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/* $EPIC: input.c,v 1.19 2004/02/03 19:36:52 wd Exp $ */
/*
* input.c: does the actual input line stuff... keeps the appropriate stuff
* on the input line, handles insert/delete of characters/words... the whole
* ball o wax.
*
* Copyright (c) 1990 Michael Sandroff.
* Copyright (c) 1991, 1992 Troy Rollo.
* Copyright (c) 1992-1996 Matthew Green.
* Copyright 1999, 2003 EPIC Software Labs.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notices, the above paragraph (the one permitting redistribution),
* this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The names of the author(s) may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* This file has been mostly rewritten and reorganized by now. One of the
* things we can do now is have completely independant input lines on each
* screen, and there are really no global variables any more. A lot of the
* original code still lies about, as its still useful, but the macros have
* made the original code hard to distinguish.
*/
#define __need_term_flush__
#include "irc.h"
#include "alias.h"
#include "clock.h"
#include "commands.h"
#include "exec.h"
#include "history.h"
#include "hook.h"
#include "input.h"
#include "ircaux.h"
#include "keys.h"
#include "screen.h"
#include "server.h"
#include "status.h"
#include "term.h"
#include "vars.h"
#include "window.h"
#include "output.h"
#include <sys/ioctl.h> /* XXX ugh */
/*
* This is how close you have to be to the edge of the screen before the
* input line scrolls to the adjacent zone. A detailed discussion of zones
* can be found below.
*/
const int WIDTH = 10;
/*
* input_prompt: This is the global default for the raw, unexpanded
* input prompt for all input lines, as determined by /set input_prompt.
*/
static char * input_prompt;
/*
* These are sanity macros. The file was completely unreadable before
* I put these in here. I make no apologies for them.
*/
#define current_screen last_input_screen
#define INPUT_CURSOR current_screen->input_cursor
#define INPUT_BUFFER current_screen->input_buffer
#define MIN_POS current_screen->buffer_min_pos
#define THIS_POS current_screen->buffer_pos
#define THIS_CHAR INPUT_BUFFER[THIS_POS]
#define MIN_CHAR INPUT_BUFFER[MIN_POS]
#define PREV_CHAR INPUT_BUFFER[THIS_POS-1]
#define NEXT_CHAR INPUT_BUFFER[THIS_POS+1]
#define ADD_TO_INPUT(x) strlcat(INPUT_BUFFER, (x), sizeof INPUT_BUFFER);
#define INPUT_ONSCREEN current_screen->input_visible
#define INPUT_VISIBLE INPUT_BUFFER[INPUT_ONSCREEN]
#define ZONE current_screen->input_zone_len
#define START_ZONE current_screen->input_start_zone
#define END_ZONE current_screen->input_end_zone
#define INPUT_PROMPT current_screen->input_prompt
#define INPUT_PROMPT_LEN current_screen->input_prompt_len
#define INPUT_LINE current_screen->input_line
#define CUT_BUFFER cut_buffer
#define SET_CUT_BUFFER(x) malloc_strcpy(&CUT_BUFFER, x);
/* XXXX Only used here anyhow XXXX */
static int safe_puts (char *str, int len, int echo)
{
int i = 0;
while (*str && i < len)
{
term_putchar(*str);
str++, i++;
}
return i;
}
/* cursor_to_input: move the cursor to the input line, if not there already */
void cursor_to_input (void)
{
Screen *oldscreen = last_input_screen;
Screen *screen;
if (!foreground)
return; /* Dont bother */
for (screen = screen_list; screen; screen = screen->next)
{
if (screen->alive && is_cursor_in_display(screen))
{
output_screen = screen;
last_input_screen = screen;
term_move_cursor(INPUT_CURSOR, INPUT_LINE);
term_flush();
cursor_not_in_display(screen);
}
}
output_screen = last_input_screen = oldscreen;
}
/* do_input_timeouts: walk through the list of screens and potentially do
* timeouts for input */
int do_input_timeouts (void *ignored)
{
Screen *oldscreen = last_input_screen;
Screen *screen;
int server;
if (!foreground)
return 0; /* Not a lot of input.. :) */
/* I hope this is sufficient to allow input to be processed. I took
* a lot of the guts from do_screens(). Here's hoping I didn't
* break anything. ;) */
for (screen = screen_list; screen; screen = screen->next) {
if (screen->alive) {
server = from_server;
last_input_screen = screen;
output_screen = screen;
make_window_current(screen->current_window);
from_server = current_window->server;
screen->last_key = timeout_keypress(screen->last_key,
screen->last_press);
from_server = server;
}
}
output_screen = last_input_screen = oldscreen;
return 0;
}
/*
* update_input: does varying amount of updating on the input line depending
* upon the position of the cursor and the update flag. If the cursor has
* move toward one of the edge boundaries on the screen, update_cursor()
* flips the input line to the next (previous) line of text. The update flag
* may be:
*
* NO_UPDATE - only do the above bounds checking.
*
* UPDATE_JUST_CURSOR - do bounds checking and position cursor where is should
* be.
*
* UPDATE_FROM_CURSOR - does all of the above, and makes sure everything from
* the cursor to the right edge of the screen is current (by redrawing it).
*
* UPDATE_ALL - redraws the entire line
*/
void update_input (int update)
{
int old_zone;
char *ptr, *ptr_free;
int len,
free_it = 0,
max;
char *prompt;
int do_echo = 1;
Screen *os = last_input_screen;
Screen *ns;
Window *saved_current_window = current_window;
/*
* No input line in dumb or bg mode.
*/
if (dumb_mode || !foreground)
return;
for (ns = screen_list; ns; ns = ns->next)
{
if (!ns->alive)
continue; /* It's dead, Jim! */
last_input_screen = ns;
current_window = ns->current_window;
/*
* Make sure the client thinks the cursor is on the input line.
*/
cursor_to_input();
/*
* See if we're in a add_wait_prompt() call. If we are, grab that
* current prompt, otherwise use the default input prompt.
*/
if (last_input_screen->promptlist)
prompt = last_input_screen->promptlist->prompt;
else
prompt = input_prompt;
/*
*
* GET THE INPUT PROMPT
*
*/
/*
* If we have a prompt, and we're supposed to update the input
* prompt, then we do need to expand the prompt.
*/
if (prompt && update != NO_UPDATE)
{
int af;
/*
* If the current window is query'ing an exec'd process,
* then we just get the current prompt for that process.
* Note that it is not malloced.
*/
if (is_valid_process(get_target_by_refnum(0)) != -1)
ptr = get_prompt_by_refnum(0);
/*
* Otherwise, we just expand the prompt as normal.
*/
else
{
ptr = expand_alias(prompt, empty_string, &af, NULL);
free_it = 1;
}
/*
* If we're in an add_wait_prompt(), we see whether or not
* this is an "invisible" prompt. If it is, we turn off the
* echo so what the user types doesnt show up.
*/
if (last_input_screen->promptlist)
term_echo(last_input_screen->promptlist->echo);
/*
* Mangle out any ansi chars or so forth.
*/
ptr_free = ptr;
ptr = normalize_string(ptr, 0); /* This should be ok */
if (free_it)
new_free(&ptr_free);
free_it = 1;
/*
* If the prompt has changed, or if there is no prompt...
*/
if ( (ptr && !INPUT_PROMPT) ||
(!ptr && INPUT_PROMPT) ||
strcmp(ptr, INPUT_PROMPT) )
{
if (last_input_screen->input_prompt_malloc)
new_free(&INPUT_PROMPT);
last_input_screen->input_prompt_malloc = free_it;
INPUT_PROMPT = ptr;
INPUT_PROMPT_LEN = output_with_count(INPUT_PROMPT, 0, 0);
update = UPDATE_ALL;
}
/*
* Prompt didnt change, so clean up our mess
*/
else
{
if (free_it)
new_free(&ptr);
}
}
/*
*
* HAS THE SCREEN CHANGED SIZE SINCE THE LAST TIME?
*
*/
/*
* If the screen has resized, then we need to re-compute the
* side-to-side scrolling effect.
*/
if ((last_input_screen->li != last_input_screen->old_li) ||
(last_input_screen->co != last_input_screen->old_co))
{
/*
* The input line is always the bottom line
*/
INPUT_LINE = last_input_screen->li - 1;
/*
* The "zone" is the range in which when you type, the
* input line does not scroll. It is WIDTH chars in from
* either side of the display.
*/
ZONE = last_input_screen->co - (WIDTH * 2);
if (ZONE < 10)
ZONE = 10; /* Take that! */
START_ZONE = WIDTH;
END_ZONE = last_input_screen->co - WIDTH;
last_input_screen->old_co = last_input_screen->co;
last_input_screen->old_li = last_input_screen->li;
}
/*
* About zones:
* The input line is divided into "zones". A "zone" is set above,
* and is the width of the screen minus 20 (by default). The input
* line, as displayed, is therefore composed of the current "zone",
* plus 10 characters from the previous zone, plus 10 characters
* from the next zone. When the cursor moves to an adjacent zone,
* (by going into column 9 from the right or left of the edge), the
* input line is redrawn. There is one catch. The first "zone"
* includes the first ten characters of the input line.
*/
old_zone = START_ZONE;
/*
* The BEGINNING of the current "zone" is a calculated value:
* The number of characters since the origin of the input buffer
* is the number of printable chars in the input prompt plus the
* current position in the input buffer. We subtract from that
* the WIDTH delta to take off the first delta, which doesnt
* count towards the width of the zone. Then we divide that by
* the size of the zone, to get an integer, then we multiply it
* back. This gives us the first character on the screen. We
* add WIDTH to the result in order to get the start of the zone
* itself.
* The END of the current "zone" is just the beginning plus the width.
* If we have moved to an different "zone" since last time, we want to
* completely redraw the input line.
*/
START_ZONE = ((INPUT_PROMPT_LEN + THIS_POS - WIDTH) / ZONE) * ZONE + WIDTH;
END_ZONE = START_ZONE + ZONE;
if (old_zone != START_ZONE)
update = UPDATE_ALL;
/*
* Now that we know where the "zone" is in the input buffer, we can
* easily calculate where where we want to start displaying stuff
* from the INPUT_BUFFER. If we're in the first "zone", then we will
* output from the beginning of the buffer. If we're not in the first
* "zone", then we will begin to output from 10 characters to the
* left of the zone, after adjusting for the length of the prompt.
*/
if (START_ZONE == WIDTH)
INPUT_ONSCREEN = 0;
else {
if ((INPUT_ONSCREEN = START_ZONE - WIDTH - INPUT_PROMPT_LEN) < 0)
INPUT_ONSCREEN = 0;
}
/*
* And the cursor is simply how many characters away THIS_POS is
* from the first column on the screen.
*/
if (INPUT_ONSCREEN == 0)
INPUT_CURSOR = INPUT_PROMPT_LEN + THIS_POS;
else
INPUT_CURSOR = THIS_POS - INPUT_ONSCREEN;
/*
* If the cursor moved, or if we're supposed to do a full update,
* then redraw the entire input line.
*/
if (update == UPDATE_ALL)
{
/*
* Move the cursor to the start of the input line
*/
term_move_cursor(0, INPUT_LINE);
/*
* If the input line is NOT empty, and we're starting the
* display at the beginning of the input buffer, then we
* output the prompt first.
*/
if (INPUT_ONSCREEN == 0 && INPUT_PROMPT && *INPUT_PROMPT)
{
/*
* Forcibly turn on echo.
*/
do_echo = term_echo(1);
/*
* Crop back the input prompt so it does not extend
* past the end of the zone.
*/
if (INPUT_PROMPT_LEN > (last_input_screen->co - WIDTH))
INPUT_PROMPT_LEN = last_input_screen->co - WIDTH - 1;
/*
* Output the prompt.
*/
output_with_count(INPUT_PROMPT, 0, 1);
/*
* Turn the echo back to what it was before,
* and output the rest of the input buffer.
*/
term_echo(do_echo);
safe_puts(INPUT_BUFFER, last_input_screen->co - INPUT_PROMPT_LEN, do_echo);
}
/*
* Otherwise we just output whatever we have.
*/
else if (do_echo)
safe_puts(&(INPUT_VISIBLE), last_input_screen->co, do_echo);
/*
* Clear the rest of the input line and reset the cursor
* to the current input position.
*/
term_clear_to_eol();
term_move_cursor(INPUT_CURSOR, INPUT_LINE);
cursor_not_in_display(last_input_screen);
}
/*
* If we're just supposed to refresh whats to the right of the
* current logical position...
*/
else if (update == UPDATE_FROM_CURSOR)
{
/*
* Move the cursor to where its supposed to be,
* Figure out how much we can output from here,
* and then output it.
*/
term_move_cursor(INPUT_CURSOR, INPUT_LINE);
max = last_input_screen->co - (THIS_POS - INPUT_ONSCREEN);
if (INPUT_ONSCREEN == 0 && INPUT_PROMPT && *INPUT_PROMPT)
max -= INPUT_PROMPT_LEN;
if ((len = strlen(&(THIS_CHAR))) > max)
len = max;
safe_puts(&(THIS_CHAR), len, do_echo);
term_clear_to_eol();
term_move_cursor(INPUT_CURSOR, INPUT_LINE);
cursor_not_in_display(last_input_screen);
}
/*
* If we're just supposed to move the cursor back to the input
* line, then go ahead and do that.
*/
else if (update == UPDATE_JUST_CURSOR)
{
term_move_cursor(INPUT_CURSOR, INPUT_LINE);
cursor_not_in_display(last_input_screen);
}
/*
* Turn the terminal echo back on, and flush all of the output
* we may have done here.
*/
term_echo(1);
term_flush();
}
last_input_screen = os;
current_window = saved_current_window;
}
void change_input_prompt (int direction)
{
/* XXXXXX THIS is totaly wrong. XXXXXX */
if (!last_input_screen->promptlist)
{
strlcpy(INPUT_BUFFER, last_input_screen->saved_input_buffer, sizeof INPUT_BUFFER);
THIS_POS = last_input_screen->saved_buffer_pos;
MIN_POS = last_input_screen->saved_min_buffer_pos;
*last_input_screen->saved_input_buffer = 0;
last_input_screen->saved_buffer_pos = 0;
last_input_screen->saved_min_buffer_pos = 0;
}
else if (direction == -1)
;
else if (!last_input_screen->promptlist->next)
{
strlcpy(last_input_screen->saved_input_buffer, INPUT_BUFFER, sizeof INPUT_BUFFER);
last_input_screen->saved_buffer_pos = THIS_POS;
last_input_screen->saved_min_buffer_pos = MIN_POS;
*INPUT_BUFFER = 0;
THIS_POS = MIN_POS = 0;
}
update_input(UPDATE_ALL);
}
/* input_move_cursor: moves the cursor left or right... got it? */
void input_move_cursor (int dir)
{
cursor_to_input();
if (dir)
{
if (THIS_CHAR)
{
THIS_POS++;
term_cursor_right();
}
}
else
{
if (THIS_POS > MIN_POS)
{
THIS_POS--;
term_cursor_left();
}
}
update_input(NO_UPDATE);
}
/*
* set_input: sets the input buffer to the given string, discarding whatever
* was in the input buffer before
*/
void set_input (char *str)
{
strlcpy(INPUT_BUFFER + MIN_POS, str, INPUT_BUFFER_SIZE - MIN_POS);
THIS_POS = strlen(INPUT_BUFFER);
update_input(UPDATE_ALL);
}
/*
* get_input: returns a pointer to the input buffer. Changing this will
* actually change the input buffer. This is a bad way to change the input
* buffer tho, cause no bounds checking won't be done
*/
char * get_input (void)
{
return &MIN_CHAR;
}
/* init_input: initialized the input buffer by clearing it out */
void init_input (void)
{
*INPUT_BUFFER = 0;
THIS_POS = MIN_POS;
}
/* get_input_prompt: returns the current input_prompt */
char * get_input_prompt (void)
{
return input_prompt;
}
/*
* set_input_prompt: sets a prompt that will be displayed in the input
* buffer. This prompt cannot be backspaced over, etc. It's a prompt.
* Setting the prompt to null uses no prompt
*/
void set_input_prompt (const void *stuff)
{
const char *prompt = (const char *)stuff;
if (prompt)
malloc_strcpy(&input_prompt, prompt);
else if (input_prompt)
malloc_strcpy(&input_prompt, empty_string);
else
return;
update_input(UPDATE_ALL);
}
#define WHITESPACE(x) (my_isspace(x) || ispunct(x))
/*
* Why did i put these in this file? I dunno. But i do know that the ones
* in edit.c didnt have to be here, and i knew the ones that were here DID
* have to be here, so i just moved them all to here, so that they would all
* be in the same place. Easy enough. (jfn, june 1995)
*/
/*
* input_forward_word: move the input cursor forward one word in the input
* line
*/
BUILT_IN_BINDING(input_forward_word)
{
cursor_to_input();
/* Move to the end of the current word to the whitespace */
while (THIS_CHAR && !WHITESPACE(THIS_CHAR))
THIS_POS++;
/* Move past the whitespace to the start of the next word */
while (THIS_CHAR && WHITESPACE(THIS_CHAR))
THIS_POS++;
update_input(UPDATE_JUST_CURSOR);
}
/* input_backward_word: move the cursor left on word in the input line */
BUILT_IN_BINDING(input_backward_word)
{
cursor_to_input();
if (THIS_POS > MIN_POS) /* Whatever */
{
/* If already at the start of a word, move back a position */
if (!WHITESPACE(THIS_CHAR) && WHITESPACE(PREV_CHAR))
THIS_POS--;
/* Move to the start of the current whitespace */
while ((THIS_POS > MIN_POS) && WHITESPACE(THIS_CHAR))
THIS_POS--;
/* Move to the start of the current word */
while ((THIS_POS > MIN_POS) && !WHITESPACE(THIS_CHAR))
THIS_POS--;
/* If we overshot our goal, then move forward */
/* But NOT if at start of input line! (July 6th, 1999) */
if ((THIS_POS > MIN_POS) && WHITESPACE(THIS_CHAR))
THIS_POS++;
}
update_input(UPDATE_JUST_CURSOR);
}
static void input_delete_char_from_screen (void)
{
/*
* Remove the current character from the screen's display.
*
* If we cannot do a character delete then we do a wholesale
* redraw of the input line (ugh).
*/
if (!(termfeatures & TERM_CAN_DELETE))
update_input(UPDATE_FROM_CURSOR);
else
{
int pos;
/*
* Delete the character. This is the simple part.
*/
term_delete(1);
/*
* So right now we have a blank space at the right of the
* screen. If there is a character in the input buffer that
* is out in that position, we need to find it and display it.
*/
if (INPUT_ONSCREEN == 0) /* UGH! */
pos = last_input_screen->co - INPUT_PROMPT_LEN - 1;
else
pos = INPUT_ONSCREEN + last_input_screen->co - 1;
if (pos < (int)strlen(INPUT_BUFFER))
{
term_move_cursor(last_input_screen->co - 1, INPUT_LINE);
term_putchar(INPUT_BUFFER[pos]);
term_move_cursor(INPUT_CURSOR, INPUT_LINE);
cursor_not_in_display(last_input_screen);
}
/* XXX - Very possibly, this is pointless */
update_input(NO_UPDATE);
}
}
/*
* input_delete_character -- Deletes the character currently under the
* input cursor.
*/
BUILT_IN_BINDING(input_delete_character)
{
cursor_to_input();
/*
* If we are at the end of the input buffer, the delete key has
* no effect.
*/
if (!THIS_CHAR)
return;
/*
* Remove the current character from the logical buffer
* and also from the screen.
*/
ov_strcpy(&THIS_CHAR, &NEXT_CHAR);
input_delete_char_from_screen();
}
/*
* input_backspace -- Basically a combination of backward_character and
* delete_character. No, this is not significantly
* more expensive than the old way.
*/
BUILT_IN_BINDING(input_backspace)
{
cursor_to_input();
/* Only works when not at start of the input buffer */
if (THIS_POS > MIN_POS)
{
/*
* Back up the logical buffer cursor, the logical screen
* cursor, the real screen cursor, and then do a delete.
*/
backward_character(0, NULL);
input_delete_character(0, NULL);
}
}
/*
* input_beginning_of_line: moves the input cursor to the first character in
* the input buffer
*/
BUILT_IN_BINDING(input_beginning_of_line)
{
cursor_to_input();
THIS_POS = MIN_POS;
update_input(UPDATE_JUST_CURSOR);
}
/*
* input_end_of_line: moves the input cursor to the last character in the
* input buffer
*/
BUILT_IN_BINDING(input_end_of_line)
{
cursor_to_input();
THIS_POS = strlen(INPUT_BUFFER);
update_input(UPDATE_JUST_CURSOR);
}
/*
* This removes every character from the 'anchor' position to the current
* position from the input line, and puts it into the cut buffer. It does
* the requisite redraw as well.
*/
static void cut_input (int anchor)
{
char * buffer;
size_t size;
if (anchor < THIS_POS)
{
size = THIS_POS - anchor;
buffer = alloca(size + 1);
strlcpy(buffer, &INPUT_BUFFER[anchor], size + 1);
malloc_strcpy(&cut_buffer, buffer);
buffer = LOCAL_COPY(&THIS_CHAR);
INPUT_BUFFER[anchor] = 0;
ADD_TO_INPUT(buffer);
THIS_POS = anchor;
}
else
{
size = anchor - THIS_POS;
buffer = alloca(size + 1);
strlcpy(buffer, &THIS_CHAR, size + 1);
malloc_strcpy(&cut_buffer, buffer);
buffer = LOCAL_COPY(&INPUT_BUFFER[anchor]);
THIS_CHAR = 0;
ADD_TO_INPUT(buffer);
}
update_input(UPDATE_ALL);
}
/*
* To visualize:
*
* This is the input buffer
* ^ (the input cursor)
* orig_pos points to the 'e'.
* c is an 'e'.
* THIS_POS is moved to the space between the 's' and the 't'.
* The input buffer is changed to:
*
* This is e input buffer
* ^ (the input cursor)
*/
BUILT_IN_BINDING(input_delete_to_previous_space)
{
int anchor;
cursor_to_input();
if (THIS_POS <= MIN_POS)
return;
anchor = THIS_POS;
while (THIS_POS > MIN_POS && !my_isspace(PREV_CHAR))
backward_character(0, NULL);
cut_input(anchor);
}
/*
* input_delete_previous_word: deletes from the cursor backwards to the next
* space character. This is probably going to be the same effect as
* delete_to_previous_space, but hey -- you know.
*/
BUILT_IN_BINDING(input_delete_previous_word)
{
int anchor;
cursor_to_input();
if (THIS_POS <= MIN_POS)
return;
anchor = THIS_POS;
input_backward_word(0, NULL);
cut_input(anchor);
}
/*
* input_delete_next_word: deletes from the cursor to the end of the next
* word
*/
BUILT_IN_BINDING(input_delete_next_word)
{
int anchor;
cursor_to_input();
if (!THIS_CHAR)
return;
anchor = THIS_POS;
input_forward_word(0, NULL);
cut_input(anchor);
}
/*
* input_add_character: adds the character c to the input buffer, repecting
* the current overwrite/insert mode status, etc
*/
BUILT_IN_BINDING(input_add_character)
{
int display_flag = NO_UPDATE;
cursor_to_input();
if (last_input_screen->promptlist)
term_echo(last_input_screen->promptlist->echo);
/* Don't permit the input buffer to get too big. */
if (THIS_POS >= INPUT_BUFFER_SIZE)
{
term_echo(1);
return;
}
/* XXX Is a get_int_var really neccesary here? */
if (get_int_var(INSERT_MODE_VAR))
{
/*
* We are at NOT at the end of the input line
*/
if (THIS_CHAR)
{
char *ptr;
/*
* Add to logical buffer
*/
ptr = LOCAL_COPY(&(THIS_CHAR));
THIS_CHAR = key;
NEXT_CHAR = 0;
ADD_TO_INPUT(ptr);
/*
* Add to display screen
*/
if (termfeatures & TERM_CAN_INSERT)
term_insert(key);
else
{
term_putchar(key);
if (NEXT_CHAR)
display_flag = UPDATE_FROM_CURSOR;
else
display_flag = NO_UPDATE;
}
}
else
{
/*
* Add to logical buffer
*/
THIS_CHAR = key;
NEXT_CHAR = 0;
/* Add to display screen */
term_putchar(key);
}
}
/* Overstrike mode. Much simpler. */
else
{
if (THIS_CHAR == 0)
NEXT_CHAR = 0;
THIS_CHAR = key;
term_putchar(key);
}
THIS_POS++;
update_input(display_flag);
term_echo(1);
}
/* input_clear_to_eol: erases from the cursor to the end of the input buffer */
BUILT_IN_BINDING(input_clear_to_eol)
{
/* This doesnt really speak to the implementation, but it works. */
cursor_to_input();
malloc_strcpy(&cut_buffer, &THIS_CHAR);
THIS_CHAR = 0;
term_clear_to_eol();
update_input(NO_UPDATE);
}
/*
* input_clear_to_bol: clears from the cursor to the beginning of the input
* buffer
*/
BUILT_IN_BINDING(input_clear_to_bol)
{
char c = THIS_CHAR;
cursor_to_input();
THIS_CHAR = 0;
malloc_strcpy(&cut_buffer, &MIN_CHAR);
THIS_CHAR = c;
set_input(LOCAL_COPY(&THIS_CHAR));
THIS_POS = MIN_POS;
term_move_cursor(INPUT_PROMPT_LEN, INPUT_LINE);
term_clear_to_eol();
cursor_not_in_display(last_input_screen);
update_input(UPDATE_FROM_CURSOR);
}
/*
* input_clear_line: clears entire input line
*/
BUILT_IN_BINDING(input_clear_line)
{
cursor_to_input();
if (MIN_CHAR != '\0')
/* only copy if there is input. -wd */
malloc_strcpy(&cut_buffer, INPUT_BUFFER + MIN_POS);
MIN_CHAR = 0;
THIS_POS = MIN_POS;
term_move_cursor(INPUT_PROMPT_LEN, INPUT_LINE);
term_clear_to_eol();
cursor_not_in_display(last_input_screen);
update_input(NO_UPDATE);
if (get_int_var(HISTORY_CIRCLEQ_VAR))
abort_history_browsing(0);
}
/*
* input_transpose_characters: swaps the positions of the two characters
* before the cursor position
*/
BUILT_IN_BINDING(input_transpose_characters)
{
cursor_to_input();
if (last_input_screen->buffer_pos > MIN_POS)
{
u_char c1, c2;
int pos, end_of_line = 0;
/*
* If we're in the middle of the input buffer,
* swap the character the cursor is on and the
* character before it
*/
if (THIS_CHAR)
pos = THIS_POS;
/*
* Else if the input buffer has at least two
* characters in it (and implicity we're at the end)
* then swap the two characters before the cursor
* XXX This strlen() is probably unnecesary.
*/
else if ((int) strlen(INPUT_BUFFER) > MIN_POS + 2)
{
pos = THIS_POS - 1;
end_of_line = 1;
}
/*
* Without two characters to swap, do nothing
*/
else
return;
/*
* Swap the two characters
*/
c1 = INPUT_BUFFER[pos];
c2 = INPUT_BUFFER[pos] = INPUT_BUFFER[pos - 1];
INPUT_BUFFER[pos - 1] = c1;
/*
* Adjust the cursor and output the new chars.
*/
term_cursor_left();
if (end_of_line)
term_cursor_left();
term_putchar(c1);
term_putchar(c2);
/*
* Move the cursor back onto 'c2', if we're not at
* the end of the input line.
*/
if (!end_of_line)
term_cursor_left();
/*
* Reset the internal cursor.
*/
update_input(NO_UPDATE);
}
}
BUILT_IN_BINDING(refresh_inputline)
{
update_input(UPDATE_ALL);
}
/*
* input_yank_cut_buffer: takes the contents of the cut buffer and inserts it
* into the input line
*/
BUILT_IN_BINDING(input_yank_cut_buffer)
{
char *ptr = NULL;
if (!cut_buffer)
return;
ptr = LOCAL_COPY(&THIS_CHAR);
THIS_CHAR = 0;
ADD_TO_INPUT(cut_buffer);
ADD_TO_INPUT(ptr);
update_input(UPDATE_FROM_CURSOR);
THIS_POS += strlen(cut_buffer);
if (THIS_POS > INPUT_BUFFER_SIZE)
THIS_POS = INPUT_BUFFER_SIZE;
update_input(UPDATE_JUST_CURSOR);
}
/* used with input_move_cursor */
#define RIGHT 1
#define LEFT 0
/* BIND functions: */
BUILT_IN_BINDING(forward_character)
{
input_move_cursor(RIGHT);
}
BUILT_IN_BINDING(backward_character)
{
input_move_cursor(LEFT);
}
BUILT_IN_BINDING(backward_history)
{
get_history(OLDER); /* Cursor up -- older -- prev */
}
BUILT_IN_BINDING(forward_history)
{
get_history(NEWER); /* Cursor down -- newer -- next */
}
BUILT_IN_BINDING(toggle_insert_mode)
{
char *whatever;
whatever = LOCAL_COPY("TOGGLE");
set_var_value(INSERT_MODE_VAR, whatever);
}
BUILT_IN_BINDING(send_line)
{
int server = from_server;
char * line = LOCAL_COPY(get_input());
int do_unhold;
from_server = get_window_server(0);
MIN_CHAR = 0;
THIS_POS = MIN_POS;
/*
* If the window is not holding, then advance the hold view so a
* full screen of output from the command is seen before it holds.
* This is consistent with ircII behavior.
*/
do_unhold = window_is_holding(last_input_screen->current_window);
if (!do_unhold)
unhold_a_window(last_input_screen->current_window);
if (last_input_screen->promptlist &&
last_input_screen->promptlist->type == WAIT_PROMPT_LINE)
{
WaitPrompt * OldPrompt;
OldPrompt = last_input_screen->promptlist;
last_input_screen->promptlist = OldPrompt->next;
(*OldPrompt->func)(OldPrompt->data, line);
new_free(&OldPrompt->data);
new_free(&OldPrompt->prompt);
new_free((char **)&OldPrompt);
change_input_prompt(-1);
}
else
{
int old = system_exception;
/* Clear the input line before dispatching the command */
update_input(UPDATE_ALL);
if (do_hook(INPUT_LIST, "%s", line))
{
if (get_int_var(INPUT_ALIASES_VAR))
parse_line(NULL, line, empty_string, 1, 0);
else
parse_line(NULL, line, NULL, 1, 0);
}
system_exception = old;
}
/*
* If the window is holding, then any output from the above command
* was already held, and so we need to unhold one screenful here.
* This is consistent with ircII behavior.
*/
if (do_unhold)
unhold_a_window(last_input_screen->current_window);
from_server = server;
}
BUILT_IN_BINDING(quote_char)
{
last_input_screen->quote_hit = 1;
}
/*
* These four functions are boomerang functions, which allow the highlight
* characters to be bound by simply having these functions put in the
* appropriate characters when you press any key to which you have bound
* that highlight character. >;-)
*/
BUILT_IN_BINDING(insert_bold)
{
input_add_character(BOLD_TOG, string);
}
BUILT_IN_BINDING(insert_reverse)
{
input_add_character(REV_TOG, string);
}
BUILT_IN_BINDING(insert_underline)
{
input_add_character(UND_TOG, string);
}
BUILT_IN_BINDING(highlight_off)
{
input_add_character(ALL_OFF, string);
}
BUILT_IN_BINDING(insert_blink)
{
input_add_character(BLINK_TOG, string);
}
BUILT_IN_BINDING(insert_altcharset)
{
yell("alt_tog!");
input_add_character(ALT_TOG, string);
}
/* type_text: the BIND function TYPE_TEXT */
BUILT_IN_BINDING(type_text)
{
for (; *string; string++)
input_add_character(*string, empty_string);
}
/*
* clear_screen: the CLEAR_SCREEN function for BIND. Clears the screen and
* starts it if it is held
*/
BUILT_IN_BINDING(clear_screen)
{
clear_window_by_refnum(0, 1);
}
BUILT_IN_BINDING(input_unclear_screen)
{
unclear_window_by_refnum(0, 1);
}
/* parse_text: the bindable function that executes its string */
BUILT_IN_BINDING(parse_text)
{
int old = system_exception;
parse_line(NULL, string, empty_string, 0, 0);
system_exception = old;
}
/*
* edit_char: handles each character for an input stream. Not too difficult
* to work out.
*/
void edit_char (u_char key)
{
u_char extended_key;
WaitPrompt * oldprompt;
u_char dummy[2];
int xxx_return = 0; /* XXXX Need i say more? */
if (dumb_mode)
{
#ifdef TIOCSTI
ioctl(0, TIOCSTI, &key);
#else
say("Sorry, your system doesnt support 'faking' user input...");
#endif
return;
}
/* were we waiting for a keypress? */
if (last_input_screen->promptlist &&
last_input_screen->promptlist->type == WAIT_PROMPT_KEY)
{
dummy[0] = key, dummy[1] = 0;
oldprompt = last_input_screen->promptlist;
last_input_screen->promptlist = oldprompt->next;
(*oldprompt->func)(oldprompt->data, dummy);
new_free(&oldprompt->data);
new_free(&oldprompt->prompt);
new_free((char **)&oldprompt);
set_input(empty_string);
change_input_prompt(-1);
xxx_return = 1;
}
/*
* This is only used by /pause to see when a keypress event occurs,
* but not to impact how that keypress is handled at all.
*/
if (last_input_screen->promptlist &&
last_input_screen->promptlist->type == WAIT_PROMPT_DUMMY)
{
oldprompt = last_input_screen->promptlist;
last_input_screen->promptlist = oldprompt->next;
(*oldprompt->func)(oldprompt->data, NULL);
new_free(&oldprompt->data);
new_free(&oldprompt->prompt);
new_free((char **)&oldprompt);
}
if (xxx_return)
return;
/* If the high bit is set, mangle it as neccesary. */
if (key & 0x80)
{
if (current_term->TI_meta_mode)
{
edit_char('\033');
key &= ~0x80;
}
else if (!term_eight_bit())
key &= ~0x80;
}
extended_key = key;
/* If we just hit the quote character, add this character literally */
if (last_input_screen->quote_hit)
{
last_input_screen->quote_hit = 0;
input_add_character(extended_key, empty_string);
}
/* Otherwise, let the keybinding system take care of the work. */
else {
last_input_screen->last_key = handle_keypress(
last_input_screen->last_key,
last_input_screen->last_press, key);
get_time(&last_input_screen->last_press);
}
}
/*
* type: The TYPE command. This parses the given string and treats each
* character as though it were typed in by the user. Thus key bindings
* are used for each character parsed. Special case characters are control
* character sequences, specified by a ^ follow by a legal control key.
* Thus doing "/TYPE ^B" will be as tho ^B were hit at the keyboard,
* probably moving the cursor backward one character.
*
* This was moved from keys.c, because it certainly does not belong there,
* and this seemed a reasonable place for it to go for now.
*/
BUILT_IN_COMMAND(typecmd)
{
int c;
char key;
for (; *args; args++)
{
if (*args == '^')
{
args++;
if (*args == '?')
key = '\177';
else if (*args)
{
c = *args;
if (islower(c))
c = toupper(c);
if (c < 64)
{
say("Invalid key sequence: ^%c", c);
return;
}
key = c - 64;
}
else
break;
}
else
{
if (*args == '\\')
args++;
if (*args)
key = *args;
else
break;
}
edit_char(key);
}
}
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