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/* SpaceportPanel.cpp
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "SpaceportPanel.h"
#include "text/Alignment.h"
#include "text/FontSet.h"
#include "text/Format.h"
#include "GameData.h"
#include "Interface.h"
#include "News.h"
#include "Planet.h"
#include "PlayerInfo.h"
#include "Random.h"
#include "Screen.h"
#include "TextArea.h"
#include "UI.h"
using namespace std;
SpaceportPanel::SpaceportPanel(PlayerInfo &player)
: player(player), port(player.GetPlanet()->GetPort())
{
SetTrapAllEvents(false);
description = make_shared<TextArea>();
description->SetFont(FontSet::Get(14));
description->SetColor(*GameData::Colors().Get("bright"));
description->SetAlignment(Alignment::JUSTIFIED);
Resize();
AddChild(description);
newsMessage.SetFont(FontSet::Get(14));
}
void SpaceportPanel::UpdateNews()
{
const News *news = PickNews();
if(!news)
return;
hasNews = true;
// Query the news interface to find out the wrap width.
// TODO: Allow Interface to handle wrapped text directly.
const Interface *newsUi = GameData::Interfaces().Get(Screen::Width() < 1280 ? "news (small screen)" : "news");
portraitWidth = newsUi->GetBox("message portrait").Width();
normalWidth = newsUi->GetBox("message").Width();
// Randomly pick which portrait, if any, is to be shown. Depending on if
// this news has a portrait, different interface information gets filled in.
auto portrait = news->Portrait();
// Cache the randomly picked results until the next update is requested.
hasPortrait = portrait;
newsInfo.SetSprite("portrait", portrait);
newsInfo.SetString("name", news->SpeakerName() + ':');
newsMessage.SetWrapWidth(hasPortrait ? portraitWidth : normalWidth);
map<string, string> subs;
GameData::GetTextReplacements().Substitutions(subs);
player.AddPlayerSubstitutions(subs);
newsMessage.Wrap(Format::Replace(news->Message(), subs));
}
void SpaceportPanel::Step()
{
if(GetUI()->IsTop(this) && port.HasService(Port::ServicesType::OffersMissions))
{
Mission *mission = player.MissionToOffer(Mission::SPACEPORT);
// Special case: if the player somehow got to the spaceport before all
// landing missions were offered, they can still be offered here:
if(!mission)
mission = player.MissionToOffer(Mission::LANDING);
if(mission)
mission->Do(Mission::OFFER, player, GetUI());
else
player.HandleBlockedMissions(Mission::SPACEPORT, GetUI());
}
}
void SpaceportPanel::Draw()
{
if(player.IsDead())
return;
// The description text needs to be updated, because player conditions can be changed
// in the meantime, for example if the player accepts a mission on the Job Board.
description->SetText(port.Description().ToString());
if(hasNews)
{
const Interface *newsUi = GameData::Interfaces().Get(Screen::Width() < 1280 ?
"news (small screen)" : "news");
newsUi->Draw(newsInfo);
// Depending on if the news has a portrait, the interface box that
// gets filled in changes.
newsMessage.Draw(newsUi->GetBox(hasPortrait ? "message portrait" : "message").TopLeft(),
*GameData::Colors().Get("medium"));
}
}
void SpaceportPanel::Resize()
{
const Interface *ui = GameData::Interfaces().Get(Screen::Width() < 1280 ?
"spaceport (small screen)" : "spaceport");
description->SetRect(ui->GetBox("content"));
}
// Pick a random news object that applies to the player's planets and conditions.
// If there is no applicable news, this returns null.
const News *SpaceportPanel::PickNews() const
{
if(!port.HasNews())
return nullptr;
vector<const News *> matches;
const Planet *planet = player.GetPlanet();
for(const auto &it : GameData::SpaceportNews())
if(!it.second.IsEmpty() && it.second.Matches(planet))
matches.push_back(&it.second);
return matches.empty() ? nullptr : matches[Random::Int(matches.size())];
}
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