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""" A mostly-general Traits UI editor for viewing things in TVTK scenes.
"""
# Authors: Robert Kern <robert.kern [at] gmail.com>
# Prabhu Ramachandran <prabhu [at] aero.iitb.ac.in>
# Copyright (c) 2007, Enthought, Inc.
# License: BSD Style.
# Major library imports.
import wx
# Enthought library imports.
from enthought.traits.api import Any, Bool, Callable, Dict, Str
from enthought.traits.ui.wx.editor import Editor
from enthought.traits.ui.wx.basic_editor_factory import BasicEditorFactory
from enthought.pyface.tvtk.decorated_scene import DecoratedScene
#####################################################################
# `_ActorEditor` class
#####################################################################
class _ActorEditor(Editor):
""" An editor for TVTK scenes.
"""
# The editor is scrollable, so override the default.
scrollable = Bool(True)
# Internal GUI traits.
_sizer = Any()
_scene = Any()
#### Public 'Editor' interface #############################################
def init(self, parent):
""" Finishes initializing the editor by creating the underlying toolkit
widget.
"""
factory = self.factory
self.control = wx.Panel(parent, -1)
self._sizer = wx.BoxSizer(wx.VERTICAL)
self.control.SetSizer(self._sizer)
self._create_scene()
def update_editor(self):
""" Updates the editor when the object trait changes external to the
editor.
"""
# Everything should really be handled elsewhere in trait notifications.
# Just pass here.
pass
def dispose(self):
""" Disposes of the contents of an editor.
"""
# Remove notifications.
self._setup_scene_notifications(remove=True)
# Remove the current scene.
if self._scene is not None:
self._scene = None
self._sizer = None
# This will destroy self.control and all of its children, including the
# scene's control.
super(_ActorEditor, self).dispose()
#### Private '_ActorEditor' interface ##################################
def _create_scene(self):
""" Create the TVTK scene widget.
"""
factory = self.factory
self._scene = factory.scene_class(self.control, **factory.scene_kwds)
scene = self._scene
# Disable rendering on the scene until we're finished.
scene.disable_render = True
# Add all of the actors in the current actor map.
for obj, actors in self.value.items():
self._add_actors_widgets(actors)
# Set up Traits notifications.
self._setup_scene_notifications()
# Re-enable rendering.
scene.disable_render = False
# Ensure the scene's wx control is sized to fill our view's area. Note
# that the sizer doesn't automatically layout its contents upon adding
# a new child so we have to force it to do a layout.
self._sizer.Add(scene.control, 1, wx.EXPAND)
self._sizer.Layout()
wx.EVT_IDLE(scene.control, None)
# Force a render.
scene.render()
def _setup_scene_notifications(self, remove=False):
""" Set up or remove all of the Trait notifications that control the
scene widget.
"""
self.object.on_trait_change(
self._set_scene_disable_render,
name=self.factory.disable_render_name,
remove=remove,
)
self.object.on_trait_event(
self._scene.render,
name=self.factory.do_render_name,
remove=remove,
)
self.object.on_trait_change(
self._actors_changed,
name=self.name+'_items',
remove=remove,
)
self.object.on_trait_change(
self._actor_map_changed,
name=self.name,
remove=remove,
)
def _set_scene_disable_render(self, new):
""" A callback for Traits notifications.
"""
self._scene.disable_render = new
def _actors_changed(self, event):
""" Handle the event of the actors in the actor map changing.
"""
scene = self._scene
# Temporarily turn off rendering. We (re)store the old value of
# disable_render because it may already be True.
old_disable_render = scene.disable_render
scene.disable_render = True
try:
for obj, actors in event.removed.items():
self._remove_actors_widgets(actors)
for obj, actors in event.added.items():
self._add_actors_widgets(actors)
for obj, actors in event.changed.items():
# The actors in the event are the old ones. Grab the new ones
# from the actor map itself.
self._remove_actors_widgets(actors)
self._add_actors_widgets(self.value[obj])
finally:
scene.disable_render = old_disable_render
scene.render()
def _actor_map_changed(self, object, name, old, new):
""" Handle the case when the entire actor map is set to something else.
"""
scene = self._scene
# Temporarily turn off rendering. We (re)store the old value of
# disable_render because it may already be True.
old_disable_render = scene.disable_render
scene.disable_render = True
try:
for obj, actors in old.items():
self._remove_actors_widgets(actors)
for obj, actors in new.items():
self._add_actors_widgets(actors)
finally:
scene.disable_render = old_disable_render
scene.render()
def _separate_actors_widgets(self, actors_widgets):
"""Given a sequence (or single) of actors or widgets, this returns a
list of just the actors and another of just the widgets.
"""
if not hasattr(actors_widgets, '__getitem__'):
actors_widgets = [actors_widgets]
actors = []
widgets = []
for actor in actors_widgets:
if actor.is_a('vtk3DWidget'):
widgets.append(actor)
else:
actors.append(actor)
return actors, widgets
def _add_actors_widgets(self, actors_widgets):
"""Add actors and widgets to scene."""
scene = self._scene
actors, widgets = self._separate_actors_widgets(actors_widgets)
scene.add_actors(actors)
scene.add_widgets(widgets)
def _remove_actors_widgets(self, actors_widgets):
"""Remove actors and widgets from scene."""
scene = self._scene
actors, widgets = self._separate_actors_widgets(actors_widgets)
scene.remove_actors(actors)
scene.remove_widgets(widgets)
#####################################################################
# `ActorEditor` class
#####################################################################
class ActorEditor(BasicEditorFactory):
""" An editor factory for TVTK scenes.
"""
# The class of the editor object to be constructed.
klass = _ActorEditor
# The class or factory function for creating the actual scene object.
scene_class = Callable(DecoratedScene)
# Keyword arguments to pass to the scene factory.
scene_kwds = Dict()
# The name of the trait used for ITVTKActorModel.disable_render.
disable_render_name = Str('disable_render')
# The name of the trait used for ITVTKActorModel.do_render.
do_render_name = Str('do_render')
#### EOF #######################################################################
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