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#include "SDL_opengl.h"
#include "tile.h"
#include "tiletype.h"
#include "mapbase.h"
#include "models/all.h"
#include "tweak/tweak.h"
//#include "timeoutlist.h"
#include "map.h"
namespace el3 {
void transform() {
float tx=Tweak::f_block_transx();
float ty=Tweak::f_block_transy();
float tz=Tweak::f_block_transz();
float sc=Tweak::f_block_scale();
glTranslatef(tx,ty,tz);
glScalef(sc,sc,sc);
}
void front(int seed) {
glPushMatrix();
transform();
switch (seed%3) {
case 0: models::block2_s::dldraw(); break;
case 1: models::block3_s::dldraw(); break;
case 2: models::block1_s::dldraw(); break;
}
glPopMatrix();
}
void back(int seed) {
glPushMatrix();
transform();
switch (seed%3) {
case 0: models::block2_n::dldraw(); break;
case 1: models::block3_n::dldraw(); break;
case 2: models::block1_n::dldraw(); break;
}
glPopMatrix();
}
void left(int seed) {
glPushMatrix();
transform();
switch (seed%3) {
case 0: models::block2_w::dldraw(); break;
case 1: models::block3_w::dldraw(); break;
case 2: models::block1_w::dldraw(); break;
}
glPopMatrix();
}
void right(int seed) {
glPushMatrix();
transform();
switch (seed%3) {
case 0: models::block2_e::dldraw(); break;
case 1: models::block3_e::dldraw(); break;
case 2: models::block1_e::dldraw(); break;
}
glPopMatrix();
}
void floorcolor(unsigned int i) {
glColor3f(0,0,.4+i*0.01);
}
void floor(int seed) {
glPushMatrix();
transform();
models::floor1::dldraw();
glPopMatrix();
}
void roofcolor(unsigned int i) {
float base=0.5f;
glColor3f(base+i*0.01,base+i*0.01,base+i*0.01);
}
void roof(int seed) {
glPushMatrix();
glTranslatef(0,-1,0);
transform();
switch (seed%3) {
case 0: models::block2_r::dldraw(); break;
case 1: models::block3_r::dldraw(); break;
case 2: models::block1_r::dldraw(); break;
}
glPopMatrix();
}
void place(Mapbase *m,C3 p,int my,int seed) {
if (Map::typetoheight(m->get(C3(p.x,0,p.z+1)))<my) {
front(seed);
}
if (Map::typetoheight(m->get(C3(p.x,0,p.z-1)))<my) {
back(seed);
}
if (Map::typetoheight(m->get(C3(p.x-1,0,p.z)))<my) {
left(seed);
}
if (Map::typetoheight(m->get(C3(p.x+1,0,p.z)))<my) {
right(seed);
}
}
void Tile::draw(C3 p,Mapbase *map,int seed) {
e_tiletype t;
t=map->get(p);
if (t==TT_LEVEL0) { return; }
glShadeModel(GL_FLAT);
if (t==TT_LEVEL1) { floor(seed); glShadeModel(GL_SMOOTH); return; }
glPushMatrix();
for (int i=2;i<=Map::typetoheight(t);i++) {
place(map,p,i,seed);
glTranslatef(0,1,0);
}
roof(seed);
glShadeModel(GL_SMOOTH);
glPopMatrix();
}
void Tile::draw_above(C3 p,Mapbase *map,int seed) {
e_tiletype t;
t=map->get(p);
if (t==TT_LEVEL0) { return; }
glPushMatrix();
int i;
for (i=2;i<=Map::typetoheight(t);i++) {
glTranslatef(0,1,0);
}
place(map,p,i,seed);
roof(seed);
glShadeModel(GL_SMOOTH);
glPopMatrix();
}
} //namespace
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