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/* RandomEvent.h
Copyright (c) 2021 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "ConditionSet.h"
#include "DataNode.h"
class ConditionsStore;
// A class representing an event that triggers randomly
// in a given internal, for example fleets or hazards.
template<typename T>
class RandomEvent {
public:
RandomEvent(const T *event, int period, const DataNode &node,
const ConditionsStore *playerConditions) noexcept;
const T *Get() const noexcept;
int Period() const noexcept;
bool CanTrigger() const;
private:
const T *event;
int period;
ConditionSet conditions;
};
template<typename T>
RandomEvent<T>::RandomEvent(const T *event, int period, const DataNode &node,
const ConditionsStore *playerConditions) noexcept
: event(event), period(period > 0 ? period : 200)
{
for(const auto &child : node)
if(child.Size() == 2 && child.Token(0) == "to" && child.Token(1) == "spawn")
conditions.Load(child, playerConditions);
// TODO: else with an error-message?
}
template<typename T>
const T *RandomEvent<T>::Get() const noexcept
{
return event;
}
template<typename T>
int RandomEvent<T>::Period() const noexcept
{
return period;
}
template<typename T>
bool RandomEvent<T>::CanTrigger() const
{
return conditions.Test();
}
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