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/* SavedGame.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <filesystem>
#include <string>
class Sprite;
// This class represents a saved game file. It reads the bare amount of
// information necessary from the file to display it in the "Load Game" panel,
// without doing all the complicated parsing that PlayerInfo does. This is so
// that we only need to have one PlayerInfo instance, and there does not need
// to be logic for copying one PlayerInfo into another.
class SavedGame {
public:
SavedGame() = default;
explicit SavedGame(const std::filesystem::path &path);
void Load(const std::filesystem::path &path);
const std::filesystem::path &Path() const;
bool IsLoaded() const;
void Clear();
const std::string &Name() const;
const std::string &Credits() const;
const std::string &GetDate() const;
const std::string &GetSystem() const;
const std::string &GetPlanet() const;
const std::string &GetPlayTime() const;
const Sprite *ShipSprite() const;
const std::string &ShipName() const;
private:
std::filesystem::path path;
std::string name;
std::string credits;
std::string date;
std::string system;
std::string planet;
std::string playTime;
const Sprite *shipSprite = nullptr;
std::string shipName;
};
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