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#------------------------------------------------------------------------------
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
# Thanks for using Enthought open source!
#
# Author: Enthought, Inc.
# Description: <Enthought pyface package component>
#------------------------------------------------------------------------------
""" A simple TVTK scene. """
# Major package imports.
from vtk.wx.wxVTKRenderWindow import wxVTKRenderWindow
import wx
# Enthought library imports.
from enthought.pyface.api import Widget
from enthought.traits.api import Any, Float, Property
from enthought.tvtk.api import tvtk
class SimpleScene(Widget):
""" A simple TVTK scene. """
###########################################################################
# 'object' interface.
###########################################################################
def __init__(self, parent, **traits):
""" Creates a new panel. """
# Base class constructor.
super(SimpleScene, self).__init__(**traits)
# Create the widget's toolkit-specific control.
self.control = self._create_control(parent)
# fixme: Need this to stop actors being garbage collected!!!
self._actors= []
return
###########################################################################
# 'SimpleScene' interface.
###########################################################################
def render(self):
""" Force the scene to be rendered. """
self.control.Render()
return
def _get_renderer(self):
""" Returns the scene's one and only renderer. """
return self._renderer
renderer = Property(_get_renderer)
def _get_camera(self):
""" Returns the active camera. """
return self._renderer.active_camera
camera = Property(_get_camera)
def _get_actors(self):
""" Returns all of the actors in the scene.
This method just delegates to the scene's single renderer.
"""
return self._renderer.actors
actors = Property(_get_actors)
def add_actor(self, actor):
""" Add an actor to the scene.
This method just delegates to the scene's single renderer.
"""
self._actors.append(actor)
self._renderer.add_actor(actor)
# fixme: for now, render on trait change.
if hasattr(actor, 'on_trait_change'):
actor.on_trait_change(self.render)
return
def remove_actor(self, actor):
""" Remove an actor from the scene.
This method just delegates to the scene's single renderer.
"""
return self._renderer.remove_actor(actor)
###########################################################################
# Private interface.
###########################################################################
def _create_control(self, parent):
""" Create the toolkit-specific control that represents the widget. """
self.control = window = wxVTKRenderWindow(parent, -1)
# For some reason the size of the window needs to be changed
# to prevent severe problems under Linux.
parent.Show(1)
wx.Yield()
window.SetSize(parent.GetSize())
# Because of the way the VTK widget is setup, and because we
# set the size above, the window sizing is usually completely
# messed up when the application window is shown. To work
# around this a dynamic IDLE event handler is added and
# immediately removed once it executes. This event handler
# simply forces a resize to occur.
def _do_idle(event, window=window):
# Get the toplevel window.
w = window
while w and not w.IsTopLevel():
w = w.GetParent()
# Force a resize
sz = w.GetSize()
w.SetSize((sz[0]-1, sz[1]-1))
w.SetSize(sz)
# Remove the handler.
wx.EVT_IDLE(window, None)
wx.EVT_IDLE(window, _do_idle)
# Reach in and grab the actual VTK render window.
render_window = window.GetRenderWindow()
# Add a renderer!
self._renderer = tvtk.Renderer()
render_window.AddRenderer(tvtk.to_vtk(self._renderer))
return window
#### EOF ######################################################################
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