered over in the direction of the scroll.
bool PreferencesPanel::Scroll(double dx, double dy)
{
	if(!dy)
		return false;

	if(page == 's' && !hoverItem.empty())
	{
		if(hoverItem == ZOOM_FACTOR)
		{
			int zoom = Screen::UserZoom();
			if(dy < 0. && zoom > ZOOM_FACTOR_MIN)
				zoom -= ZOOM_FACTOR_INCREMENT;
			if(dy > 0. && zoom < ZOOM_FACTOR_MAX)
				zoom += ZOOM_FACTOR_INCREMENT;

			Screen::SetZoom(zoom);
			if(Screen::Zoom() != zoom)
				Screen::SetZoom(Screen::Zoom());

			// Convert to raw window coordinates, at the new zoom level.
			Point point = hoverPoint * (Screen::Zoom() / 100.);
			point += .5 * Point(Screen::RawWidth(), Screen::RawHeight());
			SDL_WarpMouseInWindow(nullptr, point.X(), point.Y());
		}
		else if(hoverItem == VIEW_ZOOM_FACTOR)
		{
			if(dy < 0.)
				Preferences::ZoomViewOut();
			else
				Preferences::ZoomViewIn();
		}
		else if(hoverItem == SCROLL_SPEED)
		{
			int speed = Preferences::ScrollSpeed();
			if(dy < 0.)
				speed = max(10, speed - 10);
			else
				speed = min(60, speed + 10);
			Preferences::SetScrollSpeed(speed);
		}
		else if(hoverItem == TOOLTIP_ACTIVATION)
		{
			int steps = Preferences::TooltipActivation();
			if(dy < 0.)
				steps = max(0, steps - 20);
			else
				steps = min(120, steps + 20);
			Preferences::SetTooltipActivation(steps);
			for(auto &panel : GetUI()->Stack())
				panel->UpdateTooltipActivation();
		}
		return true;
	}
	else if(page == 'p')
	{
		auto ui = GameData::Interfaces().Get("plugins");
		const Rectangle &pluginBox = ui->GetBox("plugin list");
		const Rectangle &descriptionBox = ui->GetBox("plugin description");

		if(pluginBox.Contains(hoverPoint))
		{
			pluginListScroll.Scroll(-dy * Preferences::ScrollSpeed());
			return true;
		}
		else if(descriptionBox.Contains(hoverPoint) && pluginDescriptionBuffer)
		{
			pluginDescriptionScroll.Scroll(-dy * Preferences::ScrollSpeed());
			return true;
		}
	}
	return false;
}



bool PreferencesPanel::Drag(double dx, double dy)
{
	if(page == 'p')
	{
		auto ui = GameData::Interfaces().Get("plugins");
		const Rectangle &pluginBox = ui->GetBox("plugin list");
		const Rectangle &descriptionBox = ui->GetBox("plugin description");

		if(pluginBox.Contains(hoverPoint))
		{
			// Steps is zero so that we don't animate mouse drags.
			pluginListScroll.Scroll(-dy, 0);
			return true;
		}
		else if(descriptionBox.Contains(hoverPoint))
		{
			// Steps is zero so that we don't animate mouse drags.
			pluginDescriptionScroll.Scroll(-dy, 0);
			return true;
		}
	}
	return false;
}



void PreferencesPanel::Resize()
{
	if(page == 'p')
	{
		const Interface *pluginUi = GameData::Interfaces().Get("plugins");
		Rectangle pluginListBox = pluginUi->GetBox("plugin list");
		pluginListClip = std::make_unique<RenderBuffer>(pluginListBox.Dimensions());
		RenderPluginDescription(selectedPlugin);
	}
}



void PreferencesPanel::EndEditing()
{
	editing = -1;
}



void PreferencesPanel::DrawControls()
{
	const Color &back = *GameData::Colors().Get("faint");
	const Color &dim = *GameData::Colors().Get("dim");
	const Color &medium = *GameData::Colors().Get("medium");
	const Color &bright = *GameData::Colors().Get("bright");

	// Colors for highlighting.
	const Color &warning = *GameData::Colors().Get("warning conflict");
	const Color &noCommand = *GameData::Colors().Get("warning no command");

	if(selected != oldSelected)
		latest = selected;
	if(hover != oldHover)
		latest = hover;

	oldSelected = selected;
	oldHover = hover;

	Table table;
	table.AddColumn(-115, {230, Alignment::LEFT});
	table.AddColumn(115, {230, Alignment::RIGHT});
	table.SetUnderline(-120, 120);

	int firstY = -248;
	table.DrawAt(Point(-130, firstY));

	// About CONTROLS pagination
	// * A NONE command means that a string from CATEGORIES should be drawn
	//   instead of a command.
	// * A '\t' category string indicates that the first column on this page has
	//   ended, and the next line should be drawn at the start of the next
	//   column.
	// * A '\n' category string indicates that this page is complete, no further
	//   lines should be drawn on this page.
	// * The namespace variable CONTROLS_PAGE_COUNT should be updated to the max
	//   page count (count of '\n' characters plus one).
	static const string CATEGORIES[] = {
		"Keyboard Navigation",
		"Fleet",
		"\t",
		"Targeting",
		"Weapons",
		"\n",
		"Interface"
	};
	const string *category = CATEGORIES;
	static const Command COMMANDS[] = {
		Command::NONE,
		Command::FORWARD,
		Command::LEFT,
		Command::RIGHT,
		Command::BACK,
		Command::AFTERBURNER,
		Command::AUTOSTEER,
		Command::LAND,
		Command::JUMP,
		Command::NONE,
		Command::DEPLOY,
		Command::FIGHT,
		Command::HOLD_FIRE,
		Command::GATHER,
		Command::HOLD_POSITION,
		Command::AMMO,
		Command::HARVEST,
		Command::NONE,
		Command::NONE,
		Command::NEAREST,
		Command::TARGET,
		Command::HAIL,
		Command::BOARD,
		Command::NEAREST_ASTEROID,
		Command::SCAN,
		Command::NONE,
		Command::PRIMARY,
		Command::TURRET_TRACKING,
		Command::SELECT,
		Command::SECONDARY,
		Command::CLOAK,
		Command::MOUSE_TURNING_HOLD,
		Command::AIM_TURRET_HOLD,
		Command::NONE,
		Command::NONE,
		Command::MENU,
		Command::MAP,
		Command::INFO,
		Command::FULLSCREEN,
		Command::FASTFORWARD,
		Command::PAUSE,
		Command::HELP,
		Command::MESSAGE_LOG
	};

	int page = 0;
	for(const Command &command : COMMANDS)
	{
		string categoryString;
		if(!command)
		{
			if(category != end(CATEGORIES))
				categoryString = *category++;
			else
				table.Advance();
			// Check if this is a page break.
			if(categoryString == "\n")
			{
				++page;
				continue;
			}
		}
		// Check if this command is on the page being displayed.
		// If this command isn't on the page being displayed, check if it is on an earlier page.
		// If it is, continue to the next command.
		// Otherwise, this command is on a later page,
		// do not continue as no further commands are to be displayed.
		if(page < currentControlsPage)
			continue;
		else if(page > currentControlsPage)
			break;
		if(!command)
		{
			// Check if this is a column break.
			if(categoryString == "\t")
			{
				table.DrawAt(Point(130, firstY));
				continue;
			}
			table.DrawGap(10);
			table.DrawUnderline(medium);
			table.Draw(categoryString, bright);
			table.Draw("Key", bright);
			table.DrawGap(5);
		}
		else
		{
			int index = zones.size();
			// Mark conflicts.
			bool isConflicted = command.HasConflict();
			bool isEmpty = !command.HasBinding();
			bool isEditing = (index == editing);
			if(isConflicted || isEditing || isEmpty)
			{
				table.SetHighlight(56, 120);
				table.DrawHighlight(isEditing ? dim : isEmpty ? noCommand : warning);
			}

			// Mark the selected row.
			bool isHovering = (index == hover && !isEditing);
			if(!isHovering && index == selected)
			{
				auto textWidth = FontSet::Get(14).Width(command.Description());
				table.SetHighlight(-120, textWidth - 110);
				table.DrawHighlight(back);
			}

			// Highlight whichever row the mouse hovers over.
			table.SetHighlight(-120, 120);
			if(isHovering)
			{
				table.DrawHighlight(back);
				hoverItem = command.Description();
			}

			zones.emplace_back(table.GetCenterPoint(), table.GetRowSize(), command);

			table.Draw(command.Description(), medium);
			table.Draw(command.KeyName(), isEditing ? bright : medium);
		}
	}

	Table infoTable;
	infoTable.AddColumn(125, {150, Alignment::RIGHT});
	infoTable.SetUnderline(0, 130);
	infoTable.DrawAt(Point(-400, 32));

	infoTable.DrawUnderline(medium);
	infoTable.Draw("Additional info", bright);
	infoTable.DrawGap(5);
	infoTable.Draw("Press '_x' over controls", medium);
	infoTable.Draw("to unbind them.", medium);
	infoTable.Draw("Controls can share", medium);
	infoTable.Draw("the same keybind.", medium);
}



void PreferencesPanel::DrawSettings()
{
	const Color &back = *GameData::Colors().Get("faint");
	const Color &dim = *GameData::Colors().Get("dim");
	const Color &medium = *GameData::Colors().Get("medium");
	const Color &bright = *GameData::Colors().Get("bright");

	Table table;
	table.AddColumn(-115, {230, Alignment::LEFT});
	table.AddColumn(115, {230, Alignment::RIGHT});
	table.SetUnderline(-120, 120);

	int firstY = -248;
	table.DrawAt(Point(-130, firstY));

	// About SETTINGS pagination
	// * An empty string indicates that a category has ended.
	// * A '\t' character indicates that the first column on this page has
	//   ended, and the next line should be drawn at the start of the next
	//   column.
	// * A '\n' character indicates that this page is complete, no further lines
	//   should be drawn on this page.
	// * In all three cases, the first non-special string will be considered the
	//   category heading and will be drawn differently to normal setting
	//   entries.
	// * The namespace variable SETTINGS_PAGE_COUNT should be updated to the max
	//   page count (count of '\n' characters plus one).
	static const string SETTINGS[] = {
		"Display",
		ZOOM_FACTOR,
		VIEW_ZOOM_FACTOR,
		SCREEN_MODE_SETTING,
		VSYNC_SETTING,
		CAMERA_ACCELERATION,
		"",
		"Performance",
		"Show CPU / GPU load",
		"Render motion blur",
		"Reduce large graphics",
		"Draw background haze",
		"Draw starfield",
		"Fixed starfield zoom",
		BACKGROUND_PARALLAX,
		"Animate main menu background",
		"Show hyperspace flash",
		EXTENDED_JUMP_EFFECTS,
		SHIP_OUTLINES,
		HUD_SHIP_OUTLINES,
		CLOAK_OUTLINE,
		"\t",
		"HUD",
		STATUS_OVERLAYS_ALL,
		STATUS_OVERLAYS_FLAGSHIP,
		STATUS_OVERLAYS_ESCORT,
		STATUS_OVERLAYS_ENEMY,
		STATUS_OVERLAYS_NEUTRAL,
		"Show missile overlays",
		TURRET_OVERLAYS,
		"Show asteroid scanner overlay",
		"Highlight player's flagship",
		"Rotate flagship in HUD",
		"Show planet labels",
		MINIMAP_DISPLAY,
		"Clickable radar display",
		ALERT_INDICATOR,
		"Extra fleet status messages",
		"\n",
		"Gameplay",
		"Control ship with mouse",
		"Aim turrets with mouse",
		AUTO_AIM_SETTING,
		AUTO_FIRE_SETTING,
		TURRET_TRACKING,
		TARGET_ASTEROIDS_BASED_ON,
		BOARDING_PRIORITY,
		EXPEND_AMMO,
		FLOTSAM_SETTING,
		FIGHTER_REPAIR,
		"Fighters transfer cargo",
		"Rehire extra crew when lost",
		"Automatically unpark flagship",
		FLAGSHIP_SPACE_PRIORITY,
		"\t",
		"Map",
		"Deadline blink by distance",
		"Hide unexplored map regions",
		"Show escort systems on map",
		"Show stored outfits on map",
		"System map sends move orders",
		"",
		"Other",
		"Always underline shortcuts",
		REACTIVATE_HELP,
		"Interrupt fast-forward",
		"Landing zoom",
		SCROLL_SPEED,
		TOOLTIP_ACTIVATION,
		DATE_FORMAT,
		"Show parenthesis",
		NOTIFY_ON_DEST
#ifdef _WIN32
		, "",
		"Windows Options",
		TITLE_BAR_THEME,
		WINDOW_ROUNDING
#endif
	};

	bool isCategory = true;
	int page = 0;
	for(const string &setting : SETTINGS)
	{
		// Check if this is a page break.
		if(setting == "\n")
		{
			++page;
			continue;
		}
		// Check if this setting is on the page being displayed.
		// If this setting isn't on the page being displayed, check if it is on an earlier page.
		// If it is, continue to the next setting.
		// Otherwise, this setting is on a later page,
		// do not continue as no further settings are to be displayed.
		if(page < currentSettingsPage)
			continue;
		else if(page > currentSettingsPage)
			break;
		// Check if this is a category break or column break.
		if(setting.empty() || setting == "\t")
		{
			isCategory = true;
			if(!setting.empty())
				table.DrawAt(Point(130, firstY));
			continue;
		}

		if(isCategory)
		{
			isCategory = false;
			table.DrawGap(10);
			table.DrawUnderline(medium);
			table.Draw(setting, bright);
			table.Advance();
			table.DrawGap(5);
			continue;
		}

		// Record where this setting is displayed, so the user can click on it.
		// Temporarily reset the row's size so the clickzone can cover the entire preference.
		table.SetHighlight(-120, 120);
		prefZones.emplace_back(table.GetCenterPoint(), table.GetRowSize(), setting);

		// Get the "on / off" text for this setting. Setting "isOn"
		// draws the setting "bright" (i.e. the setting is active).
		bool isOn = Preferences::Has(setting);
		string text;
		if(setting == ZOOM_FACTOR)
		{
			isOn = Screen::UserZoom() == Screen::Zoom();
			text = to_string(Screen::UserZoom());
		}
		else if(setting == VIEW_ZOOM_FACTOR)
		{
			isOn = true;
			text = to_string(static_cast<int>(100. * Preferences::ViewZoom()));
		}
		else if(setting == SCREEN_MODE_SETTING)
		{
			isOn = true;
			text = Preferences::ScreenModeSetting();
		}
		else if(setting == VSYNC_SETTING)
		{
			text = Preferences::VSyncSetting();
			isOn = text != "off";
		}
		else if(setting == STATUS_OVERLAYS_ALL)
		{
			text = Preferences::StatusOverlaysSetting(Preferences::OverlayType::ALL);
			isOn = text != "off";
		}
		else if(setting == CAMERA_ACCELERATION)
		{
			text = Preferences::CameraAccelerationSetting();
			isOn = text != "off";
		}
		else if(setting == STATUS_OVERLAYS_FLAGSHIP)
		{
			text = Preferences::StatusOverlaysSetting(Preferences::OverlayType::FLAGSHIP);
			isOn = text != "off" && text != "--";
		}
		else if(setting == STATUS_OVERLAYS_ESCORT)
		{
			text = Preferences::StatusOverlaysSetting(Preferences::OverlayType::ESCORT);
			isOn = text != "off" && text != "--";
		}
		else if(setting == STATUS_OVERLAYS_ENEMY)
		{
			text = Preferences::StatusOverlaysSetting(Preferences::OverlayType::ENEMY);
			isOn = text != "off" && text != "--";
		}
		else if(setting == STATUS_OVERLAYS_NEUTRAL)
		{
			text = Preferences::StatusOverlaysSetting(Preferences::OverlayType::NEUTRAL);
			isOn = text != "off" && text != "--";
		}
		else if(setting == TURRET_OVERLAYS)
		{
			text = Preferences::TurretOverlaysSetting();
			isOn = text != "off";
		}
		else if(setting == CLOAK_OUTLINE)
		{
			text = Preferences::Has(CLOAK_OUTLINE) ? "fancy" : "fast";
			isOn = true;
		}
		else if(setting == AUTO_AIM_SETTING)
		{
			text = Preferences::AutoAimSetting();
			isOn = text != "off";
		}
		else if(setting == AUTO_FIRE_SETTING)
		{
			text = Preferences::AutoFireSetting();
			isOn = text != "off";
		}
		else if(setting == EXPEND_AMMO)
			text = Preferences::AmmoUsage();
		else if(setting == DATE_FORMAT)
		{
			text = Preferences::DateFormatSetting();
			isOn = true;
		}
		else if(setting == NOTIFY_ON_DEST)
		{
			text = Preferences::NotificationSettingString();
			isOn = text != "off";
		}
		else if(setting == FLOTSAM_SETTING)
		{
			text = Preferences::FlotsamSetting();
			isOn = text != "off";
		}
		else if(setting == TURRET_TRACKING)
		{
			isOn = true;
			text = Preferences::Has(FOCUS_PREFERENCE) ? "focused" : "opportunistic";
		}
		else if(setting == FIGHTER_REPAIR)
		{
			isOn = true;
			text = Preferences::Has(FIGHTER_REPAIR) ? "parallel" : "series";
		}
		else if(setting == FLAGSHIP_SPACE_PRIORITY)
		{
			isOn = Preferences::GetFlagshipSpacePriority() != Preferences::FlagshipSpacePriority::NONE;
			text = Preferences::FlagshipSpacePrioritySetting();
		}
		else if(setting == SHIP_OUTLINES)
		{
			isOn = true;
			text = Preferences::Has(SHIP_OUTLINES) ? "fancy" : "fast";
		}
		else if(setting == HUD_SHIP_OUTLINES)
		{
			isOn = true;
			text = Preferences::Has(HUD_SHIP_OUTLINES) ? "fancy" : "fast";
		}
		else if(setting == BOARDING_PRIORITY)
		{
			isOn = true;
			text = Preferences::BoardingSetting();
		}
		else if(setting == TARGET_ASTEROIDS_BASED_ON)
		{
			isOn = true;
			text = Preferences::Has(TARGET_ASTEROIDS_BASED_ON) ? "proximity" : "value";
		}
		else if(setting == BACKGROUND_PARALLAX)
		{
			text = Preferences::ParallaxSetting();
			isOn = text != "off";
		}
		else if(setting == EXTENDED_JUMP_EFFECTS)
		{
			text = Preferences::ExtendedJumpEffectsSetting();
			isOn = text != "off";
		}
		else if(setting == REACTIVATE_HELP)
		{
			// Check how many help messages have been displayed.
			const map<string, string> &help = GameData::HelpTemplates();
			int shown = 0;
			int total = 0;
			for(const auto &it : help)
			{
				// Don't count certain special help messages that are always
				// active for new players.
				bool special = false;
				const string SPECIAL_HELP[] = {"basics", "lost"};
				for(const string &str : SPECIAL_HELP)
					if(it.first.find(str) == 0)
						special = true;

				if(!special)
				{
					++total;
					shown += Preferences::Has("help: " + it.first);
				}
			}

			if(shown)
				text = to_string(shown) + " / " + to_string(total);
			else
			{
				isOn = true;
				text = "done";
			}
		}
		else if(setting == SCROLL_SPEED)
		{
			isOn = true;
			text = to_string(Preferences::ScrollSpeed());
		}
		else if(setting == TOOLTIP_ACTIVATION)
		{
			isOn = true;
			text = Format::StepsToSeconds(Preferences::TooltipActivation());
		}
		else if(setting == ALERT_INDICATOR)
		{
			isOn = Preferences::GetAlertIndicator() != Preferences::AlertIndicator::NONE;
			text = Preferences::AlertSetting();
		}
		else if(setting == MINIMAP_DISPLAY)
		{
			isOn = Preferences::GetMinimapDisplay() != Preferences::MinimapDisplay::OFF;
			text = Preferences::MinimapSetting();
		}
#ifdef _WIN32
		else if(setting == TITLE_BAR_THEME)
		{
			isOn = WinVersion::SupportsDarkTheme();
			text = isOn ? Preferences::TitleBarThemeSetting() : "N/A";
		}
		else if(setting == WINDOW_ROUNDING)
		{
			isOn = WinVersion::SupportsWindowRounding();
			text = isOn ? Preferences::WindowRoundingSetting() : "N/A";
		}
#endif
		else
			text = isOn ? "on" : "off";

		if(setting == hoverItem)
		{
			table.SetHighlight(-120, 120);
			table.DrawHighlight(back);
		}
		else if(setting == selectedItem)
		{
			auto width = FontSet::Get(14).Width(setting);
			table.SetHighlight(-120, width - 110);
			table.DrawHighlight(back);
		}

		table.Draw(setting, isOn ? medium : dim);
		table.Draw(text, isOn ? bright : medium);
	}

	// Sync the currently selected item after the preferences map has been populated.
	if(selectedItem.empty())
		selectedItem = prefZones.at(selected).Value();
}



void PreferencesPanel::DrawPlugins()
{
	const Color &back = *GameData::Colors().Get("faint");
	const Color &dim = *GameData::Colors().Get("dim");
	const Color &medium = *GameData::Colors().Get("medium");
	const Color &bright = *GameData::Colors().Get("bright");
	const Interface *pluginUI = GameData::Interfaces().Get("plugins");

	const Sprite *box[2] = { SpriteSet::Get("ui/unchecked"), SpriteSet::Get("ui/checked") };

	// Animate scrolling.
	pluginListScroll.Step();

	// Switch render target to pluginListClip. Until target is destroyed or
	// deactivated, all opengl commands will be drawn there instead.
	auto target = pluginListClip->SetTarget();
	Rectangle pluginListBox = pluginUI->GetBox("plugin list");

	Table table;
	table.AddColumn(
		pluginListClip->Left() + box[0]->Width(),
		Layout(pluginListBox.Width() - box[0]->Width(), Truncate::MIDDLE)
	);
	table.SetUnderline(pluginListClip->Left() + box[0]->Width(), pluginListClip->Right());

	int firstY = pluginListClip->Top();
	table.DrawAt(Point(0, firstY - static_cast<int>(pluginListScroll.AnimatedValue())));

	for(const auto &it : Plugins::Get())
	{
		const auto &plugin = it.second;
		if(!plugin.IsValid())
			continue;

		pluginZones.emplace_back(pluginListBox.Center() + table.GetCenterPoint(), table.GetRowSize(), plugin.name);

		bool isSelected = (plugin.name == selectedPlugin);
		if(isSelected || plugin.name == hoverItem)
			table.DrawHighlight(back);

		const Sprite *sprite = box[plugin.currentState];
		const Point topLeft = table.GetRowBounds().TopLeft() - Point(sprite->Width(), 0.);
		Rectangle spriteBounds = Rectangle::FromCorner(topLeft, Point(sprite->Width(), sprite->Height()));
		SpriteShader::Draw(sprite, spriteBounds.Center());

		Rectangle zoneBounds = spriteBounds + pluginListBox.Center();

		// Only include the zone as clickable if it's within the drawing area.
		bool displayed = table.GetPoint().Y() > pluginListClip->Top() - 20 &&
			table.GetPoint().Y() < pluginListClip->Bottom() - table.GetRowBounds().Height() + 20;
		if(displayed)
			AddZone(zoneBounds, [&]() { Plugins::TogglePlugin(plugin.name); });
		if(isSelected)
			table.Draw(plugin.name, bright);
		else
			table.Draw(plugin.name, plugin.enabled ? medium : dim);
	}

	// Switch back to normal opengl operations.
	target.Deactivate();

	pluginListClip->SetFadePadding(
		pluginListScroll.IsScrollAtMin() ? 0 : 20,
		pluginListScroll.IsScrollAtMax() ? 0 : 20
	);

	// Draw the scrolled and clipped plugin list to the screen.
	pluginListClip->Draw(pluginListBox.Center());
	const Point UP{0, -1};
	const Point DOWN{0, 1};
	const Point POINTER_OFFSET{0, 5};
	if(pluginListScroll.Scrollable())
	{
		// Draw up and down pointers, mostly to indicate when scrolling
		// is possible, but might as well make them clickable too.
		Rectangle topRight({pluginListBox.Right(), pluginListBox.Top() + POINTER_OFFSET.Y()}, {20.0, 20.0});
		PointerShader::Draw(topRight.Center(), UP,
			10.f, 10.f, 5.f, Color(pluginListScroll.IsScrollAtMin() ? .2f : .8f, 0.f));
		AddZone(topRight, [&]() { pluginListScroll.Scroll(-Preferences::ScrollSpeed()); });

		Rectangle bottomRight(pluginListBox.BottomRight() - POINTER_OFFSET, {20.0, 20.0});
		PointerShader::Draw(bottomRight.Center(), DOWN,
			10.f, 10.f, 5.f, Color(pluginListScroll.IsScrollAtMax() ? .2f : .8f, 0.f));
		AddZone(bottomRight, [&]() { pluginListScroll.Scroll(Preferences::ScrollSpeed()); });
	}

	// Draw the pre-rendered plugin description, if applicable.
	if(pluginDescriptionBuffer)
	{
		pluginDescriptionScroll.Step();

		pluginDescriptionBuffer->SetFadePadding(
			pluginDescriptionScroll.IsScrollAtMin() ? 0 : 20,
			pluginDescriptionScroll.IsScrollAtMax() ? 0 : 20
		);

		Rectangle descriptionBox = pluginUI->GetBox("plugin description");
		pluginDescriptionBuffer->Draw(
			descriptionBox.Center(),
			descriptionBox.Dimensions(),
			Point(0, static_cast<int>(pluginDescriptionScroll.AnimatedValue()))
		);

		if(pluginDescriptionScroll.Scrollable())
		{
			// Draw up and down pointers, mostly to indicate when
			// scrolling is possible, but might as well make them
			// clickable too.
			Rectangle topRight({descriptionBox.Right(), descriptionBox.Top() + POINTER_OFFSET.Y()}, {20.0, 20.0});
			PointerShader::Draw(topRight.Center(), UP,
				10.f, 10.f, 5.f, Color(pluginDescriptionScroll.IsScrollAtMin() ? .2f : .8f, 0.f));
			AddZone(topRight, [&]() { pluginDescriptionScroll.Scroll(-Preferences::ScrollSpeed()); });

			Rectangle bottomRight(descriptionBox.BottomRight() - POINTER_OFFSET, {20.0, 20.0});
			PointerShader::Draw(bottomRight.Center(), DOWN,
				10.f, 10.f, 5.f, Color(pluginDescriptionScroll.IsScrollAtMax() ? .2f : .8f, 0.f));
			AddZone(bottomRight, [&]() { pluginDescriptionScroll.Scroll(Preferences::ScrollSpeed()); });
		}
	}
}



// Render the named plugin description into the pluginDescriptionBuffer.
void PreferencesPanel::RenderPluginDescription(const std::string &pluginName)
{
	const Plugin *plugin = Plugins::Get().Find(pluginName);
	if(plugin)
		RenderPluginDescription(*plugin);
	else
		pluginDescriptionBuffer.reset();
}



// Render the plugin description into the pluginDescriptionBuffer.
void PreferencesPanel::RenderPluginDescription(const Plugin &plugin)
{
	const Color &medium = *GameData::Colors().Get("medium");
	const Font &font = FontSet::Get(14);
	Rectangle box = GameData::Interfaces().Get("plugins")->GetBox("plugin description");

	// We are resizing and redrawing the description buffer. Reset the scroll
	// back to zero.
	pluginDescriptionScroll.Set(0, 0);

	// Compute the height before drawing, so that we know the scroll bounds.
	const Sprite *sprite = SpriteSet::Get(plugin.name);
	int descriptionHeight = 0;
	if(sprite)
		descriptionHeight += sprite->Height() + 10;

	WrappedText wrap(font);
	wrap.SetWrapWidth(box.Width());
	static const string EMPTY = "(No description given.)";
	wrap.Wrap(plugin.aboutText.empty() ? EMPTY : plugin.CreateDescription());

	descriptionHeight += wrap.Height();

	// Now that we know the size of the rendered description, resize the buffer
	// to fit, and activate it as a render target.
	if(descriptionHeight < box.Height())
		descriptionHeight = box.Height();
	pluginDescriptionScroll.SetMaxValue(descriptionHeight);
	pluginDescriptionBuffer = std::make_unique<RenderBuffer>(Point(box.Width(), descriptionHeight));
	// Redirect all drawing commands into the offscreen buffer.
	auto target = pluginDescriptionBuffer->SetTarget();

	Point top(pluginDescriptionBuffer->Left(), pluginDescriptionBuffer->Top());
	if(sprite)
	{
		Point center(0., top.Y() + .5 * sprite->Height());
		SpriteShader::Draw(sprite, center);
		top.Y() += sprite->Height() + 10.;
	}

	wrap.Draw(top, medium);
	target.Deactivate();
}



void PreferencesPanel::DrawTooltips()
{
	if(hoverItem.empty())
	{
		tooltip.DecrementCount();
		return;
	}
	tooltip.IncrementCount();
	if(!tooltip.ShouldDraw())
		return;

	if(!tooltip.HasText())
		tooltip.SetText(GameData::Tooltip(hoverItem));

	tooltip.Draw();
}



void PreferencesPanel::Exit()
{
	if(Command::MENU.HasConflict() || !Command::MENU.HasBinding())
	{
		GetUI()->Push(new Dialog("Menu keybind is not bound or has conflicts."));
		return;
	}

	Command::SaveSettings(Files::Config() / "keys.txt");

	if(recacheDeadlines)
		player.CalculateRemainingDeadlines();

	GetUI()->Pop(this);
}



void PreferencesPanel::HandleSettingsString(const string &str, Point cursorPosition)
{
	// For some settings, clicking the option does more than just toggle a
	// boolean state keyed by the option's name.
	if(str == ZOOM_FACTOR)
	{
		int newZoom = Screen::UserZoom() + ZOOM_FACTOR_INCREMENT;
		Screen::SetZoom(newZoom);
		if(newZoom > ZOOM_FACTOR_MAX || Screen::Zoom() != newZoom)
		{
			// Notify the user why setting the zoom any higher isn't permitted.
			// Only show this if it's not possible to zoom the view at all, as
			// otherwise the dialog will show every time, which is annoying.
			if(newZoom == ZOOM_FACTOR_MIN + ZOOM_FACTOR_INCREMENT)
				GetUI()->Push(new Dialog(
					"Your screen resolution is too low to support a zoom level above 100%."));
			Screen::SetZoom(ZOOM_FACTOR_MIN);
		}
		// Convert to raw window coordinates, at the new zoom level.
		cursorPosition *= Screen::Zoom() / 100.;
		cursorPosition += .5 * Point(Screen::RawWidth(), Screen::RawHeight());
		SDL_WarpMouseInWindow(nullptr, cursorPosition.X(), cursorPosition.Y());
	}
	else if(str == BOARDING_PRIORITY)
		Preferences::ToggleBoarding();
	else if(str == BACKGROUND_PARALLAX)
		Preferences::ToggleParallax();
	else if(str == EXTENDED_JUMP_EFFECTS)
		Preferences::ToggleExtendedJumpEffects();
	else if(str == VIEW_ZOOM_FACTOR)
	{
		// Increase the zoom factor unless it is at the maximum. In that
		// case, cycle around to the lowest zoom factor.
		if(!Preferences::ZoomViewIn())
			while(Preferences::ZoomViewOut()) {}
	}
	else if(str == SCREEN_MODE_SETTING)
		Preferences::ToggleScreenMode();
	else if(str == VSYNC_SETTING)
	{
		if(!Preferences::ToggleVSync())
			GetUI()->Push(new Dialog(
				"Unable to change VSync state. (Your system's graphics settings may be controlling it instead.)"));
	}
	else if(str == CAMERA_ACCELERATION)
		Preferences::ToggleCameraAcceleration();
	else if(str == STATUS_OVERLAYS_ALL)
		Preferences::CycleStatusOverlays(Preferences::OverlayType::ALL);
	else if(str == STATUS_OVERLAYS_FLAGSHIP)
		Preferences::CycleStatusOverlays(Preferences::OverlayType::FLAGSHIP);
	else if(str == STATUS_OVERLAYS_ESCORT)
		Preferences::CycleStatusOverlays(Preferences::OverlayType::ESCORT);
	else if(str == STATUS_OVERLAYS_ENEMY)
		Preferences::CycleStatusOverlays(Preferences::OverlayType::ENEMY);
	else if(str == STATUS_OVERLAYS_NEUTRAL)
		Preferences::CycleStatusOverlays(Preferences::OverlayType::NEUTRAL);
	else if(str == TURRET_OVERLAYS)
		Preferences::ToggleTurretOverlays();
	else if(str == AUTO_AIM_SETTING)
		Preferences::ToggleAutoAim();
	else if(str == AUTO_FIRE_SETTING)
		Preferences::ToggleAutoFire();
	else if(str == EXPEND_AMMO)
		Preferences::ToggleAmmoUsage();
	else if(str == FLOTSAM_SETTING)
		Preferences::ToggleFlotsam();
	else if(str == TURRET_TRACKING)
		Preferences::Set(FOCUS_PREFERENCE, !Preferences::Has(FOCUS_PREFERENCE));
	else if(str == REACTIVATE_HELP)
	{
		for(const auto &it : GameData::HelpTemplates())
			Preferences::Set("help: " + it.first, false);
	}
	else if(str == SCROLL_SPEED)
	{
		// Toggle between six different speeds.
		int speed = Preferences::ScrollSpeed() + 10;
		if(speed > 60)
			speed = 10;
		Preferences::SetScrollSpeed(speed);
	}
	else if(str == TOOLTIP_ACTIVATION)
	{
		int steps = Preferences::TooltipActivation() + 20;
		if(steps > 120)
			steps = 0;
		Preferences::SetTooltipActivation(steps);
		for(auto &panel : GetUI()->Stack())
			panel->UpdateTooltipActivation();
	}
	else if(str == FLAGSHIP_SPACE_PRIORITY)
		Preferences::ToggleFlagshipSpacePriority();
	else if(str == DATE_FORMAT)
		Preferences::ToggleDateFormat();
	else if(str == NOTIFY_ON_DEST)
		Preferences::ToggleNotificationSetting();
	else if(str == ALERT_INDICATOR)
		Preferences::ToggleAlert();
	else if(str == MINIMAP_DISPLAY)
		Preferences::ToggleMinimapDisplay();
#ifdef _WIN32
	else if(str == TITLE_BAR_THEME)
		Preferences::ToggleTitleBarTheme();
	else if(str == WINDOW_ROUNDING)
		Preferences::ToggleWindowRounding();
#endif
	// All other options are handled by just toggling the boolean state.
	else
		Preferences::Set(str, !Preferences::Has(str));

	// If the deadline blink preference was toggled and the player is in flight,
	// then we need to recache the remaining mission deadlines. This doesn't need
	// to be done when the player is landed since the MapPanel already recalculates
	// the remaining deadlines when it is opened in that case.
	if(str == "Deadline blink by distance" && !player.GetPlanet())
		recacheDeadlines = !recacheDeadlines;
}



void PreferencesPanel::HandleUp()
{
	selected = max(0, selected - 1);
	switch(page)
	{
	case 's':
		selectedItem = prefZones.at(selected).Value();
		break;
	case 'p':
		selectedPlugin = pluginZones.at(selected).Value();
		RenderPluginDescription(selectedPlugin);
		ScrollSelectedPlugin();
		break;
	default:
		break;
	}
}



void PreferencesPanel::HandleDown()
{
	switch(page)
	{
	case 'c':
		if(selected + 1 < static_cast<int>(zones.size()))
			selected++;
		break;
	case 's':
		selected = min(selected + 1, static_cast<int>(prefZones.size() - 1));
		selectedItem = prefZones.at(selected).Value();
		break;
	case 'p':
		selected = min(selected + 1, static_cast<int>(pluginZones.size() - 1));
		selectedPlugin = pluginZones.at(selected).Value();
		RenderPluginDescription(selectedPlugin);
		ScrollSelectedPlugin();
		break;
	default:
		break;
	}
}



void PreferencesPanel::HandleConfirm()
{
	switch(page)
	{
	case 'c':
		editing = selected;
		break;
	case 's':
		HandleSettingsString(selectedItem, Screen::Dimensions() / 2.);
		break;
	case 'p':
		Plugins::TogglePlugin(selectedPlugin);
		break;
	default:
		break;
	}
}



void PreferencesPanel::ScrollSelectedPlugin()
{
	while(selected * 20 - pluginListScroll < 0)
		pluginListScroll.Scroll(-Preferences::ScrollSpeed());
	while(selected * 20 - pluginListScroll > pluginListClip->Height())
		pluginListScroll.Scroll(Preferences::ScrollSpeed());
}