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/* TradingPanel.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "Panel.h"
class PlayerInfo;
class System;
// Overlay on the PlanetPanel showing commodity prices and inventory, and allowing
// buying and selling. This also lets you sell any plundered outfits you are
// carrying, although if you want to sell only certain ones and not others you
// will need to select them individually in the outfitter panel.
class TradingPanel : public Panel {
public:
explicit TradingPanel(PlayerInfo &player);
~TradingPanel();
virtual void Step() override;
virtual void Draw() override;
protected:
// Only override the ones you need; the default action is to return false.
virtual bool KeyDown(SDL_Keycode key, Uint16 mod, const Command &command, bool isNewPress) override;
virtual bool Click(int x, int y, MouseButton button, int clicks) override;
private:
void Buy(int64_t amount);
private:
PlayerInfo &player;
const System &system;
const int COMMODITY_COUNT;
// Remember whether the "sell all" button will sell all outfits, or sell
// everything except outfits.
bool sellOutfits = false;
// Keep track of how much we sold and how much profit was made.
int tonsSold = 0;
int64_t profit = 0;
};
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