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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
<el:protected>
<el:info el:type="level">
<el:identity el:title="Blocks and Slopes" el:subtitle="" el:id="a_tut03"/>
<el:version el:score="1" el:release="2" el:revision="2" el:status="released"/>
<el:author el:name="Andreas Lochmann" el:email="" el:homepage=""/>
<el:copyright>Copyright © 2006, 2009 Andreas Lochmann</el:copyright>
<el:license el:type="GPL v2.0 or above" el:open="true"/>
<el:compatibility el:enigma="1.10">
</el:compatibility>
<el:modes el:easy="false" el:single="true" el:network="false"/>
<el:comments>
</el:comments>
<el:score el:easy="-" el:difficult="-"/>
</el:info>
<el:luamain><![CDATA[
wo["SlopeStrength"] = 30
ti[" "] = {"fl_lawn"}
ti["_"] = {"fl_lawn_b"}
ti[";"] = {"fl_lawn_c1"}
ti[","] = {"fl_lawn_c2"}
ti[":"] = {"fl_lawn_c3"}
ti["."] = {"fl_lawn_c4"}
ti["/"] = {"fl_lawn_d2"}
ti["*"] = {"fl_lawn_d4"}
ti["v"] = {"fl_slope_ps"}
ti["+"] = {"fl_slope_osw"}
ti["<"] = {"fl_slope_pw"}
ti[">"] = {"fl_slope_pe"}
ti["-"] = {"fl_slope_ose"}
ti["#"] = {"st_fake_oxyda"}
ti["B"] = {"st_box"}
ti["D"] = {"st_door_a", "door#"}
ti["O"] = {"st_oxyd", flavor = "d"}
ti["i"] = {"it_document", text = "text1"}
ti["j"] = {"it_document", text = "text2"}
ti["k"] = {"it_document", text = "text3"}
ti["t"] = {"it_trigger", target = "door#*"}
ti["@"] = {"#ac_marble", adhesion = 1}
wo(ti, " ",
{"####################",
"#___#+<<<<>>>>-#___#",
"#;@:#v+<<<>>>-v#; :#",
"#,i.#vv+<<>>-vv#,k.#",
"#_ _#vvv#DD#vvv#_ _#",
"#; :#vvv# #vvv#; :#",
"# B #vvv# #vvv# t #",
"#, .#vvv# #vvv#, .#",
"#_ _#vvv# #vvv#_ _#",
"#_ /_*j_# #_ /_* _#",
"#_, ._# #_, ._#",
"#_______# #_______#",
"#########OO#########"})
wo:shuffleOxyd()
]]></el:luamain>
<el:i18n>
<el:string el:key="title">
<el:english el:translate="false"/>
</el:string>
<el:string el:key="text1">
<el:english el:translate="true">This wooden block is movable and heavy enough to hold down the trigger on the right. Try to push it there!</el:english>
</el:string>
<el:string el:key="text2">
<el:english el:translate="true">Remember? There are different kinds of floors. And these are steep ...</el:english>
</el:string>
<el:string el:key="text3">
<el:english el:translate="true">Is there more one can do with wooden blocks? Yes! Just explore the next levels.</el:english>
</el:string>
</el:i18n>
</el:protected>
</el:level>
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