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/* ShipyardPanel.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "ShopPanel.h"
#include "Sale.h"
#include <string>
class PlayerInfo;
class Point;
class Ship;
// Class representing the shipyard UI panel, which allows you to buy new ships
// or to sell any of the ones you own. For certain ships, you may need to have a
// certain license to buy them, in which case the cost of the license is added
// to the cost of the ship. (This is intended to be an annoyance, representing
// a government that is particularly repressive of independent pilots.)
class ShipyardPanel : public ShopPanel {
public:
explicit ShipyardPanel(PlayerInfo &player, Sale<Ship> stock);
virtual void Step() override;
protected:
virtual int TileSize() const override;
virtual bool HasItem(const std::string &name) const override;
virtual void DrawItem(const std::string &name, const Point &point) override;
virtual int DividerOffset() const override;
virtual int DetailWidth() const override;
virtual double DrawDetails(const Point ¢er) override;
virtual BuyResult CanBuy(bool onlyOwned = false) const override;
virtual void Buy(bool onlyOwned = false) override;
virtual bool CanSell(bool toStorage = false) const override;
virtual void Sell(bool toStorage = false) override;
virtual bool CanSellMultiple() const override;
virtual int FindItem(const std::string &text) const override;
private:
void BuyShip(const std::string &name);
void SellShipAndOutfits();
void SellShipChassis();
void SellShip(bool toStorage);
private:
int modifier;
Sale<Ship> shipyard;
};
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