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/*
* Copyright (C) 2006 Ronald Lamprecht
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef PREFMGR_HH_INCLUDED
#define PREFMGR_HH_INCLUDED
#include "PropertyManager.hh"
namespace enigma
{
/**
* A singelton manager for preferences stored in XML format.
* <p>The singleton can be accessed via standard static instance() method or
* the application public ivar <code>app.prefs</code>.</p>
* <p> During initialization old LUA stored options are convereted. New
* preferences with given default values are introduced to the user via the
* template in the systen data directory (data/enigmarc.xml).</p>
* <p>The storage location of the users preferences is determined by the
* Application object.</p>
* <p>The set and get methods for preferences take utf8 encoded preference
* names and operate with utf8 encoded string values. Set methods create new
* preference property elements if necessary. Get methods do not modify
* reference values and return C++ default values if the named preference
* does not exist.</p>
*/
class PreferenceManager : public PropertyManager {
public:
static PreferenceManager *instance();
~PreferenceManager();
virtual bool save();
void shutdown();
protected:
PreferenceManager();
private:
static PreferenceManager *theSingleton;
};
} // namespace enigma
#endif
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