File: Visual.cpp

package info (click to toggle)
endless-sky 0.10.16-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 414,608 kB
  • sloc: cpp: 73,435; python: 893; xml: 666; sh: 271; makefile: 28
file content (70 lines) | stat: -rw-r--r-- 1,954 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
/* Visual.cpp
Copyright (c) 2017 by Michael Zahniser

Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.

Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/

#include "Visual.h"

#include "audio/Audio.h"
#include "Effect.h"
#include "Random.h"

using namespace std;



// Generate a visual based on the given Effect.
Visual::Visual(const Effect &effect, Point pos, Point vel, Angle facing, Point hitVelocity, double inheritedZoom)
	: Body(effect, pos, vel, effect.hasAbsoluteAngle ? effect.absoluteAngle : facing),
	lifetime(effect.lifetime)
{
	if(effect.randomLifetime > 0)
		lifetime += Random::Int(effect.randomLifetime + 1);

	angle += Angle::Random(effect.randomAngle) - Angle::Random(effect.randomAngle);
	spin = Angle::Random(effect.randomSpin) - Angle::Random(effect.randomSpin);

	if(effect.hasAbsoluteVelocity)
		velocity = angle.Unit() * effect.absoluteVelocity;
	else
	{
		velocity *= effect.velocityScale;
		velocity += hitVelocity * (1. - effect.velocityScale);
	}

	if(effect.randomVelocity)
		velocity += angle.Unit() * Random::Real() * effect.randomVelocity;

	if(effect.sound)
		Audio::Play(effect.sound, position, effect.soundCategory);

	if(effect.randomFrameRate)
		AddFrameRate(effect.randomFrameRate * Random::Real());

	if(effect.inheritsZoom)
		scale *= inheritedZoom;
}



// Step the effect forward.
void Visual::Move()
{
	if(lifetime-- <= 0)
		MarkForRemoval();
	else
	{
		position += velocity;
		angle += spin;
	}
}