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/*
* names.c: This here is used to maintain a list of all the people currently
* on your channel. Seems to work
*
* Written By Michael Sandrof
*
* Copyright(c) 1990
*
* See the COPYRIGHT file, or do a HELP IRCII COPYRIGHT
*/
#if 0
static char rcsid[] = "@(#)$Id: names.c,v 1.14 1994/07/30 17:06:30 mrg Exp $";
#endif
#include "irc.h"
#include "ircaux.h"
#include "names.h"
#include "window.h"
#include "screen.h"
#include "server.h"
#include "lastlog.h"
#include "list.h"
#include "output.h"
static char mode_str[] = "iklmnpst";
static void add_to_mode_list _((char *, char *));
static void check_mode_list_join _((char *));
/* NickList is declared in window.h */
/* ChannelList - moved to names.h */
struct modelist
{
char *chan;
char *mode;
struct modelist *next;
} *mode_list = (struct modelist *) 0;
/* channel_list: list of all the channels you are currently on */
static ChannelList *channel_list = (ChannelList *) 0;
/* clear_channel: erases all entries in a nick list for the given channel */
#ifdef __STDC__
static void clear_channel (ChannelList *chan)
#else
static void clear_channel(chan)
ChannelList *chan;
#endif
{
NickList *tmp,
*next;
for (tmp = chan->nicks; tmp; tmp = next)
{
next = tmp->next;
new_free(&(tmp->nick));
new_free((char **)&tmp);
}
chan->nicks = NULL;
}
#ifdef __STDC__
extern ChannelList *lookup_channel (char *channel, int server, int unlink)
#else
extern ChannelList *lookup_channel(channel, server, unlink)
char *channel;
int server;
int unlink;
#endif
{
ChannelList *chan = channel_list,
*last = NULL;
if (server == -1)
server = primary_server;
while (chan)
{
if ((chan->server == server) && !my_stricmp(chan->channel, channel))
{
if (unlink)
{
if (last)
last->next = chan->next;
else
channel_list = chan->next;
}
break;
}
last = chan;
chan = chan->next;
}
return (chan);
}
/*
* add_channel: adds the named channel to the channel list. If the channel
* is already in the list, nothing happens. The added channel becomes the
* current channel as well
*/
#ifdef __STDC__
extern void add_channel (char *channel, int server, int op, int vo)
#else
extern void add_channel(channel, server, op, vo)
char *channel;
int server;
int op;
int vo;
#endif
{
ChannelList *new;
if ((new = lookup_channel(channel, server, 0)) != NULL)
{
new->mode = 0;
new->s_mode = (char *) 0;
new->limit = 0;
new->chop = op;
new->voice = vo;
new->server = server;
new->window = curr_scr_win;
new->key = NULL;
malloc_strcpy(&(new->channel), channel);
clear_channel(new);
}
else
{
new = (ChannelList *) new_malloc(sizeof(ChannelList));
new->channel = (char *) 0;
new->mode = 0;
new->s_mode = (char *) 0;
new->limit = 0;
new->chop = op;
new->voice = vo;
new->server = server;
new->window = curr_scr_win;
new->key = NULL;
malloc_strcpy(&(new->channel), channel);
new->nicks = NULL;
add_to_list((List **)&channel_list, (List *)new);
}
if (!is_current_channel(channel, 0))
{
int flag = 1;
Window *tmp;
while ((tmp = traverse_all_windows(&flag)) != NULL)
{
if (!tmp->waiting_channel && !tmp->bind_channel)
continue;
if (tmp->server != from_server)
continue;
if (tmp->bind_channel && !my_stricmp(tmp->bind_channel, channel))
{
set_channel_by_refnum(tmp->refnum, channel);
new->window = tmp;
update_all_windows();
return;
}
if (tmp->waiting_channel && !my_stricmp(tmp->waiting_channel, channel))
{
set_channel_by_refnum(tmp->refnum, channel);
new->window = tmp;
new_free(&tmp->waiting_channel);
update_all_windows();
return;
}
}
set_channel_by_refnum(0, channel);
new->window = curr_scr_win;
}
update_all_windows();
}
/*
* add_to_channel: adds the given nickname to the given channel. If the
* nickname is already on the channel, nothing happens. If the channel is
* not on the channel list, nothing happens (although perhaps the channel
* should be addded to the list? but this should never happen)
*/
#ifdef __STDC__
extern void add_to_channel (char *channel, char *nick, int server, int oper, int voice)
#else
extern void add_to_channel(channel, nick, server, oper, voice)
char *channel;
char *nick;
int server;
int oper;
int voice;
#endif
{
NickList *new;
ChannelList *chan;
int ischop = oper;
if ((chan = lookup_channel(channel, server, 0)) != NULL)
{
if (*nick == '+')
{
nick++;
if (!my_stricmp(nick, get_server_nickname(server)))
{
check_mode_list_join(channel);
chan->voice = 1;
}
}
if (*nick == '@')
{
nick++;
if (my_stricmp(nick, get_server_nickname(server)) == 0)
{
check_mode_list_join(channel);
chan->chop = 1;
}
ischop = 1;
}
if ((new = (NickList *) remove_from_list((List **)&(chan->nicks), nick))
!= NULL)
{
new_free(&(new->nick));
new_free((char **)&new);
}
new = (NickList *) new_malloc(sizeof(NickList));
new->nick = (char *) 0;
new->chanop = ischop;
malloc_strcpy(&(new->nick), nick);
add_to_list((List **)&(chan->nicks), (List *)new);
}
}
/*
* recreate_mode: converts the bitmap representation of a channels mode into
* a string
*
* This malloces what it returns, but nothing that calls this function
* is expecting to have to free anything. Therefore, this function
* should not malloc what it returns. (hop)
*
* but this leads to horrible race conditions, so we add a bit to
* the channel structure, and cache the string value of mode, and
* the u_long value of the cached string, so that each channel only
* has one copy of the string. -mrg, june '94.
*/
#ifdef __STDC__
static char *recreate_mode (ChannelList *chan)
#else
static char *recreate_mode(chan)
ChannelList *chan;
#endif
{
int mode_pos = 0,
str_pos = 0,
mode;
char local_buffer[BIG_BUFFER_SIZE];
chan->i_mode = chan->mode;
local_buffer[0] = '\0';
mode = chan->mode;
while (mode)
{
if (mode % 2)
local_buffer[str_pos++] = mode_str[mode_pos];
mode /= 2;
mode_pos++;
}
local_buffer[str_pos] = '\0';
if (chan->key)
{
strcat(local_buffer, " ");
strcat(local_buffer, chan->key);
}
if (chan->limit)
{
strcat(local_buffer, " ");
strcat(local_buffer, ltoa(chan->limit));
}
malloc_strcpy(&chan->s_mode, local_buffer);
return (chan->s_mode);
}
/*
* decifer_mode: This will figure out the mode string as returned by mode
* commands and convert that mode string into a one byte bit map of modes
*/
#ifdef __STDC__
static int decifer_mode (char *mode_str, u_long *mode, char *chop, char *voice, NickList **nicks, char **key)
#else
static int decifer_mode(mode_str, mode, chop, voice, nicks, key)
char *mode_str;
u_long *mode;
char *chop;
char *voice;
NickList **nicks;
char **key;
#endif
{
char *limit = 0;
char *person;
int add = 0;
int limit_set = 0;
int limit_reset = 0;
char *rest,
*the_key;
NickList *ThisNick;
unsigned char value = 0;
if (!(mode_str = next_arg(mode_str, &rest)))
return -1;
for (; *mode_str; mode_str++)
{
switch (*mode_str)
{
case '+':
add = 1;
value = 0;
break;
case '-':
add = 0;
value = 0;
break;
case 'p':
value = MODE_PRIVATE;
break;
case 'l':
value = MODE_LIMIT;
if (add)
{
limit_set = 1;
if (!(limit = next_arg(rest, &rest)))
limit = empty_string;
else if (0 == strncmp(limit, "0", 1))
limit_reset = 1, limit_set = 0, add = 0;
}
else
limit_reset = 1;
break;
case 't':
value = MODE_TOPIC;
break;
case 'i':
value = MODE_INVITE;
break;
case 'n':
value = MODE_MSGS;
break;
case 's':
value = MODE_SECRET;
break;
case 'm':
value = MODE_MODERATED;
break;
case 'o':
if ((person = next_arg(rest, &rest)) &&
!my_stricmp(person, get_server_nickname(from_server)))
*chop = add;
ThisNick = (NickList *) list_lookup((List **)nicks, person,
!USE_WILDCARDS, !REMOVE_FROM_LIST);
if (ThisNick)
ThisNick->chanop=add;
break;
case 'k':
value = MODE_KEY;
the_key = next_arg(rest, &rest);
if (add)
malloc_strcpy(key, the_key);
else
new_free(key);
break;
case 'v':
if ((person = next_arg(rest, &rest)) &&
!my_stricmp(person, get_server_nickname(from_server)))
*voice = add;
break;
case 'b':
(void) next_arg(rest, &rest);
break;
}
if (add)
*mode |= value;
else
*mode &= ~value;
}
if (limit_set)
return (atoi(limit));
else if (limit_reset)
return(0);
else
return(-1);
}
/*
* get_channel_mode: returns the current mode string for the given channel
*/
#ifdef __STDC__
extern char *get_channel_mode (char *channel, int server)
#else
extern char *get_channel_mode(channel, server)
char *channel;
int server;
#endif
{
ChannelList *tmp;
if ((tmp = lookup_channel(channel, server, 0)) != NULL)
return (recreate_mode(tmp));
return (empty_string);
}
/*
* set_channel_mode: This will set the mode of the given channel. It will
* zap any existing mode and replace it with the mode given
*/
#ifdef __STDC__
extern void set_channel_mode (char *channel, char *mode)
#else
extern void set_channel_mode(channel, mode)
char *channel,
*mode;
#endif
{
ChannelList *tmp;
int limit;
if ((tmp = lookup_channel(channel, from_server, 0)) != NULL)
{
tmp->mode = 0;
if ((limit = decifer_mode(mode, &(tmp->mode), &(tmp->chop),
&(tmp->voice), &(tmp->nicks), &(tmp->key))) != -1)
tmp->limit = limit;
}
}
/*
* update_channel_mode: This will modify the mode for the given channel
* according the the new mode given.
*/
#ifdef __STDC__
extern void update_channel_mode (char *channel, char *mode)
#else
extern void update_channel_mode(channel, mode)
char *channel,
*mode;
#endif
{
ChannelList *tmp;
int limit;
if ((tmp = lookup_channel(channel, from_server, 0)) != NULL)
{
if ((limit = decifer_mode(mode, &(tmp->mode), &(tmp->chop),
&(tmp->voice), &(tmp->nicks), &(tmp->key))) != -1)
tmp->limit = limit;
}
}
/*
* is_channel_mode: returns the logical AND of the given mode with the
* channels mode. Useful for testing a channels mode
*/
#ifdef __STDC__
extern int is_channel_mode (char *channel, int mode, int server_index)
#else
extern int is_channel_mode(channel, mode, server_index)
char *channel;
int mode;
int server_index;
#endif
{
ChannelList *tmp;
if ((tmp = lookup_channel(channel, server_index, 0)) != NULL)
return (tmp->mode & mode);
return 0;
}
/*
* remove_channel: removes the named channel from the channel_list. If the
* channel is not on the channel_list, nothing happens. If the channel was
* the current channel, this will select the top of the channel_list to be
* the current_channel, or 0 if the list is empty.
*/
#ifdef __STDC__
extern void remove_channel (char *channel, int server)
#else
extern void remove_channel(channel, server)
char *channel;
int server;
#endif
{
ChannelList *tmp;
if (channel)
{
if ((tmp = lookup_channel(channel, server, 1)) != NULL)
{
clear_channel(tmp);
new_free(&(tmp->channel));
new_free(&(tmp->key));
new_free((char **)&tmp);
}
if (is_current_channel(channel, 1))
switch_channels(0, NULL);
}
else
{
ChannelList *next;
for (tmp = channel_list; tmp; tmp = next)
{
next = tmp->next;
clear_channel(tmp);
new_free(&(tmp->channel));
new_free(&(tmp->key));
new_free((char **)&tmp);
}
channel_list = (ChannelList *) 0;
}
update_all_windows();
}
/*
* remove_from_channel: removes the given nickname from the given channel. If
* the nickname is not on the channel or the channel doesn't exist, nothing
* happens.
*/
#ifdef __STDC__
extern void remove_from_channel (char *channel, char *nick, int server)
#else
extern void remove_from_channel(channel, nick, server)
char *channel;
char *nick;
int server;
#endif
{
ChannelList *chan;
NickList *tmp;
if (channel)
{
if ((chan = lookup_channel(channel, server, 0)) != NULL)
{
if ((tmp = (NickList *) list_lookup((List **)&(chan->nicks),
nick, !USE_WILDCARDS, REMOVE_FROM_LIST)) != NULL)
{
new_free(&(tmp->nick));
new_free((char **)&tmp);
}
}
}
else
{
for (chan = channel_list; chan; chan = chan->next)
{
if (chan->server == server)
{
if ((tmp = (NickList *)
list_lookup((List **)&(chan->nicks), nick,
!USE_WILDCARDS, REMOVE_FROM_LIST)) != NULL)
{
new_free(&(tmp->nick));
new_free((char **)&tmp);
}
}
}
}
}
/*
* rename_nick: in response to a changed nickname, this looks up the given
* nickname on all you channels and changes it the new_nick
*/
#ifdef __STDC__
extern void rename_nick (char *old_nick, char *new_nick, int server)
#else
extern void rename_nick(old_nick, new_nick, server)
char *old_nick,
*new_nick;
int server;
#endif
{
ChannelList *chan;
NickList *tmp;
for (chan = channel_list; chan; chan = chan->next)
{
if ((chan->server == server) != 0)
{
if ((tmp = (NickList *) list_lookup((List **)&(chan->nicks),
old_nick, !USE_WILDCARDS, REMOVE_FROM_LIST)) != NULL)
{
/* This fixes the lost chanop bug. When do
you think phone will get the idea and fix
this himself? */
int old_chanop = tmp->chanop;
new_free(&(tmp->nick));
new_free((char **)&tmp);
add_to_channel(chan->channel, new_nick, server, old_chanop, 0);
}
}
}
}
/* if the user is on the given channel, it returns 1. */
#ifdef __STDC__
extern int im_on_channel (char *channel)
#else
extern int im_on_channel (channel)
char *channel;
#endif
{
return (lookup_channel(channel, from_server, 0)) ? 1 : 0;
}
/*
* is_on_channel: returns true if the given nickname is in the given channel,
* false otherwise. Also returns false if the given channel is not on the
* channel list.
*/
#ifdef __STDC__
extern int is_on_channel (char *channel, char *nick)
#else
extern int is_on_channel(channel, nick)
char *channel;
char *nick;
#endif
{
ChannelList *chan;
chan = lookup_channel(channel, from_server, 0);
if (chan)
{
if (list_lookup((List **)&(chan->nicks), nick, !USE_WILDCARDS,
!REMOVE_FROM_LIST))
return (1);
}
return (0);
}
#ifdef __STDC__
extern int is_chanop (char *channel, char *nick)
#else
extern int is_chanop(channel, nick)
char *channel;
char *nick;
#endif
{
ChannelList *chan;
NickList *Nick;
if ((chan = lookup_channel(channel, from_server, 0)) &&
(Nick = (NickList *) list_lookup((List **)&(chan->nicks),
nick, !USE_WILDCARDS, !REMOVE_FROM_LIST)) &&
Nick->chanop)
return (1);
return (0);
}
#ifdef __STDC__
extern void show_channel (ChannelList *chan)
#else
extern void show_channel(chan)
ChannelList *chan;
#endif
{
NickList *tmp;
int buffer_len,
len;
char *nicks = NULL;
char *s;
char local_buff[BIG_BUFFER_SIZE];
*local_buff = (char) 0;
buffer_len = 0;
s = recreate_mode(chan);
for (tmp = chan->nicks; tmp; tmp = tmp->next)
{
len = strlen(tmp->nick);
if (buffer_len + len >= (BIG_BUFFER_SIZE / 2))
{
malloc_strcpy(&nicks, local_buff);
say("\t%s +%s (%s): %s", chan->channel, s, get_server_name(chan->server), nicks);
*local_buff = (char) 0;
buffer_len = 0;
}
strmcat(local_buff, tmp->nick, BIG_BUFFER_SIZE);
strmcat(local_buff, " ", BIG_BUFFER_SIZE);
buffer_len += len + 1;
}
malloc_strcpy(&nicks, local_buff);
say("\t%s +%s (%s): %s", chan->channel, s, get_server_name(chan->server), nicks);
new_free(&nicks);
}
/* list_channels: displays your current channel and your channel list */
extern void list_channels _((void))
{
ChannelList *tmp;
if (channel_list)
{
if (get_channel_by_refnum(0))
say("Current channel %s", get_channel_by_refnum(0));
else
say("No current channel for this window");
say("You are on the following channels:");
for (tmp = channel_list; tmp; tmp = tmp->next)
{
if (tmp->server == from_server)
show_channel(tmp);
}
if (connected_to_server != 1)
{
say("Other servers:");
for (tmp = channel_list; tmp; tmp = tmp->next)
{
if (tmp->server != from_server)
show_channel(tmp);
}
}
}
else
say("You are not on any channels");
}
#ifdef __STDC__
extern void switch_channels (char dumb, char *dumber)
#else
extern void switch_channels (dumb, dumber)
char dumb;
char *dumber;
#endif
{
ChannelList *tmp;
if (channel_list)
{
if (get_channel_by_refnum(0))
{
if ((tmp = lookup_channel(get_channel_by_refnum(0),
from_server, 0)) != NULL)
{
for (tmp = tmp->next; tmp; tmp = tmp->next)
{
if ((tmp->server == from_server) &&
!is_current_channel(tmp->channel, 0))
{
set_channel_by_refnum(0, tmp->channel);
update_all_windows();
return;
}
}
}
}
for (tmp = channel_list; tmp; tmp = tmp->next)
{
if ((tmp->server == from_server) &&
(!is_current_channel(tmp->channel, 0)))
{
set_channel_by_refnum(0, tmp->channel);
update_all_windows();
return;
}
}
}
}
/* real_channel: returns your "real" channel (your non-multiple channel) */
extern char *real_channel _((void))
{
ChannelList *tmp;
if (channel_list)
{
for (tmp = channel_list; tmp; tmp = tmp->next)
{
if ((tmp->server == from_server) &&
(*(tmp->channel) != '#'))
return (tmp->channel);
}
}
return ((char *) 0);
}
#ifdef __STDC__
extern int get_channel_server (char *channel)
#else
extern int get_channel_server(channel)
char *channel;
#endif
{
ChannelList *chan;
if ((chan = (ChannelList *) list_lookup((List **)&channel_list, channel,
!USE_WILDCARDS, !REMOVE_FROM_LIST)) != NULL)
return(chan->server);
return(-1);
}
#ifdef __STDC__
extern void change_server_channels (int old, int new)
#else
extern void change_server_channels(old, new)
int old,
new;
#endif
{
ChannelList *tmp;
for(tmp = channel_list; tmp ;tmp = tmp->next)
{
if (tmp->server == old)
tmp->server = new;
}
}
#ifdef __STDC__
extern void clear_channel_list (int server)
#else
extern void clear_channel_list(server)
int server;
#endif
{
ChannelList *tmp;
tmp = channel_list;
while(tmp)
{
if (tmp->server == server)
{
remove_channel(tmp->channel, server);
tmp = channel_list;
}
else
tmp = tmp->next;
}
}
/*
* reconnect_all_channels: used after you get disconnected from a server,
* clear each channel nickname list and re-JOINs each channel in the
* channel_list ..
*/
extern void reconnect_all_channels _((void))
{
ChannelList *tmp;
char *s;
for (tmp = channel_list; tmp; tmp = tmp->next)
{
if (tmp->server == from_server)
{
char *t;
s = recreate_mode(tmp);
if ((t = tmp->window->current_channel) && *t && !is_bound(t, tmp->window->server))
malloc_strcpy(&tmp->window->waiting_channel, t);
#ifdef COMPAT_27
if (get_server_version(from_server) >= Server2_8)
{
#endif
send_to_server("JOIN %s%s%s", tmp->channel, tmp->key ? " " : "", tmp->key ? tmp->key : "");
if ((char *) 0 != s)
add_to_mode_list(tmp->channel, s);
#ifdef COMPAT_27
}
else
send_to_server("JOIN %s %s", tmp->channel, s);
#endif
clear_channel(tmp);
}
}
clear_channel_list(from_server);
message_from((char *) 0, LOG_CRAP);
}
#ifdef __STDC__
extern char *channel_key (char *channel)
#else
extern char *channel_key(channel)
char *channel;
#endif
{
ChannelList *tmp;
for (tmp = channel_list; tmp && strcmp(tmp->channel, channel); tmp = tmp->next)
;
return tmp ? tmp->key : empty_string;
}
#ifdef __STDC__
extern char *what_channel (char *nick)
#else
extern char *what_channel(nick)
char *nick;
#endif
{
ChannelList *tmp;
if (curr_scr_win->current_channel &&
is_on_channel(curr_scr_win->current_channel, nick))
return curr_scr_win->current_channel;
for (tmp = channel_list; tmp; tmp = tmp->next)
{
if ((tmp->server == from_server) && (list_lookup((List **)&(tmp->nicks),
nick, !USE_WILDCARDS, !REMOVE_FROM_LIST)))
return tmp->channel;
}
return NULL;
}
#ifdef __STDC__
extern char *walk_channels (int init, char *nick)
#else
extern char *walk_channels(init, nick)
int init;
char *nick;
#endif
{
static ChannelList *tmp = (ChannelList *) 0;
if (init)
tmp = channel_list;
else if (tmp)
tmp = tmp->next;
for (;tmp ; tmp = tmp->next)
if ((tmp->server == from_server) && (list_lookup((List **)&(tmp->nicks),
nick, !USE_WILDCARDS, !REMOVE_FROM_LIST)))
return (tmp->channel);
return (char *) 0;
}
#ifdef __STDC__
extern int get_channel_oper (char *channel, int server)
#else
extern int get_channel_oper(channel, server)
char * channel;
int server;
#endif
{
ChannelList *chan;
if ((chan = lookup_channel(channel, server, 0)) != NULL)
return chan->chop;
else
return 1; /* _one_ ??? */
}
#ifdef __STDC__
extern int get_channel_voice (char *channel, int server)
#else
extern int get_channel_voice (channel, server)
char * channel;
int server;
#endif
{
ChannelList *chan;
if ((chan = lookup_channel(channel, server, 0)))
return chan->voice;
else
return 1; /* see above */
}
#ifdef __STDC__
extern void set_channel_window (Window *window, char *channel)
#else
extern void set_channel_window(window, channel)
Window *window;
char *channel;
#endif
{
ChannelList *tmp;
if (!channel)
return;
for (tmp = channel_list; tmp; tmp = tmp->next)
if (!my_stricmp(channel, tmp->channel) &&
from_server == tmp->server)
{
tmp->window = window;
return;
}
}
#ifdef __STDC__
extern char *create_channel_list (Window *window)
#else
extern char *create_channel_list(window)
Window *window;
#endif
{
ChannelList *tmp;
char *value = (char *) 0;
char local_buffer[BIG_BUFFER_SIZE];
*local_buffer = '\0';
for (tmp = channel_list; tmp; tmp = tmp->next)
if (tmp->server == window->server)
{
strcat(local_buffer, tmp->channel);
strcat(local_buffer, " ");
}
malloc_strcpy(&value, local_buffer);
return value;
}
#ifdef __STDC__
extern void channel_server_delete (int i)
#else
extern void channel_server_delete(i)
int i;
#endif
{
ChannelList *tmp;
for (tmp = channel_list ; tmp; tmp = tmp->next)
if (tmp->server >= i)
tmp->server--;
}
#ifdef __STDC__
extern void set_waiting_channel (int i)
#else
extern void set_waiting_channel(i)
int i;
#endif
{
Window *tmp;
int flag = 1;
while ((Window *) 0 != (tmp = traverse_all_windows(&flag)))
if (tmp->server == i && tmp->current_channel)
{
if (tmp->bind_channel)
tmp->waiting_channel = tmp->current_channel;
tmp->current_channel = (char *) 0;
}
}
#ifdef __STDC__
static void add_to_mode_list (char *channel, char *mode)
#else
static void add_to_mode_list(channel, mode)
char *channel;
char *mode;
#endif
{
struct modelist *mptr;
if (!channel || !*channel || !mode || !*mode)
return;
mptr = (struct modelist *) new_malloc(sizeof(struct modelist));
mptr->chan = (char *) 0;
mptr->mode = (char *) 0;
mptr->next = mode_list;
mode_list = mptr;
malloc_strcpy(&mptr->chan, channel);
malloc_strcpy(&mptr->mode, mode);
}
#ifdef __STDC__
static void check_mode_list_join (char *channel)
#else
static void check_mode_list_join(channel)
char *channel;
#endif
{
struct modelist *mptr = mode_list;
for (;(struct modelist *) 0 != mptr; mptr = mptr->next)
{
if (0 == my_stricmp(mptr->chan, channel))
{
send_to_server("MODE %s %s", mptr->chan, mptr->mode);
return;
}
}
remove_from_mode_list(channel);
}
#ifdef __STDC__
extern void remove_from_mode_list (char *channel)
#else
extern void remove_from_mode_list(channel)
char *channel;
#endif
{
struct modelist *curr, *prev = (struct modelist *) 0, *next;
for (next = mode_list; next; )
{
curr = next;
next = curr->next;
if (0 == my_stricmp(curr->chan, channel))
{
if (curr == mode_list)
mode_list = curr->next;
else
prev->next = curr->next;
prev = curr;
new_free(&curr->chan);
new_free(&curr->mode);
new_free((char **)&curr);
}
else
prev = curr;
}
}
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