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"""A TVTK interactor scene widget. This class only uses TVTK and
Traits. It does not even use any Pyface widgets. This is nice when
you want to create a raw TVTK window but with some nice funcationality
that is similar to the widgets. It is also the base class for the
toolkit specific classes since it implements the core
functionality. See the class docs for more details.
"""
# Author: Prabhu Ramachandran <prabhu_r@users.sf.net>
# Copyright (c) 2007, Enthought, Inc.
# License: BSD Style.
import os.path
from enthought.tvtk.api import tvtk
from enthought.tvtk.tvtk_base import vtk_color_trait
from enthought.traits.api import HasPrivateTraits, HasTraits, Any, Int, \
Property, Instance, Event, Range, Bool, Trait
from enthought.pyface.tvtk import light_manager
VTK_VER = tvtk.Version().vtk_version
######################################################################
# `TVTKScene` class.
######################################################################
class TVTKScene(HasPrivateTraits):
"""A TVTK interactor scene widget.
This widget uses a RenderWindowInteractor and therefore supports
interaction with VTK widgets. The widget uses TVTK. The widget
also supports the following:
- Save the scene to a bunch of common (and not so common) image
formats.
- save the rendered scene to the clipboard.
- adding/removing lists/tuples of actors
- setting the view to useful predefined views (just like in
MayaVi).
- If one passes `stereo=1` to the constructor, stereo rendering is
enabled. By default this is disabled. Changing the stereo trait
has no effect during runtime.
- One can disable rendering by setting `disable_render` to True.
"""
# The version of this class. Used for persistence.
__version__ = 0
###########################################################################
# Traits.
###########################################################################
# Turn on/off stereo rendering. This is set on initialization and
# has no effect once the widget is realized.
stereo = Bool(False)
# Perform line smoothing for all renderered lines. This produces
# much nicer looking lines but renders slower. This setting works
# only when called before the first render.
line_smoothing = Bool(False)
# Perform point smoothing for all renderered points. This
# produces much nicer looking points but renders slower. This
# setting works only when called before the first render.
point_smoothing = Bool(False)
# Perform polygon smoothing (anti-aliasing) for all rendered
# polygons. This produces much nicer looking points but renders
# slower. This setting works only when called before the first
# render.
polygon_smoothing = Bool(False)
# Enable parallel projection. This trait is synchronized with
# that of the camera.
parallel_projection = Bool(False, desc='if the camera uses parallel projection')
# Disable rendering.
disable_render = Bool(False, desc='if rendering is to be disabled')
# Enable off-screen rendering. This allows a user to render the
# scene to an image without the need to have the window active.
# For example, the application can be minimized and the saved
# scene should be generated correctly. This is handy for batch
# scripts and the like. This works under Win32. Under Mac OS X
# and Linux it requires a recent VTK version (later than Oct 2005
# and ideally later than March 2006) to work correctly.
off_screen_rendering = Bool(False, desc='if off-screen rendering is enabled')
# The background color of the window. This is really a shadow
# trait of the renderer's background. Delegation does not seem to
# work nicely for this.
background = Trait(vtk_color_trait((0.5, 0.5, 0.5)),
desc='the background color of the window')
# The default foreground color of any actors. This basically
# saves the preference and actors will listen to changes --
# the scene itself does not use this.
foreground = Trait(vtk_color_trait((1.0, 1.0, 1.0)),
desc='the default foreground color of actors')
# The magnification to use when generating images from the render
# window.
magnification = Range(1, 2048, 1,
desc='the magnification used when the screen is saved to an image')
# Specifies the number of frames to use for anti-aliasing when
# saving a scene. This basically increases
# `self.render_window.aa_frames` in order to produce anti-aliased
# figures when a scene is saved to an image. It then restores the
# `aa_frames` in order to get interactive rendering rates.
anti_aliasing_frames = Range(0, 20, 8, desc='number of frames to use for anti-aliasing when saving a scene')
# Default JPEG quality.
jpeg_quality = Range(10, 100, 95, desc='the quality of the JPEG image to produce')
# Default JPEG progressive setting.
jpeg_progressive = Bool(True, desc='if the generated JPEG should be progressive')
# The light manager.
light_manager = Instance(light_manager.LightManager)
# Event fired when an actor is added to the scene.
actor_added = Event
# Event fired when any actor is removed from the scene.
actor_removed = Event
# Is the scene busy or not.
busy = Property(Bool)
########################################
# Properties.
# The interactor used by the scene.
interactor = Property(Instance(tvtk.GenericRenderWindowInteractor))
# The render_window.
render_window = Property(Instance(tvtk.RenderWindow))
# The renderer.
renderer = Property(Instance(tvtk.Renderer))
# The camera.
camera = Property(Instance(tvtk.Camera))
# The control to mimic the Widget behavior.
control = Any
########################################
# Private traits.
# The renderer instance.
_renderer = Instance(tvtk.Renderer)
_renwin = Instance(tvtk.RenderWindow)
_interactor = Instance(tvtk.RenderWindowInteractor)
_busy_count = Int(0)
###########################################################################
# 'object' interface.
###########################################################################
def __init__(self, parent=None, **traits):
""" Initializes the object. """
# Base class constructor.
super(TVTKScene, self).__init__(**traits)
# Used to set the view of the scene.
self._def_pos = 1
self.control = self._create_control(parent)
self._renwin.update_traits()
def __get_pure_state__(self):
"""Allows us to pickle the scene."""
# The control attribute is not picklable since it is a VTK
# object so we remove it.
d = self.__dict__.copy()
for x in ['control', '_renwin', '_interactor',
'_busy_count', '__sync_trait__']:
d.pop(x, None)
# Additionally pickle these.
d['camera'] = self.camera
return d
def __getstate__(self):
return state_pickler.dumps(self)
def __setstate__(self, str_state):
# This method is unnecessary since this object will almost
# never be pickled by itself and only via an object that
# contains it, therefore __init__ will be called when the
# scene is constructed. However, setstate is defined just for
# completeness.
state_pickler.set_state(self, state_pickler.loads_state(str_state))
###########################################################################
# 'Scene' interface.
###########################################################################
def render(self):
""" Force the scene to be rendered. Nothing is done if the
`disable_render` trait is set to True."""
if not self.disable_render:
self._renwin.render()
def add_actors(self, actors):
""" Adds a single actor or a tuple or list of actors to the
renderer."""
# Reset the zoom if this is the first actor.
reset_zoom = (len(self._renderer.actors) == 0)
if hasattr(actors, '__iter__'):
for actor in actors:
self._renderer.add_actor(actor)
else:
self._renderer.add_actor(actors)
self.actor_added = actors
if reset_zoom:
self.reset_zoom()
else:
self.render()
def remove_actors(self, actors):
""" Removes a single actor or a tuple or list of actors from
the renderer."""
if hasattr(actors, '__iter__'):
for actor in actors:
self._renderer.remove_actor(actor)
else:
self._renderer.remove_actor(actors)
self.actor_removed = actors
self.render()
# Conevenience methods.
add_actor = add_actors
remove_actor = remove_actors
def add_widgets(self, widgets, enabled=True):
"""Adds a single 3D widget or a sequence of widgets to the renderer.
If `enabled` is True the widget is also enabled once it is added."""
if not hasattr(widgets, '__iter__'):
widgets = [widgets]
iren = self._interactor
for widget in widgets:
widget.interactor = iren
widget.enabled = enabled
self.render()
def remove_widgets(self, widgets):
"""Removes a single 3D widget or a sequence of widgets from the
renderer."""
if not hasattr(widgets, '__iter__'):
widgets = [widgets]
iren = self._interactor
for widget in widgets:
if widget.interactor is not None:
widget.enabled = False
widget.interactor = None
self.render()
def x_plus_view(self):
"""View scene down the +X axis. """
self._update_view(self._def_pos, 0, 0, 0, 0, 1)
def x_minus_view(self):
"""View scene down the -X axis. """
self._update_view(-self._def_pos, 0, 0, 0, 0, 1)
def z_plus_view(self):
"""View scene down the +Z axis. """
self._update_view(0, 0, self._def_pos, 0, 1, 0)
def z_minus_view(self):
"""View scene down the -Z axis. """
self._update_view(0, 0, -self._def_pos, 0, 1, 0)
def y_plus_view(self):
"""View scene down the +Y axis. """
self._update_view(0, self._def_pos, 0, 1, 0, 0)
def y_minus_view(self):
"""View scene down the -Y axis. """
self._update_view(0, -self._def_pos, 0, 1, 0, 0)
def isometric_view(self):
"""Set the view to an iso-metric view. """
self._update_view(self._def_pos, self._def_pos, self._def_pos,
0, 0, 1)
def reset_zoom(self):
"""Reset the camera so everything in the scene fits."""
self._renderer.reset_camera()
self.render()
def save(self, file_name, size=None, **kw_args):
"""Saves rendered scene to one of several image formats
depending on the specified extension of the filename.
If an additional size (2-tuple) argument is passed the window
is resized to the specified size in order to produce a
suitably sized output image. Please note that when the window
is resized, the window may be obscured by other widgets and
the camera zoom is not reset which is likely to produce an
image that does not reflect what is seen on screen.
Any extra keyword arguments are passed along to the respective
image format's save method.
"""
ext = os.path.splitext(file_name)[1]
meth_map = {'.ps': 'ps', '.bmp': 'bmp', '.tiff': 'tiff',
'.png': 'png', '.jpg': 'jpg', '.jpeg': 'jpg',
'.iv': 'iv', '.wrl': 'vrml', '.vrml':'vrml',
'.oogl': 'oogl', '.rib': 'rib', '.obj': 'wavefront',
'.eps': 'gl2ps', '.pdf':'gl2ps', '.tex': 'gl2ps'}
if ext.lower() not in meth_map.keys():
raise ValueError, \
'Unable to find suitable image type for given file extension.'
meth = getattr(self, 'save_' + meth_map[ext])
if size is not None:
orig_size = self.get_size()
self.set_size(size)
meth(file_name, **kw_args)
self.set_size(orig_size)
else:
meth(file_name, **kw_args)
def save_ps(self, file_name):
"""Saves the rendered scene to a rasterized PostScript image.
For vector graphics use the save_gl2ps method."""
if len(file_name) != 0:
w2if = tvtk.WindowToImageFilter()
w2if.magnification = self.magnification
self._lift()
w2if.input = self._renwin
ex = tvtk.PostScriptWriter()
ex.file_name = file_name
ex.input = w2if.output
self._exporter_write(ex)
def save_bmp(self, file_name):
"""Save to a BMP image file."""
if len(file_name) != 0:
w2if = tvtk.WindowToImageFilter()
w2if.magnification = self.magnification
self._lift()
w2if.input = self._renwin
ex = tvtk.BMPWriter()
ex.file_name = file_name
ex.input = w2if.output
self._exporter_write(ex)
def save_tiff(self, file_name):
"""Save to a TIFF image file."""
if len(file_name) != 0:
w2if = tvtk.WindowToImageFilter()
w2if.magnification = self.magnification
self._lift()
w2if.input = self._renwin
ex = tvtk.TIFFWriter()
ex.file_name = file_name
ex.input = w2if.output
self._exporter_write(ex)
def save_png(self, file_name):
"""Save to a PNG image file."""
if len(file_name) != 0:
w2if = tvtk.WindowToImageFilter()
w2if.magnification = self.magnification
self._lift()
w2if.input = self._renwin
ex = tvtk.PNGWriter()
ex.file_name = file_name
ex.input = w2if.output
self._exporter_write(ex)
def save_jpg(self, file_name, quality=None, progressive=None):
"""Arguments: file_name if passed will be used, quality is the
quality of the JPEG(10-100) are valid, the progressive
arguments toggles progressive jpegs."""
if len(file_name) != 0:
if not quality and not progressive:
quality, progressive = self.jpeg_quality, self.jpeg_progressive
w2if = tvtk.WindowToImageFilter()
w2if.magnification = self.magnification
self._lift()
w2if.input = self._renwin
ex = tvtk.JPEGWriter()
ex.quality = quality
ex.progressive = progressive
ex.file_name = file_name
ex.input = w2if.output
self._exporter_write(ex)
def save_iv(self, file_name):
"""Save to an OpenInventor file."""
if len(file_name) != 0:
ex = tvtk.IVExporter()
self._lift()
ex.input = self._renwin
ex.file_name = file_name
self._exporter_write(ex)
def save_vrml(self, file_name):
"""Save to a VRML file."""
if len(file_name) != 0:
ex = tvtk.VRMLExporter()
self._lift()
ex.input = self._renwin
ex.file_name = file_name
self._exporter_write(ex)
def save_oogl(self, file_name):
"""Saves the scene to a Geomview OOGL file. Requires VTK 4 to
work."""
if len(file_name) != 0:
ex = tvtk.OOGLExporter()
self._lift()
ex.input = self._renwin
ex.file_name = file_name
self._exporter_write(ex)
def save_rib(self, file_name, bg=0, resolution=None, resfactor=1.0):
"""Save scene to a RenderMan RIB file.
Keyword Arguments:
file_name -- File name to save to.
bg -- Optional background option. If 0 then no background is
saved. If non-None then a background is saved. If left alone
(defaults to None) it will result in a pop-up window asking
for yes/no.
resolution -- Specify the resolution of the generated image in
the form of a tuple (nx, ny).
resfactor -- The resolution factor which scales the resolution.
"""
if resolution == None:
# get present window size
Nx, Ny = self.render_window.size
else:
try:
Nx, Ny = resolution
except TypeError:
raise TypeError, \
"Resolution (%s) should be a sequence with two elements"%resolution
if len(file_name) == 0:
return
f_pref = os.path.splitext(file_name)[0]
ex = tvtk.RIBExporter()
ex.size = int(resfactor*Nx), int(resfactor*Ny)
ex.file_prefix = f_pref
ex.texture_prefix = f_pref + "_tex"
self._lift()
ex.render_window = self._renwin
ex.background = bg
if VTK_VER[:3] in ['4.2', '4.4']:
# The vtkRIBExporter is broken in respect to VTK light
# types. Therefore we need to convert all lights into
# scene lights before the save and later convert them
# back.
########################################
# Internal functions
def x3to4(x):
# convert 3-vector to 4-vector (w=1 -> point in space)
return (x[0], x[1], x[2], 1.0 )
def x4to3(x):
# convert 4-vector to 3-vector
return (x[0], x[1], x[2])
def cameralight_transform(light, xform, light_type):
# transform light by 4x4 matrix xform
origin = x3to4(light.position)
focus = x3to4(light.focal_point)
neworigin = xform.multiply_point(origin)
newfocus = xform.multiply_point(focus)
light.position = x4to3(neworigin)
light.focal_point = x4to3(newfocus)
light.light_type = light_type
########################################
save_lights_type=[]
for light in self.light_manager.lights:
save_lights_type.append(light.source.light_type)
# Convert lights to scene lights.
cam = self.camera
xform = tvtk.Matrix4x4()
xform.deep_copy(cam.camera_light_transform_matrix)
for light in self.light_manager.lights:
cameralight_transform(light.source, xform, "scene_light")
# Write the RIB file.
self._exporter_write(ex)
# Now re-convert lights to camera lights.
xform.invert()
for i,light in enumerate(self.light_manager.lights):
cameralight_transform(light.source, xform, save_lights_type[i])
# Change the camera position. Otherwise VTK would render
# one broken frame after the export.
cam.roll(0.5)
cam.roll(-0.5)
else:
self._exporter_write(ex)
def save_wavefront(self, file_name):
"""Save scene to a Wavefront OBJ file. Two files are
generated. One with a .obj extension and another with a .mtl
extension which contains the material proerties.
Keyword Arguments:
file_name -- File name to save to
"""
if len(file_name) != 0:
ex = tvtk.OBJExporter()
self._lift()
ex.input = self._renwin
f_pref = os.path.splitext(file_name)[0]
ex.file_prefix = f_pref
self._exporter_write(ex)
def save_gl2ps(self, file_name, exp=None):
"""Save scene to a vector PostScript/EPS/PDF/TeX file using
GL2PS. If you choose to use a TeX file then note that only
the text output is saved to the file. You will need to save
the graphics separately.
Keyword Arguments:
file_name -- File name to save to.
exp -- Optionally configured vtkGL2PSExporter object.
Defaults to None and this will use the default settings with
the output file type chosen based on the extention of the file
name.
"""
# Make sure the exporter is available.
if not hasattr(tvtk, 'GL2PSExporter'):
msg = "Saving as a vector PS/EPS/PDF/TeX file using GL2PS is "\
"either not supported by your version of VTK or "\
"you have not configured VTK to work with GL2PS -- read "\
"the documentation for the vtkGL2PSExporter class."
print msg
return
if len(file_name) != 0:
f_prefix, f_ext = os.path.splitext(file_name)
ex = None
if exp:
ex = exp
if not isinstance(exp, tvtk.GL2PSExporter):
msg = "Need a vtkGL2PSExporter you passed a "\
"%s"%exp.__class__.__name__
raise TypeError, msg
ex.file_prefix = f_prefix
else:
ex = tvtk.GL2PSExporter()
# defaults
ex.file_prefix = f_prefix
if f_ext == ".ps":
ex.file_format = 'ps'
elif f_ext == ".tex":
ex.file_format = 'tex'
elif f_ext == ".pdf":
ex.file_format = 'pdf'
else:
ex.file_format = 'eps'
ex.sort = 'bsp'
ex.compress = 1
ex.edit_traits(kind='livemodal')
self._lift()
ex.render_window = self._renwin
if ex.write3d_props_as_raster_image:
self._exporter_write(ex)
else:
ex.write()
def get_size(self):
"""Return size of the render window."""
return self._interactor.size
def set_size(self, size):
"""Set the size of the window."""
self._interactor.size = size
self._renwin.size = size
###########################################################################
# Properties.
###########################################################################
def _get_interactor(self):
"""Returns the vtkRenderWindowInteractor of the parent class"""
return self._interactor
def _get_render_window(self):
"""Returns the scene's render window."""
return self._renwin
def _get_renderer(self):
"""Returns the scene's renderer."""
return self._renderer
def _get_camera(self):
""" Returns the active camera. """
return self._renderer.active_camera
def _get_busy(self):
return self._busy_count > 0
def _set_busy(self, value):
"""The `busy` trait is either `True` or `False`. However,
this could be problematic since we could have two methods
`foo` and `bar that both set `scene.busy = True`. As soon as
`bar` is done it sets `busy` back to `False`. This is wrong
since the UI is still busy as `foo` is not done yet. We
therefore store the number of busy calls and either increment
it or decrement it and change the state back to `False` only
when the count is zero.
"""
bc = self._busy_count
if value:
bc += 1
else:
bc -= 1
bc = max(0, bc)
self._busy_count = bc
if bc == 1:
self.trait_property_changed('busy', False, True)
if bc == 0:
self.trait_property_changed('busy', True, False)
###########################################################################
# Non-public interface.
###########################################################################
def _create_control(self, parent):
""" Create the toolkit-specific control that represents the widget. """
# Create the renderwindow.
renwin = self._renwin = tvtk.RenderWindow()
renwin.set(point_smoothing=self.point_smoothing,
line_smoothing=self.line_smoothing,
polygon_smoothing=self.polygon_smoothing)
# Create a renderer and add it to the renderwindow
self._renderer = tvtk.Renderer()
renwin.add_renderer(self._renderer)
self._interactor = tvtk.RenderWindowInteractor(render_window=renwin)
# Sync various traits.
self._renderer.background = self.background
self.sync_trait('background', self._renderer)
self._renderer.on_trait_change(self.render, 'background')
self.camera.parallel_projection = self.parallel_projection
self.sync_trait('parallel_projection', self.camera)
renwin.off_screen_rendering = self.off_screen_rendering
self.sync_trait('off_screen_rendering', self._renwin)
self.render_window.on_trait_change(self.render, 'off_screen_rendering')
self.render_window.on_trait_change(self.render, 'stereo_render')
self.render_window.on_trait_change(self.render, 'stereo_type')
self.camera.on_trait_change(self.render, 'parallel_projection')
self._interactor.initialize()
self._interactor.render()
self.light_manager = light_manager.LightManager(self)
return self._interactor
def _lift(self):
"""Lift the window to the top. Useful when saving screen to an
image."""
return
def _exporter_write(self, ex):
"""Abstracts the exporter's write method."""
# Bumps up the anti-aliasing frames when the image is saved so
# that the saved picture looks nicer.
rw = self.render_window
aa_frames = rw.aa_frames
rw.aa_frames = self.anti_aliasing_frames
rw.render()
ex.write()
# Set the frames back to original setting.
rw.aa_frames = aa_frames
rw.render()
def _update_view(self, x, y, z, vx, vy, vz):
"""Used internally to set the view."""
camera = self.camera
camera.focal_point = 0.0, 0.0, 0.0
camera.position = x, y, z
camera.view_up = vx, vy, vz
self._renderer.reset_camera()
self.render()
def _disable_render_changed(self, val):
if not val:
self.render()
######################################################################
# `TVTKScene` class.
######################################################################
class TVTKWindow(HasTraits):
"""A basic TVTK window class that can be used in the MayaVi engine
for visualization without envisage/pyface etc. Technically we
could just have used the `TVTKScene` class but we want to support
the closing and activated events since they are used to notify the
MayaVi engine if the window is closed or activated. In this case
we do nothing but honour the interface.
"""
closing = Event
activated = Event
def __init__(self, **traits):
"""All the keyword arguments are passed on to the `TVTKScene`
instance created."""
self.scene = TVTKScene(**traits)
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