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#ifndef __el3__menu_h
#define __el3__menu_h
#include <iostream>
#include <vector>
#include "coordinate.h"
class Menuitem;
typedef void (*menufun)(Menuitem *);
typedef enum E_Menuid {
MI_LAST=0,
MI_UNHANDLED=-1,
MI_SUB=-2,
MI_POP=-3,
MI_INACTIVE=-4,
MI_NONE=-5
};
class Menuitem {
public:
std::vector <Menuitem> items;
Menuitem *parent;
std::string text;
int id;
menufun fun;
void init() {
fun=NULL;
parent=NULL;
id=MI_NONE;
text="";
}
Menuitem() {init();};
Menuitem(std::string s,int i) {init(); text=s; id=i;}
Menuitem(menufun f,int i) {init(); fun=f; id=i;}
};
class Menu {
Menuitem baseitem;
Menuitem *current;
Menuitem *addcurrent;
int selected;
void handle(int id);
int scale;
C3 offset;
unsigned int font,font_selected;
public:
Menu();
Menu(C3 os);
bool isactive() { return current!=NULL; }
void reset();
void add(Menuitem i);
void sub();
void parent();
void select(int x,int y);
void select(int s);
void move_select(int c);
void draw();
int get();
Menuitem *get_item();
int click(int x,int y);
void pop();
int handle_event(SDL_Event event);
};
#endif
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