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/*
* recode.c - Transcoding between string encodings
*
* Copyright 2012, 2014 EPIC Software Labs.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notices, the above paragraph (the one permitting redistribution),
* this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The names of the author(s) may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#define NEED_SERVER_LIST
#include "irc.h"
#include "functions.h"
#include "ircaux.h"
#include "output.h"
#include "parse.h"
#include "server.h"
#include <langinfo.h>
#include <locale.h>
#include <wctype.h>
#ifdef HAVE_XLOCALE_H
#include <xlocale.h>
#endif
/*
* Here's the plan...
*
* * * * * PREFACE
*
* There are five primary inbound sources of information:
* 1. Stuff you type
* 2. Scripts you /load
* 3. Stuff you get from IRC
* 4. Stuff you get from /EXEC
* 5. Stuff you get from /DCC CHAT
*
* In an ideal world, everything would be in UTF-8, but we have to handle
* data that is not in UTF-8 and we don't know what the encoding is.
* There is some research into auto-detection of encoding, but nothing that
* was mature enough to use.
*
* So it falls on you, the user, to use the /ENCODING command to tell the
* client what to do with things that are not in UTF-8.
*
* * * * * HANDLING THE CONSOLE (stuff you type, stuff you see)
*
* I've observed there are two types of people:
* 1. People who don't use 8 bit characters and know nothing of locales
* (lets call those people "English speakers")
* 2. People who undestand exactly what locale they're using.
* (lets call those people "The World")
*
* If you have a locale set up, the client will use that for the encoding
* used by your terminal emulator. For most of you, you're using UTF-8.
* Everything should Just Work for UTF-8 users with properly set locales.
*
* For NON-UTF8 users, or those who don't have any idea what a locale is,
* the client has to do some fallback. It's been my observation that
* English Speaking UTF-8 users have some idea what locales are, and are
* inclined to set up their locale to make it work right.
*
* So my attention falls to people without locales. I've decided the best
* choice is to just assume they're using ISO-8859-1.
*
* If for any reason, the client doesn't guess right, you can overrule it
* by using /ENCODING
*
* Maybe you really are using UTF-8 but you don't have your locale set:
* /ENCODING console UTF-8
*
* Or maybe you're using something else, like KOI8-R
* /ENCODING console KOI8-R
*
* The client will expect you to type in the console encoding, and will
* translate all output to the encoding before display.
*
* * * * * * HANDLING NON-UTF8, NON-DECLARED SCRIPTS
*
* However.... Scripts are not usually encoded in UTF8 because of ascii
* art. Most EPIC5 scripts appear to be encoded in CP437.
*
* For scripts that are not encoded in UTF-8, epic needs to convert them.
* Scripts can make this easy on themselves by using /load -encoding:
* if (word(2 $loadinfo()) != [pf]) { load -pf -encoding CP437 $word(1 $loadinfo()); return; }
*
* For scripts not in utf8 that don't declare an encoding, the client has to
* assume *something*, and that is CP437. This can be overruled with /ENCODING
* /ENCODING scripts CP437
*
* The benefit of all this is CP437 ascii art will now work correctly for all!
*
* * * * * * HANDLING NON-UTF8 STUFF ROM IRC
*
* We receive messages from irc from two different types of sources:
* 1. Servers (which have a dot in their name)
* 2. Nicks (which do not have a dot in their name)
*
* By default, all outbound messages you send will be in UTF-8, and any
* incoming messages in UTF-8 will be handled automatically.
*
* There are times when someone on irc will send you a non-utf8 message,
* or there are people you want to send non-utf8 messages to.
*
* Any non-utf8 message you receive from irc will be assumed to be ISO-8859-1
* and can be overruled by :
* /ENCODING irc ISO-8859-1
*
* You can overrule this on a server/channel/nick basis:
*
* We know "irc.foo.com" uses ISO-8859-15
* /ENCODING irc.foo.com KOI8-R
* or
* /ENCODING irc.foo.com/ KOI8-R
*
* Across all servers, every 'hop' we know uses ISO-8859-15
* /ENCODING hop ISO-8859-15
* or
* /ENCODING /hop ISO-8859-15
*
* We only want to set it for 'hop' on EFNet:
* (non-EFNet 'hop's would use the fallback 'irc' rule unless another rule
* said different)
* /ENCODING EFNet/hop ISO-8859-15
*
* We know that on #happyfuntime on EFNet, people use ISO-8859-8.
* /ENCODING EFNet/#happyfuntime ISO-8859-8
*
* The server part can be:
* 1. A server refnum
* 2. An "ourname" or "itsname" of the server
* 3. The server's group
* 4. Any of the server's altnames
* 5. The server's 005 NETWORK value
*
* Both the server and slash are optional. Leaving the server blank means
* "all servers" and a leading slash is handy for nicknames that collide
* with the builtin names
*
* We know that the user with nick 'console' uses ISO-8859-15
* /ENCODING /console ISO-8859-15
*/
struct RecodeRule {
char * target;
char * encoding;
char * target_copy;
char * server_part;
char * target_part;
ServerInfo si;
iconv_t inbound_handle;
iconv_t outbound_handle;
int magic; /* 0 - can be deleted; 1 - cannot be deleted */
int source; /* See ENCODING_* below */
};
typedef struct RecodeRule RecodeRule;
/*
* XXX TODO -- There shouldn't be a hard limit on number of rules
*/
#define MAX_RECODING_RULES 128
RecodeRule ** recode_rules = NULL;
static int update_recoding_encoding (RecodeRule *r, const char *encoding);
static int remove_encoding (int refnum);
/*
* ENCODING_FROM_LOCALE - Used for "console" if "nl_langinfo(CODESET)"
* was acceptable.
* ENCODING_FALLBACK - Used from init_recodings, if locale didn't work
* ENCODING_FROM_USER - Used by the /ENCODING command.
*/
#define ENCODING_FROM_LOCALE 1
#define ENCODING_FALLBACK 2
#define ENCODING_FROM_USER 3
static const char *source_explain (int console, int source)
{
if (source == ENCODING_FROM_LOCALE)
return "(From locale)";
else if (source == ENCODING_FALLBACK && console == 1)
return "(Hardcoded default because your locale couldn't be found)";
else if (source == ENCODING_FALLBACK && console == 0)
return "(Default value)";
else if (source == ENCODING_FROM_USER)
return "(Set by user)";
else
return "";
}
/*
* create_recoding_rule - Create a new Recoding Rule from scratch
*
* Arguments:
* target - The target this rule will apply to. The syntax of this
* argument is discussed extensively in this file.
* encoding - The encoding that this rule will use for this target.
* IF NOT NULL, YOU *_MUST_* HAVE PREVIOUSLY PASSED THIS
* ARGUMENT TO sanity_check_encoding() AND IT RETURNED 0.
* MAY BE NULL -- See below
* magic - 0 if this is a user-created rule; 1 if this is a system rule
* source - Who chose "encoding" -- use the ENCODING_* macros above.
*
* Return Value:
* A new RecodeRule that you should assign to recode_rules[x], where x
* is any open slot in recode_rules.
*
* Notes:
* If "encoding" is NULL, then the new rule IS NOT COMPLETE and MUST
* NOT BE USED until you call update_recoding_encoding() FIRST!
* After you complete the new rule, you can assign to recode_rules.
* Assigning an incomplete rule to recode_rules will lead to a crash.
*/
static RecodeRule * create_recoding_rule (const char *target, const char *encodingx, int magic, int source)
{
RecodeRule * r;
char * target_copy;
r = (RecodeRule *)new_malloc(sizeof(RecodeRule));
r->target = malloc_strdup(target);
if (encodingx)
r->encoding = malloc_strdup(encodingx);
else
r->encoding = NULL;
r->server_part = NULL;
r->target_part = NULL;
clear_serverinfo(&r->si);
r->inbound_handle = 0;
r->outbound_handle = 0;
r->source = source;
r->magic = magic;
/*
* Turn "target" into "server_part" and "target_part"
* and "si"
* Magic rules do not get this treatment.
*/
if (magic == 0)
{
target_copy = r->target_copy = malloc_strdup(r->target);
/* A channel is a channel! */
if (is_channel(target_copy))
{
r->server_part = NULL;
r->target_part = target_copy;
}
/* A number is a server! */
if (is_number(target_copy))
{
r->server_part = target_copy;
r->target_part = NULL;
}
/*
* Anything that isn't a channel that contains a
* slash is a [server]/[target]
*/
else if (strchr(target_copy, '/'))
{
r->server_part = target_copy;
r->target_part = strchr(target_copy, '/');
*r->target_part++ = 0;
}
/*
* Anything that isn't a channel or has a slash but
* has a dot in it, is a server
*/
else if (strchr(target_copy, '.'))
{
r->server_part = target_copy;
r->target_part = NULL;
}
/* Everything else is a nickname. */
else
{
r->server_part = NULL;
r->target_part = target_copy;
}
if (r->server_part && !*r->server_part)
r->server_part = NULL;
if (r->target_part && !*r->target_part)
r->target_part = NULL;
if (x_debug & DEBUG_RECODE)
yell("Server part [%s], target part [%s]",
r->server_part, r->target_part);
/**********************************************************/
/* If the rule doesn't limit the server, then it's ok */
if (r->server_part != NULL)
{
clear_serverinfo(&r->si);
str_to_serverinfo(r->server_part, &r->si);
}
}
return r;
}
/* Call this to blow away an encoding. */
static int remove_encoding (int refnum)
{
if (recode_rules[refnum]->inbound_handle != 0)
iconv_close(recode_rules[refnum]->inbound_handle);
recode_rules[refnum]->inbound_handle = 0;
if (recode_rules[refnum]->outbound_handle != 0)
iconv_close(recode_rules[refnum]->outbound_handle);
recode_rules[refnum]->outbound_handle = 0;
new_free(&recode_rules[refnum]->encoding);
new_free(&recode_rules[refnum]->target);
new_free((char **)&recode_rules[refnum]);
return 0;
}
/*
* update_recoding_encoding - Change the encoding of a new or existing rule
*
* Arguments:
* r - A RecodeRule that is either new or existing
* encodingx - The encoding this rule should use.
* YOU *_MUST_* HAVE PREVIOUSLY PASSED THIS ARGUMENT TO
* sanity_check_encoding() AND IT RETURNED 0.
*
* Return Value:
* returns 0;
*
* Side Effect:
* This function sets "rule source" as "SET BY USER", because
* every update happens as a result of the user creating or
* modifying the rule. YOU MUST NEVER CALL THIS FUNCTION FOR
* THE INITIAL CREATION OF A BUILT-IN RECODING RULE. Use
* create_recoding_rule() for that.
*
* Note: If you call create_recoding_rule() with "encoding" == NULL, then
* you __MUST__ call this function immediately to set the encoding.
* Failure to do so will probably call a NULL deref when the rule
* actually gets evaluated.
*/
static int update_recoding_encoding (RecodeRule *r, const char *encodingx)
{
/* Save the new encoding */
malloc_strcpy(&r->encoding, encodingx);
/* Indicate the user changed it */
r->source = ENCODING_FROM_USER;
/* Invalidate prior iconv handles */
if (r->inbound_handle != 0)
{
iconv_close(r->inbound_handle);
r->inbound_handle = 0;
}
if (r->outbound_handle != 0)
{
iconv_close(r->outbound_handle);
r->outbound_handle = 0;
}
return 0;
}
/*
* check_recoding_iconv - Return (iconv_t) handles for transcoding
*
* Arguments:
* r - A RecodeRule that you want to use
* inbound - A place to put an (iconv_t) if you're using this rule
* to process an INCOMING message. May be NULL.
* outbound - A place to put an (iconv_t) if you're using this rule
* to process an OUTBOUND message. May be NULL.
*
* Return Value:
* Returns the encoding as a string (r->encoding);
*/
static const char * check_recoding_iconv (RecodeRule *r, iconv_t *inbound, iconv_t *outbound)
{
/* If requested, provide an (iconv_t) used for messages FROM person */
if (inbound)
{
if (r->inbound_handle == 0)
r->inbound_handle = iconv_open("UTF-8", r->encoding);
if (r->inbound_handle == (iconv_t)-1)
say("The inbound encoding %s is not valid", r->encoding);
else
*inbound = r->inbound_handle;
}
/* If requested, provide an (iconv_t) used for messages TO person */
if (outbound)
{
if (r->outbound_handle == 0)
{
char *str;
str = malloc_strdup2(r->encoding, "//TRANSLIT");
if ((r->outbound_handle = iconv_open(str, "UTF-8")) == (iconv_t)-1)
r->outbound_handle = iconv_open(r->encoding, "UTF-8");
if (r->outbound_handle == (iconv_t)-1)
say("The outbound encoding %s is not valid", str);
else
*outbound = r->outbound_handle;
new_free(&str);
}
*outbound = r->outbound_handle;
}
return r->encoding;
}
/*
* init_recodings - Set up the three "magic" /RECODE rules at start-up
*
* Arguments:
* None
* Return Value:
* None
*
* This function look at your local env vars to decide what codeset you
* are using. If you are using "US-ASCII" (7 bits only) then it defaults
* to ISO-8859-1 because that is as reasonable a guess as anything. If you
* don't like that, set your locale. ;-)
*
* It sets up three magic encoding rules:
* 1. "console" (input stuff -- whatever your locale says)
* 2. "scripts" (non-utf8 scripts that don't declare encoding -- CP437)
* 3. "irc" (non-utf8 stuff from irc you don't have a rule for -- ISO-8859-1)
*
* After this function returns, you can use the /RECODE command to set up
* extra rules that will handle stuff from irc.
*
* NOTE -- THIS FUNCTION IS CALLED BEFORE SCREENS ARE SET UP
* You must do printf() and fgets() to talk to the user.
*/
void init_recodings (void)
{
int x;
const char * console_encoding;
int help_me = 0;
int reason;
/*
* By default use whatever the LC_ALL variable says.
* But if there is no LC_ALL variable, then the encoding
* will be "US-ASCII" at which point we will default to ISO-8859-1
* since that has the widest capability, plus, we can auto-detect
* if it is wrong at runtime.
*/
console_encoding = nl_langinfo(CODESET);
reason = ENCODING_FROM_LOCALE;
if (sanity_check_encoding(console_encoding))
{
console_encoding = "ISO-8859-1";
reason = ENCODING_FALLBACK;
}
/*
* XXX TODO -- Pull out into a function to grow the rule set
*/
recode_rules = (RecodeRule **)new_malloc(sizeof(RecodeRule *) * MAX_RECODING_RULES);
for (x = 0; x < MAX_RECODING_RULES; x++)
recode_rules[x] = NULL;
/* XXX TODO - Sanity check the encodings first */
if (sanity_check_encoding(console_encoding))
{
fprintf(stderr, "Help! Your system doesn't have the %s encoding\n", console_encoding);
help_me++;
}
if (sanity_check_encoding("ISO-8859-1"))
{
fprintf(stderr, "Help! Your system doesn't have the ISO-8859-1 encoding\n");
help_me++;
}
if (sanity_check_encoding("CP437"))
{
fprintf(stderr, "Help! Your system doesn't have the CP437 encoding\n");
help_me++;
}
if (help_me)
{
fprintf(stderr, "EPIC Version 5 - Commit Id (%lu)\n", commit_id);
fprintf(stderr, "Unfortunately, your iconv is missing important character encodings, and EPIC won't be able to operate properly without them.\n");
fprintf(stderr, "Please contact #epic on EFNet or jnelson@epicsol.org for more information.\n");
fprintf(stderr, "Also, check http://epicsol.org/encodings_and_locales\n");
fprintf(stderr, "Sorry about that...\n");
exit(1);
}
/* Rule 0 is "console" */
recode_rules[0] = create_recoding_rule("console", console_encoding, 1, reason);
/* Rule 1 is "scripts" */
recode_rules[1] = create_recoding_rule("scripts", "CP437", 1, ENCODING_FALLBACK);
/* Rule 2 is "irc" */
recode_rules[2] = create_recoding_rule("irc", "ISO-8859-1", 1, ENCODING_FALLBACK);
}
/*
* find_recoding - Return the encoding for 'target'.
* NOTE - "target" is an EXACT match. So it's only suitable
* for finding the magic targets (console/irc/scripts).
* For non-exact matches, use decide_encoding().
*
* Arguments:
* target - Either the string "console" or "scripts" or "irc"
* In the future, will support servers, channels, and nicks
* inbound - If not NULL, filled in with an (iconv_t *) you can
* use to translate messages FROM this target.
* outbound - If not NULL, filled in with an (iconv_t *) you can
* use to translate messages TO this target.
*
* Return value:
* The encoding we think 'target' is using. The details of this will
* be expanded in the future.
*/
const char * find_recoding (const char *target, iconv_t *inbound, iconv_t *outbound)
{
int x;
/* Find the recode rule for "target" */
for (x = 0; x < MAX_RECODING_RULES; x++)
{
if (!recode_rules[x])
continue; /* XXX or break; ? */
if (!my_stricmp(target, recode_rules[x]->target))
break;
}
/* Not found? */
if (!recode_rules[x])
return NULL;
/* Return the encoding name itself */
return check_recoding_iconv(recode_rules[x], inbound, outbound);
}
/*
* decide_encoding - Check recode rules and return the most appropriate one
*
* Arguments:
* from - Who sent the message. If we're sending it, should be NULL.
* target - Who will receive message. our nick/another nick/channel.
* server - What server sent to/received from
* code - A pointer where we can stash the (iconv_t) to use.
*
* Return Value:
* Returns the "encoding" of most appropriate rule.
* Stores into *code an (iconv_t) for the translation you want to do.
*
* Notes:
* Recode rules are evaluated for the "best match", given this priority.
* 6. /ENCODING server/nickname
* 5. /ENCODING /nickname
* 4. /ENCODING server/channel
* 3. /ENCODING /channel
* 2. /ENCODING server/
* 1. /ENCODING irc
*
* "SERVER" is itself a tricky thing, because there are many ways to
* refer to a server. We have a helper function that tells us whether
* the encoding rule *could* match the servref:
* 1. A server refnum
* 2. A server itsname
* 3. A server ourname
* 4. A server group
* 5. A server altname
*
* /ENCODING rules can be ambiguous -- there might be multiple rules
* that could apply. Don't do this. I can't guarantee which one will
* be used, and I don't want to make it complicated to figure that out.
*
*/
static const char * decide_encoding (const unsigned char *from, const unsigned char *target, int server, iconv_t *code)
{
int i = 0;
int winner = -1;
int winning_score = -1;
ServerInfo si;
/*
* Evaluate each rule.
* 1. Does it apply to this message?
* 2. What is its score (priority)?
* 3. Is it the best match so far?
*/
for (i = 0; i < MAX_RECODING_RULES; i++)
{
RecodeRule *r;
int this_score;
/*
* XXX TODO - When you delete a rule, it leaves a gap.
* The gaps should probably be auto-closed so we know
* when we've checked the rules, instead of iterating over
* all 128 of them every time.
*/
if (!(r = recode_rules[i]))
continue; /* XXX or break;? */
if (x_debug & DEBUG_RECODE)
yell(">> Considering rule %d: %s", i, r->target);
/* Skip rules without targets */
/* BTW, this is "impossible", so a panic may be better */
if (r->target == NULL)
{
if (x_debug & DEBUG_RECODE)
yell("<< Rule has no target.");
continue;
}
/* Special case the magic fallback rule. */
/*
* XXX TODO -- Not all messages that will go through this
* function are from irc. There should be a way to say
* which magic rule we want to use.
*/
if (from && !my_stricmp(r->target, "irc"))
{
if (x_debug & DEBUG_RECODE)
yell("__ irc magic rule works for inbound msg");
goto target_ok;
}
/**********************************************************/
if (x_debug & DEBUG_RECODE)
yell("-- Server part [%s], target part [%s]",
r->server_part, r->target_part);
/**********************************************************/
/*
*
* 1a. Is the Server acceptable?
*
*/
/* If the rule doesn't limit the server, then it's ok */
/* If there is a server part, it must match our refnum */
if (r->server_part != NULL)
{
if (!serverinfo_matches_servref(&r->si, server))
{
if (x_debug & DEBUG_RECODE)
yell("<< Server part does not match expectations for %d", server);
continue;
}
}
if (x_debug & DEBUG_RECODE)
yell("-- Server part is acceptable");
/*
*
* 1b. Is the Target acceptable?
*
*/
/* If the rule doesn't limit the target, then it's ok */
if (r->target_part == NULL)
{
if (x_debug & DEBUG_RECODE)
yell("__ No target part -- ok");
goto target_ok;
}
/*
* If I'm sending the message and this rule isn't to
* whomever i'm sending it to, it's not valid.
*/
if (from == NULL)
{
if (!my_stricmp(r->target_part, target))
{
if (x_debug & DEBUG_RECODE)
yell("__ Outbound message - Target matches sender -- ok");
goto target_ok;
}
/* Not acceptable */
if (x_debug & DEBUG_RECODE)
yell("<< Outbound message - Target [%s] does not match sender [%s]", r->target_part, target);
continue;
}
/*
* If I'm receiving the message, then the rule is ok if and
* only if the rule applies to the sender (nick) or target
* (channel)
*/
else
{
if (!my_stricmp(r->target_part, target))
{
if (x_debug & DEBUG_RECODE)
yell("__ Inbound message - Target matches recipient -- ok");
goto target_ok;
}
if (!my_stricmp(r->target_part, from))
{
if (x_debug & DEBUG_RECODE)
yell("__ inbound message - target matches sender -- ok");
goto target_ok;
}
if (x_debug & DEBUG_RECODE)
yell("<< Inbound message - not applicable");
/* Not acceptable */
continue;
}
if (x_debug & DEBUG_RECODE)
yell("<< Other - Not acceptable");
/* Not acceptable */
continue;
target_ok:
/**********************************************************/
/*
*
* 2. Decide what the score for this rule should be
* 60. /ENCODING server/nickname
* 50. /ENCODING /nickname
* 40. /ENCODING server/channel
* 30. /ENCODING /channel
* 20. /ENCODING server/
* 10. /ENCODING irc (magic rule)
*
*/
if (r->server_part != NULL && r->target_part != NULL &&
!is_channel(r->target_part))
this_score = 60;
else if (r->server_part == NULL && r->target_part != NULL &&
!is_channel(r->target_part))
this_score = 50;
else if (r->server_part != NULL && r->target_part != NULL &&
is_channel(r->target_part))
this_score = 40;
else if (r->server_part == NULL && r->target_part != NULL &&
is_channel(r->target_part))
this_score = 30;
else if (r->server_part != NULL && r->target_part == NULL)
this_score = 20;
else if (from && !my_stricmp(r->target, "irc"))
this_score = 10;
/* This is in case someone tries to be too clever */
else
this_score = -100;
/**********************************************************/
if (x_debug & DEBUG_RECODE)
yell("++ Rule %d has score %d", i, this_score);
/*
*
* 3. Decide if this is the best rule (so far)
*
*/
if (this_score > winning_score)
{
winner = i;
winning_score = this_score;
if (x_debug & DEBUG_RECODE)
yell("!! This is the best rule so far");
}
if (x_debug & DEBUG_RECODE)
yell("<< Done evaluating rule %d: %s", i, r->target);
}
/*
* If there is no winner (which should only happen if we're
* sending an outbound message), then UTF-8 it is!
*/
if (winner == -1 && from == NULL)
{
if (x_debug & DEBUG_RECODE)
yell("// I decided there was no winner - UTF-8 it is");
return NULL;
}
if (winner == -1)
panic(1, "Did not find a recode rule for %d/%s/%s",
server, from, target);
if (x_debug & DEBUG_RECODE)
yell("// The winning rule was %d, %s, %s",
winner,
recode_rules[winner]->target,
recode_rules[winner]->encoding);
/* If from == NULL, we are sending the message outbound */
if (from == NULL)
return check_recoding_iconv(recode_rules[winner], NULL, code);
else
return check_recoding_iconv(recode_rules[winner], code, NULL);
}
/*
* outbound_recode - Prepare a UTF-8 message for sending to IRC, recoding
* it to another encoding if necessary.
*
* Arguments:
* to - Who the message will be sent to (channel or nick)
* server - The server it will be sent through
* message - The message to be sent (must be in UTF-8)
* extra - A pointer to NULL. If the message is recoded, it will
* be set to a pointer that must be new_free()d later.
*
* Return Value:
* The string "message" is returned, possibly in another encoding if
* "server" and "to" are associated with a recoding rule. If no
* recoding is required, then 'message' itself is returned, and
* 'extra' is unmodified.
* If "message" is recoded, the return value will be a malloc()ed pointer.
* For your convenience, the value will be stored in 'extra' so you can
* new_free() it later. You must new_free() it later.
*/
const char * outbound_recode (const char *to, int server, const char *message, char **extra)
{
iconv_t i;
const char * encodingx;
char * new_buffer;
size_t new_buffer_len;
char *copy;
/* XXX Creating a copy just to avoid const is bogus */
/* XXX Should there be an invalid_utf8str_notrim? */
copy = LOCAL_COPY(message);
if (invalid_utf8str(copy))
yell("WARNING - recoding outbound message, but it is not UTF8. This will surely do the wrong thing.");
/* If there is no place to put the retval, don't do anything */
if (!extra)
{
if (x_debug & DEBUG_RECODE)
yell("ob: extra == null, so i can't recode");
return message;
}
/* If no recoding is necessary, then we're done. */
if (!(encodingx = decide_encoding(NULL, to, server, &i)))
{
if (x_debug & DEBUG_RECODE)
yell("ob: I can't decide on an encoding, so i can't recode");
return message;
}
if (i == (iconv_t) -1)
{
if (x_debug & DEBUG_RECODE)
yell("ob: The encoding rule didn't give me an iconv to work with.");
return message;
}
if (x_debug & DEBUG_RECODE)
yell("ob: Here we go, I'm recoding the ob message!");
new_buffer = malloc_strdup(message);
new_buffer_len = strlen(message) + 1;
recode_with_iconv_t(i, &new_buffer, &new_buffer_len);
*extra = new_buffer;
return *extra;
}
/*
* inbound_recode - Ensure a message received from irc is in UTF-8.
* Non-UTF8 messages will be converted using an appropriate
* /ENCODING rule (if available) or defaults (if necessary)
*
* Arguments:
* from - Who sent the message
* server - The server it was sent through
* to - Who the message was sent to (channel or (our) nick)
* message - The message we received (of unknown encoding)
* extra - A pointer to NULL. If the message is recoded, it will
* be set to a pointer that must be new_free()d later.
*
* Return Value:
* If "message" is a valid UTF-8 string, "message" is returned. "extra"
* will not be modified.
*
* If "message" is not a valid UTF-8 string, a new string containing
* "message" will be returned in UTF-8.
* /ENCODING rules will be used to decide what encoding "message" is.
* For your convenience, the new pointer will be stored in 'extra' so you
* can new_free() it later. You must new_free() it later.
*/
const char * inbound_recode (const char *from, int server, const char *to, const char *message, char **extra)
{
iconv_t i;
char * msg;
const char * encodingx;
char * new_buffer;
size_t new_buffer_len;
/* Nothing in, nothing out. Should this be handled differently? */
if (!message)
return NULL;
/*
* XXX Some day, it'd be cool to do statistical analysis of the
* message to decide what encoding it is
*/
/* The easiest thing is to accept it if it's valid UTF-8 */
msg = LOCAL_COPY(message);
if (!is_iso2022_jp(msg) && !invalid_utf8str(msg))
{
if (x_debug & DEBUG_RECODE)
yell("ib: This message is valid UTF-8, so it's fine.");
return message;
}
/* If there is no place to put the retval, don't do anything */
if (!extra)
{
if (x_debug & DEBUG_RECODE)
yell("ib: I'd have recoded this, but extra == NULL, so I won't.");
return message;
}
/* If no recoding is necessary, then we're done. */
/*
* XXX TODO -- This should be impossible. A panic is probably better.
*/
if (!(encodingx = decide_encoding(from, to, server, &i)))
{
if (x_debug & DEBUG_RECODE)
yell("ib: I couldn't figure out what encoding rule to use. This is supposed to be impossible.");
return message;
}
if (i == (iconv_t) -1)
{
if (x_debug & DEBUG_RECODE)
yell("ib: The encoding rule didn't seem to have an iconv handle to use. strange ");
return message;
}
if (x_debug & DEBUG_RECODE)
yell("ib: OK. I'm recoding this message!");
new_buffer = malloc_strdup(message);
new_buffer_len = strlen(message) + 1;
recode_with_iconv_t(i, &new_buffer, &new_buffer_len);
*extra = new_buffer;
return *extra;
}
/*
* ucs_to_console - Return the unicode key point in whatever format is
* suitable for the console's encoding
* It works like ucs_to_utf8.
*
* Arguments:
* key - A unicode code point
* utf8str - Where to put the code point in the user's encoding
* utf8strsiz - How big utf8str is.
*/
int ucs_to_console (u_32int_t codepoint, unsigned char *deststr, size_t deststrsiz)
{
char utf8str[16];
size_t utf8strsiz;
iconv_t xlat = (iconv_t)-1;
int n;
char * source;
char * dest;
utf8strsiz = ucs_to_utf8(codepoint, utf8str, 16) + 1;
source = utf8str;
find_recoding("console", NULL, &xlat);
/* XXX What to do is 'xlat' is (iconv_t)-1? */
if (xlat == (iconv_t)-1)
return -1; /* What to do? */
dest = deststr;
if ((n = iconv(xlat, &source, &utf8strsiz, &dest, &deststrsiz)) != 0)
{
if (errno == EINVAL || errno == EILSEQ)
{
/* What to do? */
return -1;
}
}
return 0;
}
/*
* The /ENCODING command:
*
* /ENCODING Output all recode rules
* /ENCODING <rule> Output one recode rule
* /ENCODING <rule> NONE Remove a recoding rule
* /ENCODING <rule> <encoding> Create/modify a recoding rule
*
* Recoding rules look like:
* server/nickname (Containing a slash)
* nickname (Not a number or containing a dot)
* server/channel (Containing a slash)
* channel (Starting with #, &, etc)
* server (A number, or containing a dot)
* the literal string "irc" (cannot delete)
*
* The "server" part can be:
* A server refnum (number)
* A server "ourname" (with a dot)
* A server "itsname" (with a dot)
* A server group
* Any server altname
* If the "server" part is not a number, or does not contain a dot, make
* sure to follow it with a slash so it's not mistaken for a nick!
*
* If the "nick" part is any of "irc", "console", or "scripts", make sure
* to precede it with a slash so it's not mistaken for a magic rule!
*
* The "encoding" can be anything that iconv_open(3) will accept.
* The "encoding" should not be anything that would yield a non-c-string.
*/
BUILT_IN_COMMAND(encoding)
{
char * arg;
const char * encodingx;
int x;
const char * server = NULL;
const char * target = NULL;
int reason;
/* /ENCODING -> Output all rules */
if (!(arg = next_arg(args, &args)))
{
for (x = 0; x < MAX_RECODING_RULES; x++)
{
int console = 0;
if (!recode_rules[x])
continue;
if (!strcmp(recode_rules[x]->target, "console"))
console = 1;
say("[%d] Encoding for %s is %s : %s", x,
recode_rules[x]->target,
recode_rules[x]->encoding,
source_explain(console, recode_rules[x]->source));
}
say("For more information about encoding, http://epicsol.org/encoding");
return;
}
/* /ENCODING rule -> Output a single rule */
if (!(encodingx = next_arg(args, &args)))
{
for (x = 0; x < MAX_RECODING_RULES; x++)
{
int console = 0;
if (!recode_rules[x])
continue;
if (!strcmp(recode_rules[x]->target, "console"))
console = 1;
if (!my_stricmp(arg, recode_rules[x]->target))
say("Encoding for %s is %s : %s",
recode_rules[x]->target,
recode_rules[x]->encoding,
source_explain(console, recode_rules[x]->source));
}
say("For more information about encoding, http://epicsol.org/encoding");
return;
}
/* Check to see if there is already a rule for this target */
for (x = 0; x < MAX_RECODING_RULES; x++)
{
if (!recode_rules[x])
continue; /* XXX or break; ? */
if (!my_stricmp(arg, recode_rules[x]->target))
break;
}
if (!my_stricmp(encodingx, "none"))
{
if (x >= MAX_RECODING_RULES || !recode_rules[x])
say("There is no encoding for %s", arg);
/* You can't delete the system rules */
else if (recode_rules[x]->magic == 1)
{
say("You cannot remove a fallback rule");
return;
}
else
{
remove_encoding(x);
say("Removed encoding for %s", arg);
}
return;
}
if ((reason = sanity_check_encoding(encodingx)))
{
if (reason == -1)
{
say("/ENCODING: The encoding %s does not exist on your system.", encodingx);
say(" It might be mis-spelled, or just not available.");
return;
}
else if (reason == -2)
{
say("/ENCODING: The encoding %s cannot be converted to UTF-8 on your system.", encodingx);
say(" Unfortunately you can't use this encoding.");
return;
}
else if (reason == -3)
{
say("/ENCODING: The encoding %s exists, but a lot of code points do not convert to UTF-8.", encodingx);
say(" If you have trouble typing some letters, this is probably the reason.");
}
}
/* If there is not already a rule, create a new (blank) one. */
if (x == MAX_RECODING_RULES || recode_rules[x] == NULL)
{
for (x = 0; x < MAX_RECODING_RULES; x++)
{
if (!recode_rules[x])
break;
}
if (x == MAX_RECODING_RULES)
{
say("Sorry, no more room for recoding rules!");
return;
}
/* We don't set up the encoding here -- fallthrough below */
recode_rules[x] = create_recoding_rule(arg, NULL, 0, ENCODING_FROM_USER);
/* FALLTHROUGH -- set me up below here */
}
/*
* Modify the existing (or newly created) rule
*/
update_recoding_encoding(recode_rules[x], encodingx);
/* Declare what the new encoding is */
say("Encoding for %s is now %s", recode_rules[x]->target,
recode_rules[x]->encoding);
}
#ifdef HAVE_NEWLOCALE
static locale_t utf8_locale = 0;
#endif
void create_utf8_locale (void)
{
#ifdef HAVE_NEWLOCALE
utf8_locale = newlocale(LC_ALL_MASK, "en_US.UTF-8", 0);
#else
yell("*** Your system does not support newlocale(3), so case insensitive string comparison probably won't work for non-english languages. Sorry.");
#endif
}
int mkupper_l (int codepoint)
{
#ifdef HAVE_NEWLOCALE
if (utf8_locale)
return towupper_l(codepoint, utf8_locale);
else
#endif
if (codepoint >= 0x80)
return codepoint;
else
return toupper(codepoint);
}
int mklower_l (int codepoint)
{
#ifdef HAVE_NEWLOCALE
if (utf8_locale)
return towlower_l(codepoint, utf8_locale);
else
#endif
if (codepoint >= 0x80)
return codepoint;
else
return tolower(codepoint);
}
/*
* sanity_check_encoding - Make sure an encoding exists and is 8 bits.
*
* Arguments:
* encoding - A new encoding user wants to use
*
* Return value:
* 0 - This encoding is suitable for use (exists, 8 bit clean)
* -1 - The encoding does not exist (could not be converted to itself)
* -2 - The encoding exists but doesn't convert to UTF-8 at all
* -3 - The encoding exists but too many code points don't convert
*/
int sanity_check_encoding (const char *encodingx)
{
iconv_t ti;
unsigned char c;
char *cstr;
size_t c_size;
char utf8str[16], *x;
size_t x_size;
int i, n, errors;
/*
* An encoding is acceptable IF AND ONLY IF:
* 1. It is "UTF-8", or
* 2. It exists and can be converted to UTF-8
* 3. Most of the characters convert
*/
/* 1. It is "UTF-8" */
if (!strcmp(encodingx, "UTF-8"))
return 0;
/* 2a. It exists */
ti = iconv_open(encodingx, encodingx);
if (ti == (iconv_t)-1)
{
say("Unfortunately, the encoding %s does not appear to be supported by your system", encodingx);
say("Possible causes:");
say(" 1. It might be mis-spelled");
say(" 2. It is not available on your system");
return -1;
}
iconv_close(ti);
/* 2b. and can be converted to UTF-8 */
ti = iconv_open("UTF-8", encodingx);
if (ti == (iconv_t)-1)
{
say("Unfortunately, your system does not know how to convert the encoding %s to UTF-8", encodingx);
return -2;
}
/* 3. Most of the characters convert */
errors = 0;
for (i = 32; i < 255; i++)
{
c = (unsigned char)i;
cstr = (char *)&c;
c_size = 1;
x = utf8str;
x_size = sizeof(utf8str);
if ((n = iconv(ti, &cstr, &c_size, &x, &x_size)) != 0)
{
if (errno == EINVAL || errno == EILSEQ)
errors++;
}
}
iconv_close(ti);
if (errors >= 24)
return -3; /* Too many. */
return 0;
}
/*
* $encodingctl(REFNUMS)
* Returns refnums for all current recoding rules
* $encodingctl(MATCH server sender receiver)
* Returns the refnum of the rule that would apply to a message sent by
* "sender" to "receiver" over "server".
* - "sender" should be a star ("*") if we're sending it.
* (XXX I don't like this, but I'll leave the regret to later)
* - "server" must be a server refnum and not a name or anything else.
* (I may loosen this in the future)
* - If all else fails, it returns the "irc" rule!
* $encodingctl(GET 0 TARGET)
* Return the raw "target" value for a rule.
* $encodingctl(GET 0 ENCODING)
* Return the raw "encoding" value for a rule.
* $encodingctl(SET 0 ENCODING char-encoding)
* Change the encoding to a new value. "char-encoding" must be valid.
* Returns 1 if successful, 0 if error (not found)
* $encodingctl(GET 0 SERVER_PART)
* Return what client thinks the 'server part' of "target" is.
* $encodingctl(GET 0 TARGET_PART)
* Return what client thinks the 'nick/chan' of "target" is.
* $encodingctl(GET 0 SERVER_PART_DESC)
* Return a server description (ie, /server host:port:...) for server part.
* $encodingctl(GET 0 MAGIC)
* If this is a magic/builtin rule, return 1, otherwise return 0.
* $encodingctl(GET 0 SOURCE)
* 1 Magic rule only : Value was derived from user's locale
* 2 Magic rule only : Hardcoded default value
* 3 All rules : Value was last set by the user
* $encodingctl(DELETE refnum)
* Remove a rule -- you can't delete magic rules
* 1 if rule was removed, 0 if failed (magic rule, not found)
* $encodingctl(CREATE target char-encoding)
* Create a rule -- you can't create duplicate rules
* Only 128 rules can be created (will change in future)
* 1 if a rule was created, 0 if failed (duplicate, no more room,
* not a valid encoding)
* $encodingctl(CHECK char-encoding)
* Check whether char-encoding is acceptable before using it.
*
*/
char * function_encodingctl (char *input)
{
int refnum, len;
char *listc;
char *ret = NULL;
RecodeRule *r;
GET_FUNC_ARG(listc, input);
len = strlen(listc);
if (!my_strnicmp(listc, "REFNUMS", len)) {
char *retval = NULL;
size_t clue = 0;
int i;
for (i = 0; i < MAX_RECODING_RULES; i++)
{
if (recode_rules[i])
malloc_strcat_word_c(&retval, space,
ltoa(i), DWORD_NO, &clue);
}
RETURN_MSTR(retval);
} else if (!my_strnicmp(listc, "MATCH", len)) {
int servref;
char *sender, *receiver;
const char *retval;
GET_INT_ARG(servref, input);
GET_FUNC_ARG(sender, input);
GET_FUNC_ARG(receiver, input);
/* If we're sending it... */
if (!strcmp(sender, "->"))
sender = NULL;
retval = decide_encoding(sender, receiver, servref, NULL);
RETURN_STR(retval);
} else if (!my_strnicmp(listc, "GET", len)) {
GET_INT_ARG(refnum, input);
if (refnum < 0 || refnum > MAX_RECODING_RULES - 1)
RETURN_EMPTY;
if (!(r = recode_rules[refnum]))
RETURN_EMPTY;
GET_FUNC_ARG(listc, input);
len = strlen(listc);
if (!my_strnicmp(listc, "TARGET", len)) {
RETURN_STR(r->target);
} else if (!my_strnicmp(listc, "ENCODING", len)) {
RETURN_STR(r->encoding);
} else if (!my_strnicmp(listc, "SERVER_PART", len)) {
RETURN_STR(r->server_part);
} else if (!my_strnicmp(listc, "TARGET_PART", len)) {
RETURN_STR(r->target_part);
} else if (!my_strnicmp(listc, "SERVER_PART_DESC", len)) {
/* XXX */
} else if (!my_strnicmp(listc, "MAGIC", len)) {
RETURN_INT(r->magic);
} else if (!my_strnicmp(listc, "SOURCE", len)) {
RETURN_INT(r->source);
} else {
RETURN_EMPTY;
}
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SET", len)) {
GET_INT_ARG(refnum, input);
if (refnum < 0 || refnum > MAX_RECODING_RULES - 1)
RETURN_EMPTY;
if (!(r = recode_rules[refnum]))
RETURN_EMPTY;
GET_FUNC_ARG(listc, input);
len = strlen(listc);
if (!my_strnicmp(listc, "ENCODING", len)) {
int sanity;
GET_FUNC_ARG(listc, input);
sanity = sanity_check_encoding(listc);
if (sanity == 0 || sanity == -3)
update_recoding_encoding(r, listc);
RETURN_INT(sanity);
} else {
RETURN_EMPTY;
}
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "DELETE", len)) {
GET_INT_ARG(refnum, input);
if (refnum < 0 || refnum > MAX_RECODING_RULES - 1)
RETURN_EMPTY;
if (!(r = recode_rules[refnum]))
RETURN_EMPTY;
if (r->magic == 1)
RETURN_INT(0);
remove_encoding(refnum);
RETURN_INT(1);
} else if (!my_strnicmp(listc, "CHECK", len)) {
int retval;
GET_FUNC_ARG(listc, input);
retval = sanity_check_encoding(listc);
RETURN_INT(retval);
} else if (!my_strnicmp(listc, "CREATE", len)) {
char *target, *encodingx;
int sanity, x;
GET_FUNC_ARG(target, input);
GET_FUNC_ARG(encodingx, input);
/* First, sanity check the encoding */
sanity = sanity_check_encoding(encodingx);
if (! (sanity == 0 || sanity == -3) )
RETURN_INT(-1);
/* Next, check to see if the rule already exists */
for (x = 0; x < MAX_RECODING_RULES; x++)
{
if (!recode_rules[x])
continue; /* XXX or break; ? */
if (!my_stricmp(target, recode_rules[x]->target))
break;
}
/* There is not already a rule, good. */
if (x == MAX_RECODING_RULES || recode_rules[x] == NULL)
{
for (x = 0; x < MAX_RECODING_RULES; x++)
{
if (!recode_rules[x])
break;
}
if (x == MAX_RECODING_RULES)
RETURN_EMPTY;
/* Don't set the encoding here -- fallthrough */
recode_rules[x] = create_recoding_rule(target, NULL,
0, ENCODING_FROM_USER);
}
/* Set the encoding for new rule (or update existing rule) */
update_recoding_encoding(recode_rules[x], encodingx);
RETURN_INT(x);
} else {
RETURN_EMPTY;
}
RETURN_EMPTY;
}
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