1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
|
/* Variant.h
Copyright (c) 2022 by Amazinite
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <vector>
class DataNode;
class Ship;
// A variant represents a collection of ships that may be spawned by a fleet.
// Each variant contains one or more ships.
class Variant {
public:
Variant() = default;
// Construct and Load() at the same time.
explicit Variant(const DataNode &node);
void Load(const DataNode &node);
// Determine if this variant template uses well-defined data.
bool IsValid() const;
int Weight() const;
const std::vector<const Ship *> &Ships() const;
// The strength of a variant is the sum of the cost of its ships.
int64_t Strength() const;
bool operator==(const Variant &other) const;
bool operator!=(const Variant &other) const;
private:
int weight = 1;
std::vector<const Ship *> ships;
};
|