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#include <vector>
#include <list>
#include "audio.h"
#include "SDL.h"
#ifndef NOAUDIO
#include "SDL_mixer.h"
#endif
namespace el3 {
bool on_=true;
bool Audio::init() {
#ifndef NOAUDIO
on_=false;
const int buffer=512;
if( SDL_InitSubSystem( SDL_INIT_AUDIO) < 0 ) {
std::cout << "Error SDL_InitSubSystem( SDL_INIT_AUDIO) " << SDL_GetError() << std::endl;
return false;
}
if (Mix_OpenAudio( MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, buffer) < 0) {
if (Mix_OpenAudio( MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, buffer) < 0) {
std::cout << "Error : " << Mix_GetError() << std::endl;
return false;
}
}
Mix_AllocateChannels(AC_LAST);
Mix_ReserveChannels(AC_EXPLOSION);
on_=true;
#endif
return true;
}
void Audio::off() {on_=false; }
void Audio::on() {on_=true; }
void Audio::toggle() {on_=!on_; }
#ifndef NOAUDIO
Mix_Chunk *loadchunk(std::string file) {
return Mix_LoadWAV(file.c_str());
}
std::vector <Mix_Chunk *> chunks;
#endif
bool Audio::load(std::string path) {
bool err=false;
#ifndef NOAUDIO
Mix_Chunk *c;
chunks.resize(AS_LAST);
std::string name;
std::string ext=".ogg";
name=path+"el3_title2"+ext;
c=loadchunk(name);
if (c==NULL) { std::cout << "failed to load " << name<<std::endl; err=true; }
chunks[AS_TITLE]=c;
name=path+"failed3"+ext;
c=loadchunk(name);
if (c==NULL) {std::cout << "failed to load " << name << std::endl;err=true; }
chunks[AS_FAILED]=c;
name=path+"passed2"+ext;
c=loadchunk(name);
if (c==NULL) { std::cout << "failed to load " << name<<std::endl; err=true; }
chunks[AS_PASSED]=c;
name=path+"laser2"+ext;
c=loadchunk(name);
if (c==NULL) { std::cout << "failed to load " << name<<std::endl; err=true; }
chunks[AS_LASER]=c;
name=path+"jetpack2"+ext;
c=loadchunk(name);
if (c==NULL) { std::cout << "failed to load " << name<<std::endl; err=true; }
chunks[AS_JETPACK]=c;
name=path+"explosion3"+ext;
c=loadchunk(name);
if (c==NULL) { std::cout << "failed to load " << name<<std::endl; err=true; }
chunks[AS_EXPLOSION]=c;
name=path+"prob1"+ext;
c=loadchunk(name);
if (c==NULL) {std::cout << "failed to load " << name << std::endl;err=true; }
chunks[AS_PROBLEM]=c;
name=path+"pick1"+ext;
c=loadchunk(name);
if (c==NULL) {std::cout << "failed to load " << name << std::endl;err=true; }
chunks[AS_PICK]=c;
name=path+"hurt1"+ext;
c=loadchunk(name);
if (c==NULL) {std::cout << "failed to load " << name << std::endl;err=true; }
chunks[AS_HURT]=c;
#endif
return !err;
}
void Audio::play(E_AudioSample s,E_AudioChannel chan,int repeat) {
#ifndef NOAUDIO
if (!on_) return;
if (chunks.size()==0) return;
Mix_Chunk *c;
c=chunks[s];
if (!c) return;
Mix_PlayChannel(chan, c, repeat);
#endif
}
class toplay {
public:
toplay() {}
toplay(unsigned int delay,E_AudioSample s,E_AudioChannel c,int r) {
sample=s;
chan=c;
repeat=r;
tick=SDL_GetTicks()+delay;
}
unsigned int tick;
E_AudioSample sample;
E_AudioChannel chan;
int repeat;
bool check() {
if (tick==0) return false;
if (SDL_GetTicks()<tick) return true;
Audio::play(sample,chan,repeat);
tick=0;
return false;
}
};
std::list <toplay> schedule;
void Audio::tick() {
if (!on_) return;
bool keep=false;
std::list <toplay>::iterator it;
for (it=schedule.begin();it!=schedule.end();it++) {
if ((*it).check()) {
keep=true;
}
}
if (!keep) schedule.resize(0);
}
void Audio::schedule_play(unsigned int delay,E_AudioSample s,E_AudioChannel chan,int repeat) {
toplay t=toplay(delay,s,chan,repeat);
schedule.push_back(t);
}
} //namespace
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