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/* StartConditionsPanel.h
Copyright (c) 2020-2021 by FranchuFranchu <fff999abc999@gmail.com>
Copyright (c) 2021 by Benjamin Hauch
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Panel.h"
#include "ClickZone.h"
#include "Color.h"
#include "Information.h"
#include "Point.h"
#include "Rectangle.h"
#include "text/WrappedText.h"
#include <vector>
class PlayerInfo;
class StartConditions;
class UI;
class StartConditionsPanel : public Panel {
using StartConditionsList = std::vector<StartConditions>;
public:
StartConditionsPanel(PlayerInfo &player, UI &gamePanels, const StartConditionsList &allScenarios, const Panel *parent);
virtual void Draw() override final;
protected:
// Only override the ones you need; the default action is to return false.
virtual bool KeyDown(SDL_Keycode key, Uint16 mod, const Command &command, bool isNewPress) override final;
virtual bool Click(int x, int y, MouseButton button, int clicks) override final;
virtual bool Hover(int x, int y) override final;
virtual bool Drag(double dx, double dy) override final;
virtual bool Scroll(double dx, double dy) override final;
private:
void OnConversationEnd(int);
void ScrollToSelected();
void Select(StartConditionsList::iterator it);
private:
PlayerInfo &player;
UI &gamePanels;
// The panel to close when a scenario is chosen.
const Panel *parent;
// The list of starting scenarios to pick from.
StartConditionsList scenarios;
// The currently selected starting scenario.
StartConditionsList::iterator startIt;
// Colors with which to draw text.
const Color &bright;
const Color &medium;
const Color &selectedBackground;
// The selected scenario's description.
WrappedText description;
// Displayed information for the selected scenario.
Information info;
bool hasHover = false;
Point hoverPoint;
double entriesScroll = 0.;
double descriptionScroll = 0.;
// This is a map that will let us figure out which start conditions item the user clicked on.
std::vector<ClickZone<StartConditionsList::iterator>> startConditionsClickZones;
// Interface-controlled positions & dimensions.
Rectangle descriptionBox;
Rectangle entryBox;
Rectangle entriesContainer;
Point entryTextPadding;
};
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