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/* Wormhole.cpp
Copyright (c) 2021 by quyykk
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "Wormhole.h"
#include "DataNode.h"
#include "GameData.h"
#include "Planet.h"
#include "System.h"
#include <algorithm>
using namespace std;
namespace {
const string DEFAULT_WORMHOLE_COLOR = "map wormhole";
}
// Define the constructor to set "linkColor" to the desired default color.
Wormhole::Wormhole()
{
linkColor = ExclusiveItem<Color>(GameData::Colors().Get(DEFAULT_WORMHOLE_COLOR));
}
// Load a wormhole's description from a file.
void Wormhole::Load(const DataNode &node)
{
if(node.Size() < 2)
return;
isDefined = true;
isAutogenerated = false;
bool seenLinkAttribute = false;
for(const DataNode &child : node)
{
// Check for the "add" or "remove" keyword.
bool add = (child.Token(0) == "add");
bool remove = (child.Token(0) == "remove");
if((add || remove) && child.Size() < 2)
{
child.PrintTrace("Skipping " + child.Token(0) + " with no key given:");
continue;
}
// Get the key and value (if any).
const string &key = child.Token((add || remove) ? 1 : 0);
int valueIndex = (add || remove) ? 2 : 1;
bool hasValue = (child.Size() > valueIndex);
const string &value = child.Token(hasValue ? valueIndex : 0);
// Check for conditions that require clearing this key's current value.
// "remove <key>" means to clear the key's previous contents.
// "remove <key> <value>" means to remove just that value from the key.
if((remove && !hasValue) && key == "link")
{
links.clear();
continue;
}
// "link" attributes are always cleared for new data definitions
// that introduce new links, except when explicitly adding.
if(key == "link" && !seenLinkAttribute && !add)
{
links.clear();
seenLinkAttribute = true;
}
// Handle the attributes which can be "removed."
if(key == "link" && child.Size() > valueIndex + 1)
{
const auto *from = GameData::Systems().Get(child.Token(valueIndex));
const auto *to = GameData::Systems().Get(child.Token(valueIndex + 1));
if(remove)
{
// Only erase if the link is an exact match.
auto it = links.find(from);
if(it != links.end() && it->second == to)
links.erase(from);
else
child.PrintTrace("Unable to remove non-existent link:");
}
else
links[from] = to;
}
else if(key == "mappable")
mappable = !remove;
else if(key == "display name")
{
if(remove)
displayName = "???";
else if(hasValue)
displayName = value;
else
child.PrintTrace("Missing value for attribute:");
}
else if(key == "color" && (hasValue || remove))
{
if(remove)
linkColor = ExclusiveItem<Color>(GameData::Colors().Get(DEFAULT_WORMHOLE_COLOR));
else if(child.Size() >= 3 + valueIndex)
linkColor = ExclusiveItem<Color>(Color(child.Value(valueIndex),
child.Value(valueIndex + 1), child.Value(valueIndex + 2)));
else if(child.Size() >= 1 + valueIndex)
linkColor = ExclusiveItem<Color>(GameData::Colors().Get(child.Token(valueIndex)));
else
child.PrintTrace("Warning: skipping malformed \"color\" node:");
}
else if(remove)
child.PrintTrace("Cannot \"remove\" a specific value from the given key:");
else
child.PrintTrace("Skipping unrecognized attribute:");
}
}
void Wormhole::LoadFromPlanet(const Planet &planet)
{
this->planet = &planet;
mappable = !planet.Description().IsEmpty();
GenerateLinks();
isAutogenerated = true;
isDefined = true;
}
bool Wormhole::IsValid() const
{
if(!isDefined)
return false;
if(!planet || !planet->IsValid())
return false;
for(auto &&pair : links)
if(!pair.first->IsValid() || !pair.second->IsValid())
return false;
return true;
}
const Planet *Wormhole::GetPlanet() const
{
return planet;
}
const string &Wormhole::DisplayName() const
{
return displayName;
}
bool Wormhole::IsMappable() const
{
return mappable;
}
const Color *Wormhole::GetLinkColor() const
{
return &(*linkColor);
}
bool Wormhole::IsAutogenerated() const
{
return isAutogenerated;
}
const System &Wormhole::WormholeSource(const System &to) const
{
using value_type = decltype(links)::value_type;
auto it = find_if(links.begin(), links.end(),
[&to](const value_type &val)
{
return val.second == &to;
});
return it == links.end() ? to : *it->first;
}
const System &Wormhole::WormholeDestination(const System &from) const
{
auto it = links.find(&from);
return it == links.end() ? from : *it->second;
}
const unordered_map<const System *, const System *> &Wormhole::Links() const
{
return links;
}
void Wormhole::SetPlanet(const Planet &planet)
{
this->planet = &planet;
}
void Wormhole::GenerateLinks()
{
// Clear any previous links since we're regenerating every link.
links.clear();
// Wormhole links form a closed loop through every system the planet is in.
for(size_t i = 0; i < planet->Systems().size(); ++i)
{
int next = i == planet->Systems().size() - 1 ? 0 : i + 1;
// But check whether the wormhole in the given system has a sprite.
// If not, this is a one way wormhole that shouldn't be linked.
if(planet->Systems()[i]->FindStellar(planet)->GetSprite())
links[planet->Systems()[i]] = planet->Systems()[next];
}
}
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