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/* ShipNameDialog.cpp
Copyright (c) 2024 by Endless Sky contributors
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "ShipNameDialog.h"
#include "Color.h"
#include "text/Font.h"
#include "text/FontSet.h"
#include "GameData.h"
#include "Phrase.h"
#include "image/SpriteSet.h"
#include "shader/SpriteShader.h"
#include <cmath>
using namespace std;
void ShipNameDialog::Draw()
{
Dialog::Draw();
randomPos = cancelPos - Point(100., 0.);
SpriteShader::Draw(SpriteSet::Get("ui/dialog cancel"), randomPos);
const Font &font = FontSet::Get(14);
static const string RANDOM = "Random";
Point labelPos = randomPos - .5 * Point(font.Width(RANDOM), font.Height());
font.Draw(RANDOM, labelPos, *GameData::Colors().Get("medium"));
}
bool ShipNameDialog::Click(int x, int y, MouseButton button, int clicks)
{
if(button != MouseButton::LEFT)
return Dialog::Click(x, y, button, clicks);
Point off = Point(x, y) - randomPos;
if(fabs(off.X()) < 40. && fabs(off.Y()) < 20.)
{
// TODO: always chooses human names even for alien ships
input = GameData::Phrases().Get("civilian")->Get();
return true;
}
return Dialog::Click(x, y, button, clicks);
}
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