1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345
|
/*
* alist.c -- resizeable arrays (dicts)
*
* Copyright 1997, 2015 EPIC Software Labs
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. All redistributions, whether of source code or in binary form must
* retain the the above copyright notice, the above paragraph (the one
* permitting redistribution), this list of conditions, and the following
* disclaimer.
* 2. The names of the author(s) may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#define __need_cs_alist_hash__
#define __need_ci_alist_hash__
#include "irc.h"
#include "alist.h"
#include "ircaux.h"
#include "output.h"
#define ALIST_ITEM(alist, loc) ((alist_item_ *) ((alist) -> list [ (loc) ]))
#define LALIST_ITEM(alist, loc) (((alist) -> list [ (loc) ]))
/* Function decls */
static void check_alist_size (alist *list);
void move_alist_items (alist *list, int start, int end, int dir);
alist **all_alists = NULL;
int all_alists_size = 0;
/*
* Returns an entry that has been displaced, if any.
* XXX 'item' shall be replaced with 'char *name' and 'void *data'
*/
void * add_to_alist (alist *a, const char *name, void *item)
{
int count;
int location = 0;
void * ret = NULL;
uint32_t mask; /* Dummy var */
alist_item_ * item_;
/* Initialize our internal item */
item_ = (alist_item_ *)new_malloc(sizeof(alist_item_));
item_->name = NULL;
malloc_strcpy(&item_->name, name);
if (a->hash == HASH_INSENSITIVE)
item_->hash = ci_alist_hash(item_->name, &mask);
else
item_->hash = cs_alist_hash(item_->name, &mask);
item_->data = item;
check_alist_size(a);
if (a->max)
{
find_alist_item(a, name, &count, &location);
if (count < 0)
{
ret = ALIST_ITEM(a, location)->data;
a->max--;
}
else
move_alist_items(a, location, a->max, 1);
}
a->list[location] = item_;
a->max++;
return ret;
}
/*
* Returns the entry that has been removed, if any.
*/
void * remove_from_alist (alist *a, const char *name)
{
int count,
location = 0;
if (a->max)
{
find_alist_item(a, name, &count, &location);
if (count >= 0)
return NULL;
return alist_pop(a, location);
}
return NULL; /* Cant delete whats not there */
}
/* Remove the 'which'th item from the given alist */
void * alist_pop (alist *a, int which)
{
alist_item_ *item_ = NULL;
void *ret = NULL;
if (which < 0 || which >= a->max)
return NULL;
item_ = ALIST_ITEM(a, which);
ret = item_->data;
move_alist_items(a, which + 1, a->max, -1);
a->max--;
check_alist_size(a);
new_free(&item_->name);
new_free((char **)&item_);
return ret;
}
void * alist_lookup (alist *a, const char *name, int wild, int rem)
{
int count,
location;
if (rem)
return remove_from_alist(a, name);
else
return find_alist_item(a, name, &count, &location);
}
static void check_alist_size (alist *a)
{
if (a->total_max && (a->total_max < a->max))
panic(1, "alist->max < alist->total_max");
if (a->total_max == 0)
{
new_free(&a->list); /* Immortality isn't necessarily a good thing. */
a->total_max = 6; /* Good size to start with */
}
else if (a->max == a->total_max - 1) /* Colten suggested this */
a->total_max *= 2;
else if ((a->total_max > 6) && (a->max * 3 < a->total_max))
a->total_max /= 2;
else
return;
RESIZE(a->list, alist_item_ *, a->total_max);
}
/*
* Move ``start'' through ``end'' alist elements ``dir'' places up
* in the alist. If ``dir'' is negative, move them down in the alist.
* Fill in the vacated spots with NULLs.
*/
void move_alist_items (alist *a, int start, int end, int dir)
{
int i;
if (dir > 0)
{
for (i = end; i >= start; i--)
LALIST_ITEM(a, i + dir) = ALIST_ITEM(a, i);
for (i = dir; i > 0; i--)
LALIST_ITEM(a, start + i - 1) = NULL;
}
else if (dir < 0)
{
for (i = start; i <= end; i++)
LALIST_ITEM(a, i + dir) = ALIST_ITEM(a, i);
for (i = end - dir + 1; i <= end; i++)
LALIST_ITEM(a, i) = NULL;
}
}
/*
* This is just a generalization of the old function ``find_command''
*
* You give it an alist_item and a name, and it gives you the number of
* items that are completed by that name, and where you could find/put that
* item in the list. It returns the alist_item most appropriate.
*
* If ``cnt'' is less than -1, then there was one exact match and one or
* more ambiguous matches in addition. The exact match's location
* is put into ``loc'' and its entry is returned. The ambigous matches
* are (of course) immediately subsequent to it.
*
* If ``cnt'' is -1, then there was one exact match. Its location is
* put into ``loc'' and its entry is returned.
*
* If ``cnt'' is zero, then there were no matches for ``name'', but ``loc''
* is set to the location in the alist in which you could place the
* specified name in the sorted list.
*
* If ``cnt'' is one, then there was one command that non-ambiguously
* completes ``name''
*
* If ``cnt'' is greater than one, then there was exactly ``cnt'' number
* of entries that completed ``name'', but they are all ambiguous.
* The entry that is lowest alphabetically is returned, and its
* location is put into ``loc''.
*/
void * find_alist_item (alist *set, const char *name, int *cnt, int *loc)
{
size_t len = strlen(name);
intmax_t c = 0;
int pos = 0,
tospot, /* :-) */
min,
max;
uint32_t mask;
uint32_t hash;
if (set->hash == HASH_INSENSITIVE)
hash = ci_alist_hash(name, &mask);
else
hash = cs_alist_hash(name, &mask);
*cnt = 0;
if (!set->list || !set->max)
{
*loc = 0;
return NULL;
}
/*
* The first search is a cheap refinement. Using the hash
* value, find a range of symbols that have the same first
* four letters as 'name'. Since we're doing all integer
* comparisons, its cheaper than the full blown string compares.
*/
/*
* OK, well all of that has been rolled into these two loops,
* designed to find the start and end of the range directly.
*/
tospot = max = set->max - 1;
min = 0;
while (max >= min)
{
pos = (max - min) / 2 + min;
c = (intmax_t)(hash & mask) - (intmax_t)(ALIST_ITEM(set, pos)->hash & mask);
if (c == 0) {
c = set->func(name, ALIST_ITEM(set, pos)->name, len);
}
if (c == 0) {
if (max == pos)
break;
max = pos;
}
else if (c < 0)
tospot = max = pos - 1;
else
min = pos + 1;
}
/*
* If we can't find a symbol that qualifies, then we can just drop
* out here. This is good because a "pass" (lookup for a symbol that
* does not exist) requires only cheap integer comparisons.
*/
if (c != 0)
{
if (c > 0)
*loc = pos + 1;
else
*loc = pos;
return NULL;
}
/*
* At this point, min is set to the first matching name in
* the range and tospot is set to a higher position than
* the last. These are used to refine the next search.
*/
max = tospot;
tospot = pos;
while (max >= min)
{
pos = (min - max) / 2 + max; /* Don't ask */
c = (intmax_t)(hash & mask) - (intmax_t)(ALIST_ITEM(set, pos)->hash & mask);
if (c == 0) {
c = set->func(name, ALIST_ITEM(set, pos)->name, len);
}
if (c == 0) {
if (min == pos)
break;
min = pos;
}
else if (c < 0)
max = pos - 1;
else
min = pos + 1;
}
min = tospot;
/*
* If we've gotten this far, then we've found at least
* one appropriate entry. So we set *cnt to one
*/
*cnt = 1 + pos - min;
/*
* Alphabetically, the string that would be identical to
* 'name' would be the first item in a string of items that
* all began with 'name'. That is to say, if there is an
* exact match, its sitting under item 'min'. So we check
* for that and whack the count appropriately.
*/
if (0 == (ALIST_ITEM(set, min)->name)[len])
*cnt *= -1;
/*
* Then we tell the caller where the lowest match is,
* in case they want to insert here.
*/
if (loc)
*loc = min;
/*
* Then we return the first item that matches.
*/
return ALIST_ITEM(set, min)->data;
}
void * get_alist_item (alist *set, int location)
{
if (location < 0 || location > set->max)
return NULL;
return ALIST_ITEM(set, location)->data;
}
|