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#include "formation.h"
#include "entity.h"
#include "random.h"
namespace PRJID {
Entity * clone(Entity *e) {
return e->clone();
}
void rv(Entity *e,int dir) {
Entity *n;
float dist=Tweak::formation_dist_f();
float xd[]={dist*-2,dist*-1,dist*1,dist*2};
float zd[]={dist*2,dist,dist,dist*2};
int i;
C3f pos;
for (i=0;i<4;i++) {
n=clone(e);
pos=n->position.get_position();
if (dir==1) {
pos.x+=xd[i];
pos.z+=zd[i];
} else {
pos.z+=xd[i];
pos.x+=zd[i];
}
n->position.set_position(pos);
}
}
void v(Entity *e,int dir) {
Entity *n;
float dist=Tweak::formation_dist_f();
float xd[]={dist*-2,dist*-1,dist*1,dist*2};
float zd[]={dist*2,dist,dist,dist*2};
int i;
C3f pos;
for (i=0;i<4;i++) {
n=clone(e);
pos=n->position.get_position();
//pos.x+=xd[i];
//pos.z-=zd[i];
if (dir==1) {
pos.x+=xd[i];
pos.z+=zd[i];
} else {
pos.z+=xd[i];
pos.x+=zd[i];
}
n->position.set_position(pos);
}
}
void line(Entity *e,int dir) {
Entity *n;
float dist=Tweak::formation_dist_f()*1.5;
float xd[]={dist*-2,dist*-1,dist*1,dist*2};
int i;
C3f pos;
for (i=0;i<4;i++) {
n=clone(e);
pos=n->position.get_position();
//pos.x+=xd[i];
if (dir==1) {
pos.x+=xd[i];
} else {
pos.z+=xd[i];
}
n->position.set_position(pos);
}
}
void parallel(Entity *e,int dir) {
Entity *n;
float dist=Tweak::formation_dist_f()*1.5;
float xd[]={0,dist};
float zd[]={0,dist,dist*2};
C3f pos;
int x,z;
for (x=0;x<2;x++) {
for (z=0;z<3;z++) {
if (x==0&&z==0) continue;
n=clone(e);
pos=n->position.get_position();
if (dir==1) {
pos.x+=xd[x];
pos.z+=zd[z];
} else {
pos.z+=xd[x];
pos.x+=zd[z];
}
n->position.set_position(pos);
}
}
}
void Formation::apply(Entity *e) {
switch (Random::sget(4)) {
case 0: v(e,1); break;
case 1: rv(e,1); break;
case 2: line(e,1); break;
case 3: parallel(e,1); break;
}
}
void Formation::apply2(Entity *e) {
switch (Random::sget(4)) {
case 0: v(e,2); break;
case 1: rv(e,2); break;
case 2: line(e,2); break;
case 3: parallel(e,2); break;
}
}
} //namespace
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