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#------------------------------------------------------------------------------
# Copyright (c) 2005, Enthought, Inc.
# All rights reserved.
#
# This software is provided without warranty under the terms of the BSD
# license included in enthought/LICENSE.txt and may be redistributed only
# under the conditions described in the aforementioned license. The license
# is also available online at http://www.enthought.com/licenses/BSD.txt
# Thanks for using Enthought open source!
#
# Author: Enthought, Inc.
# Description: <Enthought pyface package component>
#------------------------------------------------------------------------------
""" An example of using a TVTK scene. """
# Standard library imports.
import os
import os.path
import random
import sys
import wx
# Enthought library imports.
from enthought.pyface.api import GUI
from enthought.pyface.api import PythonShell
from enthought.pyface.api import SplitApplicationWindow
from enthought.pyface.tvtk.api import Scene
from enthought.pyface.tvtk.actors import *
from enthought.pyface.action.api import Action, Group, MenuBarManager, MenuManager,\
Separator
from enthought.traits.api import Float, Str, Instance
class ExitAction(Action):
""" Exits the application. """
def __init__(self, window):
""" Creates a new action. """
self._window = window
self.name = "E&xit"
def perform(self):
""" Performs the action. """
self._window.close()
class SaveImageAction(Action):
"""Saves the rendered scene to an image."""
def __init__(self, window):
self._window = window
self.name = "S&ave Scene"
def perform(self):
"""Pops up a dialog used to save the scene to an image."""
extns = ['*.png', '*.jpg', '*.jpeg', '*.tiff', '*.bmp', '*.ps', '*.eps',
'*.tex', '*.rib', '*.wrl', '*.oogl', '*.pdf', '*.vrml', '*.obj',
'*.iv']
dlg = wx.FileDialog(self._window.control, style=wx.SAVE,
wildcard='|'.join(extns),
message="Save scene to image")
rc = (dlg.ShowModal() == wx.ID_OK)
filename = os.path.abspath(dlg.GetPath())
dlg.Destroy()
if rc:
self._window.scene.save(filename)
class SaveToClipboardAction(Action):
""" Saves rendered scene to the Clipboard. """
def __init__(self, window):
""" Creates a new action. """
self._window = window
self.name = "&Copy"
def perform(self):
""" Performs the action. """
self._window.scene.save_to_clipboard()
class SpecialViewAction(Action):
"""Sets the scene to a particular view."""
def __init__(self, window, name, view):
""" Creates a new action. """
self._window = window
self.name = name
self.view = view
def perform(self):
""" Performs the action. """
# Hack! Works tho.
try:
meth = getattr(self._window.scene, self.view)
meth()
except AttributeError:
pass
class ExampleWindow(SplitApplicationWindow):
""" An example application window. """
# The actors we can create.
ACTORS = [
arrow_actor, axes_actor, cone_actor, cube_actor, cylinder_actor,
earth_actor, sphere_actor
]
# The ratio of the size of the left/top pane to the right/bottom pane.
ratio = Float(0.75)
# The direction in which the panel is split.
direction = Str('horizontal')
# The `Scene` instance into which VTK renders.
scene = Instance(Scene)
# The `PythonShell` instance.
python_shell = Instance(PythonShell)
###########################################################################
# 'object' interface.
###########################################################################
def __init__(self, **traits):
""" Creates a new window. """
# Base class constructor.
super(ExampleWindow, self).__init__(**traits)
# Create the window's menu bar.
self._create_my_menu_bar()
###########################################################################
# Protected 'SplitApplicationWindow' interface.
###########################################################################
def _create_lhs(self, parent):
""" Creates the left hand side or top depending on the style. """
self.scene = Scene(parent)
self.scene.renderer.background = 0.1, 0.2, 0.4
# Add some actors.
for i in range(10):
func = random.choice(ExampleWindow.ACTORS)
actor = func()
# Place the actor randomly.
x = random.uniform(-3, 3)
y = random.uniform(-3, 3)
z = random.uniform(-3, 3)
actor.position = x, y, z
# Add the actor to the scene.
self.scene.add_actors(actor)
# Render it all!
self.scene.render()
# Reset the zoom nicely.
self.scene.reset_zoom()
return self.scene.control
def _create_rhs(self, parent):
""" Creates the right hand side or bottom depending on the style. """
self.python_shell = PythonShell(parent)
self.python_shell.bind('scene', self.scene)
self.python_shell.bind('s', self.scene)
return self.python_shell.control
###########################################################################
# Private interface.
###########################################################################
def _create_my_menu_bar(self):
""" Creates the window's menu bar. """
self.menu_bar_manager = MenuBarManager(
MenuManager(
SaveImageAction(self),
Separator(),
ExitAction(self),
name = '&File',
),
MenuManager(
SaveToClipboardAction(self),
name = '&Edit',
),
MenuManager(
SpecialViewAction(self, "&Reset Zoom", 'reset_zoom'),
Separator(),
SpecialViewAction(self, "&Isometric", 'isometric_view'),
SpecialViewAction(self, "&X positive", 'x_plus_view'),
SpecialViewAction(self, "X negative", 'x_minus_view'),
SpecialViewAction(self, "&Y positive", 'y_plus_view'),
SpecialViewAction(self, "Y negative", 'y_minus_view'),
SpecialViewAction(self, "&Z positive", 'z_plus_view'),
SpecialViewAction(self, "Z negative", 'z_minus_view'),
name = '&View',
)
)
# Application entry point.
if __name__ == '__main__':
# Create the GUI.
gui = GUI()
# Create and open an application window.
window = ExampleWindow(size=(600,600))
window.open()
# Start the GUI event loop!
gui.start_event_loop()
##### EOF #####################################################################
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