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/* $EPIC: screen.c,v 1.74 2008/03/17 03:42:46 jnelson Exp $ */
/*
* screen.c
*
* Copyright (c) 1993-1996 Matthew Green.
* Copyright 1998 J. Kean Johnston, used with permission
* Copyright 1997, 2003 EPIC Software Labs.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notices, the above paragraph (the one permitting redistribution),
* this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The names of the author(s) may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#define __need_putchar_x__
#include "irc.h"
#include "alias.h"
#include "clock.h"
#include "exec.h"
#include "screen.h"
#include "window.h"
#include "output.h"
#include "vars.h"
#include "server.h"
#include "list.h"
#include "termx.h"
#include "names.h"
#include "ircaux.h"
#include "input.h"
#include "log.h"
#include "hook.h"
#include "dcc.h"
#include "status.h"
#include "commands.h"
#include "parse.h"
#include "newio.h"
#define CURRENT_WSERV_VERSION 4
/*
* When some code wants to override the default lastlog level, and needs
* to have some output go into some explicit window (such as for /xecho -w),
* then while to_window is set to some window, *ALL* output goes to that
* window. Dont forget to reset it to NULL when youre done! ;-)
*/
Window *to_window;
/*
* When all else fails, this is the screen that is attached to the controlling
* terminal, and we know *that* screen will always be there.
*/
Screen *main_screen;
/*
* This is the screen in which we last handled an input event. This takes
* care of the input duties that "current_screen" used to handle.
*/
Screen *last_input_screen;
/*
* This is used to set the default output device for tputs_x(). This takes
* care of the output duties that "current_screen" used to handle. Since
* the input screen and output screen are independant, it isnt impossible
* for a command in one screen to cause output in another.
*/
Screen *output_screen;
/*
* The list of all the screens we're handling. Under most cases, there's
* only one screen on the list, "main_screen".
*/
Screen *screen_list = NULL;
/*
* Ugh. Dont ask.
*/
int normalize_never_xlate = 0;
int normalize_permit_all_attributes = 0;
/*
* This file includes major work contributed by FireClown, and I am indebted
* to him for the work he has graciously donated to the project. The major
* highlights of his work include:
*
* -- ^C codes have been changed to mIRC-order. This is the order that
* BitchX uses as well, so those scripts that use ^CXX should work without
* changes now between epic and bitchx.
* -- The old "ansi-order" ^C codes have been preserved, but in a different
* way. If you do ^C30 through ^C37, you will set the foreground color
* (directly corresponding to the ansi codes for 30-37), and if you do
* ^C40 through ^C47, you will set the background. ^C50 through ^C57
* are reserved for bold-foreground, and blink-background.
* -- $cparse() still outputs the "right" colors, so if you use $cparse(),
* then these changes wont affect you (much).
* -- Colors and ansi codes are either graciously handled, or completely
* filtered out. Anything that cannot be handled is removed, so there
* is no risk of dangerous codes making their way to your output. This
* is accomplished by a low-grade ansi emulator that folds raw output
* into an intermediate form which is used by the display routines.
*
* To a certain extent, the original code from FireClown was not yet complete,
* and it was evident that the code was in anticipation of some additional
* future work. We have completed much of that work, and we are very much
* indebted to him for getting the ball rolling and supplying us with ideas. =)
*/
/* * * * * * * * * * * * * OUTPUT CHAIN * * * * * * * * * * * * * * * * * * *
* To put a message to the "default" window, you must first call
* set_display_target(nick/channel, lastlog_level)
* Then you may call
* say(), output(), yell(), put_it(), put_echo(), etc.
* When you are done, make sure to
* reset_display_target()
*
* To put a message to a specific, known window (you need it's refnum)
* then you may just call directly:
* display_to(winref, ...)
*
* To put a series of messages to a specific, known window, (need it's refnum)
* You must first call:
* message_to(winref)
* Then you may call
* say(), ouitput(), yell(), put_it(), put_echo(), etc.
* When you are done, make sure to
* message_to(-1);
*
* The 'display' (or 'display_to') functions are the main entry point for
* all logical output from epic. These functions then figure out what
* window the output will go to and invoke its 'add' function. From there,
* whatever happens is implementation defined.
*
* This file implements the middle part of the "ircII window", everything
* from the 'add' function to the low level terminal stuff.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
static int rite (Window *window, const unsigned char *str);
static void scroll_window (Window *window);
static void add_to_window (Window *window, const unsigned char *str);
static void window_disp (Window *window, const unsigned char *str, const unsigned char *orig_str);
static int ok_to_output (Window *window);
/*
* XXX -- Full disclosure -- FireClown says it is completely the wrong
* idea to do this (re-build attributes from scratch every time) because
* it causes those using slow terminals or slow connections more pain than
* is absolutely neccesary. While I admit that he has a lot more experience
* than I do in all this, I'm not sure I have the ability to do all this
* "optimally" while ensuring 100% accuracy. Maybe I'll luck out and he
* will provide something that will be optimal *and* 100% accurate. ;-)
*/
/*
* "Attributes" were an invention for epic5, and the general idea was
* to expunge from the output chain all of those nasty logical toggle settings
* which never really did work correctly. Rather than have half a dozen
* functions all keep state about whether reverse/bold/underline/whatever is
* on, or off, or what to do when it sees a toggle, we instead have one
* function (normalize_string) which walks the string *once* and outputs a
* completely normalized output string. The end result of this change is
* that what were formerly "toggle" attributes now are "always-on" attributes,
* and to turn off an attribute, you need to do an ALL_OFF (^O) and then
* turn on whatever attributes are left. This is *significantly* easier
* to parse, and yeilds much better results, at the expense of a few extra
* bytes.
*
* Now on to the nitty gritty. Every character has a fudamental set of
* attributes that apply to it. Each character has, by default, the same
* set of fundamental attributes as the character before it. In any case
* where this is NOT true, an "attribute marker" is put into the normalized
* output to indicate what the new fundamental attributes are. These new
* attributes continue to be used until another attribute marker is found.
*
* The "Attribute" structure is an internal structure that represents all
* of the supported fundamental attributes. This is the prefered method
* for keeping state of the attributes of a line. You can convert this
* structure into an "attribute marker" by passing the string and an
* Attribute struct to 'display_attributes'. The result is 5 bytes of
* output, each byte has the high bit set (so str*() still work). You can
* also convert an Attribute struct to standard ircII attribute characters
* by calling 'logical_attributes'. The result will be an ALL_OFF (^O)
* followed by all of the attributes that are ON in the struct. Finally,
* you can suppress all attribute changes by calling ignore_attribute().
* These functions are used by normalize_string() to for their appropriate
* uses.
*
* You can read an attribute marker from a string and convert it back to
* an Attribute struct by calling the read_attributes() function. You can
* actually perform the physical output operations neccesary to switch to
* the values in an Attribute struct by calling term_attribute(). These
* are used by various output routines for whatever reason.
*/
struct attributes {
int reverse;
int bold;
int blink;
int underline;
int altchar;
int color_fg;
int color_bg;
int fg_color;
int bg_color;
};
typedef struct attributes Attribute;
const unsigned char *all_off (void)
{
#ifdef NO_CHEATING
Attribute a;
static unsigned char retval[6];
a->reverse = a->bold = a->blink = a->underline = a->altchar = 0;
a->color_fg = a->fg_color = a->color_bg = a->bg_color = 0;
display_attributes(retval, &a);
return retval;
#else
static char retval[6];
retval[0] = '\006';
retval[1] = retval[2] = retval[3] = retval[4] = 0x80;
retval[5] = 0;
return retval;
#endif
}
/* Put into 'output', an attribute marker corresponding to 'a' */
static size_t display_attributes (u_char *output, Attribute *a)
{
u_char val1 = 0x80;
u_char val2 = 0x80;
u_char val3 = 0x80;
u_char val4 = 0x80;
if (a->reverse) val1 |= 0x01;
if (a->bold) val1 |= 0x02;
if (a->blink) val1 |= 0x04;
if (a->underline) val1 |= 0x08;
if (a->altchar) val1 |= 0x10;
if (a->color_fg) { val2 |= 0x01; val3 |= a->fg_color; }
if (a->color_bg) { val2 |= 0x02; val4 |= a->bg_color; }
output[0] = '\006';
output[1] = val1;
output[2] = val2;
output[3] = val3;
output[4] = val4;
output[5] = 0;
return 5;
}
/* Put into 'output', logical characters so end result is 'a' */
static size_t logic_attributes (u_char *output, Attribute *a)
{
char *str = output;
size_t count = 0;
*str++ = ALL_OFF, count++;
/* Colors need to be set first, always */
if (a->color_fg)
{
*str++ = '\003', count++;
*str++ = '3', count++;
*str++ = '0' + a->fg_color, count++;
}
if (a->color_bg)
{
if (!a->color_fg)
*str++ = '\003', count++;
*str++ = ',', count++;
*str++ = '4', count++;
*str++ = '0' + a->bg_color, count++;
}
if (a->bold)
*str++ = BOLD_TOG, count++;
if (a->blink)
*str++ = BLINK_TOG, count++;
if (a->reverse)
*str++ = REV_TOG, count++;
if (a->underline)
*str++ = UND_TOG, count++;
if (a->altchar)
*str++ = ALT_TOG, count++;
return count;
}
/* Suppress any attribute changes in the output */
static size_t ignore_attributes (u_char *output, Attribute *a)
{
return 0;
}
/* Read an attribute marker from 'input', put results in 'a'. */
static int read_attributes (const u_char *input, Attribute *a)
{
if (!input)
return -1;
if (*input != '\006')
return -1;
if (!input[0] || !input[1] || !input[2] || !input[3] || !input[4])
return -1;
a->reverse = a->bold = a->blink = a->underline = a->altchar = 0;
a->color_fg = a->fg_color = a->color_bg = a->bg_color = 0;
input++;
if (*input & 0x01) a->reverse = 1;
if (*input & 0x02) a->bold = 1;
if (*input & 0x04) a->blink = 1;
if (*input & 0x08) a->underline = 1;
if (*input & 0x10) a->altchar = 1;
input++;
if (*input & 0x01) {
a->color_fg = 1;
a->fg_color = input[1] & 0x7F;
}
if (*input & 0x02) {
a->color_bg = 1;
a->bg_color = input[2] & 0x7F;
}
return 0;
}
/* Invoke all of the neccesary functions so output attributes reflect 'a'. */
static void term_attribute (Attribute *a)
{
term_all_off();
if (a->reverse) term_standout_on();
if (a->bold) term_bold_on();
if (a->blink) term_blink_on();
if (a->underline) term_underline_on();
if (a->altchar) term_altcharset_on();
if (a->color_fg) { if (a->fg_color > 7) abort();
else term_set_foreground(a->fg_color); }
if (a->color_bg) { if (a->bg_color > 7) abort();
else term_set_background(a->bg_color); }
}
/* * * * * * * * * * * * * COLOR SUPPORT * * * * * * * * * * * * * * * * */
/*
* This parses out a ^C control sequence. Note that it is not acceptable
* to simply slurp up all digits after a ^C sequence (either by calling
* strtol(), or while (isdigit())), because people put ^C sequences right
* before legit output with numbers (like the time in your status bar.)
* Se we have to actually slurp up only those digits that comprise a legal
* ^C code.
*/
static const u_char *read_color_seq (const u_char *start, void *d, int blinkbold)
{
/*
* The proper "attribute" color mapping is for each ^C lvalue.
* If the value is -1, then that is an illegal ^C lvalue.
*/
static int fore_conv[] = {
7, 0, 4, 2, 1, 1, 5, 3, /* 0-7 */
3, 2, 6, 6, 4, 5, 0, 7, /* 8-15 */
7, -1, -1, -1, -1, -1, -1, -1, /* 16-23 */
-1, -1, -1, -1, -1, -1, 0, 1, /* 24-31 */
2, 3, 4, 5, 6, 7, -1, -1, /* 32-39 */
-1, -1, -1, -1, -1, -1, -1, -1, /* 40-47 */
-1, -1, 0, 1, 2, 3, 4, 5, /* 48-55 */
6, 7, -1, -1, -1 /* 56-60 */
};
/*
* The proper "attribute" color mapping is for each ^C rvalue.
* If the value is -1, then that is an illegal ^C rvalue.
*/
static int back_conv[] = {
7, 0, 4, 2, 1, 1, 5, 3,
3, 2, 6, 6, 4, 5, 0, 7,
7, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1,
0, 1, 2, 3, 4, 5, 6, 7,
-1, -1, 0, 1, 2, 3, 4, 5,
6, 7, -1, -1, -1
};
/*
* Some lval codes represent "bold" colors. That actually reduces
* to ^C<non bold> + ^B, so that if you do ^B later, you get the
* <non bold> color. This table indicates whether a ^C code
* turns bold ON or OFF. (Every color does one or the other)
*/
static int fore_bold_conv[] = {
1, 0, 0, 0, 1, 0, 0, 0,
1, 1, 0, 1, 1, 1, 1, 0,
1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1,
1, 1, 0, 0, 0
};
/*
* Some rval codes represent "blink" colors. That actually reduces
* to ^C<non blink> + ^F, so that if you do ^F later, you get the
* <non blink> color. This table indicates whether a ^C code
* turns blink ON or OFF. (Every color does one or the other)
*/
static int back_blink_conv[] = {
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1,
1, 1, 0, 0, 0
};
/*
* If /set term_does_bright_blink is on, this will be used instead
* of back_blink_conv. On an xterm, this will cause the background
* to be bold.
*/
static int back_bold_conv[] = {
1, 0, 0, 0, 1, 0, 0, 0,
1, 1, 0, 1, 1, 1, 1, 0,
1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 1, 1, 1, 1, 1,
1, 1, 0, 0, 0
};
/*
* And switch between the two.
*/
int *back_blinkbold_conv = blinkbold ? back_bold_conv : back_blink_conv;
/* Local variables, of course */
const u_char * ptr = start;
int c1, c2;
Attribute * a;
Attribute ad;
int fg;
int val;
int noval;
/* Reset all attributes to zero */
ad.bold = ad.underline = ad.reverse = ad.blink = ad.altchar = 0;
ad.color_fg = ad.color_bg = ad.fg_color = ad.bg_color = 0;
/* Copy the inward attributes, if provided */
a = (d) ? (Attribute *)d : &ad;
/*
* If we're passed a non ^C code, dont do anything.
*/
if (*ptr != '\003')
return ptr;
/*
* This is a one-or-two-time-through loop. We find the maximum
* span that can compose a legit ^C sequence, then if the first
* nonvalid character is a comma, we grab the rhs of the code.
*/
for (fg = 1; ; fg = 0)
{
/*
* If its just a lonely old ^C, then its probably a terminator.
* Just skip over it and go on.
*/
ptr++;
if (*ptr == 0)
{
if (fg)
a->color_fg = a->fg_color = 0;
a->color_bg = a->bg_color = 0;
a->bold = a->blink = 0;
return ptr;
}
/*
* Check for the very special case of a definite terminator.
* If the argument to ^C is -1, then we absolutely know that
* this ends the code without starting a new one
*/
/* XXX *cough* is 'ptr[1]' valid here? */
else if (ptr[0] == '-' && ptr[1] == '1')
{
if (fg)
a->color_fg = a->fg_color = 0;
a->color_bg = a->bg_color = 0;
a->bold = a->blink = 0;
return ptr + 2;
}
/*
* Further checks against a lonely old naked ^C.
*/
else if (!isdigit(ptr[0]) && ptr[0] != ',')
{
if (fg)
a->color_fg = a->fg_color = 0;
a->color_bg = a->bg_color = 0;
a->bold = a->blink = 0;
return ptr;
}
/*
* Code certainly cant have more than two chars in it
*/
c1 = ptr[0];
c2 = ptr[1];
val = 0;
noval = 0;
#define mkdigit(x) ((x) - '0')
/* Our action depends on the char immediately after the ^C. */
switch (c1)
{
/* These might take one or two characters */
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
{
if (c2 >= '0' && c2 <= '9')
{
int val1;
int val2;
ptr++;
val1 = mkdigit(c1);
val2 = mkdigit(c1) * 10 + mkdigit(c2);
if (fg)
{
if (fore_conv[val2] == -1)
val = val1;
else
val = val2, ptr++;
}
else
{
if (back_conv[val2] == -1)
val = val1;
else
val = val2, ptr++;
}
break;
}
/* FALLTHROUGH */
}
/* These can only take one character */
case '6':
case '7':
case '8':
case '9':
{
ptr++;
val = mkdigit(c1);
break;
}
/*
* Y -> <stop> Y for any other nonnumeric Y
*/
default:
{
noval = 1;
break;
}
}
if (noval == 0)
{
if (fg)
{
a->color_fg = 1;
a->bold = fore_bold_conv[val];
a->fg_color = fore_conv[val];
}
else
{
a->color_bg = 1;
a->blink = back_blinkbold_conv[val];
a->bg_color = back_conv[val];
}
}
if (fg && *ptr == ',')
continue;
break;
}
return ptr;
}
/**************************** STRIP ANSI ***********************************/
/*
* Used as a translation table when we cant display graphics characters
* or we have been told to do translation. A no-brainer, with little attempt
* at being smart.
* (JKJ: perhaps we should allow a user to /set this?)
*/
static u_char gcxlate[256] = {
'*', '*', '*', '*', '*', '*', '*', '*',
'#', '*', '#', '*', '*', '*', '*', '*',
'>', '<', '|', '!', '|', '$', '_', '|',
'^', 'v', '>', '<', '*', '=', '^', 'v',
' ', '!', '"', '#', '$', '%', '&', '\'',
'(', ')', '*', '+', ',', '_', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7',
'8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
'Z', 'Y', 'X', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g',
'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
'p', 'q', 'r', 's', 't', 'u', 'v', 'w',
'x', 'y', 'z', '{', '|', '}', '~', '?',
'C', 'u', 'e', 'a', 'a', 'a', 'a', 'c',
'e', 'e', 'e', 'i', 'i', 'i', 'A', 'A',
'e', 'e', 'e', 'o', 'o', 'o', 'u', 'u',
'y', 'O', 'U', 'C', '#', 'Y', 'P', 'f',
'a', 'i', 'o', 'u', 'n', 'N', '^', '^',
'?', '<', '>', '2', '4', '!', '<', '>',
'#', '#', '#', '|', '|', '|', '|', '+',
'+', '+', '+', '|', '+', '+', '+', '+',
'+', '+', '+', '+', '-', '+', '+', '+',
'+', '+', '+', '+', '+', '=', '+', '+',
'+', '+', '+', '+', '+', '+', '+', '+',
'+', '+', '+', '#', '-', '|', '|', '-',
'a', 'b', 'P', 'p', 'Z', 'o', 'u', 't',
'#', 'O', '0', 'O', '-', 'o', 'e', 'U',
'*', '+', '>', '<', '|', '|', '/', '=',
'*', '*', '*', '*', 'n', '2', '*', '*'
};
/*
* State 0 is a "normal, printable character"
* State 1 is an "eight bit character"
* State 2 is an "escape character" (\033)
* State 3 is a "color code character" (\003)
* State 4 is an "attribute change character"
* State 5 is a "suppressed character" (always stripped)
* State 6 is a "character that is never printable."
* State 7 is a "beep"
* State 8 is a "tab"
* State 9 is a "non-destructive space"
*/
static u_char ansi_state[256] = {
/* ^@ ^A ^B ^C ^D ^E ^F ^G */
6, 6, 4, 3, 6, 4, 4, 7, /* 000 */
/* ^H ^I ^J ^K ^L ^M ^N ^O */
6, 8, 0, 6, 0, 6, 6, 4, /* 010 */
/* ^P ^Q ^R ^S ^T ^U ^V ^W */
6, 6, 6, 9, 4, 6, 4, 6, /* 020 */
/* ^X ^Y ^Z ^[ ^\ ^] ^^ ^_ */
6, 6, 6, 2, 6, 6, 6, 4, /* 030 */
0, 0, 0, 0, 0, 0, 0, 0, /* 040 */
0, 0, 0, 0, 0, 0, 0, 0, /* 050 */
0, 0, 0, 0, 0, 0, 0, 0, /* 060 */
0, 0, 0, 0, 0, 0, 0, 0, /* 070 */
0, 0, 0, 0, 0, 0, 0, 0, /* 100 */
0, 0, 0, 0, 0, 0, 0, 0, /* 110 */
0, 0, 0, 0, 0, 0, 0, 0, /* 120 */
0, 0, 0, 0, 0, 0, 0, 0, /* 130 */
0, 0, 0, 0, 0, 0, 0, 0, /* 140 */
0, 0, 0, 0, 0, 0, 0, 0, /* 150 */
0, 0, 0, 0, 0, 0, 0, 0, /* 160 */
0, 0, 0, 0, 0, 0, 0, 0, /* 170 */
1, 1, 1, 1, 1, 1, 1, 1, /* 200 */
1, 1, 1, 1, 1, 1, 1, 1, /* 210 */
1, 1, 1, 1, 1, 1, 1, 1, /* 220 */
1, 1, 1, 1, 1, 1, 1, 1, /* 230 */
1, 1, 1, 1, 1, 1, 1, 1, /* 240 */
1, 1, 1, 1, 1, 1, 1, 1, /* 250 */
1, 1, 1, 1, 1, 1, 1, 1, /* 260 */
1, 1, 1, 1, 1, 1, 1, 1, /* 270 */
1, 1, 1, 1, 1, 1, 1, 1, /* 300 */
1, 1, 1, 1, 1, 1, 1, 1, /* 310 */
1, 1, 1, 1, 1, 1, 1, 1, /* 320 */
1, 1, 1, 1, 1, 1, 1, 1, /* 330 */
1, 1, 1, 1, 1, 1, 1, 1, /* 340 */
1, 1, 1, 1, 1, 1, 1, 1, /* 350 */
1, 1, 1, 1, 1, 1, 1, 1, /* 360 */
1, 1, 1, 1, 1, 1, 1, 1 /* 370 */
};
/*
* This started off as a general ansi parser, and it worked for stuff that
* was going out to the display, but it couldnt deal properly with ansi codes,
* and so when I tried to use it for the status bar, it just all fell to
* pieces. After working it over, I came up with this. What this does
* (believe it or not) is walk through and strip out all the ansi codes in
* the target string. Any codes that we recognize as being safe (pretty much
* just ^[[<number-list>m), are converted back into their logical characters
* (eg, ^B, ^R, ^_, etc), and everything else is completely blown away.
*
* If "width" is not -1, then every "width" printable characters, a \n
* marker is put into the output so you can tell where the line breaks
* are. Obviously, this is optional. It is used by prepared_display
* and $leftpc().
*
* XXX Some have asked that i "space out" the outputs with spaces and return
* but one row of output, so that rxvt will paste it as all one line. Yea,
* that might be nice, but that raises other, more thorny issues.
*/
/*
* These macros help keep 8 bit chars from sneaking into the output stream
* where they might be stripped out.
*/
#define this_char() (eightbit ? *str : (*str) & 0x7f)
#define next_char() (eightbit ? *str++ : (*str++) & 0x7f)
#define put_back() (str--)
#define nlchar '\n'
u_char * normalize_string (const u_char *str, int logical)
{
u_char * output;
u_char chr;
Attribute a;
int pos;
int maxpos;
int args[10];
int nargs;
int i, n;
int ansi = get_int_var(DISPLAY_ANSI_VAR);
int gcmode = get_int_var(DISPLAY_PC_CHARACTERS_VAR);
int eightbit = term_eight_bit();
int beep_max, beep_cnt = 0;
int tab_max, tab_cnt = 0;
int nds_max, nds_cnt = 0;
int pc = 0;
int reverse, bold, blink, underline, altchar, color, allow_c1, boldback;
size_t (*attrout) (u_char *, Attribute *) = NULL;
/* Figure out how many beeps/tabs/nds's we can handle */
if (!(beep_max = get_int_var(BEEP_MAX_VAR)))
beep_max = -1;
if (!get_int_var(TAB_VAR))
tab_max = -1;
else if ((tab_max = get_int_var(TAB_MAX_VAR)) < 0)
tab_max = -1;
if (!(nds_max = get_int_var(ND_SPACE_MAX_VAR)))
nds_max = -1;
if (normalize_permit_all_attributes) /* XXXX */
reverse = bold = blink = underline = altchar = color = allow_c1 = boldback = 1;
else
{
reverse = get_int_var(INVERSE_VIDEO_VAR);
bold = get_int_var(BOLD_VIDEO_VAR);
blink = get_int_var(BLINK_VIDEO_VAR);
underline = get_int_var(UNDERLINE_VIDEO_VAR);
altchar = get_int_var(ALT_CHARSET_VAR);
color = get_int_var(COLOR_VAR);
allow_c1 = get_int_var(ALLOW_C1_CHARS_VAR);
boldback = get_int_var(TERM_DOES_BRIGHT_BLINK_VAR);
}
if (logical == 0)
attrout = display_attributes; /* prep for screen output */
else if (logical == 1)
attrout = logic_attributes; /* non-screen handlers */
else if (logical == 2)
attrout = ignore_attributes; /* $stripansi() function */
else if (logical == 3)
attrout = display_attributes; /* The status line */
else
panic("'logical == %d' is not valid.", logical);
/* Reset all attributes to zero */
a.bold = a.underline = a.reverse = a.blink = a.altchar = 0;
a.color_fg = a.color_bg = a.fg_color = a.bg_color = 0;
/*
* The output string has a few extra chars on the end just
* in case you need to tack something else onto it.
*/
maxpos = strlen(str);
output = (u_char *)new_malloc(maxpos + 192);
pos = 0;
while ((chr = next_char()))
{
if (pos > maxpos)
{
maxpos += 192; /* Extend 192 chars at a time */
RESIZE(output, unsigned char, maxpos + 192);
}
switch (ansi_state[chr])
{
/*
* State 0 is a normal, printable ascii character
*/
case 0:
output[pos++] = chr;
pc++;
break;
/*
* State 1 is a high-bit character that may or may not
* need to be translated first.
* State 6 is an unprintable character that must be made
* unprintable (gcmode is forced to be 1)
*/
case 1:
case 5:
case 6:
{
int my_gcmode = gcmode;
/*
* This is a very paranoid check to make sure that
* the 8-bit escape codes dont elude us.
*/
if (allow_c1 == 0 && chr >= 128 && chr <= 159)
my_gcmode = 0;
if (ansi_state[chr] == 5)
my_gcmode = 0;
if (ansi_state[chr] == 6)
my_gcmode = 1;
if (normalize_never_xlate)
my_gcmode = 4;
switch (my_gcmode)
{
/*
* In gcmode 5, translate all characters
*/
case 5:
{
output[pos++] = gcxlate[chr];
break;
}
/*
* In gcmode 4, accept all characters
*/
case 4:
{
output[pos++] = chr;
break;
}
/*
* In gcmode 3, accept or translate chars
*/
case 3:
{
if (termfeatures & TERM_CAN_GCHAR)
output[pos++] = chr;
else
output[pos++] = gcxlate[chr];
break;
}
/*
* In gcmode 2, accept or highlight xlate
*/
case 2:
{
if (termfeatures & TERM_CAN_GCHAR)
output[pos++] = chr;
else
{
/* <REV> char <REV> */
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
output[pos++] = gcxlate[chr];
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
}
break;
}
/*
* gcmode 1 is "accept or reverse mangle"
* If youre doing 8-bit, it accepts eight
* bit characters. If youre not doing 8 bit
* then it converts the char into something
* printable and then reverses it.
*/
case 1:
{
if (termfeatures & TERM_CAN_GCHAR)
output[pos++] = chr;
else if ((chr & 0x80) && eightbit)
output[pos++] = chr;
else
{
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
output[pos++] =
(chr | 0x40) & 0x7f;
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
}
break;
}
/*
* gcmode 0 is "always strip out"
*/
case 0:
break;
}
pc++;
break;
}
/*
* State 2 is the escape character
*/
case 2:
{
/*
* The next thing we do is dependant on what the character
* is after the escape. Be very conservative in what we
* allow. In general, escape sequences shouldn't be very
* complex at this point.
* If we see an escape at the end of a string, just mangle
* it and dont bother with the rest of the expensive
* parsing.
*/
if (!ansi || this_char() == 0)
{
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
output[pos++] = '[';
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
pc++;
continue;
}
switch ((chr = next_char()))
{
/*
* All these codes we just skip over. We're not
* interested in them.
*/
/*
* These are two-character commands. The second
* char is the argument.
*/
case ('#') : case ('(') : case (')') :
case ('*') : case ('+') : case ('$') :
case ('@') :
{
chr = next_char();
if (chr == 0)
put_back(); /* Bogus sequence */
break;
}
/*
* These are just single-character commands.
*/
case ('7') : case ('8') : case ('=') :
case ('>') : case ('D') : case ('E') :
case ('F') : case ('H') : case ('M') :
case ('N') : case ('O') : case ('Z') :
case ('l') : case ('m') : case ('n') :
case ('o') : case ('|') : case ('}') :
case ('~') : case ('c') :
{
break; /* Don't do anything */
}
/*
* Swallow up graphics sequences...
*/
case ('G'):
{
while ((chr = next_char()) != 0 &&
chr != ':')
;
if (chr == 0)
put_back();
break;
}
/*
* Not sure what this is, it's not supported by
* rxvt, but its supposed to end with an ESCape.
*/
case ('P') :
{
while ((chr = next_char()) != 0 &&
chr != 033)
;
if (chr == 0)
put_back();
break;
}
/*
* Anything else, we just munch the escape and
* leave it at that.
*/
default:
put_back();
break;
/*
* Strip out Xterm sequences
*/
case (']') :
{
while ((chr = next_char()) != 0 && chr != 7)
;
if (chr == 0)
put_back();
break;
}
/*
* Now these we're interested in....
* (CSI sequences)
*/
case ('[') :
{
/* <<<<<<<<<<<< */
/*
* Set up the arguments list
*/
nargs = 0;
args[0] = args[1] = args[2] = args[3] = 0;
args[4] = args[5] = args[6] = args[7] = 0;
args[8] = args[9] = 0;
/*
* This stuff was taken/modified/inspired by rxvt. We do it this
* way in order to trap an esc sequence that is embedded in another
* (blah). We're being really really really paranoid doing this,
* but it is for the best.
*/
/*
* Check to see if the stuff after the command is a "private"
* modifier. If it is, then we definitely arent interested.
* '<' , '=' , '>' , '?'
*/
chr = this_char();
if (chr >= '<' && chr <= '?')
next_char(); /* skip it */
/*
* Now pull the arguments off one at a time. Keep pulling them
* off until we find a character that is not a number or a semicolon.
* Skip everything else.
*/
for (nargs = 0; nargs < 10; str++)
{
n = 0;
for (n = 0; isdigit(this_char()); next_char())
n = n * 10 + (this_char() - '0');
args[nargs++] = n;
/*
* If we run out of code here, then we're totaly confused.
* just back out with whatever we have...
*/
if (!this_char())
{
output[pos] = output[pos + 1] = 0;
return output;
}
if (this_char() != ';')
break;
}
/*
* If we find a new ansi char, start all over from the top
* and strip it out too
*/
if (this_char() == 033)
continue;
/*
* Support "spaces" (cursor right) code
*/
if (this_char() == 'a' || this_char() == 'C')
{
next_char();
if (nargs >= 1)
{
/*
* Keep this within reality.
*/
if (args[0] > 256)
args[0] = 256;
/* This is just sanity */
if (pos + args[0] > maxpos)
{
maxpos += args[0];
RESIZE(output, u_char, maxpos + 192);
}
while (args[0]-- > 0)
{
if (nds_max > 0 && nds_cnt > nds_max)
break;
output[pos++] = ND_SPACE;
pc++;
nds_cnt++;
}
}
break;
}
/*
* The 'm' command is the only one that we honor.
* All others are dumped.
*/
if (next_char() != 'm')
break;
/*
* Walk all of the numeric arguments, plonking the appropriate
* attribute changes as needed.
*/
for (i = 0; i < nargs; i++)
{
switch (args[i])
{
case 0: /* Reset to default */
{
a.reverse = a.bold = 0;
a.blink = a.underline = 0;
a.altchar = 0;
a.color_fg = a.color_bg = 0;
a.fg_color = a.bg_color = 0;
pos += attrout(output + pos, &a);
break;
}
case 1: /* bold on */
{
if (bold)
{
a.bold = 1;
pos += attrout(output + pos, &a);
}
break;
}
case 2: /* dim on -- not supported */
break;
case 4: /* Underline on */
{
if (underline)
{
a.underline = 1;
pos += attrout(output + pos, &a);
}
break;
}
case 5: /* Blink on */
case 26: /* Blink on */
{
if (blink)
{
a.blink = 1;
pos += attrout(output + pos, &a);
}
break;
}
case 6: /* Blink off */
case 25: /* Blink off */
{
a.blink = 0;
pos += attrout(output + pos, &a);
break;
}
case 7: /* Reverse on */
{
if (reverse)
{
a.reverse = 1;
pos += attrout(output + pos, &a);
}
break;
}
case 21: /* Bold off */
case 22: /* Bold off */
{
a.bold = 0;
pos += attrout(output + pos, &a);
break;
}
case 24: /* Underline off */
{
a.underline = 0;
pos += attrout(output + pos, &a);
break;
}
case 27: /* Reverse off */
{
a.reverse = 0;
pos += attrout(output + pos, &a);
break;
}
case 30: case 31: case 32: case 33: case 34:
case 35: case 36: case 37: /* Set foreground color */
{
if (color)
{
a.color_fg = 1;
a.fg_color = args[i] - 30;
pos += attrout(output + pos, &a);
}
break;
}
case 39: /* Reset foreground color to default */
{
if (color)
{
a.color_fg = 0;
a.fg_color = 0;
pos += attrout(output + pos, &a);
}
break;
}
case 40: case 41: case 42: case 43: case 44:
case 45: case 46: case 47: /* Set background color */
{
if (color)
{
a.color_bg = 1;
a.bg_color = args[i] - 40;
pos += attrout(output + pos, &a);
}
break;
}
case 49: /* Reset background color to default */
{
if (color)
{
a.color_bg = 0;
a.bg_color = 0;
pos += attrout(output + pos, &a);
}
break;
}
default: /* Everything else is not supported */
break;
}
} /* End of for (handling esc-[...m) */
/* >>>>>>>>>>> */
} /* End of escape-[ code handling */
} /* End of ESC handling */
break;
} /* End of case 2 handling */
/*
* Skip over ^C codes, they're already normalized.
* well, thats not totaly true. We do some mangling
* in order to make it work better
*/
case 3:
{
const u_char *end;
put_back();
end = read_color_seq(str, (void *)&a, boldback);
/*
* XXX - This is a short-term hack to prevent an
* infinite loop. I need to come back and fix
* this the right way in the future.
*
* The infinite loop can happen when a character
* 131 is encountered when eight bit chars is OFF.
* We see a character 3 (131 with the 8th bit off)
* and so we ask skip_ctl_c_seq where the end of
* that sequence is. But since it isnt a ^c sequence
* it just shrugs its shoulders and returns the
* pointer as-is. So we sit asking it where the end
* is and it says "its right here". So there is a
* need to check the retval of skip_ctl_c_seq to
* actually see if there is a sequence here. If there
* is not, then we just mangle this character. For
* the record, char 131 is a reverse block, so that
* seems the most appropriate thing to put here.
*/
if (end == str)
{
/* Turn on reverse if neccesary */
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
output[pos++] = ' ';
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
pc++;
next_char(); /* Munch it */
break;
}
/* Move to the end of the string. */
str = end;
/* Suppress the color if no color is permitted */
if (!color)
{
a.color_fg = a.color_bg = 0;
a.fg_color = a.bg_color = 0;
break;
}
/* Output the new attributes */
pos += attrout(output + pos, &a);
break;
}
/*
* State 4 is for the special highlight characters
*/
case 4:
{
put_back();
switch (this_char())
{
case REV_TOG:
if (reverse)
a.reverse = !a.reverse;
break;
case BOLD_TOG:
if (bold)
a.bold = !a.bold;
break;
case BLINK_TOG:
if (blink)
a.blink = !a.blink;
break;
case UND_TOG:
if (underline)
a.underline = !a.underline;
break;
case ALT_TOG:
if (altchar)
a.altchar = !a.altchar;
break;
case ALL_OFF:
a.reverse = a.bold = a.blink = 0;
a.underline = a.altchar = 0;
a.color_fg = a.color_bg = 0;
a.bg_color = a.fg_color = 0;
break;
default:
break;
}
pos += attrout(output + pos, &a);
next_char();
break;
}
case 7: /* bell */
{
beep_cnt++;
if ((beep_max == -1) || (beep_cnt > beep_max))
{
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
output[pos++] = 'G';
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
pc++;
}
else
output[pos++] = '\007';
break;
}
case 8: /* Tab */
{
tab_cnt++;
if (tab_max < 0 ||
(tab_max > 0 && tab_cnt > tab_max))
{
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
output[pos++] = 'I';
a.reverse = !a.reverse;
pos += attrout(output + pos, &a);
pc++;
}
else
{
int len = 8 - (pc % 8);
for (i = 0; i < len; i++)
{
output[pos++] = ' ';
pc++;
}
}
break;
}
case 9: /* Non-destruct space */
{
nds_cnt++;
/*
* Just swallop up any ND's over the max
*/
if ((nds_max > 0) && (nds_cnt > nds_max))
;
else
output[pos++] = ND_SPACE;
break;
}
default:
{
panic("Unknown normalize_string mode");
break;
}
} /* End of huge ansi-state switch */
} /* End of while, iterating over input string */
/* Terminate the output and return it. */
if (logical == 0)
{
a.bold = a.underline = a.reverse = a.blink = a.altchar = 0;
a.color_fg = a.color_bg = a.fg_color = a.bg_color = 0;
pos += attrout(output + pos, &a);
}
output[pos] = output[pos + 1] = 0;
return output;
}
/*
* XXX I'm not sure where this belongs, but for now it goes here.
* This function takes a type-1 normalized string (with the attribute
* markers) and converts them back to logical characters. This is needed
* for lastlog and the status line and so forth.
*/
u_char * denormalize_string (const u_char *str)
{
u_char * output = NULL;
size_t maxpos;
Attribute a;
size_t span;
size_t pos;
/* Reset all attributes to zero */
a.bold = a.underline = a.reverse = a.blink = a.altchar = 0;
a.color_fg = a.color_bg = a.fg_color = a.bg_color = 0;
/*
* The output string has a few extra chars on the end just
* in case you need to tack something else onto it.
*/
maxpos = strlen(str);
output = (u_char *)new_malloc(maxpos + 192);
pos = 0;
while (*str)
{
if (pos > maxpos)
{
maxpos += 192; /* Extend 192 chars at a time */
RESIZE(output, unsigned char, maxpos + 192);
}
switch (*str)
{
case '\006':
{
if (read_attributes(str, &a))
continue; /* Mangled */
str += 5;
span = logic_attributes(output + pos, &a);
pos += span;
break;
}
default:
{
output[pos++] = *str++;
break;
}
}
}
output[pos] = 0;
return output;
}
/*
* Prepare_display -- this is a new twist on FireClown's original function.
* We dont do things quite the way they were explained in the previous
* comment that used to be here, so here's the rewrite. ;-)
*
* This function is used to break a logical line of display into some
* number of physical lines of display, while accounting for various kinds
* of display codes. The logical line is passed in the 'orig_str' variable,
* and the width of the physical display is passed in 'max_cols'. If
* 'lused' is not NULL, then it points at an integer that specifies the
* maximum number of lines that should be prepared. The actual number of
* lines that are prepared is stored into 'lused'. The 'flags' variable
* specifies some extra options, the only one of which that is supported
* right now is "PREPARE_NOWRAP" which indicates that you want the function
* to break off the text at 'max_cols' and not to "wrap" the last partial
* word to the next line. ($leftpc() depends on this)
*/
#define SPLIT_EXTENT 40
unsigned char **prepare_display(const unsigned char *str,
int max_cols,
int *lused,
int flags)
{
static int recursion = 0,
output_size = 0;
int pos = 0, /* Current position in "buffer" */
col = 0, /* Current column in display */
word_break = 0, /* Last end of word */
indent = 0, /* Start of second word */
firstwb = 0, /* Buffer position of second word */
line = 0, /* Current pos in "output" */
do_indent, /* Use indent or continued line? */
newline = 0; /* Number of newlines */
static u_char **output = (unsigned char **)0;
const u_char *ptr;
u_char buffer[BIG_BUFFER_SIZE + 1],
*cont_ptr,
*cont = empty_string,
c,
*pos_copy;
const char *words;
Attribute a;
Attribute saved_a;
u_char *cont_free = NULL;
if (recursion)
panic("prepare_display() called recursively");
recursion++;
/* Reset all attributes to zero */
a.bold = a.underline = a.reverse = a.blink = a.altchar = 0;
a.color_fg = a.color_bg = a.fg_color = a.bg_color = 0;
saved_a.bold = saved_a.underline = saved_a.reverse = 0;
saved_a.blink = saved_a.altchar = 0;
saved_a.color_fg = saved_a.color_bg = saved_a.fg_color = 0;
saved_a.bg_color = 0;
do_indent = get_int_var(INDENT_VAR);
if (!(words = get_string_var(WORD_BREAK_VAR)))
words = ", ";
if (!(cont_ptr = get_string_var(CONTINUED_LINE_VAR)))
cont_ptr = empty_string;
buffer[0] = 0;
if (!output_size)
{
int new_i = SPLIT_EXTENT;
RESIZE(output, char *, new_i);
while (output_size < new_i)
output[output_size++] = 0;
}
/*
* Start walking through the entire string.
*/
for (ptr = str; *ptr && (pos < BIG_BUFFER_SIZE - 8); ptr++)
{
switch (*ptr)
{
case '\007': /* bell */
buffer[pos++] = *ptr;
break;
case '\n': /* Forced newline */
{
newline = 1;
if (indent == 0)
indent = -1;
word_break = pos;
break; /* case '\n' */
}
/* Attribute changes -- copy them unmodified. */
case '\006':
{
if (read_attributes(ptr, &a) == 0)
{
buffer[pos++] = *ptr++;
buffer[pos++] = *ptr++;
buffer[pos++] = *ptr++;
buffer[pos++] = *ptr++;
buffer[pos++] = *ptr;
}
else
abort();
/*
* XXX This isn't a hack, but it _is_ ugly!
* Because I'm too lazy to find a better place
* to put this (down among the line wrapping
* logic would be a good place), I take the
* cheap way out by "saving" any attribute
* changes that occur prior to the first space
* in a line. If there are no spaces for the
* rest of the line, then this *is* the saved
* attributes we will need to start the next
* line. This fixes an abort().
*/
if (word_break == 0)
saved_a = a;
continue; /* Skip the column check */
}
default:
{
if (!strchr(words, *ptr))
{
if (indent == -1)
indent = col;
buffer[pos++] = *ptr;
col++;
break;
}
/* FALLTHROUGH */
}
case ' ':
case ND_SPACE:
{
if (indent == 0)
{
indent = -1;
firstwb = pos;
}
word_break = pos;
saved_a = a;
if (*ptr != ' ' && ptr[1] &&
(col + 1 < max_cols))
word_break++;
buffer[pos++] = *ptr;
col++;
break;
}
} /* End of switch (*ptr) */
/*
* Must check for cols >= maxcols+1 becuase we can have a
* character on the extreme screen edge, and we would still
* want to treat this exactly as 1 line, and col has already
* been incremented.
*/
if ((col > max_cols) || newline)
{
/*
* We just incremented col, but we need to decrement
* it in order to keep the count correct!
* --zinx
*/
if (col > max_cols)
col--;
/*
* XXX Hackwork and trickery here. In the very rare
* case where we end the output string *exactly* at
* the end of the line, then do not do any more of
* the following handling. Just punt right here.
*/
if (ptr[1] == 0)
break; /* stop all processing */
/*
* Default the end of line wrap to the last character
* we parsed if there were no spaces in the line, or
* if we're preparing output that is not to be
* wrapped (such as for counting output length.
*/
if (word_break == 0 || (flags & PREPARE_NOWRAP))
word_break = pos;
/*
* XXXX Massive hackwork here.
*
* Due to some ... interesting design considerations,
* if you have /set indent on and your first line has
* exactly one word seperation in it, then obviously
* there is a really long "word" to the right of the
* first word. Normally, we would just break the
* line after the first word and then plop the really
* big word down to the second line. Only problem is
* that the (now) second line needs to be broken right
* there, and we chew up (and lose) a character going
* through the parsing loop before we notice this.
* Not good. It seems that in this very rare case,
* people would rather not have the really long word
* be sent to the second line, but rather included on
* the first line (it does look better this way),
* and so we can detect this condition here, without
* losing a char but this really is just a hack when
* it all comes down to it. Good thing its cheap. ;-)
*/
if (!*cont && (firstwb == word_break) && do_indent)
word_break = pos;
/*
* If we are approaching the number of lines that
* we have space for, then resize the master line
* buffer so we dont run out.
*/
if (line >= output_size - 3)
{
int new_i = output_size + SPLIT_EXTENT;
RESIZE(output, char *, new_i);
while (output_size < new_i)
output[output_size++] = 0;
}
/* XXXX HACK! XXXX HACK! XXXX HACK! XXXX */
/*
* Unfortunately, due to the "line wrapping bug", if
* you have a really long line at the end of the first
* line of output, and it needs to be wrapped to the
* second line of input, we were blindly assuming that
* it would fit on the second line, but that may not
* be true! If the /set continued_line jazz ends up
* being longer than whatever was before the wrapped
* word on the first line, then the resulting second
* line would be > max_cols, causing corruption of the
* display (eg, the status bar gets written over)!
*
* To counteract this bug, at the end of the first
* line, we calcluate the continued line marker
* *before* we commit the first line. That way, we
* can know if the word to be wrapped will overflow
* the second line, and in such case, we break that
* word precisely at the current point, rather than
* at the word_break point! This prevents the
* "line wrap bug", albeit in a confusing way.
*/
/*
* Calculate the continued line marker. This is
* a little bit tricky because we cant figure it out
* until after the first line is done. The first
* time through, cont == empty_string, so if !*cont,
* we know it has not been initialized.
*
* So if it has not been initialized and /set indent
* is on, and the place to indent is less than a third
* of the screen width and /set continued_line is
* less than the indented width, then we pad the
* /set continued line value out to the appropriate
* width.
*/
if (!*cont)
{
int lhs_count = 0;
int continued_count = 0;
if (indent > max_cols / 3)
indent = max_cols / 3;
/* refined this to use proper logic to
** decide the length of cont. - pegasus
*/
char *copy = LOCAL_COPY(cont_ptr);
copy = normalize_string(copy, 0);
size_t cont_len = output_with_count(copy, 0, 0);
if (do_indent && (cont_len < indent))
{
size_t size = indent + 1 +
strlen(cont_ptr) -
cont_len;
cont = alloca(size); /* sb pana */
snprintf(cont, size,
"%-*s", size, cont_ptr);
}
/*
* Otherwise, we just use /set continued_line,
* whatever it is.
*/
else if (!*cont && *cont_ptr)
cont = cont_ptr;
cont_free = cont = normalize_string(cont, 0);
/*
* XXXX "line wrap bug" fix. If we are here,
* then we are between the first and second
* lines, and we might have a word that does
* not fit on the first line that also does
* not fit on the second line! We check for
* that right here, and if it won't fit on
* the next line, we revert "word_break" to
* the current position.
*
* THIS IS UNFORTUNATELY VERY EXPENSIVE! :(
*/
c = buffer[word_break];
buffer[word_break] = 0;
lhs_count = output_with_count(buffer, 0, 0);
buffer[word_break] = c;
continued_count = output_with_count(cont, 0, 0);
/*
* Chop the line right here if it will
* overflow the next line.
*
* Save the attributes, too! (05/29/02)
*
* XXX Saving the attributes may be
* spurious but i'm erring on the side
* of caution for the moment.
*/
if (lhs_count <= continued_count) {
word_break = pos;
saved_a = a;
}
/*
* XXXX End of nasty nasty hack.
*/
}
/*
* Now we break off the line at the last space or
* last char and copy it off to the master buffer.
*/
c = buffer[word_break];
buffer[word_break] = 0;
malloc_strcpy((char **)&(output[line++]), buffer);
buffer[word_break] = c;
/*
* Skip over all spaces that occur after the break
* point, up to the right part of the screen (where
* we are currently parsing). This is what allows
* lots and lots of spaces to take up their room.
* We let spaces fill in lines as much as neccesary
* and if they overflow the line we let them bleed
* to the next line.
*/
while (word_break < pos && buffer[word_break] == ' ')
word_break++;
/*
* At this point, we still have some junk left in
* 'buffer' that needs to be moved to the next line.
* But of course, all new lines must be prefixed by
* the /set continued_line and /set indent stuff, so
* we copy off the stuff we have to a temporary
* buffer, copy the continued-line stuff into buffer
* and then re-append the junk into buffer. Then we
* fix col and pos appropriately and continue parsing
* str...
*/
/* 'pos' has already been incremented... */
buffer[pos] = 0;
pos_copy = LOCAL_COPY(buffer + word_break);
strlcpy(buffer, cont, sizeof(buffer) / 2);
display_attributes(buffer + strlen(buffer), &saved_a);
strlcat(buffer, pos_copy, sizeof(buffer) / 2);
display_attributes(buffer + strlen(buffer), &a);
pos = strlen(buffer);
/* Watch this -- ugh. how expensive! :( */
col = output_with_count(buffer, 0, 0);
word_break = 0;
newline = 0;
/*
* The 'lused' argument allows us to truncate the
* parsing at '*lused' lines. This is most helpful
* for the $leftpc() function, which sets a logical
* screen width and asks us to "output" one line.
*/
if (*lused && line >= *lused)
{
*buffer = 0;
break;
}
} /* End of new line handling */
} /* End of (ptr = str; *ptr && (pos < BIG_BUFFER_SIZE - 8); ptr++) */
/* Reset all attributes to zero */
a.bold = a.underline = a.reverse = a.blink = a.altchar = 0;
a.color_fg = a.color_bg = a.fg_color = a.bg_color = 0;
pos += display_attributes(buffer + pos, &a);
buffer[pos] = '\0';
if (*buffer)
malloc_strcpy((char **)&(output[line++]),buffer);
recursion--;
new_free(&output[line]);
new_free(&cont_free);
*lused = line - 1;
return output;
}
/*
* rite: This is the primary display wrapper to the 'output_with_count'
* function. This function is called whenever a line of text is to be
* displayed to an irc window. It is assumed that the cursor has been
* placed in the appropriate position before this function is called.
*
* This function will "scroll" the target window. Note that "scrolling"
* is both a logical and physical act. The window needs to be told that
* a line is going to be output, and so it needs to be able to adjust its
* top_of_display pointer; the hardware terminal also needs to be scrolled
* so that there is room to put the new text. scroll_window() handles both
* of these tasks for us.
*
* output_with_count() actually calls putchar_x() for each character in
* the string, doing the physical output. It also emits any attribute
* markers that are in the string. It does do a clear-to-line, but it does
* NOT move the cursor away from the end of the line. We do that after it
* has returned.
*
* This function is used by both irciiwin_display, and irciiwin_repaint.
* Dont ever 'fold' it in anywhere.
*
* The arguments:
* window - The target window for the output
* str - What is to be outputted
*/
static int rite (Window *window, const unsigned char *str)
{
output_screen = window->screen;
scroll_window(window);
if (window->screen && window->display_size)
output_with_count(str, 1, foreground);
window->cursor++;
return 0;
}
/*
* This is the main physical output routine. In its most obvious
* use, 'cleareol' and 'output' is 1, and it outputs 'str' to the main
* display (controlled by output_screen), outputting any attribute markers
* that it finds along the way. The return value is the number of physical
* printable characters output. However, if 'output' is 0, then no actual
* output is performed, but the counting still takes place. If 'clreol'
* is 0, then the rest of the line is not cleared after 'str' has been
* completely output. If 'output' is 0, then clreol is ignored.
*
* In some cases, you may want to output in multiple calls, and "all_off"
* should be set to 1 when you're all done with the end of the
* If 'output' is 1 and 'all_off' is 1, do a term_all_off() when the output
* is done. If 'all_off' is 0, then don't do an all_off, because
*/
int output_with_count (const unsigned char *str1, int clreol, int output)
{
int beep = 0,
out = 0;
Attribute a;
const unsigned char *str;
/* Reset all attributes to zero */
a.bold = a.underline = a.reverse = a.blink = a.altchar = 0;
a.color_fg = a.color_bg = a.fg_color = a.bg_color = 0;
for (str = str1; str && *str; str++)
{
switch (*str)
{
/* Attribute marker */
case '\006':
{
if (read_attributes(str, &a))
break;
if (output)
term_attribute(&a);
str += 4;
break;
}
/* Terminal beep */
case '\007':
{
beep++;
break;
}
/* Dont ask */
case '\f':
{
if (output)
{
a.reverse = !a.reverse;
term_attribute(&a);
putchar_x('f');
a.reverse = !a.reverse;
term_attribute(&a);
}
out++;
break;
}
/* Non-destructive space */
case ND_SPACE:
{
if (output)
term_cursor_right();
out++; /* Ooops */
break;
}
/* Any other printable character */
default:
{
/*
* Note that 'putchar_x()' is safe here
* because normalize_string() has already
* removed all of the nasty stuff that could
* end up getting here. And for those things
* that are nasty that get here, its probably
* because the user specifically asked for it.
*/
if (output)
putchar_x(*str);
out++;
break;
}
}
}
if (output)
{
if (beep)
term_beep();
if (clreol)
term_clear_to_eol();
term_all_off(); /* Clean up after ourselves! */
}
return out;
}
/*
* add_to_screen: This adds the given null terminated buffer to the screen.
* That is, it routes the line to the appropriate window. It also handles
* /redirect handling.
*/
void add_to_screen (const unsigned char *buffer)
{
Window *tmp = NULL;
int winref;
/*
* Just paranoia.
*/
if (!current_window)
{
puts(buffer);
return;
}
if (dumb_mode)
{
add_to_lastlog(current_window, buffer);
if (privileged_output ||
do_hook(WINDOW_LIST, "%u %s", current_window->refnum, buffer))
puts(buffer);
fflush(stdout);
return;
}
/* All windows MUST be "current" before output can occur */
update_all_windows();
/*
* The highest priority is if we have explicitly stated what
* window we want this output to go to.
*/
if (to_window)
{
add_to_window(to_window, buffer);
return;
}
/*
* The next priority is "LOG_CURRENT" which is the "default"
* level for all non-routed output. That is meant to ensure that
* any extraneous error messages goes to a window where the user
* will see it. All specific output (e.g. incoming server stuff)
* is routed through one of the LOG_* levels, which is handled
* below.
*/
else if (who_level == LOG_CURRENT &&
((winref = get_winref_by_servref(from_server)) > -1) &&
(tmp = get_window_by_refnum(winref)))
{
add_to_window(tmp, buffer);
return;
}
/*
* Next priority is if the output is targeted at a certain
* user or channel (used for /window bind or /window nick targets)
*/
else if (who_from)
{
tmp = NULL;
while (traverse_all_windows(&tmp))
{
const char *chan = get_echannel_by_refnum(tmp->refnum);
/*
* Check for /WINDOW CHANNELs that apply.
* (Any current channel will do)
*/
if (chan && !my_stricmp(who_from, chan))
{
if (tmp->server == from_server)
{
add_to_window(tmp, buffer);
return;
}
}
/*
* Check for /WINDOW QUERYs that apply.
*/
if (tmp->query_nick &&
( ((who_level == LOG_MSG || who_level == LOG_NOTICE
|| who_level == LOG_DCC || who_level == LOG_CTCP
|| who_level == LOG_ACTION)
&& !my_stricmp(who_from, tmp->query_nick)
&& from_server == tmp->server)
|| ((who_level == LOG_DCC || who_level == LOG_CTCP
|| who_level == LOG_ACTION)
&& *tmp->query_nick == '='
&& !my_stricmp(who_from, tmp->query_nick + 1))
|| ((who_level == LOG_DCC || who_level == LOG_CTCP
|| who_level == LOG_ACTION)
&& *tmp->query_nick == '='
&& !my_stricmp(who_from, tmp->query_nick))))
{
add_to_window(tmp, buffer);
return;
}
}
tmp = NULL;
while (traverse_all_windows(&tmp))
{
/*
* Check for /WINDOW NICKs that apply
*/
if (from_server == tmp->server)
{
if (find_in_list((List **)&(tmp->nicks),
who_from, !USE_WILDCARDS))
{
add_to_window(tmp, buffer);
return;
}
}
}
/*
* we'd better check to see if this should go to a
* specific window (i dont agree with this, though)
*/
if (from_server != NOSERV && is_channel(who_from))
{
if ((tmp = get_window_by_refnum(get_channel_winref(who_from, from_server))))
{
add_to_window(tmp, buffer);
return;
}
}
}
/*
* Check to see if this level should go to current window
*/
if ((current_window_level & who_level) &&
((winref = get_winref_by_servref(from_server)) > -1) &&
(tmp = get_window_by_refnum(winref)))
{
add_to_window(tmp, buffer);
return;
}
/*
* Check to see if any window can claim this level
*/
tmp = NULL;
while (traverse_all_windows(&tmp))
{
/*
* Check for /WINDOW LEVELs that apply
*/
if (who_level == LOG_DCC && tmp->window_level & who_level)
{
add_to_window(tmp, buffer);
return;
}
if (((from_server == tmp->server) || (from_server == NOSERV)) &&
(who_level & tmp->window_level))
{
add_to_window(tmp, buffer);
return;
}
}
/*
* If all else fails, if the current window is connected to the
* given server, use the current window.
*/
if (from_server == current_window->server)
{
add_to_window(current_window, buffer);
return;
}
/*
* And if that fails, look for ANY window that is bound to the
* given server (this never fails if we're connected.)
*/
tmp = NULL;
while (traverse_all_windows(&tmp))
{
if (tmp->server == from_server)
{
add_to_window(tmp, buffer);
return;
}
}
/*
* No window found for a server is usually because we're
* disconnected or not yet connected.
*/
add_to_window(current_window, buffer);
return;
}
/*
* add_to_window: Given a window and a line to display, this handles all
* of the window-level stuff like the logfile, the lastlog, splitting
* the line up into rows, adding it to the display (scrollback) buffer, and
* if we're invisible and the user wants notification, we handle that too.
*
* add_to_display_list() handles the *composure* of the buffer that backs the
* screen, handling HOLD_MODE, trimming the scrollback buffer if it gets too
* big, scrolling the window and moving the top_of_window pointer as neccesary.
* It also tells us if we should display to the screen or not.
*
* rite() handles the *appearance* of the display, writing to the screen as
* neccesary.
*/
static void add_to_window (Window *window, const unsigned char *str)
{
char * pend;
char * strval;
char * free_me = NULL;
if (get_server_redirect(window->server))
if (redirect_text(window->server,
get_server_redirect(window->server),
str, NULL, 0))
return;
if (!privileged_output)
{
static int recursion = 0;
if (!do_hook(WINDOW_LIST, "%u %s", window->refnum, str))
return;
/*
* If output rewriting causes more output, (such as a stray error
* message) allow a few levels of nesting [just to be kind], but
* cut the recursion off at its knees at 5 levels. This is an
* entirely arbitrary value. Change it if you wish.
* (Recursion detection by larne in epic4-2.1.3)
*/
recursion++;
if (recursion < 5)
{
if ((pend = get_string_var(OUTPUT_REWRITE_VAR)))
{
char *prepend_exp;
char argstuff[10240];
int args_flag;
/* First, create the $* list for the expando */
snprintf(argstuff, 10240, "%u %s",
window->refnum, str);
/* Now expand the expando with the above $* */
prepend_exp = expand_alias(pend, argstuff,
&args_flag, NULL);
str = prepend_exp;
free_me = prepend_exp;
}
}
recursion--;
/* Normalize the line of output */
strval = normalize_string(str, 0);
}
else
strval = malloc_strdup(str);
/* Pass it off to the window */
window_disp(window, strval, str);
new_free(&strval);
/*
* This used to be in rite(), but since rite() is a general
* purpose function, and this stuff really is only intended
* to hook on "new" output, it really makes more sense to do
* this here. This also avoids the terrible problem of
* recursive calls to split_up_line, which are bad.
*/
if (!window->screen)
{
/*
* This is for archon -- he wanted a way to have
* a hidden window always beep, even if BEEP is off.
* XXX -- str has already been freed here! ACK!
*/
if (window->beep_always && strchr(str, '\007'))
{
Window *old_to_window;
term_beep();
old_to_window = to_window;
to_window = current_window;
say("Beep in window %d", window->refnum);
to_window = old_to_window;
}
/*
* Tell some visible window about our problems
* if the user wants us to.
*/
if (!(window->miscflags & WINDOW_NOTIFIED) &&
who_level & window->notify_level)
{
window->miscflags |= WINDOW_NOTIFIED;
if (window->miscflags & WINDOW_NOTIFY)
{
Window *old_to_window;
int lastlog_level;
lastlog_level = set_lastlog_msg_level(LOG_CRAP);
old_to_window = to_window;
to_window = current_window;
say("Activity in window %d",
window->refnum);
to_window = old_to_window;
set_lastlog_msg_level(lastlog_level);
}
update_all_status();
}
}
if (free_me)
new_free(&free_me);
cursor_in_display(window);
}
/*
* The mid-level shim for output to all ircII type windows.
*
* By this point, the logical line 'str' is in the state it is going to be
* put onto the screen. We need to put it in our lastlog [XXX Should that
* be done by the front end?] and process it through the display chopper
* (prepare_display) which slices and dices the logical line into manageable
* chunks, suitable for putting onto the display. We then call our back end
* function to do the actual physical output.
*/
static void window_disp (Window *window, const unsigned char *str, const unsigned char *orig_str)
{
u_char ** lines;
int cols;
int numl = 0;
add_to_log(window->log_fp, window->refnum, orig_str, 0, NULL);
add_to_logs(window->refnum, from_server, who_from, who_level, orig_str);
add_to_lastlog(window, orig_str);
if (window->screen)
cols = window->screen->co - 1; /* XXX HERE XXX */
else
cols = window->columns - 1;
/* Suppress status updates while we're outputting. */
for (lines = prepare_display(str, cols, &numl, 0); *lines; lines++)
{
if (add_to_scrollback(window, *lines))
if (ok_to_output(window))
rite(window, *lines);
}
check_window_cursor(window);
trim_scrollback(window);
cursor_to_input();
}
static int ok_to_output (Window *window)
{
/*
* Output is ok as long as the three top of displays all are
* within a screenful of the insertion point!
*/
if (window->scrollback_top_of_display)
{
if (window->scrollback_distance_from_display_ip >
window->display_size)
return 0; /* Definitely no output here */
}
if (window->holding_top_of_display)
{
if (window->holding_distance_from_display_ip >
window->display_size)
return 0; /* Definitely no output here */
}
return 1; /* Output is authorized */
}
/*
* scroll_window: Given a window, this is responsible for making sure that
* the cursor is placed onto the "next" line. If the window is full, then
* it will scroll the window as neccesary. The cursor is always set to the
* correct place when this returns.
*/
static void scroll_window (Window *window)
{
if (dumb_mode)
return;
if (window->cursor > window->display_size)
panic("Window [%d]'s cursor [%d] is off the display [%d]",
window->refnum, window->cursor, window->display_size);
/*
* If the cursor is beyond the window then we should probably
* look into scrolling.
*/
if (window->cursor == window->display_size)
{
int scroll;
/*
* If we ever need to scroll a window that is in scrollback
* or in hold_mode, then that means either display_window isnt
* doing its job or something else is completely broken.
* Probably shouldnt be fatal, but i want to trap these.
*/
if (window->holding_distance_from_display_ip > window->display_size)
panic("Can't output to window [%d] because it is holding stuff: [%d] [%d]", window->refnum, window->holding_distance_from_display_ip, window->display_size);
if (window->scrollback_distance_from_display_ip > window->display_size)
panic("Can't output to window [%d] because it is scrolling back: [%d] [%d]", window->refnum, window->scrollback_distance_from_display_ip, window->display_size);
/* Scroll by no less than 1 line */
if ((scroll = get_int_var(SCROLL_LINES_VAR)) <= 0)
scroll = 1;
/* Adjust the top of the physical display */
if (window->screen && foreground && window->display_size)
{
term_scroll(window->top,
window->top + window->cursor - 1,
scroll);
}
/* Adjust the cursor */
window->cursor -= scroll;
}
/*
* Move to the new line and wipe it
*/
if (window->screen && window->display_size)
{
window->screen->cursor_window = window;
term_move_cursor(0, window->top + window->cursor);
term_clear_to_eol();
cursor_in_display(window);
}
}
/* * * * * CURSORS * * * * * */
/*
* cursor_not_in_display: This forces the cursor out of the display by
* setting the cursor window to null. This doesn't actually change the
* physical position of the cursor, but it will force rite() to reset the
* cursor upon its next call
*/
void cursor_not_in_display (Screen *s)
{
if (!s)
s = output_screen;
if (s->cursor_window)
s->cursor_window = NULL;
}
/*
* cursor_in_display: this forces the cursor_window to be the
* current_screen->current_window.
* It is actually only used in hold.c to trick the system into thinking the
* cursor is in a window, thus letting the input updating routines move the
* cursor down to the input line. Dumb dumb dumb
*/
void cursor_in_display (Window *w)
{
if (!w)
w = current_window;
if (w->screen)
w->screen->cursor_window = w;
}
/*
* is_cursor_in_display: returns true if the cursor is in one of the windows
* (cursor_window is not null), false otherwise
*/
int is_cursor_in_display (Screen *screen)
{
if (!screen && current_window->screen)
screen = current_window->screen;
return (screen->cursor_window ? 1 : 0);
}
/* * * * * * * SCREEN UDPATING AND RESIZING * * * * * * * * */
/*
* repaint_window_body: redraw the entire window's scrollable region
* The old logic for doing a partial repaint has been removed with prejudice.
*/
void repaint_window_body (Window *window)
{
Display *curr_line;
int count;
if (!window)
window = current_window;
if (dumb_mode || !window->screen)
return;
global_beep_ok = 0; /* Suppress beeps */
if (window->scrollback_distance_from_display_ip > window->holding_distance_from_display_ip)
{
if (window->scrolling_distance_from_display_ip >= window->scrollback_distance_from_display_ip)
curr_line = window->scrolling_top_of_display;
else
curr_line = window->scrollback_top_of_display;
}
else
{
if (window->scrolling_distance_from_display_ip >= window->holding_distance_from_display_ip)
curr_line = window->scrolling_top_of_display;
else
curr_line = window->holding_top_of_display;
}
window->cursor = 0;
for (count = 0; count < window->display_size; count++)
{
rite(window, curr_line->line);
/*
* Clean off the rest of this window.
*/
if (curr_line == window->display_ip)
{
window->cursor--; /* Bumped by rite */
for (; count < window->display_size; count++)
{
term_clear_to_eol();
term_newline();
}
break;
}
curr_line = curr_line->next;
}
global_beep_ok = 1; /* Suppress beeps */
}
/* * * * * * * * * * * * * * SCREEN MANAGEMENT * * * * * * * * * * * * */
/*
* create_new_screen creates a new screen structure. with the help of
* this structure we maintain ircII windows that cross screen window
* boundaries.
*/
Screen *create_new_screen (void)
{
Screen *new_s = NULL, *list;
static int refnumber = 0;
for (list = screen_list; list; list = list->next)
{
if (!list->alive)
{
new_s = list;
break;
}
if (!list->next)
break; /* XXXX */
}
if (!new_s)
{
new_s = (Screen *)new_malloc(sizeof(Screen));
new_s->screennum = ++refnumber;
new_s->next = NULL;
if (list)
list->next = new_s;
else
screen_list = new_s;
}
new_s->last_window_refnum = 1;
new_s->window_list = NULL;
new_s->window_list_end = NULL;
new_s->cursor_window = NULL;
new_s->current_window = NULL;
new_s->visible_windows = 0;
new_s->window_stack = NULL;
new_s->last_press.tv_sec = new_s->last_press.tv_usec = 0;
new_s->last_key = NULL;
new_s->quote_hit = 0;
new_s->fdout = 1;
new_s->fpout = stdout;
new_s->fdin = 0;
if (use_input)
new_open(0);
new_s->fpin = stdin;
new_s->control = -1;
new_s->wserv_version = 0;
new_s->alive = 1;
new_s->promptlist = NULL;
new_s->tty_name = (char *) 0;
new_s->li = current_term->TI_lines;
new_s->co = current_term->TI_cols;
new_s->old_li = 0;
new_s->old_co = 0;
new_s->buffer_pos = new_s->buffer_min_pos = 0;
new_s->input_buffer[0] = '\0';
new_s->input_cursor = 0;
new_s->input_visible = 0;
new_s->input_start_zone = 0;
new_s->input_end_zone = 0;
new_s->input_prompt = NULL;
new_s->input_prompt_len = 0;
new_s->input_prompt_malloc = 0;
new_s->input_line = 23;
last_input_screen = new_s;
if (!main_screen)
main_screen = new_s;
init_input();
return new_s;
}
#ifdef WINDOW_CREATE
Window *create_additional_screen (void)
{
Window *win;
Screen *oldscreen, *new_s;
char *displayvar,
*termvar;
int screen_type = ST_NOTHING;
ISA local_sockaddr;
ISA new_socket;
int new_cmd;
fd_set fd_read;
Timeval timeout;
pid_t child;
unsigned short port;
int new_sock_size;
char * wserv_path;
if (!use_input)
return NULL;
if (!(wserv_path = get_string_var(WSERV_PATH_VAR)))
{
say("You need to /SET WSERV_PATH before using /WINDOW CREATE");
return NULL;
}
/*
* Environment variable STY has to be set for screen to work.. so it is
* the best way to check screen.. regardless of what TERM is, the
* execpl() for screen won't just open a new window if STY isn't set,
* it will open a new screen process, and run the wserv in its first
* window, not what we want... -phone
*/
if (getenv("STY") && getenv("DISPLAY"))
{
char *p = get_string_var(WSERV_TYPE_VAR);
if (p && !my_stricmp(p, "SCREEN"))
screen_type = ST_SCREEN;
else if (p && !my_stricmp(p, "XTERM"))
screen_type = ST_XTERM;
else
screen_type = ST_SCREEN; /* Sucks to be you */
}
else if (getenv("STY"))
screen_type = ST_SCREEN;
else if (getenv("DISPLAY") && getenv("TERM"))
screen_type = ST_XTERM;
else
{
say("I don't know how to create new windows for this terminal");
return NULL;
}
if (screen_type == ST_SCREEN)
say("Opening new screen...");
else if (screen_type == ST_XTERM)
{
displayvar = getenv("DISPLAY");
termvar = getenv("TERM");
say("Opening new window...");
}
else
panic("Opening new wound");
local_sockaddr.sin_family = AF_INET;
#ifndef INADDR_LOOPBACK
#define INADDR_LOOPBACK 0x7f000001
#endif
local_sockaddr.sin_addr.s_addr = htonl((INADDR_ANY));
local_sockaddr.sin_port = 0;
if ((new_cmd = client_bind((SA *)&local_sockaddr, sizeof(local_sockaddr))) < 0)
{
yell("Couldnt establish server side -- error [%d] [%s]",
new_cmd, my_strerror(new_cmd, errno));
return NULL;
}
port = ntohs(local_sockaddr.sin_port);
oldscreen = current_window->screen;
new_s = create_new_screen();
/*
* At this point, doing a say() or yell() or anything else that would
* output to the screen will cause a refresh of the status bar and
* input line. new_s->current_window is NULL after the above line,
* so any attempt to reference $C or $T will be to NULL pointers,
* which will cause a crash. For various reasons, we can't fire up
* a new window this early, so its just easier to make sure we don't
* output anything until kill_screen() or new_window() is called first.
* You have been warned!
*/
switch ((child = fork()))
{
case -1:
{
kill_screen(new_s);
say("I couldnt fire up a new wserv process");
break;
}
case 0:
{
char *opts;
const char *xterm;
char *args[64];
char **args_ptr = args;
char geom[32];
int i;
setuid(getuid());
setgid(getgid());
setsid();
/*
* Make sure that no inhereted file descriptors
* are left over past the exec. xterm will reopen
* any fd's that it is interested in.
* (Start at three sb kanan).
*/
for (i = 3; i < 256; i++)
close(i);
/*
* Try to restore some sanity to the signal
* handlers, since theyre not really appropriate here
*/
my_signal(SIGINT, SIG_IGN);
my_signal(SIGSEGV, SIG_DFL);
my_signal(SIGBUS, SIG_DFL);
my_signal(SIGABRT, SIG_DFL);
if (screen_type == ST_SCREEN)
{
opts = malloc_strdup(get_string_var(SCREEN_OPTIONS_VAR));
*args_ptr++ = malloc_strdup("screen");
while (opts && *opts)
*args_ptr++ = malloc_strdup(new_next_arg(opts, &opts));
}
else if (screen_type == ST_XTERM)
{
snprintf(geom, 31, "%dx%d",
oldscreen->co + 1,
oldscreen->li);
opts = malloc_strdup(get_string_var(XTERM_OPTIONS_VAR));
if (!(xterm = getenv("XTERM")))
if (!(xterm = get_string_var(XTERM_VAR)))
xterm = "xterm";
*args_ptr++ = malloc_strdup(xterm);
*args_ptr++ = malloc_strdup("-geometry");
*args_ptr++ = malloc_strdup(geom);
while (opts && *opts)
*args_ptr++ = malloc_strdup(new_next_arg(opts, &opts));
*args_ptr++ = malloc_strdup("-e");
}
*args_ptr++ = malloc_strdup(wserv_path);
*args_ptr++ = malloc_strdup("localhost");
*args_ptr++ = malloc_strdup(ltoa((long)port));
*args_ptr++ = NULL;
execvp(args[0], args);
_exit(0);
}
}
/* All the rest of this is the parent.... */
new_sock_size = sizeof(new_socket);
FD_ZERO(&fd_read);
FD_SET(new_cmd, &fd_read);
timeout.tv_sec = (time_t) 10;
timeout.tv_usec = 0;
/*
* This infinite loop sb kanan to allow us to trap transitory
* error signals
*/
for (;;)
/*
* You need to kill_screen(new_s) before you do say() or yell()
* if you know what is good for you...
*/
switch (select(new_cmd + 1, &fd_read, NULL, NULL, &timeout))
{
case -1:
{
if ((errno == EINTR) || (errno == EAGAIN))
continue;
/* FALLTHROUGH */
}
case 0:
{
int old_errno = errno;
int errnod = get_child_exit(child);
close(new_cmd);
kill_screen(new_s);
kill(child, SIGKILL);
if (new_s->fdin != 0)
{
say("The wserv only connected once -- it's probably "
"an old, incompatable version.");
}
yell("child %s with %d", (errnod < 1) ? "signaled" : "exited",
(errnod < 1) ? -errnod : errnod);
yell("Errno is %d", old_errno);
return NULL;
}
default:
{
if (new_s->fdin == 0)
{
new_s->fdin = accept(new_cmd, (SA *)&new_socket,
&new_sock_size);
if ((new_s->fdout = new_s->fdin) < 0)
{
close(new_cmd);
kill_screen(new_s);
yell("Couldn't establish data connection "
"to new screen");
return NULL;
}
new_open(new_s->fdin);
new_s->fpin = new_s->fpout = fdopen(new_s->fdin, "r+");
continue;
}
else
{
new_s->control = accept(new_cmd, (SA *)&new_socket,
&new_sock_size);
close(new_cmd);
if (new_s->control < 0)
{
kill_screen(new_s);
yell("Couldn't establish control connection "
"to new screen");
return NULL;
}
new_open(new_s->control);
if (!(win = new_window(new_s)))
panic("WINDOW is NULL and it shouldnt be!");
return win;
}
}
}
return NULL;
}
/* Old screens never die. They just fade away. */
void kill_screen (Screen *screen)
{
Window *window;
if (!screen)
{
say("You may not kill the hidden screen.");
return;
}
if (main_screen == screen)
{
say("You may not kill the main screen");
return;
}
if (screen->fdin)
{
if (use_input)
screen->fdin = new_close(screen->fdin);
close(screen->fdout);
close(screen->fdin);
}
if (screen->control)
screen->control = new_close(screen->control);
while ((window = screen->window_list))
{
screen->window_list = window->next;
add_to_invisible_list(window);
}
/* Take out some of the garbage left around */
screen->current_window = NULL;
screen->window_list = NULL;
screen->window_list_end = NULL;
screen->cursor_window = NULL;
screen->last_window_refnum = -1;
screen->visible_windows = 0;
screen->window_stack = NULL;
screen->fpin = NULL;
screen->fpout = NULL;
screen->fdin = -1;
screen->fdout = -1;
new_free(&screen->input_prompt);
/* Dont fool around. */
if (last_input_screen == screen)
last_input_screen = main_screen;
screen->alive = 0;
make_window_current(NULL);
say("The screen is now dead.");
}
#endif /* WINDOW_CREATE */
/* * * * * * * * * * * * * USER INPUT HANDLER * * * * * * * * * * * */
void do_screens (fd_set *rd, fd_set *wd)
{
Screen *screen;
char buffer[IO_BUFFER_SIZE + 1];
if (use_input)
for (screen = screen_list; screen; screen = screen->next)
{
if (!screen->alive)
continue;
#ifdef WINDOW_CREATE
if (screen->control != -1 &&
FD_ISSET(screen->control, rd)) /* Wserv control */
{
FD_CLR(screen->control, rd);
if (dgets(screen->control, buffer, IO_BUFFER_SIZE, 1, NULL) < 0)
{
kill_screen(screen);
yell("Error from remote screen [%d].", dgets_errno);
continue;
}
if (!strncmp(buffer, "tty=", 4))
malloc_strcpy(&screen->tty_name, buffer + 4);
else if (!strncmp(buffer, "geom=", 5))
{
char *ptr;
if ((ptr = strchr(buffer, ' ')))
*ptr++ = 0;
screen->li = atoi(buffer + 5);
screen->co = atoi(ptr);
refresh_a_screen(screen);
}
else if (!strncmp(buffer, "version=", 8))
{
int version;
version = atoi(buffer + 8);
if (version != CURRENT_WSERV_VERSION)
{
yell("WSERV version %d is incompatable with this binary",
version);
kill_screen(screen);
}
screen->wserv_version = version;
}
}
#endif
if (FD_ISSET(screen->fdin, rd))
{
int server;
FD_CLR(screen->fdin, rd); /* No more! */
#ifdef WINDOW_CREATE
if (screen != main_screen && screen->wserv_version == 0)
{
kill_screen(screen);
yell("The WSERV used to create this new screen is too old.");
return;
}
#endif
/*
* This section of code handles all in put from
* the terminal(s) connected to ircII. Perhaps the
* idle time *shouldn't* be reset unless its not a
* screen-fd that was closed..
*/
get_time(&idle_time);
if (cpu_saver)
reset_system_timers();
server = from_server;
last_input_screen = screen;
output_screen = screen;
make_window_current(screen->current_window);
/*
* In a multi-screen environment, it's possible for
* the user to "switch" between windows connected to
* the same server on multiple screens; this would
* be the only place we would know about that. So
* every time the user presses a key we have to set
* the screen's current window to be that window's
* server's current window. Right.
* XXX Why do I know I'm going to regret this?
*/
current_window->priority = current_window_priority++;
from_server = current_window->server;
if (dumb_mode)
{
if (dgets(screen->fdin, buffer, IO_BUFFER_SIZE, 1, NULL) < 0)
{
say("IRCII exiting on EOF from stdin");
irc_exit(1, "EPIC - EOF from stdin");
}
if (strlen(buffer))
buffer[strlen(buffer) - 1] = 0;
if (get_int_var(INPUT_ALIASES_VAR))
parse_line(NULL, buffer, empty_string, 1, 0);
else
parse_line(NULL, buffer, NULL, 1, 0);
}
else
{
char loc_buffer[BIG_BUFFER_SIZE + 1];
int n, i;
/*
* Read in from stdin.
*/
if ((n = read(screen->fdin, loc_buffer, BIG_BUFFER_SIZE)) > 0)
{
for (i = 0; i < n; i++)
edit_char(loc_buffer[i]);
}
#ifdef WINDOW_CREATE
/*
* if the current screen isn't the main screen,
* then the socket to the current screen must have
* closed, so we call kill_screen() to handle
* this - phone, jan 1993.
* but not when we arent running windows - Fizzy, may 1993
* if it is the main screen we got an EOF on, we exit..
* closed tty -> chew cpu -> bad .. -phone, july 1993.
*/
else if (screen != main_screen)
kill_screen(screen);
#endif
/*
* If n == 0 or n == -1 at this point, then the read totally
* died on us. This is almost without exception caused by
* the ctty being revoke(2)d on us. 4.4BSD guarantees that a
* revoke()d ctty will read an EOF, while i believe linux
* fails with EBADF. In either case, a read failure on the
* main screen is totaly fatal.
*/
else
irc_exit(1, "Hey! Where'd my controlling terminal go?");
}
from_server = server;
}
}
}
/* * * * * * * * * INPUT PROMPTS * * * * * * * * * * */
/*
* add_wait_prompt: Given a prompt string, a function to call when
* the prompt is entered.. some other data to pass to the function,
* and the type of prompt.. either for a line, or a key, we add
* this to the prompt_list for the current screen.. and set the
* input prompt accordingly.
*
* XXXX - maybe this belongs in input.c? =)
*/
void add_wait_prompt (const char *prompt, void (*func)(char *, char *), char *data, int type, int echo)
{
WaitPrompt **AddLoc,
*New;
New = (WaitPrompt *) new_malloc(sizeof(WaitPrompt));
New->prompt = malloc_strdup(prompt);
New->data = malloc_strdup(data);
New->type = type;
New->echo = echo;
New->func = func;
New->next = NULL;
for (AddLoc = ¤t_window->screen->promptlist; *AddLoc;
AddLoc = &(*AddLoc)->next);
*AddLoc = New;
if (AddLoc == ¤t_window->screen->promptlist)
change_input_prompt(1);
}
/* * * * * * * * * * * * * * * * * COLOR SUPPORT * * * * * * * * * * */
/*
* This parses out a ^C control sequence. Note that it is not acceptable
* to simply slurp up all digits after a ^C sequence (either by calling
* strtol(), or while (isdigit())), because people put ^C sequences right
* before legit output with numbers (like the time in your status bar.)
* Se we have to actually slurp up only those digits that comprise a legal
* ^C code.
*/
ssize_t skip_ctl_c_seq (const u_char *start, int *lhs, int *rhs)
{
const u_char *after = start;
u_char c1, c2;
int * val;
int lv1, rv1;
/*
* For our sanity, just use a placeholder if the caller doesnt
* care where the end of the ^C code is.
*/
if (!lhs)
lhs = &lv1;
if (!rhs)
rhs = &rv1;
*lhs = *rhs = -1;
/*
* If we're passed a non ^C code, dont do anything.
*/
if (*after != '\003')
return 0;
/*
* This is a one-or-two-time-through loop. We find the maximum
* span that can compose a legit ^C sequence, then if the first
* nonvalid character is a comma, we grab the rhs of the code.
*/
val = lhs;
for (;;)
{
/*
* If its just a lonely old ^C, then its probably a terminator.
* Just skip over it and go on.
*/
after++;
if (*after == 0)
return (after - start);
/*
* Check for the very special case of a definite terminator.
* If the argument to ^C is -1, then we absolutely know that
* this ends the code without starting a new one
*/
if (after[0] == '-' && after[1] == '1')
return (after + 2 - start);
/*
* Further checks against a lonely old naked ^C.
*/
if (!isdigit(after[0]) && after[0] != ',')
return (after - start);
/*
* Code certainly cant have more than two chars in it
*/
c1 = after[0];
c2 = after[1];
/*
* Our action depends on the char immediately after the ^C.
*/
switch (c1)
{
/*
* 0X -> 0X <stop> for all numeric X
*/
case '0':
after++;
*val = c1 - '0';
if (c2 >= '0' && c2 <= '9')
{
after++;
*val = *val * 10 + (c2 - '0');
}
break;
/*
* 1X -> 1 <stop> X if X >= '7'
* 1X -> 1X <stop> if X < '7'
*/
case '1':
after++;
*val = c1 - '0';
if (c2 >= '0' && c2 < '7')
{
after++;
*val = *val * 10 + (c2 - '0');
}
break;
/*
* 3X -> 3 <stop> X if X >= '8'
* 3X -> 3X <stop> if X < '8'
* (Same for 4X and 5X)
*/
case '3':
case '4':
after++;
*val = c1 - '0';
if (c2 >= '0' && c2 < '8')
{
after++;
*val = *val * 10 + (c2 - '0');
}
break;
case '5':
after++;
*val = c1 - '0';
if (c2 >= '0' && c2 < '9')
{
after++;
*val = *val * 10 + (c2 - '0');
}
break;
/*
* Y -> Y <stop> for any other numeric Y.
*/
case '2':
case '6':
case '7':
case '8':
case '9':
*val = (c1 - '0');
after++;
break;
/*
* Y -> <stop> Y for any other nonnumeric Y
*/
default:
break;
}
if (val == lhs)
{
val = rhs;
if (*after == ',')
continue;
}
break;
}
return (after - start);
}
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