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/* PointerShader.h
Copyright (c) 2014 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
class Color;
class Point;
// Functions for drawing triangular "pointers," e.g. for target crosshairs.
class PointerShader {
public:
static void Init();
static void Draw(const Point ¢er, const Point &angle, float width, float height, float offset, const Color &color);
static void Bind();
static void Add(const Point ¢er, const Point &angle, float width, float height, float offset, const Color &color);
static void Unbind();
};
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