File: tool_bar_manager.py

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#------------------------------------------------------------------------------
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
# 
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license.  The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
# Thanks for using Enthought open source!
# 
# Author: Enthought, Inc.
# Description: <Enthought pyface package component>
#------------------------------------------------------------------------------
""" A tool bar manager realizes itself in errr, a tool bar control. """


# Major package imports.
import wx

# Enthought library imports.
from enthought.pyface.image_cache import ImageCache
from enthought.traits.api import Any, Bool, Enum, Instance, Tuple

# Local imports.
from action_manager import ActionManager


class ToolBarManager(ActionManager):
    """ A tool bar manager realizes itself in errr, a tool bar control. """

    # The default tool bar style.
    STYLE = wx.NO_BORDER | wx.TB_FLAT | wx.CLIP_CHILDREN

    #### 'ToolBarManager' interface ###########################################
    
    # The size of tool images (width, height).
    image_size = Tuple((16, 16))

    # The orientation of the toolbar.
    orientation = Enum('horizontal', 'vertical')

    # Should we display the name of each tool bar tool under its image?
    show_tool_names = Bool(True)
    
    # Should we display the horizontal divider?
    show_divider = Bool(True)

    #### Private interface ####################################################

    # Cache of tool images (scaled to the appropriate size).
    _image_cache = Instance(ImageCache)

    ###########################################################################
    # 'object' interface.
    ###########################################################################

    def __init__(self, *args, **traits):
        """ Creates a new tool bar manager. """

        # Base class contructor.
        super(ToolBarManager, self).__init__(*args, **traits)

        # An image cache to make sure that we only load each image used in the
        # tool bar exactly once.
        self._image_cache = ImageCache(self.image_size[0], self.image_size[1])
        
        return

    ###########################################################################
    # 'ToolBarManager' interface.
    ###########################################################################

    def create_tool_bar(self, parent, controller=None):
        """ Creates a tool bar. """

        # If a controller is required it can either be set as a trait on the
        # tool bar manager (the trait is part of the 'ActionManager' API), or
        # passed in here (if one is passed in here it takes precedence over the
        # trait).
        if controller is None:
            controller = self.controller

        # Determine the wx style for the tool bar based on any optional
        # settings.
        style = self._get_style()

        # Create the control.
        tool_bar = wx.ToolBar(parent, -1, style=style)
        
        # fixme: Setting the tool bitmap size seems to be the only way to
        # change the height of the toolbar in wx.
        tool_bar.SetToolBitmapSize(self.image_size)

        # Add all of items in the manager's groups to the tool bar.
        self._add_tools(parent, tool_bar, self.groups, controller)
        
        # Make the tools appear in the tool bar (without this you will see
        # nothing!).
        tool_bar.Realize()

        # fixme: Without the following hack,  only the first item in a radio
        # group can be selected when the tool bar is first realised 8^()
        self._set_initial_tool_state(tool_bar, self.groups)
        
        return tool_bar

    ###########################################################################
    # Private interface.
    ###########################################################################

    def _get_style(self):
        """ Returns the wx style for the tool bar control. """

        style = self.STYLE
        
        if self.show_tool_names:
            style |= wx.TB_TEXT

        if self.orientation == 'horizontal':
            style |= wx.TB_HORIZONTAL
        else:
            style |= wx.TB_VERTICAL
            
        if not self.show_divider:
            style |= wx.TB_NODIVIDER
            
        return style

    def _add_tools(self, parent, tool_bar, groups, controller):
        """ Adds tools for all items in a list of groups. """
        
        previous_non_empty_group = None
        for group in self.groups:
            if len(group.items) > 0:
                # Is a separator required?
                if previous_non_empty_group is not None and group.separator:
                    tool_bar.AddSeparator()

                previous_non_empty_group = group

                # Create a tool bar tool for each item in the group.
                for item in group.items:
                    item.add_to_toolbar(
                        parent,
                        tool_bar,
                        self._image_cache,
                        controller,
                        self.show_tool_names
                    )

        return

    def _set_initial_tool_state(self, tool_bar, groups):
        """ Workaround for the wxPython tool bar bug.

        Without this,  only the first item in a radio group can be selected
         when the tool bar is first realised 8^()
         
        """
        
        for group in groups:
            checked = False
            for item in group.items:
                # If the group is a radio group,  set the initial checked state
                # of every tool in it.
                if item.action.style == 'radio':
                    tool_bar.ToggleTool(item.control_id, item.action.checked)
                    checked = checked or item.action.checked

                # Every item in a radio group MUST be 'radio' style, so we
                # can just skip to the next group.
                else:
                    break

            # We get here if the group is a radio group.
            else:
                # If none of the actions in the group is specified as 'checked'
                # we will check the first one.
                if not checked and len(group.items) > 0:
                    group.items[0].action.checked = True
            
        return
    
#### EOF ######################################################################