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#ifndef __el__level_h
#define __el__level_h
#include <iostream>
#include "../release.h"
#include "../coordinate.h"
#include "SDL_opengl.h"
namespace PRJID {
class Level {
unsigned int current;
unsigned int font;
unsigned int width;
C3 pos;
GLuint label_dl;
public:
Level();
~Level();
void reset();
void set_current(unsigned int c);
unsigned int get();
void gain(unsigned int g);
void reduce(unsigned int g);
void change(int g);
void label(std::string n,C3 pos);
void dim(C3 pos,unsigned int width,unsigned int font=0);
void draw();
};
} //namespace
#endif
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