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/*
* window.c: Handles the organzation of the logical viewports (``windows'')
* for irc. This includes keeping track of what windows are open, where they
* are, and what is on them.
*
* Copyright (c) 1990 Michael Sandroff.
* Copyright (c) 1991, 1992 Troy Rollo.
* Copyright (c) 1992-1996 Matthew Green.
* Copyright 1997, 2014 EPIC Software Labs.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notices, the above paragraph (the one permitting redistribution),
* this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The names of the author(s) may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/* Sigh */
#define __need_putchar_x__
#define NEED_WINDOWSTRU
#include "irc.h"
#include "screen.h"
#include "window.h"
#include "vars.h"
#include "server.h"
#include "list.h"
#include "lastlog.h"
#include "termx.h"
#include "names.h"
#include "ircaux.h"
#include "input.h"
#include "status.h"
#include "output.h"
#include "log.h"
#include "hook.h"
#include "parse.h"
#include "commands.h"
#include "exec.h"
#include "functions.h"
#include "reg.h"
#include "timer.h"
#include <math.h>
typedef struct WindowStru
{
/* List stuff */
int _next_;
int _prev_;
int screen_; /* The screen we belong to */
short deceased; /* Set when the window is killed */
unsigned refnum; /* Unique refnum for window */
unsigned user_refnum; /* Sequencing number used by the user */
char * name; /* Logical name for window */
char * uuid; /* UUID4 for window (never changes) */
unsigned priority; /* "Current window Priority" */
/* Output rule stuff */
int server; /* Server that win is connected to */
Mask window_mask; /* Window level for the window */
List * waiting_chans; /*
* When you JOIN or reconnect, if this
* is set, a JOIN to that channel will
* put that channel into this win.
*/
List * nicks; /* List of nick-queries for this win */
int query_counter; /* Is there a query anyways? */
char * claimed_channel; /* A /WINDOW CLAIM claim */
/* Internal flags */
short top; /* SCREEN line for top of window */
short bottom; /* SCREEN line for bottom of window */
short cursor; /* WINDOW line where the cursor is */
short change_line; /* True if this is a scratch window */
short update; /* True if window display is dirty */
short rebuild_scrollback; /* True if scrollback needs rebuild */
/* User-settable flags */
short notify_when_hidden; /* True to notify for hidden output */
short notified; /* True if we have notified */
char * notify_name; /* The name for %{1}F */
short beep_always; /* True if a beep to win always beeps */
Mask notify_mask; /* the notify mask.. */
short skip; /* Whether window should be skipped */
short old_co; /* .... */
short my_columns; /* How wide we are when hidden */
short indent; /* How far /set indent goes */
short swappable; /* Can it be swapped in or out? */
short scrolladj; /* Push back top-of-win on grow? */
short killable; /* Can it be killed? */
short scroll_lines; /* How many lines scroll at a time? */
char * original_server_string;
/* Input and Status stuff */
char * prompt; /* Current EXEC prompt for window */
Status status; /* Current status line info */
/* SCROLLBACK stuff */
/*
* The "scrollback" buffer is a linked list of lines that have
* appeared, are appearing, or will appear on the visible window.
* The "top" of the scrollback buffer usually floats forward in
* the line as items are added. The visible part of the screen is
* always somewhere in the buffer (usually at the bottom), unless
* the user is in "scrollback mode" or "hold mode". When the user
* is in either of these modes, then the top of the scrollback buffer
* is frozen (so as not to disrupt the current contents of the screen)
* and the bottom of the buffer floats as is neccesary. When the user
* ends these modes, the buffer is reset to the "scrollback_point" and
* then is floated to its original dimensions from there. The lastlog
* has nothing to do with scrollback any longer.
*
* The "display_ip" is always a blank line where the NEXT displayable
* line will go. When the user does a /clear, the screen is scrolled
* up until display_ip is the top_of_display.
*/
Display * top_of_scrollback; /* Start of the scrollback buffer */
Display * display_ip; /* End of the scrollback buffer */
int display_buffer_size; /* How big the scrollback buffer is */
int display_buffer_max; /* How big its supposed to be */
Display * scrolling_top_of_display;
int scrolling_distance_from_display_ip;
Display * holding_top_of_display;
int holding_distance_from_display_ip;
Display * scrollback_top_of_display;
int scrollback_distance_from_display_ip;
Display * clear_point;
int display_counter;
short hold_slider;
Display * scrollback_indicator; /* The === thing */
/*
* Window geometry stuff
*
* The scrollable part of the window starts at the "top" value and
* continues on for "display_lines" lines. The scrollable part does
* not include the toplines, and does not include the status bar(s).
* Each window also has a shadow "logical size" which is a unitless
* number used to calculate the relative size of each window. When
* the screen size changes, we subtract all of the non-negotiable
* parts (toplines, status bars, fixed windows) and then distribute
* what is left to each window.
*/
short display_lines; /* How many lines window size is */
short logical_size; /* How many units window size is */
short fixed_size; /* True if window doesnt rebalance */
short old_display_lines; /* How big window was on last resize */
/* HOLD_MODE stuff */
short hold_interval; /* How often to update status bar */
/* /LASTLOG stuff */
Mask lastlog_mask; /* The LASTLOG_LEVEL, determines what
* messages go to lastlog */
int lastlog_size; /* number of messages in lastlog. */
int lastlog_max; /* Max number of messages in lastlog */
/* /WINDOW LOG stuff */
short log; /* True if file logging is on */
char * logfile; /* window's logfile name */
FILE * log_fp; /* file pointer for the log file */
char * log_rewrite; /* Overrules /set log_rewrite */
int log_mangle; /* Overrules /set mangle_logfiles */
char * log_mangle_str; /* String version of log_mangle */
/* TOPLINES stuff */
short toplines_wanted;
short toplines_showing;
char * topline[10];
/* ACTIVITY stuff */
short current_activity;
char * activity_data[11];
char * activity_format[11];
} Window;
static const char *onoff[] = { "OFF", "ON" };
/* Resize relatively or absolutely? */
#define RESIZE_REL 1
#define RESIZE_ABS 2
/* used by the update flag to determine what needs updating */
#define REDRAW_DISPLAY (1 << 0)
#define UPDATE_STATUS (1 << 1)
#define REDRAW_STATUS (1 << 2)
#define FORCE_STATUS (1 << 3)
/*
* The current window. This replaces the old notion of "curr_scr_win"
* which had the arbitrary restriction that you could not easily operate
* on a window that was not on the current screen, and switching between
* screens (or to a hidden window) was impossible. We no longer have any
* concept of "current screen", opting instead to use "last_input_screen"
* for handling input events, and "current_window" for everything else.
* current_window is set when you do an input event, so all those places
* that presumed curr_scr_win still work by referencing current_window.
*/
static int current_window_ = -1;
/*
* All of the hidden windows. These windows are not on any screen, and
* therefore are not visible.
*/
static int _invisible_list = -1;
/*
* Each time a window is made the current window, it grabs this value and
* increments it. We use this value to track "current window"-ness in
* various contexts.
*/
unsigned current_window_priority = 1;
/*
* Ditto for queries
*/
static int current_query_counter = 0;
/*
* Ditto for scrollback items
*/
static int current_display_counter = 1;
#define INTERNAL_REFNUM_CUTOVER 1001
static Window * windows[INTERNAL_REFNUM_CUTOVER * 2 + 1] = { NULL };
typedef struct WNickListStru
{
int counter;
} WNickList;
static Window *get_window_by_refnum_direct (int refnum);
static int get_invisible_list (void) ;
static int unlink_window (int window_);
static void delete_window_contents (int window_);
static int traverse_all_windows (int *window_);
static int traverse_all_windows_by_priority (int *refnum_);
static void remove_from_invisible_list (int window_);
static int add_to_window_list (int screennum, int window_);
static void remove_window_from_screen (int window_, int hide, int recalc);
static void recalculate_window_positions (int screennum);
static void swap_window (int v_window_, int window_);
static void move_window_to (int window_, int offset);
static void move_window (int window_, int offset);
static void resize_window (int how, int window_, int offset);
static void window_statusbar_needs_redraw (int refnum);
static void window_body_needs_redraw (int refnum);
static void rebalance_windows (int screennum);
static void window_check_columns (int refnum);
static void rebuild_scrollback (int refnum);
static void save_window_positions (int window_, intmax_t *, intmax_t *, intmax_t *, intmax_t *);
static void restore_window_positions (int window_, intmax_t, intmax_t, intmax_t, intmax_t);
static void my_goto_window (int screennum, int which);
static int hide_window (int window_);
static void show_window (int window_);
static int get_window_by_desc (const char *stuff);
static int get_next_window (int window_);
static int get_previous_window (int window_);
#if 0
static void set_window_screen (int refnum, int screennum);
#endif
static void recheck_queries (int window_);
static int check_window_target (int window_, int server, const char *nick);
static int add_window_target (int window_, int server, const char *target, int as_current);
static void destroy_window_waiting_channels (int refnum);
static int add_waiting_channel (int refnum, const char *chan);
static void revamp_window_masks (int refnum);
static void adjust_context_windows (int old_win, int new_win);
static void clear_window (int window_);
static void unclear_window (int window_);
static int ensure_window_priority (int refnum);
static int is_window_name_unique (char *name);
static char * get_waiting_channels_by_window (int window_);
static char * get_nicklist_by_window (int window_);
static void list_a_window (int window_, int len);
static int get_window_display_counter_incr (int window);
static int get_window2 (const char *name, char **args);
static int get_invisible_window (const char *name, char **args);
static int get_number (const char *name, char **args, int *var);
static int get_boolean (const char *name, char **args, short *var);
static int new_search_term (const char *arg);
static void update_scrollback_indicator (int window_);
static void remove_scrollback_indicator (int window_);
static void window_indicator_is_visible (int window_);
static void cleanse_indicator (int window_);
static void indicator_needs_update (int window_);
static void go_back_to_indicator (int window_);
static void delete_display_line (Display *stuff);
static Display *new_display_line (Display *prev, int window_);
static int add_to_display (int window_, const char *str, intmax_t refnum);
static int flush_scrollback (int window_, int abandon);
static int flush_scrollback_after (int window_, int abandon);
static void window_scrollback_backwards (int window_, int skip_lines, int abort_if_not_found, int (*test)(int, Display *, void *), void *meta);
static void window_scrollback_forwards (int window_, int skip_lines, int abort_if_not_found, int (*test)(int, Display *, void *), void *meta);
static int window_scroll_lines_tester (int window_, Display *line, void *meta);
static void window_scrollback_backwards_lines (int window_, int my_lines);
static void window_scrollback_forwards_lines (int window_, int my_lines);
static int window_scroll_regex_tester (int window_, Display *line, void *meta);
static void window_scrollback_to_string (int window_, regex_t *preg);
static void window_scrollforward_to_string (int window_, regex_t *preg);
static int window_scroll_time_tester (int window_, Display *line, void *meta);
static void window_scrollback_start (int window_);
static void window_scrollback_end (int window_);
static void window_scrollback_forward (int window_);
static void window_scrollback_backward (int window_);
static void recalculate_window_cursor_and_display_ip (int window_);
static void set_screens_current_window (int screennum, int window);
static int change_line (int window_, const char *str);
static int count_fixed_windows (int screennum);
static void window_change_server (int window_, int server) ;
static void resize_window_display (int window_);
static int get_window_deceased (int window);
static void set_window_deceased (int window, int value);
static int windowcmd_next (int refnum, char **args);
static int windowcmd_previous (int refnum, char **args);
static Display *get_window_clear_point (int window);
static int reset_window_clear_point (int window);
static int set_window_list_check (int window, int value);
static int get_invisible_list (void) { return _invisible_list; }
/* * * * * * * * * * * CONSTRUCTOR AND DESTRUCTOR * * * * * * * * * * * */
/*
* new_window: This creates a new window on the screen. It does so by either
* splitting the current window, or if it can't do that, it splits the
* largest window. The new window is added to the window list and made the
* current window
*/
int new_window (int screen_)
{
Window * new_w;
int new_refnum, new_user_refnum;
int i;
int window_;
if (dumb_mode && current_window_ >= 1)
return -1;
/*
* STAGE 1 -- Ensuring all values are set to default values
*/
/* Meta stuff */
new_refnum = INTERNAL_REFNUM_CUTOVER;
window_ = 0;
while (traverse_all_windows2(&window_))
{
if (get_window_refnum(window_) == new_refnum)
{
new_refnum++;
window_ = 0;
}
}
new_user_refnum = 1;
window_ = 0;
while (traverse_all_windows2(&window_))
{
if (get_window_user_refnum(window_) == new_user_refnum)
{
if (new_user_refnum >= INTERNAL_REFNUM_CUTOVER)
{
yell("window new: All refnums in use, sorry");
return -1;
}
new_user_refnum++;
window_ = 0;
}
}
new_w = (Window *) new_malloc(sizeof(Window));
new_w->refnum = new_refnum;
new_w->user_refnum = new_user_refnum;
windows[new_w->refnum] = new_w;
windows[new_w->user_refnum] = new_w;
new_w->name = NULL;
new_w->uuid = uuid4_generate_no_dashes(); /* THIS NEVER CHANGES */
new_w->priority = 0; /* Filled in later */
/* Output rule stuff */
if (current_window_ >= 1)
new_w->server = get_window_server(current_window_);
else
new_w->server = NOSERV;
new_w->original_server_string = NULL;
if (current_window_ < 1) /* First window ever */
mask_setall(&new_w->window_mask);
else
mask_unsetall(&new_w->window_mask);
new_w->waiting_chans = NULL;
new_w->nicks = NULL;
new_w->query_counter = 0;
/* Internal flags */
new_w->top = 0; /* Filled in later */
new_w->bottom = 0; /* Filled in later */
new_w->cursor = -1; /* Force a clear-screen */
new_w->change_line = -1;
new_w->update = 0;
/* User-settable flags */
new_w->notify_when_hidden = 0;
new_w->notified = 0;
new_w->notify_name = NULL;
new_w->beep_always = 0;
new_w->notify_mask = real_notify_mask();
new_w->skip = 0;
new_w->swappable = 1;
new_w->scrolladj = 1;
new_w->killable = 1;
new_w->scroll_lines = -1;
/* Input prompt and status bar stuff */
for (i = 0; i < 3; i++)
{
new_w->status.line[i].raw = NULL;
new_w->status.line[i].format = NULL;
new_w->status.line[i].count = 0;
new_w->status.line[i].result = NULL;
}
new_w->status.number = 1;
new_w->status.special = NULL;
compile_status(new_w->refnum, &new_w->status);
make_status(new_w->refnum, &new_w->status);
window_statusbar_needs_update(new_w->refnum);
window_statusbar_needs_redraw(new_w->refnum);
new_w->status.prefix_when_current = NULL;
new_w->status.prefix_when_not_current = NULL;
/* Scrollback stuff */
new_w->top_of_scrollback = NULL; /* Filled in later */
new_w->display_ip = NULL; /* Filled in later */
new_w->display_buffer_size = 0;
new_w->display_buffer_max = get_int_var(SCROLLBACK_VAR);
new_w->scrolling_top_of_display = NULL; /* Filled in later */
new_w->scrolling_distance_from_display_ip = -1; /* Filled in later */
new_w->holding_top_of_display = NULL; /* Filled in later */
new_w->holding_distance_from_display_ip = -1; /* Filled in later */
new_w->scrollback_top_of_display = NULL; /* Filled in later */
new_w->scrollback_distance_from_display_ip = -1; /* Filled in later */
new_w->display_counter = 1;
new_w->hold_slider = get_int_var(HOLD_SLIDER_VAR);
new_w->clear_point = NULL; /* Filled in later */
/* The scrollback indicator */
new_w->scrollback_indicator = (Display *)new_malloc(sizeof(Display));
new_w->scrollback_indicator->line = NULL;
new_w->scrollback_indicator->count = 0;
new_w->scrollback_indicator->prev = NULL;
new_w->scrollback_indicator->next = NULL;
new_w->scrollback_indicator->when = time(NULL);
/* Window geometry stuff */
new_w->my_columns = 0; /* Filled in later? */
new_w->display_lines = 24; /* Filled in later */
new_w->logical_size = 100; /* XXX Implement this */
new_w->fixed_size = 0;
new_w->old_display_lines = 1; /* Filled in later */
new_w->indent = get_int_var(INDENT_VAR);
/* Hold mode stuff */
new_w->hold_interval = 10;
/* LASTLOG stuff */
new_w->lastlog_mask = real_lastlog_mask();
new_w->lastlog_size = 0;
new_w->lastlog_max = get_int_var(LASTLOG_VAR);
/* LOGFILE stuff */
new_w->log = 0;
new_w->logfile = NULL;
new_w->log_fp = NULL;
new_w->log_rewrite = NULL;
new_w->log_mangle = 0;
new_w->log_mangle_str = NULL;
/* TOPLINE stuff */
new_w->toplines_wanted = 0; /* Filled in later? */
new_w->toplines_showing = 0; /* Filled in later? */
for (i = 0; i < 10; i++)
new_w->topline[i] = NULL;
/* ACTIVITY stuff */
new_w->current_activity = 0;
for (i = 0; i < 11; i++)
{
new_w->activity_data[i] = NULL;
new_w->activity_format[i] = NULL;
}
/* Screen list stuff */
/* new_w->screen = screen; */ /* add_to_window_list() does this */
new_w->_next_ = -1;
new_w->_prev_ = -1;
new_w->deceased = 0;
/*
* STAGE 2 -- Bringing the window to life
*/
/* Initialize the scrollback */
new_w->rebuild_scrollback = 0;
new_w->top_of_scrollback = new_display_line(NULL, new_w->refnum);
new_w->top_of_scrollback->line = NULL;
new_w->top_of_scrollback->next = NULL;
new_w->display_buffer_size = 1;
new_w->display_ip = new_w->top_of_scrollback;
new_w->scrolling_top_of_display = new_w->top_of_scrollback;
new_w->old_display_lines = 1;
/* Make the window visible (or hidden) to set its geometry */
if (screen_ >= 0 && add_to_window_list(screen_, new_w->refnum) >= 1)
set_screens_current_window(screen_, new_w->refnum);
else
{
#if 0
new_w->screen = NULL;
#endif
new_w->screen_ = -1;
add_to_invisible_list(new_w->refnum);
}
/* Finally bootstrap the visible part of the window */
resize_window_display(new_w->refnum);
window_statusbar_needs_redraw(new_w->refnum);
/*
* Offer it to the user. I dont know if this will break stuff
* or not.
*/
do_hook(WINDOW_CREATE_LIST, "%d", new_w->user_refnum);
return new_w->refnum;
}
/*
* unlink_window: There are two important aspects to deleting a window.
* The first aspect is window management. We must release the window
* from its screen (or from the invisible list) so that it is not possible
* for the user to reference the window in any way. We also want to
* re-apportion the window's visible area to other windows on the screen.
* The second aspect is purging the window's private data. Ideally, we
* want these things to take place in this order.
*/
static int unlink_window (int window_)
{
int invisible = 0;
int fixed_wins;
int fixed;
if (!window_is_valid(window_))
return 0;
if (get_window_screennum(window_) < 0)
{
invisible = 1;
fixed_wins = 0;
}
else
{
invisible = 0;
fixed_wins = count_fixed_windows(get_window_screennum(window_));
}
if (get_window_fixed_size(window_) && get_window_skip(window_))
fixed = 1;
else
fixed = 0;
/*
* If this is a hidden window and the client is not going down,
* you cannot kill this window if:
*
* 1) This is a fixed window and it is the only window.
* 2) This is the only non-fixed window (unless a swap can occur)
*/
if (dead == 0 && get_window_screennum(window_) >= 0)
{
if ((fixed && get_screen_visible_windows(get_window_screennum(window_)) == 1) ||
(!fixed && get_screen_visible_windows(get_window_screennum(window_)) - fixed_wins <= 1
&& get_invisible_list() < 1))
{
say("You can't kill the only window!");
return 0;
}
}
/* Let the script have a stab at this first. */
do_hook(WINDOW_BEFOREKILL_LIST, "%d", get_window_user_refnum(window_));
/*
* Mark this window as deceased. This is important later.
*/
set_window_deceased(window_, 1);
/*
* If the client is exiting and this is the last window on the
* screen, we need to do some extra cleanup on the screen that
* otherwise we would not dare to perform. We also want to do some
* extra sanity checking to make sure nothing bad has happened
* elsewhere.
*/
if ((dead == 1) && get_window_screennum(window_) >= 0 &&
(get_screen_visible_windows(get_window_screennum(window_)) == 1))
{
if ((get_screen_window_list(get_window_screennum(window_)) != window_) ||
get_window_next(window_) != -1 ||
(get_screen_input_window(get_window_screennum(window_)) > 0 &&
get_screen_input_window(get_window_screennum(window_)) != window_))
{
panic(1, "unlink_window: My screen says there is only one window on it, and I don't agree.");
}
else
{
set_window_deceased(window_, 1);
set_screen_window_list(get_window_screennum(window_), -1);
set_screen_visible_windows(get_window_screennum(window_), 0);
set_screen_input_window(get_window_screennum(window_), -1);
#if 0
set_window_screen(window_, NULL);
#else
set_window_screennum(window_, -1);
#endif
if (current_window_ == window_)
current_window_ = -1;
}
/*
* This 'goto' saves me from making the next 75 lines part
* of a big (ultimately unnecesary) 'else' clause, requiring
* me to indent it yet again and break up the lines and make
* it less readable. Don't bug me about this.
*/
return 1;
}
/* Move this window's channels anywhere else. */
/*
* Ugh. We've already marked the window as deceased, so it
* officially no longer exists; on top of this, 'swap_window'
* is a sequence point, so channels must be capable of syncing
* up before that. The ref checks will fail if there are any
* channels on this window, because the window is dead, and so
* we need to move the channels away before the sequence point.
* I hope this explanation makes sense. ;-)
*/
reassign_window_channels(window_);
/*
* At this point, we know there must be one of three cases:
* 1) The window is an invisible window
* 2) The window is on a screen with other windows.
* 3) The window is last window on screen, with an invisible window.
*
* We handle each of these three cases seperately. If any other
* situation arises, we panic, because that means I forgot something
* and that *is* a bug.
*/
if (invisible)
remove_from_invisible_list(window_);
else if (fixed || get_screen_visible_windows(get_window_screennum(window_)) > fixed_wins + 1)
remove_window_from_screen(window_, 0, 1);
else if (get_invisible_list() >= 1)
{
set_window_swappable(window_, 1);
swap_window(window_, -1);
}
else
{
yell("I don't know how to kill window [%d]", get_window_user_refnum(window_));
return 0;
}
/*
* This is done for the sake of invisible windows; but it is a safe
* sanity check and can be done for any window, visible or invisible.
* Basically, we have to be sure that we find some way to make sure
* that the 'current_window' pointer is not pointing at what we are
* about to delete (or else the client will crash.)
*/
if (!dead && (current_window_ < 1 || window_ == current_window_))
make_window_current_by_refnum(0);
if (!dead && (current_window_ < 1 || window_ == current_window_))
panic(1, "unlink_window: window == current_window -- I was unable to find another window, but I already checked that, so this is a bug.");
return 1;
}
static void delete_window_contents (int window_)
{
Window *window = get_window_by_refnum_direct(window_);
char buffer[BIG_BUFFER_SIZE + 1];
int oldref;
int i;
/*
* OK! Now we have completely unlinked this window from whatever
* window chain it was on before, be it a screen, or be it the
* invisible window list. The screens have been updated, and the
* only place this window exists is in our 'window' pointer. We
* can now safely go about the business of eliminating what it is
* pointing to.
*/
/* Save a copy of the refnum for /on window_kill later. */
if (window->name)
strlcpy(buffer, window->name, sizeof buffer);
else
strlcpy(buffer, ltoa(window->user_refnum), sizeof buffer);
oldref = window->user_refnum;
/*
* Clean up after the window's internal data.
*/
/* Status bars... */
for (i = 0; i < 3; i++)
{
new_free(&window->status.line[i].raw);
new_free(&window->status.line[i].format);
new_free(&window->status.line[i].result);
window->status.number = 1;
new_free(&window->status.special);
}
/* Various things... */
new_free(&window->logfile);
new_free(&window->name);
new_free(&window->uuid);
new_free(&window->original_server_string);
/* Delete the indicator if it's not already in the logical display */
if (window->scrollback_indicator->prev == NULL &&
window->scrollback_indicator->next == NULL)
{
new_free(&window->scrollback_indicator->line);
new_free((char **)&window->scrollback_indicator);
}
/* The logical display */
{
Display *next;
while (window->top_of_scrollback)
{
/* XXXX This should use delete_display_line! */
next = window->top_of_scrollback->next;
new_free(&window->top_of_scrollback->line);
new_free((char **)&window->top_of_scrollback);
window->display_buffer_size--;
window->top_of_scrollback = next;
}
window->display_ip = NULL;
if (window->display_buffer_size != 0)
panic(1, "delete_window_contents: display_buffer_size is %d, should be 0", window->display_buffer_size);
}
/* The lastlog... */
window->lastlog_max = 0;
truncate_lastlog(window->refnum);
/* The nick list... */
{
List *next;
while (window->nicks)
{
next = window->nicks->next;
new_free(&window->nicks->name);
new_free((char **)&window->nicks->d);
new_free((char **)&window->nicks);
window->nicks = next;
}
}
destroy_window_waiting_channels(window->refnum);
/* Adjust any active output contexts pointing at this window to point
* somewhere sensible instead. */
if (current_window_ < 1)
adjust_context_windows(window->refnum, current_window_);
/*
* XXX It might be appropriate to sanity check this;
* however, sanity checking is only useful if there
* is some recovery mechanism that makes sense.
*/
if (windows[window->refnum] == window)
windows[window->refnum] = NULL;
if (windows[window->user_refnum] == window)
windows[window->user_refnum] = NULL;
/*
* Nuke the window, check server connections, and re-adjust window
* levels for whoever is left. Don't check the levels if we are
* going down, as its a wasted point.
*/
{Window *owd = window; new_free((char **)&owd);}
if (!dead)
do_hook(WINDOW_KILL_LIST, "%d %s", oldref, buffer);
}
/*
* This should only ever be called by irc_exit(). DONT CALL THIS ELSEWHERE!
*/
void delete_all_windows (void)
{
int refnum = 0;
for (refnum = 0; traverse_all_windows2(&refnum); refnum = 0)
{
if (unlink_window(refnum))
delete_window_contents(refnum);
}
}
/* * * * * * * * * * * ITERATE OVER WINDOWS * * * * * * * * * * * * * * * */
/*
* traverse_all_windows: Based on the old idea by phone that there should
* be a way to iterate the window list without having to keep a static
* data member in the function. So now this is "thread safe".
*
* To initialize, *ptr should be NULL. The function will return 1 each time
* *ptr is set to the next valid window. When the function returns 0, then
* you have iterated all windows.
*/
static int traverse_all_windows (int *window_)
{
/*
* If this is the first time through...
*/
if (*window_ == 0)
{
int s = 0;
/* XXX This is wrong and buggy */
for (s = 0; traverse_all_screens(&s);)
{
if (get_screen_alive(s) && get_screen_window_list(s) != -1)
break;
}
if (s < 0 && get_invisible_list() < 1)
return 0;
else if (s < 0)
*window_ = get_invisible_list();
else
*window_ = get_screen_window_list(s);
}
/*
* As long as there is another window on this screen, keep going.
*/
else if (get_window_next(*window_) != -1)
*window_ = get_window_next(*window_);
/*
* If there are no more windows on this screen, but we do belong to
* a screen (eg, we're not invisible), try the next screen
*/
else if (get_window_screennum(*window_) >= 0)
{
/*
* Skip any dead screens
*/
int ns_ = get_screen_next(get_window_screennum(*window_));
while (ns_ >= 0 && (!get_screen_alive(ns_) || get_screen_window_list(ns_) < 0))
ns_ = get_screen_next(ns_);
/*
* If there are no other screens, then if there is a list
* of hidden windows, try that. Otherwise we're done.
*/
if (ns_ < 0 && get_invisible_list() < 1)
return 0;
else if (ns_ < 0)
*window_ = get_invisible_list();
else
*window_ = get_screen_window_list(ns_);
}
/*
* Otherwise there are no other windows, and we're not on a screen
* (eg, we're hidden), so we're all done here.
*/
else
return 0;
/*
* If we get here, we're in business!
*/
return 1;
}
/*
* traverse_all_windows_by_priority:
* This iterates over all windows, except it starts with the global current
* window (the one with the highest "priority" and then each time will
* return the window with the next lower priority.)
*
* To initialize, *refnum_ should be 0. The function will return 1 each time
* *ptr is set to the next valid window. When the function returns 0, then
* you have iterated all windows.
*/
static int traverse_all_windows_by_priority (int *refnum_)
{
int winner = 0;
unsigned ceiling;
int window_;
/*
* If this is the first time through...
*/
if (*refnum_)
ceiling = get_window_priority(*refnum_);
else
ceiling = UINT_MAX;
for (window_ = 0; traverse_all_windows2(&window_); )
{
/*
* Does this candidate (window_) have a higher
* priority than our current "winner" but a
* lower priority than 'refnum'?
* If so, it becomes the "winner"
*/
if ((winner == 0 || get_window_priority(window_) > get_window_priority(winner))
&& get_window_priority(window_) < ceiling)
winner = window_;
}
/* If there was a winner, return 1 */
if ((*refnum_ = winner) >= 1)
return 1;
/* No Winner? Then we're done. */
return 0;
}
/*
* traverse_all_windows_on_screen2:
* This function shall return all windows on 'screen' in the order that
* they are on the screen, top to bottom.
*
* To initialize, *refnum_ should be NULL. The function will return 1 each time
* *refnum_ is set to the next valid window. When the function returns 0, then
* you have iterated all windows.
*/
static int traverse_all_windows_on_screen2 (int *refnum_, int screen_)
{
int s_;
s_ = screen_;
/*
* If this is the first time through...
* 's_' < 0 means traverse all invisible windows.
*/
if (*refnum_ == 0)
{
if (s_ < 0)
*refnum_ = get_invisible_list();
else
*refnum_ = get_screen_window_list(s_);
}
/*
* As long as there is another window on this screen, keep going.
*/
else
*refnum_ = get_window_next(*refnum_);
if (*refnum_ >= 1)
return 1;
else
return 0;
}
int traverse_all_windows2 (int *refnum_)
{
if (refnum_ == NULL)
panic(1, "traverse_all_windows2: refnum_ is NULL!");
if (*refnum_ < 1)
*refnum_ = 0;
if (!traverse_all_windows(refnum_))
*refnum_ = 0;
if (*refnum_ >= 1)
return 1;
else
return 0;
}
/* * * * * * * * * * * * * * * * WINDOW LISTS * * * * * * * * * * * * * * * */
/*
* Handle the client's list of invisible windows.
*/
static void remove_from_invisible_list (int window_)
{
int refnum;
if (!window_is_valid(window_))
return;
/* Purely a sanity check */
for (refnum = _invisible_list; refnum >= 1; refnum = get_window_next(refnum))
if (get_window_refnum(refnum) == get_window_refnum(window_))
break;
if (refnum < 1)
panic(1, "remove_from_invisible_list: This window is _not_ invisible");
/*
* Unlink it from the list
*/
if (get_window_prev(window_) != -1)
set_window_next(get_window_prev(window_), get_window_next(window_));
else
_invisible_list = get_window_next(window_); /* 123456 */
if (get_window_next(window_) != -1)
set_window_prev(get_window_next(window_), get_window_prev(window_));
}
void add_to_invisible_list (int window_)
{
int old_invisible_list;
int refnum;
/*
* XXX Sanity check -- probably unnecessary
* If the window is already invisible, do nothing
*/
for (refnum = _invisible_list; refnum >= 1; refnum = get_window_next(refnum))
if (get_window_refnum(refnum) == get_window_refnum(window_))
return;
/*
* Because this blows away window->_next, it is implicitly
* assumed that you have already removed the window from
* its screen.
*/
old_invisible_list = _invisible_list;
if (old_invisible_list != -1)
set_window_prev(old_invisible_list, window_);
set_window_prev(window_, -1);
set_window_next(window_, old_invisible_list);
_invisible_list = window_;
if (get_window_screennum(window_) >= 0)
set_window_my_columns(window_, get_screen_columns(get_window_screennum(window_)));
else
set_window_my_columns(window_, current_term->TI_cols); /* Whatever */
#if 0
set_window_screen(window_, NULL);
#else
set_window_screennum(window_, -1);
#endif
}
/*
* add_to_window_list - Make a window visible on a screen.
*
* Argument:
* screen - The screen to which the window will be visible
* window - A window to be made visible (must be hidden/new).
*
* Notes:
* Adding a window to a screen involves two decisions
* 1. Where to put it?
* 2. How big to make it?
*
* A new window is usually put above the current window, unless the
* current window is < 4 lines, or /set always_split_biggest is ON.
*
* We usually make the new window half the size of the split window.
* However, this is strictly nominal, because a window's "size" is
* actually three parts:
* 1. Toplines
* 2. The scrollable area
* 3. The status bar(s).
* the addition of the new window will make the total size of all
* windows greater than the size of the screen.
* The recalculate_windows() function, which is called whenever you
* resize the screen, will figure out how to make everything fit.
*/
static int add_to_window_list (int screen_, int window_)
{
Window *biggest = (Window *) 0,
*tmp,
*winner;
int size, need;
int skip_fixed;
Window *new_w;
if (!window_is_valid(window_))
return 0;
new_w = get_window_by_refnum_direct(window_);
if (screen_ < 0)
panic(1, "add_to_window_list: Cannot add window [%d] to NULL screen.", get_window_user_refnum(window_));
/*
* XXX There should be sanity checks here:
* 1. "new_w->screen" should be NULL
* 1b. If it is not NULL, it should be in screen->_window_list.
* 1c. If it is NULL, it should be on hidden_list.
*/
/*
* Hidden windows "notify" (%F) or "activity" (%E) when they
* have output while hidden; but when they're made visible,
* they're no longer eligible for notification.
*/
new_w->notified = 0;
new_w->current_activity = 0;
/*
* If this is the first window to go on the screen
*/
if (get_screen_window_list(screen_) == -1)
{
set_screen_visible_windows_incr(screen_);
new_w->screen_ = screen_;
set_screen_window_list(screen_, new_w->refnum);
new_w->my_columns = get_screen_columns(screen_);
if (screen_add_window_first(screen_, new_w->refnum) == 0)
yell("screen_add_window_first(%d, %d) failed!", screen_, new_w->refnum);
if (dumb_mode)
{
new_w->display_lines = 24;
set_screens_current_window(screen_, new_w->refnum);
return new_w->refnum;
}
recalculate_windows(screen_);
return new_w->refnum;
}
/*
* This is not the first window on this screen.
*/
/*
* DECISION 1 -- Which window to "split" ?
*/
/*
* Determine the "BIGGEST WINDOW"
*/
/*
* Find the smallest nonfixed window and hide it.
*/
biggest = NULL;
size = -1;
for (skip_fixed = 1; skip_fixed >= 0; skip_fixed--)
{
for ((tmp = get_window_by_refnum_direct(get_screen_window_list(screen_))); tmp; tmp = get_window_by_refnum_direct(get_window_next(tmp->refnum)))
{
if (skip_fixed && tmp->fixed_size)
continue;
if (tmp->display_lines > size)
{
size = tmp->display_lines;
biggest = tmp;
}
}
if (biggest)
break;
}
if (!biggest)
{
say("I couldn't find a window to split -- sorry");
return 0;
}
/*
* Determine if the biggest window is big enough to hold
* the new window. If it is not, then we have to fail.
*/
need = new_w->toplines_showing + new_w->status.number;
if (biggest->display_lines < need)
{
say("Not enough room for another window!");
/* remove_window_from_screen(new_w, 1); */
return 0;
}
/*
* Use the biggest window -- unless the current window can hold
* it and /set always_split_biggest is OFF.
*/
winner = biggest;
if (get_window_by_refnum_direct(get_screen_input_window(screen_))->display_lines > need)
if (get_int_var(ALWAYS_SPLIT_BIGGEST_VAR) == 0)
winner = get_window_by_refnum_direct(get_screen_input_window(screen_));
/*
* The window is always put ABOVE the winner!
*/
int winner_refnum = winner->refnum;
int old_winner_prev;
old_winner_prev = get_window_prev(winner_refnum);
if (!screen_add_window_before(get_window_screennum(winner_refnum), winner_refnum, new_w->refnum))
yell("screen_add_window_before(%d, %d, %d) failed", get_window_screennum(winner_refnum), winner_refnum, new_w->refnum);
set_window_prev(new_w->refnum, old_winner_prev);
set_window_next(new_w->refnum, winner_refnum);
if (old_winner_prev == -1)
set_screen_window_list(screen_, new_w->refnum);
else
set_window_next(old_winner_prev, new_w->refnum);
set_window_prev(winner_refnum, new_w->refnum);
/*
* Figure out how to share the space.
* Start with the display_lines of the split window.
* Then subtract the overhead lines of the new window.
* Then whatever's left, split in half.
*/
need = biggest->display_lines;
need -= new_w->toplines_showing;
need -= new_w->status.number;
/* Need had better not be negative -- we checked for that above */
if (need < 0)
panic(1, "add_to_window_list: orig_size is %d, need is %d",
biggest->display_lines, need);
/* Split the remainder among the two windows */
winner->display_lines = need / 2;
new_w->display_lines = need - (need / 2);
/* Now point it to the screen.... */
new_w->screen_ = screen_;
set_screen_visible_windows_incr(screen_);
new_w->my_columns = get_screen_columns(screen_);
/* Now let recalculate_windows() handle any overages */
recalculate_windows(screen_);
return new_w->refnum;
}
/*
* remove_window_from_screen: this removes the given window from the list of
* visible windows. It closes up the hole created by the windows abnsense in
* a nice way. The window passed to this function *must* be visible.
*
* If 'hide' is 1, then the window is added to the invisible list before
* the current window is reset -- this avoids a possible panic in the
* /on switch_windows thrown there. If 'hide' is 0, then the window is
* just unlinked and we assume the caller will gc it.
*/
static void remove_window_from_screen (int window_, int hide, int recalc)
{
int s_;
int old_next, old_prev;
if (!window_is_valid(window_))
return;
if (get_window_screennum(window_) < 0)
panic(1, "remove_window_from_screen: This window is not on a screen");
s_ = get_window_screennum(window_);
/*
* We used to go to greath lengths to figure out how to fill
* in the space vacated by this window. Now we dont sweat that.
* we just blow away the window and then recalculate the entire
* screen.
*/
old_next = get_window_next(window_);
old_prev = get_window_prev(window_);
if (screen_remove_window(s_, window_) == 0)
yell("screen_remove_window(%d, %d) failed!", get_window_screennum(window_), window_);
if (old_prev != -1)
set_window_next(old_prev, old_next);
else
set_screen_window_list(s_, old_next);
if (old_next != -1)
set_window_prev(old_next, old_prev);
set_screen_visible_windows_dec(s_);
if (get_screen_visible_windows(s_) == 0)
return;
if (hide)
add_to_invisible_list(window_);
if (get_screen_input_window(s_) == window_)
{
set_screen_input_window(s_, -1);
set_screens_current_window(s_, 0);
}
if (get_screen_last_window_refnum(s_) == window_)
set_screen_last_window_refnum(s_, get_screen_input_window(s_));
if (get_screen_input_window(s_) == window_)
make_window_current_by_refnum(get_screen_window_list(last_input_screen));
else
make_window_current_by_refnum(0);
if (recalc)
recalculate_windows(s_);
}
/* * * * * * * * * * * * SIZE AND LOCATION PRIMITIVES * * * * * * * * * * * */
/*
* recalculate_window_positions: This runs through the window list and
* re-adjusts the top and bottom fields of the windows according to their
* current positions in the window list. This doesn't change any sizes of
* the windows
*/
static void recalculate_window_positions (int screen_)
{
int window_ = 0;
short top;
if (screen_ < 0)
return; /* Window is hidden. Dont bother */
top = 0;
while (traverse_all_windows_on_screen2(&window_, screen_))
{
Window *w = NULL;
w = get_window_by_refnum_direct(window_);
top += w->toplines_showing;
w->top = top;
w->bottom = top + w->display_lines;
top += w->display_lines + w->status.number;
window_body_needs_redraw(w->refnum);
window_statusbar_needs_redraw(w->refnum);
}
}
/*
* swap_window: Replace a visible window with an invisible window
*
* Arguments:
* v_window_ - The refnum of a visible window.
* window_ - A valid hidden window refnum
* If not a valid hidden window refnum (either <= 0 or
* just invalid), silently replaced with an unspecified
* hidden window (usually the LAST window)
*
* Caveats:
* This function tries to avoid recoverable failures. If the window
* to be swapped in is unacceptable, an acceptable alternative will
* be chosen rather than failing the operation.
*
* Errors:
* - If there are no hidden windows, obviously you can't swap one in
* - If v_window_ is not visible
* - If window_ is not invisible (it tries to avoid this)
* - If v_window_ is not swappable
* - If window_ is not swappable and there are other hidden windows
* Note that in situations where you didn't select window_,
* the client may select an unswappable window and then fail on
* it, rather than looking for a hidden window that wouldn't fail.
* Allowing this to fail could be considered a bug
*
*
* If "window_" is not a valid hidden window, then a hidden window
* will be selected to avoid failure.
*
* swap_window: This swaps the given window with the current window. The
* window passed must be invisible. Swapping retains the positions of both
* windows in their respective window lists, and retains the dimensions of
* the windows as well
*/
static void swap_window (int v_window_, int window_)
{
int check_hidden = 1;
int recalculate_everything = 0;
Window *v_window, *window;
int screen_;
int v_window_current;
int v_window_prev, v_window_next;
v_window = get_window_by_refnum_direct(v_window_);
/*
* v_window -- window to be swapped out
* window -- window to be swapped in
*/
/* Find any invisible window to swap in. Prefer swappable ones */
if (window_ <= 0)
{
window = NULL;
window_ = 0;
while (traverse_all_windows_on_screen2(&window_, -1))
{
if (get_window_swappable(window_))
{
window = get_window_by_refnum_direct(window_);
break;
}
}
}
else
window = get_window_by_refnum_direct(window_);
if (!window && get_invisible_list() >= 1)
{
check_hidden = 0;
window_ = get_invisible_list();
window = get_window_by_refnum_direct(window_);
}
if (!window)
{
say("The window to be swapped in does not exist.");
return;
}
screen_ = get_window_screennum(v_window_);
if (v_window_ == current_window_)
v_window_current = 1;
else
v_window_current = 0;
v_window_prev = get_window_prev(v_window_);
v_window_next = get_window_next(v_window_);
/*
* THE VISIBLE WINDOW MUST BE VISIBLE
* THE HIDDEN WINDOW MUST BE INVISIBLE
*/
if (get_window_screennum(window_) >= 0 || get_window_screennum(v_window_) < 0)
{
say("You can only SWAP a hidden window with a visible window.");
return;
}
/*
* THE TWO WINDOWS MUST BE SWAPPABLE
*/
if (!v_window->swappable)
{
if (v_window->name)
say("Window %s is not swappable", v_window->name);
else
say("Window %d is not swappable", v_window->user_refnum);
return;
}
if (check_hidden && !window->swappable)
{
if (window->name)
say("Window %s is not swappable", window->name);
else
say("Window %d is not swappable", window->user_refnum);
return;
}
/*
* ADD THE CURRENTLY VISIBLE WINDOW TO THE INVISIBLE LIST
* REMOVE THE CURRENTLY HIDDEN WINDOW FROM THE INVISIBLE LIST
*/
set_screen_last_window_refnum(screen_, v_window_);
remove_from_invisible_list(window_);
/*
* Give the window to be swapped in the same geometry as the window
* to be swapped out, mark it as being visible, give it its screen,
* and if the window being swapped out is curr_win, then the window
* to be swapped in will be curr_win.
*/
window->top = v_window->top - v_window->toplines_showing +
window->toplines_showing;
/* XXX Manually resetting window's size? Ugh */
window->display_lines = v_window->display_lines +
v_window->status.number -
window->status.number +
v_window->toplines_showing -
window->toplines_showing;
window->bottom = window->top + window->display_lines;
window->screen_ = get_window_screennum(v_window->refnum);
if (window->display_lines < 0)
{
window->display_lines = 0;
recalculate_everything = 1;
}
/*
* IF THE CURRENTLY VISIBLE WINDOW IS THE LAST INPUT WINDOW
* Make the currently hidden window the last input window
*/
if (get_screen_input_window(screen_) == (int)v_window_)
{
set_screen_input_window(screen_, window_);
ensure_window_priority(window_);
}
/*
* Hook 'window' into the screen, first set window's prev
*/
if (v_window_prev != -1)
{
set_window_prev(window_, v_window_prev);
set_window_next(v_window_prev, window_);
}
else
{
set_window_prev(window_, -1);
set_screen_window_list(screen_, window_);
}
/*
* Then set window's next
*/
if (v_window_next != -1)
{
set_window_next(window_, v_window_next);
set_window_prev(v_window_next, window_);
}
else
set_window_next(window_, -1);
/*
* Hide the window to be swapped out
*/
if (!v_window->deceased)
add_to_invisible_list(v_window_);
screen_window_swap(screen_, v_window_, window_);
if (recalculate_everything)
recalculate_windows(screen_);
recalculate_window_cursor_and_display_ip(window_);
resize_window_display(window_);
window_check_columns(window_);
/*
* And recalculate the window's positions.
*/
window_body_needs_redraw(window_);
window_statusbar_needs_redraw(window_);
window->notified = 0;
window->current_activity = 0;
/*
* Transfer current_window if the current window is being swapped out
*/
if (v_window_current)
make_window_current_by_refnum(window_);
}
/*
* move_window_to: This moves a given window to the Nth absolute position
* on the screen. All the other windows move accordingly.
*
* XXX I really do apologize for this being a mess. Clang insists that
* there is a null deref if i do it the simple/clever way, and so in order
* to prove that everything is on the up-and-up, i did it this way instead.
* I left lots of comments to convince myself it was correct. Once this
* code has proven itself, I can probably clean it up by removing the most
* obvious ones.
*/
static void move_window_to (int window_, int offset)
{
int s_;
if (!window_is_valid(window_))
return;
/* /window move_to -1 is bogus -- but maybe it shouldn't be. */
if (offset <= 0)
return;
/* You can't /window move_to on an invisible window */
s_ = get_window_screennum(window_);
if (!screen_is_valid(s_))
return; /* Whatever */
/* This is impossible -- just a sanity check for clang's benefit */
if (get_screen_window_list(s_) < 0)
panic(1, "window_move_to: Screen for window %d has no windows?", get_window_user_refnum(window_));
/* You can't /window move_to if there are no split windows */
if (get_screen_visible_windows(s_) == 1)
return;
/* This is impossible -- just a sanity check for clang's benefit */
if (get_window_prev(window_) == -1 && get_window_next(window_) == -1)
panic(1, "window_move_to: window %d is has no prev or next; but its screen says it has %d windows",
get_window_user_refnum(window_), get_screen_visible_windows(s_));
/* Move the window to the top of the screen */
if (offset == 1)
{
/* If it's already at the top, we're done. */
if (get_window_refnum(get_screen_window_list(s_)) == get_window_refnum(window_))
return;
if (get_window_prev(window_) == -1)
panic(1, "window_move_to(top): Window %d prev is NULL, "
"but s->_window_list is %d",
get_window_user_refnum(window_), get_window_user_refnum(get_screen_window_list(s_)));
set_window_list_check(window_, 0);
set_window_next(get_window_prev(window_), get_window_next(window_));
if (get_window_next(window_) != -1)
set_window_prev(get_window_next(window_), get_window_prev(window_));
set_window_prev(window_, -1);
set_window_next(window_, get_screen_window_list(s_));
set_window_prev(get_screen_window_list(s_), window_);
set_screen_window_list(s_, window_);
set_window_list_check(window_, 1);
}
/* Move the window to the bottom of the screen */
else if (offset >= get_screen_visible_windows(s_))
{
/* If it's already at the bottom, we're done. */
if (get_window_next(window_) == -1)
return;
set_window_list_check(window_, 0);
if (get_window_prev(window_) != -1)
set_window_next(get_window_prev(window_), get_window_next(window_));
else
set_screen_window_list(s_, get_window_next(window_));
set_window_prev(get_window_next(window_), get_window_prev(window_));
set_window_prev(window_, get_screen_bottom_window(s_));
set_window_next(get_window_prev(window_), window_);
set_window_next(window_, -1);
set_window_list_check(window_, 1);
}
/* Otherwise it's moving somewhere in the middle */
else
{
int w_ = 0;
int i;
/* In order to make the window the Nth window,
* We need to have a pointer to the N-1th window.
* We know that it won't be the top or bottom.
*/
i = 0;
while (traverse_all_windows_on_screen2(&w_, s_))
{
if (get_window_refnum(w_) != get_window_refnum(window_))
i++; /* This is the I'th window */
if (i + 1 == offset)
break; /* This is the "prev" window! */
}
/* XXX This is an error and I should do something here */
if (w_ < 1)
return;
/*
* 'w_' is our "prev" window.
* So if window is already in the correct place, we're done
*/
if (get_window_refnum(get_window_next(w_)) == get_window_refnum(window_))
return;
set_window_list_check(window_, 0);
/* Unlink our target window first */
if (get_window_prev(window_) != -1)
set_window_next(get_window_prev(window_), get_window_next(window_));
else
set_screen_window_list(s_, get_window_next(window_));
if (get_window_next(window_) != -1)
set_window_prev(get_window_next(window_), get_window_prev(window_));
set_window_prev(window_, w_);
set_window_next(window_, get_window_next(w_));
#if 0
/* One last sanity check */
if (get_window_prev(window_) == -1 || get_window_next(window_) == -1)
panic(1, "window_move_to(%d): Window %d's prev and "
"next are both null, but that's impossible",
offset, get_window_user_refnum(window_));
#endif
set_window_prev(get_window_next(window_), window_);
set_window_next(get_window_prev(window_), window_);
set_window_list_check(window_, 1);
}
#if 0
yell("screen_window_place(%d, %d, %d)", s_, offset, window_);
#endif
screen_window_place(s_, offset, window_);
set_screens_current_window(s_, window_);
make_window_current_by_refnum(window_);
recalculate_window_positions(s_);
}
/*
* move_window: This moves a window offset positions in the window list. This
* means, of course, that the window will move on the screen as well
*/
static void move_window (int window_, int offset)
{
int s_;
int location;
int w_ = 0;
if (!window_is_valid(window_))
return;
if ((s_ = get_window_screennum(window_)) < 0)
return;
if (get_screen_visible_windows(s_) == 0)
return; /* Sigh */
offset = offset % get_screen_visible_windows(s_);
if (offset == 0)
return;
location = 1;
while (traverse_all_windows_on_screen2(&w_, s_))
{
if (get_window_refnum(w_) == get_window_refnum(window_))
break;
else
location++;
}
if (w_ < 1)
panic(1, "move_window: I couldn't find window %d on its "
"own screen!", get_window_user_refnum(window_));
/* OK, so 'window' is the 'location'th window. */
location += offset;
if (location < 1)
location += get_screen_visible_windows(s_);
if (location > get_screen_visible_windows(s_))
location -= get_screen_visible_windows(s_);
move_window_to(window_, location);
}
/*
* resize_window: if 'how' is RESIZE_REL, then this will increase or decrease
* the size of the given window by offset lines (positive offset increases,
* negative decreases). If 'how' is RESIZE_ABS, then this will set the
* absolute size of the given window.
* Obviously, with a fixed terminal size, this means that some other window
* is going to have to change size as well. Normally, this is the next
* window in the window list (the window below the one being changed) unless
* the window is the last in the window list, then the previous window is
* changed as well
*/
static void resize_window (int how, int window_, int offset)
{
int other_;
int window_size,
other_size;
if (!window_is_valid(window_))
return;
if (get_window_screennum(window_) < 0)
{
say("You cannot change the size of hidden windows!");
return;
}
if (how == RESIZE_ABS)
offset -= get_window_display_lines(window_);
other_ = window_;
do
{
if (get_window_next(other_) != -1)
other_ = get_window_next(other_);
else
other_ = get_screen_window_list(get_window_screennum(window_));
if (other_ == window_)
{
say("Can't change the size of this window!");
return;
}
if (get_window_fixed_size(other_))
continue;
}
while (get_window_display_lines(other_) < offset);
window_size = get_window_display_lines(window_) + offset;
other_size = get_window_display_lines(other_) - offset;
if ((window_size < 0) || (other_size < 0))
{
say("Not enough room to resize this window!");
return;
}
set_window_display_lines(window_, window_size);
set_window_display_lines(other_, other_size);
recalculate_windows(get_window_screennum(window_));
}
/*
* resize_display: This is called any time "window->display_lines" and
* "window->old_display_lines" disagree. You are supposed to be able to
* change "window->display_lines" and then update_all_windows() comes along
* later and notices that display_lines and old_display_lines disagree and
* calls us to straighten things out.
*
* So what we do here is two-fold. We make sure that the top of the window's
* "normal" view is moved back (or left alone if /window scrolladj off), or
* forward if the window is grown or shrunk, respectively. Then we check to
* make sure the scrollback buffer is reset to be at least twice the window's
* new size.
*
* The entire window gets redrawn after we're done, no matter what.
*/
static void resize_window_display (int window_)
{
int cnt = 0, i;
Display *tmp;
Window * window;
if (dumb_mode)
return;
if (!window_is_valid(window_))
return;
window = get_window_by_refnum_direct(window_);
/*
* Find out how much the window has changed by
*/
cnt = window->display_lines - window->old_display_lines;
tmp = window->scrolling_top_of_display;
/*
* If it got bigger, move the scrolling_top_of_display back.
*/
if (cnt > 0)
{
/*
* If "SCROLLADJUST" is off, then do not push back the top of
* display to reveal what has previously scrolled off (for
* ircII compatability)
*/
if (window->scrolladj)
{
for (i = 0; i < cnt; i++)
{
Display *cp;
if (!tmp || !tmp->prev)
break;
cp = get_window_clear_point(window_);
if (tmp == cp)
break;
tmp = tmp->prev;
}
}
}
/*
* If it got smaller, then move the scrolling_top_of_display up
*/
else if (cnt < 0)
{
/* Use any whitespace we may have lying around */
cnt += (window->old_display_lines -
window->scrolling_distance_from_display_ip);
for (i = 0; i > cnt; i--)
{
if (tmp == window->display_ip)
break;
tmp = tmp->next;
}
}
window->scrolling_top_of_display = tmp;
if (window->display_buffer_max < window->display_lines * 2)
window->display_buffer_max = window->display_lines * 2;
recalculate_window_cursor_and_display_ip(window->refnum);
/* XXX - This is a temporary hack, but it works. */
if (window->scrolling_distance_from_display_ip >= window->display_lines)
unclear_window(window->refnum);
/*
* Mark the window for redraw and store the new window size.
*/
window_body_needs_redraw(window->refnum);
window_statusbar_needs_redraw(window->refnum);
window->old_display_lines = window->display_lines;
return;
}
/* * * * * * * * * * * * WINDOW UPDATING AND RESIZING * * * * * * * * * */
/*
* THese three functions are the one and only functions that are authorized
* to be used to declare that something needs to be updated on the screen.
*/
void window_scrollback_needs_rebuild (int window)
{
Window *w = get_window_by_refnum_direct(window);
debuglog("window_scrollback_needs_rebuild(%d)", w->user_refnum);
w->rebuild_scrollback = 1;
}
/*
* statusbar_needs_update
*/
void window_statusbar_needs_update (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
debuglog("window_statusbar_needs_update(%d)", w->user_refnum);
w->update |= UPDATE_STATUS;
}
/*
* statusbar_needs_redraw
*/
static void window_statusbar_needs_redraw (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
debuglog("window_statusbar_needs_redraw(%d)", w->user_refnum);
w->update |= REDRAW_STATUS;
}
/*
* window_body_needs_redraw
*/
static void window_body_needs_redraw (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
debuglog("window_body_needs_redraw(%d)", w->user_refnum);
w->cursor = -1;
}
/*
* redraw_all_windows: This basically clears and redraws the entire display
* portion of the screen. All windows and status lines are draws. This does
* nothing for the input line of the screen. Only visible windows are drawn
*/
void redraw_all_windows (void)
{
int refnum = 0;
if (dumb_mode)
return;
while (traverse_all_windows2(&refnum)) {
window_body_needs_redraw(refnum);
window_statusbar_needs_redraw(refnum);
}
}
/*
* update_all_status_kb: calls update_all_status as a keybinding
*/
BUILT_IN_KEYBINDING(update_all_status_kb)
{
update_all_status();
}
/*
* update_all_status: This performs a logical "update_window_status" on
* every window for the current screen.
*/
void update_all_status (void)
{
int refnum = 0;
while (traverse_all_windows2(&refnum)) {
window_statusbar_needs_update(refnum);
}
}
/*
* update_all_windows: This goes through each visible window and draws the
* necessary portions according the the update field of the window.
*/
void update_all_windows (void)
{
static int recursion = 0;
static int do_input_too = 0;
static int restart = 0;
int window_;
if (recursion)
{
debuglog("update_all_windows: recursion");
restart = 1;
return;
}
recursion++;
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *tmp = get_window_by_refnum_direct(window_);
/*
* "Window updates" come in two flavors, which we don't
* differentiate between
* 1. Logical changes
* 2. Physical changes
* Some updates implicate both.
*
* We cannot do physical updates on hidden windows (since
* they are not visible), so this function first does the
* logical updates and conditionally the physical updates.
*/
if (restart)
{
debuglog("update_all_windows: restarting");
restart = 0;
tmp = NULL;
continue;
}
/*
* Logical update Type 1 - Scrollback rebuilds
*/
if (tmp->rebuild_scrollback)
{
debuglog("update_all_windows(%d), rebuild scrollback",
tmp->user_refnum);
rebuild_scrollback(window_);
}
/*
* Logical update Type 2 - Adjust the window's views
* (when the number of rows changes)
*/
if (tmp->display_lines != tmp->old_display_lines)
{
debuglog("update_all_windows(%d), resize window display",
tmp->user_refnum);
resize_window_display(window_);
}
/*
* Logical update Type 3 - Recalculating the status bar
*/
if ((tmp->update & REDRAW_STATUS) || (tmp->update & UPDATE_STATUS))
{
do {
int status_changed;
debuglog("update_all_windows(%d), regen status", tmp->user_refnum);
status_changed = make_status(tmp->refnum, &tmp->status);
/* If they are both set, REDRAW takes precedence. */
if ((tmp->update & REDRAW_STATUS) && (tmp->update & UPDATE_STATUS))
tmp->update &= (~UPDATE_STATUS);
/*
* The difference between UPDATE_STATUS and REDRAW_STATUS
* is that UPDATE_STATUS does not force the status to be
* redrawn unless it has changed. REDRAW_STATUS will
* always do the output even if nothing has changed.
*/
if ((tmp->update & UPDATE_STATUS) && status_changed <= 0)
{
debuglog("update_all_windows(%d), UPDATE_STATUS -> no action taken", tmp->user_refnum);
break;
}
debuglog("update_all_windows(%d): FORCE_STATUS set", tmp->user_refnum);
tmp->update |= FORCE_STATUS;
tmp->update &= (~UPDATE_STATUS);
tmp->update &= (~REDRAW_STATUS);
} while (0);
}
/* * * * * * * */
/*
* This now gates on visible/physical windows.
* Everything after this point should be only physical updates
*/
if (get_window_screennum(tmp->refnum) < 0)
{
tmp->update &= (~FORCE_STATUS);
tmp->update &= (~REDRAW_STATUS);
tmp->update &= (~UPDATE_STATUS);
debuglog("update_all_windows(%d), hidden (not redrawn)", tmp->user_refnum);
continue;
}
/*
* Physical update #1 - Redraw the entire window
*/
if (tmp->cursor == -1 ||
(tmp->cursor < tmp->scrolling_distance_from_display_ip &&
tmp->cursor < tmp->display_lines))
{
debuglog("update_all_windows(%d), window repainted", tmp->user_refnum);
repaint_window_body(tmp->refnum);
}
/*
* Physical update #2 - Redraw the status bar
* -- Note: FORCE_STATUS handles only the physical redraw
* of the status bar. This can be manually triggered
* or automatically (via (UPDATE|REDRAW)_STATUS)
*/
if (tmp->update & FORCE_STATUS)
{
/* If redrawing failed this time, try next time */
if (redraw_status(tmp->refnum, &tmp->status) < 0)
{
debuglog("update_all_windows(%d) (redraw_status), OK, status not redrawn -- lets try update later",
tmp->user_refnum);
}
else
{
debuglog("update_all_windows(%d) status redrawn successfully",
tmp->user_refnum);
tmp->update &= ~FORCE_STATUS;
}
do_input_too = 1;
}
}
if (do_input_too)
{
do_input_too = 0;
update_input(-1, UPDATE_ALL);
}
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *tmp = get_window_by_refnum_direct(window_);
if (tmp->cursor > tmp->display_lines)
panic(1, "uaw: window [%d]'s cursor [%hd] is off the display [%d]", tmp->user_refnum, tmp->cursor, tmp->display_lines);
}
recursion--;
}
/****************************************************************************/
/*
* Rebalance_windows: this is called when you want all the windows to be
* rebalanced, except for those who have a set size.
*/
static void rebalance_windows (int screen_)
{
int tmp_ = 0;
int each, extra;
int window_resized = 0, window_count = 0;
if (dumb_mode)
return;
/*
* Two passes -- first figure out how much we need to balance,
* and how many windows there are to balance
*/
while (traverse_all_windows_on_screen2(&tmp_, screen_))
{
if (get_window_fixed_size(tmp_))
continue;
window_resized += get_window_display_lines(tmp_);
window_count++;
}
if (window_count == 0)
{
yell("All the windows on this screen are fixed!");
return;
}
each = window_resized / window_count;
extra = window_resized % window_count;
/*
* And then go through and fix everybody
*/
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, screen_))
{
if (get_window_fixed_size(tmp_))
;
else
{
set_window_display_lines(tmp_, each);
if (extra)
{
set_window_display_lines(tmp_, each + 1);
extra--;
}
}
}
recalculate_window_positions(screen_);
}
/*
* recalculate_windows - Ensure that all the windows on a screen take up
* exactly the size of the screen
*
* Arguments:
* screen - A screen to validate
*
* Notes:
* Whenever the terminal size changes (such as an xterm), or whenever
* you add or remove a window from a screen, you should call this
* function to ensure the windows on the screen take all the lines.
*
* This function will do whatever is necessary to make that happen,
* even if it means ejecting windows from the screen to make room.
*
* As much as possible, this function tries to keep windows the same
* relative size to each other when it is done.
*/
void recalculate_windows (int screen_)
{
int old_li = 1;
int required_li = 0;
int excess_li = 0;
Window *tmp, *winner;
int window_count = 0;
int tmp_;
if (dumb_mode)
return;
/*
* If its a new screen, just set it and be done with it.
* XXX This seems heinously bogus.
*/
if (get_screen_input_window(screen_) < 1)
{
Window *wl;
wl = get_window_by_refnum_direct(get_screen_window_list(screen_));
wl->top = 0;
wl->toplines_showing = 0;
wl->toplines_wanted = 0;
wl->display_lines = get_screen_lines(screen_) - 1 - wl->status.number;
wl->bottom = get_screen_lines(screen_) - 1 - wl->status.number;
wl->my_columns = get_screen_columns(screen_);
return;
}
/*
* This has to be done first -- if the number of columns of
* the screen has changed, the window needs to be told; this
* will provoke a full redraw (later).
*/
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, screen_))
window_check_columns(tmp_);
/*
* This is much more complicated than it needs to be, and I've
* anguished over a good algorithm that will resize the windows
* so that they "feel" right. I feel strongly that windows
* should stay about the same size after a resize.
*
* But there are situations where things break down, and I am
* not sure I have good solutions for all those. So then things
* look screwy and the user distrusts epic.
*/
/**********************************************************
* TEST #1 -- Has the screen actually changed size?
*/
/*
* First, let's figure out how big the screen was before.
* This will allow us to calculate how many lines to give/steal.
*/
old_li = 0;
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, screen_))
{
tmp = get_window_by_refnum_direct(tmp_);
old_li += tmp->status.number + tmp->toplines_showing + tmp->display_lines;
}
/* How many lines did the screen change by? */
excess_li = (get_screen_lines(screen_) - 1) - old_li;
/*
* If the size of the screen hasn't changed,
* Re-enumerate the windows, and go on our way.
*/
if (excess_li == 0)
{
recalculate_window_positions(screen_);
return;
}
/**********************************************************
* TEST #2 -- Can we fit all the windows on the screen?
*/
/*
* Next, let's figure out how many lines MUST be shown.
*/
required_li = 0;
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, screen_))
{
tmp = get_window_by_refnum_direct(tmp_);
required_li += tmp->status.number + tmp->toplines_showing +
(tmp->fixed_size ? tmp->display_lines : 0);
}
/*
* If the number of required lines exceeds what we have on hand,
* then we've got problems. We fix this by removing one window,
* then recursively "fixing" the screen from there.
*/
if (required_li > get_screen_lines(screen_) - 1)
{
int skip_fixed;
/*
* Find the smallest nonfixed window and hide it.
*/
winner = NULL; /* Winner? ha~! */
for (skip_fixed = 1; skip_fixed >= 0; skip_fixed--)
{
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, screen_))
{
tmp = get_window_by_refnum_direct(tmp_);
if (skip_fixed && tmp->fixed_size)
continue;
if (!winner ||
(tmp->status.number +
tmp->toplines_showing +
tmp->display_lines >
winner->status.number +
winner->toplines_showing +
winner->display_lines))
winner = tmp;
}
if (winner)
break;
}
if (!winner)
panic(1, "recalc_windows: Could not find window to hide");
remove_window_from_screen(winner->refnum, 1, 0);
recalculate_windows(screen_);
return;
}
/***********************************************************
* TEST #3 -- Has the screen grown?
*/
/* Count the non-fixed windows */
window_count = 0;
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, screen_))
{
if (get_window_fixed_size(tmp_))
continue;
window_count++;
}
/*
* If the screen is growing, dole out lines
*/
if (excess_li > 0)
{
int assigned_lines, circuit_breaker;
assigned_lines = 0;
circuit_breaker = 0;
while (assigned_lines < excess_li)
{
/*
* XXX TODO - Placeholder algorithm
* For now, add one line to each nonfixed window,
* one at a time, until we've given them all out.
*/
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, screen_))
{
tmp = get_window_by_refnum_direct(tmp_);
/*
* If this is a fixed window, and there is
* another window, then skip it.
*/
if (tmp->fixed_size && window_count && circuit_breaker < 1000)
continue;
tmp->display_lines++;
assigned_lines++;
if (assigned_lines >= excess_li)
break;
}
if (circuit_breaker++ >= 10000)
{
yell("recalculate_windows: I'm having trouble. "
"Handed out %d of %d excess lines",
assigned_lines, excess_li);
break;
}
}
}
else /* excess_li < 0 */
{
int deducted_lines;
deducted_lines = 0;
while (deducted_lines > excess_li)
{
/*
* XXX TODO - Placeholder algorithm
* For now, steal one line to each nonfixed window,
* one at a time, until we've given them all out.
*/
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, screen_))
{
tmp = get_window_by_refnum_direct(tmp_);
/*
* If this is a fixed window, and there is
* another window, then skip it.
*/
if (tmp->fixed_size && window_count)
continue;
if (tmp->display_lines == 0)
continue;
tmp->display_lines--;
deducted_lines--;
if (deducted_lines <= excess_li)
break;
}
}
}
/* Re-enumerate the windows and go on with life. */
recalculate_window_positions(screen_);
}
static void window_check_columns (int refnum)
{
Window *w;
if (!window_is_valid(refnum))
return;
w = get_window_by_refnum_direct(refnum);
if (get_window_screennum(refnum) >= 0 && w->my_columns != get_screen_columns(get_window_screennum(refnum)))
{
w->my_columns = get_screen_columns(get_window_screennum(refnum));
w->rebuild_scrollback = 1;
}
}
static void rebuild_scrollback (int refnum)
{
intmax_t scrolling, holding, scrollback, clearpoint;
Window *w;
if (!window_is_valid(refnum))
return;
w = get_window_by_refnum_direct(refnum);
save_window_positions(refnum, &scrolling, &holding, &scrollback, &clearpoint);
flush_scrollback(refnum, 0);
reconstitute_scrollback(refnum);
restore_window_positions(refnum, scrolling, holding, scrollback, clearpoint);
w->rebuild_scrollback = 0;
do_hook(WINDOW_REBUILT_LIST, "%d", get_window_user_refnum(refnum));
}
static void save_window_positions (int window_, intmax_t *scrolling, intmax_t *holding, intmax_t *scrollback, intmax_t *clearpoint)
{
Window *w;
if (!window_is_valid(window_))
{
*scrolling = -1;
*holding = -1;
*scrollback = -1;
*clearpoint = -1;
return;
}
w = get_window_by_refnum_direct(window_);
if (w->scrolling_top_of_display)
*scrolling = w->scrolling_top_of_display->linked_refnum;
else
*scrolling = -1;
if (w->holding_top_of_display)
*holding = w->holding_top_of_display->linked_refnum;
else
*holding = -1;
if (w->scrollback_top_of_display)
*scrollback = w->scrollback_top_of_display->linked_refnum;
else
*scrollback = -1;
if (w->clear_point)
*clearpoint = w->clear_point->linked_refnum;
else
*clearpoint = -1;
}
static void restore_window_positions (int window_, intmax_t scrolling, intmax_t holding, intmax_t scrollback, intmax_t clearpoint)
{
Display *d;
Window *w;
if (!window_is_valid(window_))
return;
w = get_window_by_refnum_direct(window_);
/* First, we cancel all three views. */
w->scrolling_top_of_display = NULL;
w->holding_top_of_display = NULL;
w->scrollback_top_of_display = NULL;
w->clear_point = NULL;
/*
* Then we find the FIRST scrollback item that is linked to the
* corresponding lastlog saved position. The lastlog refnum -1 is
* guaranteed never to match any valid scrollback item, so -1 is used
* to ensure we do not set the corresponding view.
*/
for (d = w->top_of_scrollback; d != w->display_ip; d = d->next)
{
if (d->linked_refnum == scrolling && !w->scrolling_top_of_display)
w->scrolling_top_of_display = d;
if (d->linked_refnum == holding && !w->holding_top_of_display)
w->holding_top_of_display = d;
if (d->linked_refnum == scrollback && !w->scrollback_top_of_display)
w->scrollback_top_of_display = d;
if (d->linked_refnum == clearpoint && !w->clear_point)
w->clear_point = d;
}
/*
* If we didn't restore a view, and we were expecting to (we expect
* to if the refnum is not -1), then forcibly reset it to the top of
* the scrollback since that is as far back as we can go.
*/
if (!w->scrolling_top_of_display && scrolling != -1)
w->scrolling_top_of_display = w->top_of_scrollback;
if (!w->holding_top_of_display && holding != -1)
w->holding_top_of_display = w->top_of_scrollback;
if (!w->scrollback_top_of_display && scrollback != -1)
w->scrollback_top_of_display = w->top_of_scrollback;
if (!w->clear_point && clearpoint != -1)
w->clear_point = w->top_of_scrollback;
/*
* We must _NEVER_ allow scrolling_top_of_display to be NULL.
* If it is, recalculate_window_cursor_and_display_ip() will null deref.
* I don't know what the right thing to do is, so I choose to
* move the scrolling display to the bottom (ie, /unclear).
* This seems the least worst hack.
*
* I changed my mind in July 2022 after talking to skered.
* This can happen if you resize a window that is /clear, so the
* correct behavior is to _clear_ the window, not _unclear_ it.
*/
if (!w->scrolling_top_of_display)
clear_window(w->refnum);
recalculate_window_cursor_and_display_ip(w->refnum);
if (w->scrolling_distance_from_display_ip >= w->display_lines)
unclear_window(w->refnum);
else if (w->scrolling_distance_from_display_ip <= w->display_lines && w->scrolladj)
unclear_window(w->refnum);
else
{
window_body_needs_redraw(w->refnum);
window_statusbar_needs_redraw(w->refnum);
}
}
/* * * * * * * * LOCATION AND COMPOSITION OF WINDOWS ON SCREEN * * * * * * */
/*
* my_goto_window: This will switch the current window to the N'th window
* from the top of the screen. The "which" has nothing to do with the
* window's refnum, only its location on the screen.
*/
static void my_goto_window (int screen_, int which)
{
int tmp_;
int i;
if (screen_ < 0 || which == 0)
return;
if ((which < 0) || (which > get_screen_visible_windows(screen_)))
{
say("GOTO: Illegal value");
return;
}
i = 1;
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, screen_))
if (i >= which)
break;
set_screens_current_window(screen_, tmp_);
make_window_current_by_refnum(tmp_);
}
/*
* hide_window: sets the given window to invisible and recalculates remaing
* windows to fill the entire screen
*
* Returns 0 on failure, and 1 on success
*/
static int hide_window (int window_)
{
if (get_window_screennum(window_) < 0)
{
if (get_window_name(window_))
say("Window %s is already hidden", get_window_name(window_));
else
say("Window %d is already hidden", get_window_user_refnum(window_));
return 0;
}
if (!get_window_swappable(window_))
{
if (get_window_name(window_))
say("Window %s can't be hidden", get_window_name(window_));
else
say("Window %d can't be hidden", get_window_user_refnum(window_));
return 0;
}
if (get_screen_visible_windows(get_window_screennum(window_)) -
count_fixed_windows(get_window_screennum(window_)) <= 1)
{
say("You can't hide the last window.");
return 0;
}
remove_window_from_screen(window_, 1, 1);
return 1;
}
/*
* swap_last_window: This swaps the current window with the last window
* that was hidden.
* This is a keybinding.
*/
BUILT_IN_KEYBINDING(swap_last_window)
{
if (get_invisible_list() < 1 || get_window_screennum(current_window_) < 0)
return;
swap_window(current_window_, get_invisible_list());
update_all_windows();
}
/*
* next_window: This switches the current window to the next visible window
* This is a keybinding.
*/
BUILT_IN_KEYBINDING(next_window)
{
int refnum;
if (last_input_screen < 0)
return;
if (get_screen_visible_windows(last_input_screen) == 1)
return;
refnum = get_next_window(get_screen_input_window(last_input_screen));
make_window_current_by_refnum(refnum);
set_screens_current_window(last_input_screen, refnum);
update_all_windows();
}
/*
* swap_next_window: This swaps the current window with the next hidden
* window.
* This is a keybinding.
*/
BUILT_IN_KEYBINDING(swap_next_window)
{
windowcmd_next(0, NULL);
update_all_windows();
}
/*
* previous_window: This switches the current window to the previous visible
* window
* This is a keybinding
*/
BUILT_IN_KEYBINDING(previous_window)
{
int refnum;
if (last_input_screen < 0)
return;
if (get_screen_visible_windows(last_input_screen) == 1)
return;
refnum = get_previous_window(get_screen_input_window(last_input_screen));
make_window_current_by_refnum(refnum);
set_screens_current_window(last_input_screen, refnum);
update_all_windows();
}
/*
* swap_previous_window: This swaps the current window with the next
* hidden window.
* This is a keybinding
*/
BUILT_IN_KEYBINDING(swap_previous_window)
{
windowcmd_previous(0, NULL);
update_all_windows();
}
/* show_window: This makes the given window visible. */
static void show_window (int window_)
{
int s_;
if (!get_window_swappable(window_))
{
if (get_window_name(window_))
say("Window %s can't be made visible", get_window_name(window_));
else
say("Window %d can't be made visible", get_window_user_refnum(window_));
return;
}
if (get_window_screennum(window_) < 0)
{
remove_from_invisible_list(window_);
if ((s_ = get_window_screennum(current_window_)) < 0)
s_ = last_input_screen; /* What the hey */
if (!add_to_window_list(s_, window_))
{
/* Ooops. this is an error. ;-) */
add_to_invisible_list(window_);
return;
}
}
s_ = get_window_screennum(window_);
make_window_current_by_refnum(window_);
set_screens_current_window(s_, window_);
}
/* * * * * * * * * * * * * GETTING WINDOWS AND WINDOW INFORMATION * * * * */
/*
* get_window_by_desc: Given either a refnum or a name, find that window
*/
static int get_window_by_desc (const char *stuff)
{
Window *w = NULL; /* bleh */
int window_;
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *w = get_window_by_refnum_direct(window_);
if (w->uuid && !my_stricmp(w->uuid, stuff))
return w->refnum;
}
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *w = get_window_by_refnum_direct(window_);
if (w->name && !my_stricmp(w->name, stuff))
return w->refnum;
}
if (is_number(stuff) && (w = get_window_by_refnum_direct(my_atol(stuff))))
return w->refnum;
return -1;
}
static Window *get_window_by_refnum_direct (int refnum)
{
if (refnum == 0)
refnum = current_window_;
if (refnum >= 1 && refnum <= INTERNAL_REFNUM_CUTOVER * 2)
{
if (refnum >= 1 && refnum < INTERNAL_REFNUM_CUTOVER)
{
if (windows[refnum] && (refnum != (int)windows[refnum]->user_refnum))
{
yell("Refnum (direct) %d points at window %d. fixing", refnum, windows[refnum]->user_refnum);
windows[refnum] = NULL;
}
}
else
{
if (windows[refnum] && (refnum != (int)windows[refnum]->refnum))
{
yell("Refnum (direct) %d points at window %d. fixing", windows[refnum]->refnum, refnum);
windows[refnum] = NULL;
}
}
return windows[refnum];
}
return NULL;
}
int get_server_current_window (int server)
{
int refnum = 0;
int best = -1;
while (traverse_all_windows2(&refnum))
{
if (get_window_server(refnum) != server)
continue;
if (best == -1 || get_window_priority(refnum) > get_window_priority(best))
best = refnum;
}
return best;
}
/*
* get_next_window: This overly complicated function attempts to find the
* next non "skippable" window. The reason for the complication is that it
* needs to be able to deal with wrapping over to the top of the screen,
* if the next window is at the bottom, or isnt selectable, YGTI.
*/
static int get_next_window (int window_)
{
Window *w = get_window_by_refnum_direct(window_);
Window *last = w;
Window *new_w = w;
if (!w || get_window_screennum(w->refnum) < 0)
last = new_w = w = get_window_by_refnum_direct(current_window_);
do
{
if (get_window_next(new_w->refnum) != -1)
new_w = get_window_by_refnum_direct(get_window_next(new_w->refnum));
else
new_w = get_window_by_refnum_direct(get_screen_window_list(get_window_screennum(w->refnum)));
}
while (new_w && new_w->skip && new_w != last);
if (new_w)
return new_w->refnum;
else
return window_;
}
/*
* get_previous_window: this returns the previous *visible* window in the
* window list. This automatically wraps to the last window in the window
* list
*/
static int get_previous_window (int window_)
{
Window *w = get_window_by_refnum_direct(window_);
Window *last = w;
Window *new_w = w;
if (!w || get_window_screennum(w->refnum) < 0)
last = new_w = get_window_by_refnum_direct(current_window_);
do
{
if (get_window_prev(new_w->refnum) != -1)
new_w = get_window_by_refnum_direct(get_window_prev(new_w->refnum));
else if (get_window_screennum(new_w->refnum) >= 0)
new_w = get_window_by_refnum_direct(get_screen_bottom_window(get_window_screennum(new_w->refnum)));
else
/* XXX */ (void) 0;
}
while (new_w->skip && new_w != last);
if (new_w)
return new_w->refnum;
else
return window_;
}
/*
* XXXX i have no idea if this belongs here.
*/
char * get_window_status_line (int refnum, int line)
{
Window *the_window;
if ((the_window = get_window_by_refnum_direct(refnum)))
{
if (line > the_window->status.number)
return NULL;
return denormalize_string(the_window->status.line[line].result);
}
else
return NULL;
}
/* * * */
/*
* TODO
* XXX Ideally this should return something other than -1 if 'refnum' is invalid,
* because -1 means the window is invisible. But I need to sweep the callers of
* this to ensure they don't just blindly assume <= 0 means "valid but invisible"
*/
int get_window_screennum (int refnum)
{
Window *tmp;
if (!(tmp = get_window_by_refnum_direct(refnum)))
tmp = get_window_by_refnum_direct(current_window_);
if (tmp)
return tmp->screen_;
else
return -1;
}
int set_window_screennum (int refnum, int screennum)
{
Window *tmp;
if ((tmp = get_window_by_refnum_direct(refnum)))
{
if (screennum == -1)
{
tmp->screen_ = -1;
return 1;
}
else
{
if (screen_is_valid(screennum))
{
tmp->screen_ = screennum;
return 1;
}
}
}
return 0;
}
int get_window_refnum (int refnum)
{
Window *tmp;
if (!(tmp = get_window_by_refnum_direct(refnum)))
tmp = get_window_by_refnum_direct(current_window_);
return tmp->refnum;
}
int get_window_user_refnum (int refnum)
{
Window *tmp;
if (!(tmp = get_window_by_refnum_direct(refnum)))
tmp = get_window_by_refnum_direct(current_window_);
if (!tmp)
return 0;
return tmp->user_refnum;
}
int window_is_valid (int refnum)
{
if (get_window_by_refnum_direct(refnum))
return 1;
return 0;
}
/* * * * * * * * * * * * * * * TARGETS AND QUERIES * * * * * * * * * * * */
const char * get_target_special (int window, int server, const char *target)
{
if (!strcmp(target, "."))
{
if (!(target = get_server_sent_nick(server)))
say("You have not messaged anyone yet");
}
else if (!strcmp(target, ","))
{
if (!(target = get_server_recv_nick(server)))
say("You have not recieved a message yet");
}
else if (!strcmp(target, "*") &&
!(target = get_window_echannel(window)))
{
say("You are not on a channel");
}
else if (*target == '%')
{
/*
* You are allowed to query non-existant /exec's.
* This allows you to capture all output from the
* /exec by redirecting it to the window before it
* is launched. Be careful not to send a message
* to a non-existing process!
*/
}
return target;
}
/*
* get_window_target: returns the target for the window with the given
* refnum (or for the current window). The target is either the query nick
* or current channel for the window
*/
const char *get_window_target (int refnum)
{
const char * cc;
if (!get_window_by_refnum_direct(refnum))
if (get_screen_input_window(last_input_screen) < 0)
return NULL;
if ((cc = get_window_equery(refnum)))
return cc;
if ((cc = get_window_echannel(refnum)))
return cc;
return NULL;
}
const char * get_window_equery (int refnum)
{
List *nick;
Window *win;
if ((win = get_window_by_refnum_direct(refnum)) == NULL)
return NULL;
for (nick = win->nicks; nick; nick = nick->next)
{
if (((WNickList *)(nick->d))->counter == win->query_counter)
return nick->name;
}
return NULL;
}
BUILT_IN_KEYBINDING(switch_query)
{
int lowcount;
int highcount = -1;
List * winner = NULL,
*nick;
Window *win;
const char * old_query;
win = get_window_by_refnum_direct(0);
lowcount = win->query_counter;
old_query = get_window_equery(0);
for (nick = win->nicks; nick; nick = nick->next)
{
if (((WNickList *)(nick->d))->counter > highcount)
highcount = ((WNickList *)(nick->d))->counter;
if (((WNickList *)(nick->d))->counter < lowcount)
{
lowcount = ((WNickList *)(nick->d))->counter;
winner = nick;
}
}
/*
* If there are no queries on this window, punt.
* If there is only one query on this window, punt.
*/
if (winner == NULL || highcount == -1 || highcount == lowcount)
return;
/* Make the oldest query the newest. */
((WNickList *)(winner->d))->counter = current_query_counter++;
win->query_counter = ((WNickList *)(winner->d))->counter;
window_statusbar_needs_update(win->refnum);
/* Tell the user */
do_hook(SWITCH_QUERY_LIST, "%d %s %s",
win->user_refnum, old_query, winner->name);
}
static void recheck_queries (int window_)
{
Window *win = get_window_by_refnum_direct(window_);
List *nick;
if (!win)
return;
win->query_counter = 0;
/* Find the winner and reset query_counter */
for (nick = win->nicks; nick; nick = nick->next)
{
if (((WNickList *)(nick->d))->counter > win->query_counter)
win->query_counter = ((WNickList *)(nick->d))->counter;
}
window_statusbar_needs_update(win->refnum);
}
/*
* check_window_target -- is this target owned by this window?
*/
static int check_window_target (int window_, int server, const char *nick)
{
Window * w = get_window_by_refnum_direct(window_);
if (!nick)
return 0;
/* Hack to work around global targets (do this better, later) */
if (*nick == '=' || *nick == '%' || *nick == '@' || *nick == '/')
if (find_in_list(w->nicks, nick))
return 1;
if (get_window_server(window_) != server)
return 0;
if (find_in_list(w->nicks, nick))
return 1;
return 0;
}
/*
* get_window_for_target -- given a target, which window (if any) owns it?
*/
int get_window_for_target (int server, const char *nick)
{
int window = 0;
while (traverse_all_windows2(&window))
if (check_window_target(window, server, nick))
return window;
return 0;
}
int remove_window_target (int window_, int server, const char *nick)
{
Window * w = get_window_by_refnum_direct(window_);
List * item;
if (get_window_server(window_) != server)
return 0;
if ((item = remove_from_list(&w->nicks, nick)))
{
int l;
l = message_setall(w->refnum, get_who_from(), get_who_level());
say("Removed %s from window target list", item->name);
pop_message_from(l);
new_free(&item->name);
new_free((char **)&item->d);
new_free((char **)&item);
recheck_queries(window_);
return 1;
}
return 0;
}
/*
* add_window_target -- assure the target 'nick' on server 'server' belongs to 'window_'
*
* This forces any window for the server to release its claim upon
* a nickname (so it can be claimed by another window)
*/
static int add_window_target (int window_, int server, const char *target, int as_current)
{
int other_window;
int l;
Window * w;
List * new_w;
if (!(w = get_window_by_refnum_direct(window_)))
return 0;
if (get_window_server(window_) != server)
return 0;
/*
* Do I already own this target? If not, go looking for it elsewhere
*/
if ((new_w = find_in_list(w->nicks, target)) == NULL)
{
int need_create;
if ((other_window = get_window_for_target(server, target)))
{
if (other_window == window_)
{
yell("add_window_target: window %d, server %d, target %s, as_current %d: find_in_list says the target is not on this window but get_window_for_target says it is! -- Punting", window_, server, target, as_current);
return 0; /* XXX I just checked for this! */
}
else
{
remove_window_target(other_window, server, target);
need_create = 1;
}
}
else
need_create = 1;
if (need_create)
{
l = message_setall(window_, get_who_from(), get_who_level());
say("Added %s to window target list", target);
pop_message_from(l);
new_w = (List *)new_malloc(sizeof(List));
new_w->name = malloc_strdup(target);
new_w->d = (WNickList *)new_malloc(sizeof(WNickList));
((WNickList *)(new_w->d))->counter = 0;
add_item_to_list(&w->nicks, new_w);
}
}
if (as_current)
{
((WNickList *)(new_w->d))->counter = current_query_counter++;
w->query_counter = ((WNickList *)(new_w->d))->counter;
recheck_queries(window_);
}
else
((WNickList *)(new_w->d))->counter = 0;
return 1;
}
/* * * * * * * * * * * * * * CHANNELS * * * * * * * * * * * * * * * * * */
/* get_window_echannel: returns the current channel for window refnum */
const char *get_window_echannel (int refnum)
{
Window *tmp;
if ((tmp = get_window_by_refnum_direct(refnum)) == (Window *) 0)
panic(1, "get_echannel_by_refnum: invalid window [%d]", refnum);
return window_current_channel(tmp->refnum, tmp->server);
}
/*
* This is called whenever you're not going to reconnect and
* destroy_server_channels() is called.
*/
void destroy_waiting_channels (int server)
{
List *next;
int window_;
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *tmp = get_window_by_refnum_direct(window_);
if (tmp->server != server)
continue;
while (tmp->waiting_chans)
{
next = tmp->waiting_chans->next;
new_free(&tmp->waiting_chans->name);
new_free((char **)&tmp->waiting_chans->d);
new_free((char **)&tmp->waiting_chans);
tmp->waiting_chans = next;
}
}
}
/*
* This is called whenever you're not going to reconnect and
* destroy_server_channels() is called.
*/
static void destroy_window_waiting_channels (int refnum)
{
Window *tmp = NULL;
List *next;
if (!(tmp = get_window_by_refnum_direct(refnum)))
return;
while (tmp->waiting_chans)
{
next = tmp->waiting_chans->next;
new_free(&tmp->waiting_chans->name);
new_free((char **)&tmp->waiting_chans->d);
new_free((char **)&tmp->waiting_chans);
tmp->waiting_chans = next;
}
}
static int add_waiting_channel (int refnum, const char *chan)
{
Window *win;
List * tmp;
int window_;
if (!window_is_valid(refnum))
return -1;
win = get_window_by_refnum_direct(refnum);
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *w = get_window_by_refnum_direct(window_);
if (w == win || w->server != win->server)
continue;
if ((tmp = remove_from_list(&w->waiting_chans, chan)))
{
new_free(&tmp->name);
new_free((char **)&tmp->d);
new_free((char **)&tmp);
}
}
if (find_in_list(win->waiting_chans, chan))
return -1; /* Already present. */
tmp = (List *)new_malloc(sizeof(List));
tmp->name = malloc_strdup(chan);
tmp->d = (WNickList *)new_malloc(sizeof(WNickList *));
((WNickList *)(tmp->d))->counter = 0;
add_item_to_list(&win->waiting_chans, tmp);
return 0; /* Added */
}
int claim_waiting_channel (const char *chan, int servref)
{
List * tmp;
int retval = -1;
int window_;
/* Do a full traversal, just to make sure no channels stay behind */
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *w = get_window_by_refnum_direct(window_);
if (w->server != servref)
continue;
if ((tmp = remove_from_list(&w->waiting_chans, chan)))
{
new_free(&tmp->name);
new_free((char **)&tmp->d);
new_free((char **)&tmp);
retval = w->refnum;
}
}
return retval; /* Not found */
}
/* * * * * * * * * * * * * * * * * * SERVERS * * * * * * * * * * * * * */
/*
* get_window_server: returns the server index for the window with the given
* refnum
*/
int get_window_server (int refnum)
{
Window *tmp;
if ((tmp = get_window_by_refnum_direct(refnum)) == (Window *) 0)
tmp = get_window_by_refnum_direct(current_window_);
return (tmp->server);
}
/*
* set_window_server: sets the server index for the given window refnum
*/
int set_window_server (int refnum, int servref)
{
Window *tmp;
if ((tmp = get_window_by_refnum_direct(refnum)))
{
tmp->server = servref;
return 0;
}
return -1;
}
/*
* Changes (in bulk) all of the windows pointing at "old_server" to
* "new_server". This implements the back-end of the /SERVER command.
* When this returns, no servers will be pointing at "old_server", and
* so at the next sequence point it will be closed.
*
* This is used by the /SERVER command (via /SERVER +, /SERVER -, or
* /SERVER <name>), and by the 465 numeric (YOUREBANNEDCREEP).
*/
void change_window_server (int old_server, int new_server)
{
int window_;
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *tmp = get_window_by_refnum_direct(window_);
if (tmp->server == old_server)
window_change_server(window_, new_server);
}
if (old_server == primary_server)
primary_server = new_server;
/*
* At the next sequence point, old_server will be disconnected.
* We need not worry about that here.
*/
}
/*
* window_check_servers: this checks the validity of the open servers vs the
* current window list. Every open server must have at least one window
* associated with it. If a window is associated with a server that's no
* longer open, that window's server is set to the primary server. If an
* open server has no assicatiate windows, that server is closed. If the
* primary server is no more, a new primary server is picked from the open
* servers
*/
void window_check_servers (void)
{
int window;
int max, i;
int prime = NOSERV;
int status;
int l;
connected_to_server = 0;
max = server_list_size();
for (i = 0; i < max; i++)
{
status = get_server_state(i);
if ((window = get_server_current_window(i)) < 1)
{
if (status > SERVER_RECONNECT && status < SERVER_CLOSING)
{
if (get_server_autoclose(i))
close_server(i, "No windows for this server");
}
continue; /* Move on to next server */
}
connected_to_server++;
l = message_setall(window, NULL, LEVEL_OTHER);
if (status == SERVER_RECONNECT)
{
if (x_debug & DEBUG_SERVER_CONNECT)
yell("window_check_servers() is bringing up server %d", i);
/* This bootstraps the reconnect process */
/* XXX - I should create a shim with a better name */
grab_server_address(i);
}
else if (status == SERVER_ACTIVE)
{
if (prime == NOSERV)
prime = i;
}
else if (status == SERVER_CLOSED && server_more_addrs(i))
{
if (x_debug & DEBUG_SERVER_CONNECT)
yell("window_check_servers() is restarting server %d", i);
connect_to_server(i);
}
pop_message_from(l);
}
if (!is_server_open(primary_server))
primary_server = prime;
}
/*
* This is a debugging function that is used to determine the referential
* integrity of all of the channels to all of the windows. The basic notion
* is that it is a bug if any of the following conditions exist:
*
* 1) There exists some window W, such that its named current channel E
* does not exist.
* 2) There exists some window W, such that its named current channel E
* is not connected to window W.
* 3) There exists some channel E, such that it is not connected to any
* window. (repairable)
* 4) There exists some channel E, such that its connected window W is
* not connected to the same server as E.
* 5) There exists some channel E, such that its connected window W
* does not exist.
* 6) There exists some channel E, connected to window W, such that W
* has no current channel. (repairable)
* 7) There exists some channel E, such that it's server is not open and
* its "saved" option is not asserted.
*/
void window_check_channels (void)
{
/* Tests #3 through #5 are done in names.c */
channel_check_windows();
}
/* * * * * * * * * * LEVELS * * * * * * * * * */
/*
* This is what makes /set new_server_lastlog_level work. Previously,
* each time you connected to a server (got a 001 numeric) those levels
* were unconditionally assigned to the server's current window. That was
* actually a bad thing for reconnectors who had already got their levels
* set up and didn't want them reassigned thank-you-very-much. So now
* what it'll do is leave alone any levels that are already set and just set
* the ones that are totaly unused.
*
* Naturally if you're one of those goofballs who sets all your window levels
* to NONE you're definitely gonna want to /set new_server_lastlog_level NONE
* if you haven't done that already.
*/
int renormalize_window_levels (int refnum, Mask mask)
{
Window *win;
int i, claimed;
int window_;
if (!(win = get_window_by_refnum_direct(refnum)))
return -1;
/* Test each level in the reclaimable bitmask */
for (i = 1; BIT_VALID(i); i++)
{
/* If this level isn't reclaimable, skip it */
if (!mask_isset(&mask, i))
continue;
/* Now look for any window (including us) that already claims it */
claimed = 0;
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *tmp = get_window_by_refnum_direct(window_);
if (mask_isset(&tmp->window_mask, i))
claimed = 1;
}
/* If no window claims it (including us), then we will. */
if (!claimed)
mask_set(&win->window_mask, i);
}
revamp_window_masks(refnum);
return 0;
}
/*
* revamp_window_masks: Given a level setting for the current window, this
* makes sure that that level setting is unused by any other window. Thus
* only one window in the system can be set to a given level. This only
* revamps levels for windows with servers matching the given window
* it also makes sure that only one window has the level `DCC', as this is
* not dependant on a server.
*/
static void revamp_window_masks (int refnum)
{
Window *window;
int i;
int window_;
if (!window_is_valid(refnum))
return;
window = get_window_by_refnum_direct(refnum);
for (i = 1; BIT_VALID(i); i++)
{
if (!mask_isset(&window->window_mask, i))
continue;
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *tmp = get_window_by_refnum_direct(window_);
if (tmp == window)
continue;
if (mask_isset(&tmp->window_mask, i))
if (i == LEVEL_DCC || tmp->server == window->server)
mask_unset(&tmp->window_mask, i);
}
}
}
struct output_context {
const char * who_from;
int who_level;
const char * who_file;
int who_line;
int to_window;
};
struct output_context * contexts = NULL;
int context_max = -1;
int context_counter = -1;
int real_message_setall (int refnum, const char *who, int level, const char *file, int line)
{
if (context_max < 0)
{
context_max = 32;
context_counter = 0;
RESIZE(contexts, struct output_context, context_max);
}
else if (context_counter >= context_max - 20)
{
context_max *= 2;
RESIZE(contexts, struct output_context, context_max);
}
if (x_debug & DEBUG_MESSAGE_FROM)
yell("Setting context %d [%d:%s:%s] {%s:%d}", context_counter, refnum, who ? who : "<null>", level_to_str(level), file, line);
#ifdef NO_CHEATING
malloc_strcpy(&contexts[context_counter].who_from, who);
#else
contexts[context_counter].who_from = who;
#endif
contexts[context_counter].who_level = level;
contexts[context_counter].who_file = file;
contexts[context_counter].who_line = line;
contexts[context_counter].to_window = refnum;
return context_counter++;
}
/*
* adjust_context_windows: This function goes through the context
* stack and rewrites any instances of 'old_win' to 'new_win'.
* This is needed when a window is killed, so that further output
* in any contexts using that window has somewhere to go.
*/
static void adjust_context_windows (int old_win, int new_win)
{
int context;
for (context = 0; context < context_counter; context++)
{
if (contexts[context].to_window == old_win)
{
contexts[context].to_window = new_win;
/* contexts[context].to_window = -1; */
}
}
}
/*
* message_from: With this you can set the who_from variable and the
* who_mask variable, used by the display routines to decide which
* window messages should go to.
*/
int real_message_from (const char *who, int level, const char *file, int line)
{
/* XXX - Ideally we wouldn't do this here. */
if (who && *who == '=')
level = LEVEL_DCC;
if (context_max < 0)
{
context_max = 32;
context_counter = 0;
RESIZE(contexts, struct output_context, context_max);
}
else if (context_counter >= context_max - 20)
{
context_max *= 2;
RESIZE(contexts, struct output_context, context_max);
}
if (x_debug & DEBUG_MESSAGE_FROM)
yell("Setting context %d [-:%s:%s] {%s:%d}", context_counter, who ? who : "<null>", level_to_str(level), file, line);
#ifdef NO_CHEATING
malloc_strcpy(&contexts[context_counter].who_from, who);
#else
contexts[context_counter].who_from = who;
#endif
contexts[context_counter].who_level = level;
contexts[context_counter].who_file = file;
contexts[context_counter].who_line = line;
contexts[context_counter].to_window = -1;
return context_counter++;
}
void pop_message_from (int context)
{
if (x_debug & DEBUG_MESSAGE_FROM)
yell("popping message context %d", context);
if (context != context_counter - 1)
panic(1, "Output context from %s:%d was not released",
contexts[context_counter-1].who_file,
contexts[context_counter-1].who_line);
context_counter--;
#ifdef NO_CHEATING
new_free(&contexts[context_counter].who_from);
#endif
contexts[context_counter].who_level = LEVEL_NONE;
contexts[context_counter].who_file = NULL;
contexts[context_counter].who_line = -1;
contexts[context_counter].to_window = -1;
}
/*
* This is called from io() when the main loop has fully unwound.
* in theory, there shouldn't be ANY contexts left on the stack.
* if there are, maybe we should panic here? Or maybe just delete them.
*/
void check_message_from_queue (int doing_reset)
{
int i;
/* Well, there's always one context left... */
if (context_counter != 1)
{
/* Alert to the problem... */
for (i = 1; i < context_counter; i++)
{
if (!doing_reset)
yell("Warning: Output context from %s:%d was not released",
contexts[i].who_file,
contexts[i].who_line);
}
/* And then clean up the mess. */
while (context_counter > 1)
pop_message_from(context_counter - 1);
}
}
const char * get_who_from(void)
{
return contexts[context_counter - 1].who_from;
}
int get_who_level (void)
{
return contexts[context_counter - 1].who_level;
}
const char * get_who_file (void)
{
return contexts[context_counter - 1].who_file;
}
int get_who_line (void)
{
return contexts[context_counter - 1].who_line;
}
int get_to_window (void)
{
return contexts[context_counter - 1].to_window;
}
/* * * * * * * * * * * CLEARING WINDOWS * * * * * * * * * * */
static void clear_window (int window_)
{
Window *window;
if (dumb_mode)
return;
if (!(window = get_window_by_refnum_direct(window_)))
return;
debuglog("clearing window: clearing window %d", window->user_refnum);
window->scrolling_top_of_display = window->display_ip;
window->clear_point = window->display_ip;
if (window->notified)
{
window->notified = 0;
update_all_status();
}
window->current_activity = 0;
recalculate_window_cursor_and_display_ip(window->refnum);
window_body_needs_redraw(window->refnum);
window_statusbar_needs_redraw(window->refnum);
}
void clear_all_windows (int visible, int hidden)
{
int window_;
for (window_ = 0; traverse_all_windows2(&window_); )
{
if (visible && !hidden && get_window_screennum(window_) < 0)
continue;
if (!visible && hidden && get_window_screennum(window_) >= 0)
continue;
clear_window(window_);
}
}
/*
* clear_window_by_refnum: just like clear_window(), but it uses a refnum. If
* the refnum is invalid, nothing is cleared (so there)
*/
void clear_window_by_refnum (int refnum)
{
if (!window_is_valid(refnum))
return;
clear_window(refnum);
}
static void unclear_window (int window_)
{
Window *window;
int i;
if (dumb_mode)
return;
if (!(window = get_window_by_refnum_direct(window_)))
return;
window->scrolling_top_of_display = window->display_ip;
for (i = 0; i < window->display_lines; i++)
{
if (window->scrolling_top_of_display == window->top_of_scrollback)
break;
if (window->scrolling_top_of_display == window->clear_point)
break;
window->scrolling_top_of_display = window->scrolling_top_of_display->prev;
}
recalculate_window_cursor_and_display_ip(window->refnum);
window_body_needs_redraw(window->refnum);
window_statusbar_needs_redraw(window->refnum);
}
void unclear_all_windows (int visible, int hidden, int force)
{
int window_;
for (window_ = 0; traverse_all_windows2(&window_); )
{
if (visible && !hidden && get_window_screennum(window_) < 0)
continue;
if (!visible && hidden && get_window_screennum(window_) >= 0)
continue;
if (force)
reset_window_clear_point(window_);
unclear_window(window_);
}
}
void unclear_window_by_refnum (int refnum, int force)
{
if (!window_is_valid(refnum))
refnum = 0;
if (force)
reset_window_clear_point(refnum);
unclear_window(refnum);
}
/*
* This returns 1 if 'w' is holding something. This means the
* window has output that has never been displayed ("held").
* For compatability with ircII, we "unhold" windows that are
* "holding", but we do the check before running a command and
* do the unhold after running it. This is confusing, but it's
* the way ircII has always done it, so there you have it.
*/
int window_is_holding (int window_)
{
Window *w = get_window_by_refnum_direct(window_);
if (w->holding_distance_from_display_ip > w->display_lines)
return 1;
else
return 0;
}
/*
* This returns 1 if 'w' is in scrollback view.
*/
int window_is_scrolled_back (int window_)
{
Window *w = get_window_by_refnum_direct(window_);
if (w->scrollback_distance_from_display_ip > w->display_lines)
return 1;
else
return 0;
}
/*
* After running a command (from the SEND_LINE keybinding), if the window
* had output that was never displayed ("holding"), then display the next
* screenfull of output. Unholding should only be done on windows that
* were holding *before* the command is run in SEND_LINE.
*/
int unhold_a_window (int window_)
{
Window *w = get_window_by_refnum_direct(window_);
int slider, i;
if (!get_window_hold_mode(window_))
return 0; /* ok, whatever */
slider = ((int)w->hold_slider * w->display_lines) / 100;
for (i = 0; i < slider; i++)
{
if (w->holding_top_of_display == w->display_ip)
break;
w->holding_top_of_display = w->holding_top_of_display->next;
}
recalculate_window_cursor_and_display_ip(w->refnum);
window_body_needs_redraw(w->refnum);
window_statusbar_needs_update(w->refnum);
return 0;
}
/* * * * * * * * * * * * * * * SCROLLING * * * * * * * * * * * * * * */
/*
* set_scroll_lines: called by /SET SCROLL_LINES to check the scroll lines
* value
*/
void set_scroll_lines (void *stuff)
{
VARIABLE *v;
int size;
v = (VARIABLE *)stuff;
size = v->integer;
if (size == 0)
{
say("You cannot turn SCROLL off. Gripe at me.");
return;
}
else if (size > get_window_display_lines(current_window_))
{
say("Maximum lines that may be scrolled is %d [%d]",
get_window_display_lines(current_window_), size);
v->integer = get_window_display_lines(current_window_);
}
}
/* * * * * * * * * UNSORTED * * * * * * * */
int lookup_window (const char *desc)
{
int window_ = get_window_by_desc(desc);
if (window_ >= 1)
return window_;
else
return -1;
}
int lookup_any_visible_window (void)
{
int window_;
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *win = get_window_by_refnum_direct(window_);
if (get_window_screennum(win->refnum) >= 0)
return win->refnum;
}
return -1;
}
/* Don't forget to call recalculate_windows() after calling this! */
void set_window_display_lines (int refnum, int value)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
w->display_lines = value;
}
int get_window_display_lines (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->display_lines;
else
return -1;
}
int get_window_change_line (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->change_line;
return -1;
}
int set_window_change_line (int refnum, int value)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->change_line = value;
return 0;
}
else
return -1;
}
int set_window_lastlog_mask (int refnum, Mask mask)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->lastlog_mask = mask;
return 0;
}
else
return -1;
}
int get_window_lastlog_mask (int refnum, Mask *retval)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
*retval = w->lastlog_mask;
return 0;
}
else
return -1;
}
int clear_window_lastlog_mask (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
mask_unsetall(&w->lastlog_mask);
return 0;
}
else
return -1;
}
int get_window_mask (int refnum, Mask *retval)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
*retval = w->window_mask;
return 0;
}
else
return -1;
}
int set_window_notify_mask (int refnum, Mask mask)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->notify_mask = mask;
return 0;
}
else
return -1;
}
int get_window_lastlog_size (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->lastlog_size;
else
return -1;
}
int set_window_priority (int refnum, int priority)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->priority = priority;
return 0;
}
else
return -1;
}
static int ensure_window_priority (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->priority = current_window_priority++;
return 0;
}
else
return -1;
}
FILE * get_window_log_fp (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->log_fp;
else
return NULL;
}
int get_window_notified (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->notified;
else
return 0;
}
int set_window_notified (int refnum, int value)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->notified = value;
return 0;
}
else
return -1;
}
unsigned get_window_priority (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->priority;
else
return 0;
}
int get_window_skip (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->skip;
else
return 0;
}
int get_window_fixed_size (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->fixed_size;
else
return 0;
}
int set_window_indent (int refnum, int value)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->indent = value;
return 0;
}
else
return -1;
}
List * get_window_nicks (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
return (List *)w->nicks;
}
int get_window_hold_mode (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w && w->holding_top_of_display)
return 1;
else
return 0;
}
int get_window_hold_interval (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->hold_interval;
else
return 0;
}
int get_window_holding_distance_from_display_ip (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->holding_distance_from_display_ip;
else
return 0;
}
int get_window_scrollback_distance_from_display_ip (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->scrollback_distance_from_display_ip;
else
return 0;
}
const char * get_window_notify_name (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->notify_name;
else
return 0;
}
const char * get_window_name (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->name;
else
return 0;
}
int get_window_scrolling_distance_from_display_ip (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->scrolling_distance_from_display_ip;
else
return 0;
}
int get_window_cursor (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->cursor;
else
return 0;
}
int get_window_scrollback_top_of_display_exists (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w && w->scrollback_top_of_display)
return 1;
else
return 0;
}
int get_window_display_buffer_size (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->display_buffer_size;
else
return 0;
}
Status *get_window_status (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return &w->status;
else
return NULL;
}
int get_window_swappable (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->swappable;
else
return 0;
}
void set_window_swappable (int refnum, int value)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
w->swappable = value;
}
int get_window_current_activity (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->current_activity;
else
return 0;
}
const char * get_window_current_activity_format (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
const char *format;
format = w->activity_format[w->current_activity];
if (!format || !*format)
format = w->activity_format[0];
if (!format || !*format)
return empty_string;
return format;
}
const char * get_window_current_activity_data (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
const char *data;
data = w->activity_data[w->current_activity];
if (!data || !*data)
data = w->activity_data[0];
if (!data || !*data)
data = empty_string;
return data;
}
int get_window_bottom (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->bottom;
else
return 0;
}
Display * get_window_scrollback_top_of_display (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->scrollback_top_of_display;
else
return NULL;
}
Display * get_window_scrolling_top_of_display (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->scrolling_top_of_display;
else
return NULL;
}
Display * get_window_display_ip (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->display_ip;
else
return NULL;
}
Display * get_window_holding_top_of_display (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->holding_top_of_display;
else
return NULL;
}
int get_window_toplines_showing (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->toplines_showing;
else
return 0;
}
const char * get_window_topline (int refnum, int topline)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->topline[topline];
else
return NULL;
}
int get_window_top (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->top;
else
return 0;
}
int set_window_my_columns (int refnum, int value)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->my_columns = value;
return w->my_columns;
}
return 0;
}
int get_window_my_columns (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->my_columns;
else
return 0;
}
int set_window_cursor (int refnum, int value)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->cursor = value;
return w->cursor;
}
return 0;
}
int get_window_scroll_lines (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
return w->scroll_lines;
else
return 0;
}
int set_window_scroll_lines (int refnum, int value)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->scroll_lines = value;
return w->scroll_lines;
}
return 0;
}
int set_window_cursor_decr (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->cursor--;
return w->cursor;
}
return 0;
}
int set_window_cursor_incr (int refnum)
{
Window *w = get_window_by_refnum_direct(refnum);
if (w)
{
w->cursor++;
return w->cursor;
}
return 0;
}
/*
* set_lastlog_size: sets up a lastlog buffer of size given. If the lastlog
* has gotten larger than it was before, all previous lastlog entry remain.
* If it get smaller, some are deleted from the end.
*/
void set_scrollback_size (void *stuff)
{
VARIABLE *v;
int size;
int window_;
v = (VARIABLE *)stuff;
size = v->integer;
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *window = get_window_by_refnum_direct(window_);
if (size < window->display_lines * 2)
window->display_buffer_max = window->display_lines * 2;
else
window->display_buffer_max = size;
}
}
/*
* is_window_name_unique: checks the given name vs the names of all the
* windows and returns true if the given name is unique, false otherwise
*/
static int is_window_name_unique (char *name)
{
int window_;
if (name)
{
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *tmp = get_window_by_refnum_direct(window_);
if (tmp->name && (my_stricmp(tmp->name, name) == 0))
return (0);
}
}
return (1);
}
static char *get_waiting_channels_by_window (int window_)
{
List *nick;
char *stuff = NULL;
Window *win;
if (!window_is_valid(window_))
return malloc_strdup(empty_string);
win = get_window_by_refnum_direct(window_);
for (nick = win->waiting_chans; nick; nick = nick->next)
malloc_strcat_wordlist(&stuff, space, nick->name);
if (!stuff)
return malloc_strdup(empty_string);
else
return stuff;
}
static char *get_nicklist_by_window (int window_)
{
List *nick;
char *stuff = NULL;
Window *win;
if (!window_is_valid(window_))
return malloc_strdup(empty_string);
win = get_window_by_refnum_direct(window_);
for (nick = win->nicks; nick; nick = nick->next)
malloc_strcat_wordlist(&stuff, space, nick->name);
if (!stuff)
return malloc_strdup(empty_string);
else
return stuff;
}
#define WIN_FORM "%-4s %*.*s %*.*s %*.*s %-9.9s %-10.10s %s%s"
static void list_a_window (int window_, int len)
{
Window *window;
if (!(window = get_window_by_refnum_direct(window_)))
say("Window %d does not exist", window_);
else
{
int cnw = get_int_var(CHANNEL_NAME_WIDTH_VAR);
const char * chan = get_window_echannel(window->refnum);
const char * q = get_window_equery(window->refnum);
if (cnw == 0)
cnw = 12; /* Whatever */
say(WIN_FORM, ltoa(window->user_refnum),
12, 12, get_server_nickname(window->server),
len, len, window->name ? window->name : "<None>",
cnw, cnw, chan ? chan : "<None>",
q ? q : "<None>",
get_server_itsname(window->server),
mask_to_str(&window->window_mask),
get_window_screennum(window->refnum) >= 0 ? empty_string : " Hidden");
}
}
int get_window_geometry (int refnum, int *co, int *li)
{
Window *win = get_window_by_refnum_direct(refnum);
if (!win || get_window_screennum(win->refnum) < 0)
return -1;
*co = get_screen_columns(get_window_screennum(win->refnum));
*li = get_screen_lines(get_window_screennum(win->refnum));
return 0;
}
int get_window_indent (int window)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return get_int_var(INDENT_VAR);
return win->indent;
}
const char * get_window_uuid (int window)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return NULL;
return win->uuid;
}
const char * get_window_log_rewrite (int window)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return NULL;
return win->log_rewrite;
}
void set_window_log_rewrite (int window, const char *value)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return;
malloc_strcpy(&win->log_rewrite, value);
}
int get_window_log_mangle (int window)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return 0;
return win->log_mangle;
}
void set_window_log_mangle (int window, int value)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return;
win->log_mangle = value;
}
int get_window_beep_always (int window)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return 0;
return win->beep_always;
}
Mask * get_window_notify_mask (int window)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return NULL;
return &win->notify_mask;
}
int get_window_notify_when_hidden (int window)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return 0;
return win->notify_when_hidden;
}
static int get_window_display_counter_incr (int window)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return 0;
return win->display_counter++;
}
static int get_window_deceased (int window)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return 0;
return win->deceased;
}
static void set_window_deceased (int window, int value)
{
Window *win;
if (!(win = get_window_by_refnum_direct(window)))
return;
win->deceased = value;
}
/*
* get_window2: this parses out any window (visible or not) and returns
* its refnum
*/
static int get_window2 (const char *name, char **args)
{
char *arg;
int window_;
if ((arg = next_arg(*args, args)))
{
if ((window_ = get_window_by_desc(arg)) >= 1)
return window_;
say("%s: No such window: %s", name, arg);
}
else
say("%s: Please specify a window refnum or name", name);
return 0;
}
/*
* get_invisible_window: parses out an invisible window by reference number.
* Returns the pointer to the window, or null. The args can also be "LAST"
* indicating the top of the invisible window list (and thus the last window
* made invisible)
*/
static int get_invisible_window (const char *name, char **args)
{
char *arg;
int tmp_;
if ((arg = next_arg(*args, args)) != NULL)
{
if (my_strnicmp(arg, "LAST", strlen(arg)) == 0)
{
if (get_invisible_list() < 1)
say("%s: There are no hidden windows", name);
return get_invisible_list();
}
if ((tmp_ = get_window2(name, &arg)) >= 1)
{
if (get_window_screennum(tmp_) < 0)
return tmp_;
else
{
if (get_window_name(tmp_))
say("%s: Window %s is not hidden!",
name, get_window_name(tmp_));
else
say("%s: Window %d is not hidden!",
name, get_window_user_refnum(tmp_));
}
}
}
else
say("%s: Please specify a window refnum or LAST", name);
return -1;
}
/* get_number: parses out an integer number and returns it */
static int get_number (const char *name, char **args, int *var)
{
char *arg;
if ((arg = next_arg(*args, args)) != NULL)
{
if (is_number(arg))
{
*var = my_atol(arg);
return 1;
}
}
say("%s: You must specify a number", name);
return 0;
}
/*
* get_boolean: parses either ON, OFF, or TOGGLE and sets the var
* accordingly. Returns 0 if all went well, -1 if a bogus or missing value
* was specified
*/
static int get_boolean (const char *name, char **args, short *var)
{
char *arg;
int newval;
if (!args)
return 0;
newval = *var;
if (!(arg = next_arg(*args, args)))
{
say("Window %s is %s", name, onoff[newval]);
return 0;
}
if (do_boolean(arg, &newval))
{
say("Value for %s must be ON, OFF, or TOGGLE", name);
return 0;
}
/* The say() MUST BE DONE BEFORE THE ASSIGNMENT! */
say("Window %s is %s", name, onoff[newval]);
*var = newval;
return 1;
}
/* * * * * * * * * * * WINDOW OPERATIONS * * * * * * * * * */
#define WINDOWCMD(x) static int windowcmd_ ## x (int refnum, char **args)
#define EXT_WINDOWCMD(x) int windowcmd_ ## x (int refnum, char **args)
/*
* Usage: /WINDOW ADD <target> Add target to window
* /WINDOW ADD <target>[,<target>] Add multiple targets to window
*
* Adds one or more non-current targets to this window.
* (The "current target" is also known as the "query").
*
* Messages to or from a target associated with a window are routed to that
* window rather than to the output level they would otherwise go to.
*
* Warnings:
* /WINDOW -ADD is a no-op
* /WINDOW ADD is a no-op
*/
WINDOWCMD(add)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!(arg = next_arg(*args, args)))
say("ADD: Add nicknames to be redirected to this window");
else
{
char * a = LOCAL_COPY(arg);
const char * target;
while (a && *a)
{
if ((target = next_in_comma_list(a, &a)))
if ((target = get_target_special(refnum, get_window_server(refnum), target)))
add_window_target(refnum, get_window_server(refnum), target, 0);
}
}
return refnum;
}
/*
* Usage: /WINDOW BACK Switch current window to previous current window
*
* Switches the screen's current window to the window that was previously
* the current window.
* - If the previous window does not exist, the top window on the screen is used.
* - If the previous window is visible, then it behaves as /WINDOW REFNUM.
* - If the previous window is hidden, then it behaves as /WINDOW SWAP
*
* Caveats:
* - If the previous window is on a different screen, then it is made the
* current window of whatever screen it is on.
*
* Side effects:
* The previous window is made the current window
* If the previous window is hidden, it is made visible and the current window
* is made hidden.
* If the previous window is visible, both will remain visible.
* If the previous window is on a different screen, the current window of the
* current screen will remain unchanged,
*
* Return value:
* The previous window is returned (see above)
*
* Warnings:
* /WINDOW -BACK is a no-op
*/
WINDOWCMD(back)
{
Window *window = get_window_by_refnum_direct(refnum);
int other_refnum;
if (!args)
return refnum;
if ((other_refnum = get_screen_last_window_refnum(last_input_screen)) < 1)
other_refnum = get_screen_window_list(last_input_screen);
make_window_current_by_refnum(other_refnum);
if (get_window_screennum(other_refnum) >= 0)
set_screens_current_window(get_window_screennum(other_refnum), other_refnum);
else
swap_window(window->refnum, other_refnum);
return get_window_refnum(other_refnum);
}
/*
* Usage: /WINDOW BALANCE Make all non-fixed windows the same size
*
* Every non-fixed window on the screen is changed to have the same number of
* scrolling (discretionary) lines.
*
* Caveats:
* This is more complicated than it used to be. Every window has some number
* of mandatory lines
* - toplines
* - status bars
* - the whole window (if FIXED is ON)
* and the rest is discretionary (scrolling).
*
* Warnings:
* /WINDOW BALANCE on a hidden window is a no-op.
* /WINDOW -BALANCE is a no-op
*/
WINDOWCMD(balance)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (get_window_screennum(window->refnum) >= 0)
rebalance_windows(get_window_screennum(window->refnum));
else
yell("Cannot balance invisible windows!");
return refnum;
}
/*
* Usage: /WINDOW BEEP_ALWAYS ON Sound beeps, even when hidden
* /WINDOW BEEP_ALWAYS OFF Don't sound beeps when hidden
* Controls whether you hear beeps in this window when it's hidden
*
* Caveats:
* - Whenever a beep happens in a hidden window with BEEP_ALWAYS ON,
* A message will appear in the current window telling you what hidden
* window had the beep
* - Beeping is supplementary to notification (%F)
*
* Warnings:
* /WINDOW -BEEP_ALWAYS is a no-op
*/
WINDOWCMD(beep_always)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!get_boolean("BEEP_ALWAYS", args, &window->beep_always))
return 0;
return refnum;
}
/*
* /WINDOW CHANNEL show me what the channels are in this window
* /WINDOW CHANNEL -invite
* /WINDOW CHANNEL "-invite key"
* /WINDOW CHANNEL #channel
* /WINDOW CHANNEL #channel1,#channel2
* /WINDOW CHANNEL "#channel key"
* /WINDOW CHANNEL "#channel1,#channel2 key1,key2"
*
* - The window must be connected to a server
* - If #channel is "-invite", join the last invited channel
*
* For every channel:
* If we are on the channel, it is moved to this window
* If we are not on the channel, it is added to "waiting channels"
* At the end we send out a JOIN if there are any channels to join
*
*
* /WINDOW CHANNEL ["]<#channel>[,<#channel>][ <pass>[,<pass>]]["]
* Directs the client to make a specified channel the current channel for
* the window -- it will JOIN the channel if you are not already on it.
* If the channel you wish to activate is bound to a different window, you
* will be notified. If you are already on the channel in another window,
* then the channel's window will be switched. If you do not specify a
* channel, or if you specify the channel "0", then the window will drop its
* connection to whatever channel it is in. You can only join a channel if
* that channel is not bound to a different window.
*/
WINDOWCMD(channel)
{
char *arg;
char *chans, *passwds;
char *chan, *pass;
const char *c;
char *cl;
char *chans_to_join, *passes_to_use;
int l;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
/* Fix by Jason Brand, Nov 6, 2000 */
if (window->server == NOSERV)
{
say("This window is not connected to a server.");
return 0;
}
if (!(passwds = new_next_arg(*args, args)))
{
if ((c = get_window_echannel(window->refnum)))
{
say("The current channel is %s", c);
if ((cl = window_all_channels(window->refnum, window->server)))
{
say("All channels in this window: %s", cl);
new_free(&cl);
}
}
else
say("There are no channels in this window");
return refnum;
}
if (!(chans = next_arg(passwds, &passwds)))
{
say("Huh?");
return refnum;
}
if (!my_strnicmp(chans, "-invite", 2))
{
if (!(c = get_server_invite_channel(window->server)))
{
say("You have not been invited to a channel!");
return refnum;
}
chans = LOCAL_COPY(c); /* Whatever */
}
chans_to_join = passes_to_use = NULL;
while (*chans && (chan = next_in_comma_list(chans, &chans)))
{
pass = NULL;
if (passwds && *passwds)
pass = next_in_comma_list(passwds, &passwds);
if (!is_channel(chan))
{
say("CHANNEL: %s is not a valid channel name", chan);
continue;
}
/*
* We do some chicanery here. :/
* For some complicated reasons, new_next_arg skips over
* backslashed quotation marks. Usually what happens down
* the line is that the backslash eventually gets unescaped.
* Well, not here. So we have to do this manually. This is
* a quick, and nasty hack, but i will re-assess the
* situation later and improve what is being done here.
*/
arg = NULL;
malloc_strcat_ues(&arg, chan, empty_string);
chan = arg;
arg = NULL;
malloc_strcat_ues(&arg, pass, empty_string);
pass = arg;
if (im_on_channel(chan, window->server))
{
move_channel_to_window(chan, window->server, 0, window->refnum);
say("You are now talking to channel %s",
check_channel_type(chan));
}
else
{
add_waiting_channel(window->refnum, chan);
malloc_strcat_word(&chans_to_join, comma, chan, DWORD_NO);
if (pass)
malloc_strcat_word(&passes_to_use, comma, pass, DWORD_NO);
}
new_free(&chan);
new_free(&pass);
}
l = message_from(chans_to_join, LEVEL_OTHER);
if (chans_to_join && passes_to_use)
send_to_aserver(window->server,"JOIN %s %s", chans_to_join, passes_to_use);
else if (chans_to_join)
send_to_aserver(window->server,"JOIN %s", chans_to_join);
new_free(&chans_to_join);
new_free(&passes_to_use);
pop_message_from(l);
return refnum;
}
WINDOWCMD(check)
{
int lastlog_count;
int window_;
if (!args)
return refnum;
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *tmp = get_window_by_refnum_direct(window_);
lastlog_count = recount_window_lastlog(tmp->refnum);
if (lastlog_count != tmp->lastlog_size)
yell("window [%d]'s lastlog is wrong: should be [%d], is [%d]",
tmp->user_refnum, lastlog_count, tmp->lastlog_size);
}
return refnum;
}
/* WINDOW CLAIM - claim a channel should go "here" */
WINDOWCMD(claim)
{
Window * window = get_window_by_refnum_direct(refnum);
char *channel;
if (!window)
return 0;
if (!args)
return refnum;
channel = new_next_arg(*args, args);
if (window_claims_channel(window->refnum, window->server, channel))
yell("Window %d could not successfully claim channel %s", window->user_refnum, channel);
return refnum;
}
/* WINDOW CLEAR -- should be obvious, right? */
WINDOWCMD(clear)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
clear_window(refnum);
return refnum;
}
/*
* /WINDOW CREATE
* This directs the client to open up a new physical screen and create a
* new window in it. This feature depends on the external "wserv" utility
* and requires a multi-processing system, since it actually runs the new
* screen in a seperate process. Please note that the external screen is
* not actually controlled by the client, but rather by "wserv" which acts
* as a pass-through filter on behalf of the client.
*/
WINDOWCMD(create)
{
int new_refnum;
if (!args)
return refnum;
if ((new_refnum = create_additional_screen()) < 1)
say("Cannot create new screen!");
else
refnum = new_refnum;
return refnum;
}
/*
* /WINDOW DELETE
* This directs the client to close the current external physical screen
* and to re-parent any windows onto other screens. You are not allowed
* to delete the "main" window because that window belongs to the process
* group of the client itself.
*/
WINDOWCMD(delete)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
kill_screen(get_window_screennum(window->refnum));
return current_window_;
}
/*
* /WINDOW DELETE_KILL
* This does a /window delete (destroy screen) plus a /window kill
* (destroy window) as one atomic operation. Normally you cannot
* kill the last window on a screen; and destroying a screen orphans
* that last window. But what if you wnat them to go away together?
*/
WINDOWCMD(delete_kill)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
kill_screen(get_window_screennum(window->refnum));
if (unlink_window(refnum))
delete_window_contents(refnum);
return current_window_;
}
/*
* /WINDOW DESCRIBE
* Directs the client to tell you a bit about the current window.
* This is the 'default' argument to the /window command.
*/
WINDOWCMD(describe)
{
const char *chan;
char *c;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (window->name)
say("Window %s (%u)",
window->name, window->user_refnum);
else
say("Window %u", window->user_refnum);
say("\tServer: %d - %s",
window->server,
get_server_name(window->server));
say("\tScreen: %d", get_window_screennum(window->refnum));
say("\tGeometry Info: [%hd %hd %hd %d %d %hd %d %d %d]",
window->toplines_showing,
window->top, window->bottom,
0, window->display_lines,
window->cursor,
window->scrolling_distance_from_display_ip,
window->holding_distance_from_display_ip,
window->scrollback_distance_from_display_ip);
say("\tCO, LI are [%d %d]",
current_term->TI_cols, current_term->TI_lines);
chan = get_window_echannel(window->refnum);
say("\tCurrent channel: %s", chan ? chan : "<None>");
c = window_all_channels(window->refnum, window->server);
say("\tChannels in this window: %s", c ? c : "<None>");
new_free(&c);
if (window->waiting_chans)
{
List *tmp;
c = NULL;
for (tmp = window->waiting_chans; tmp; tmp = tmp->next)
malloc_strcat_word(&c, space, tmp->name, DWORD_NO);
say("\tWaiting channels list: %s", c);
new_free(&c);
}
chan = get_window_equery(window->refnum);
say("\tQuery User: %s", chan ? chan : "<None>");
if (window->nicks)
{
List *tmp;
c = NULL;
for (tmp = window->nicks; tmp; tmp = tmp->next)
malloc_strcat_word(&c, space, tmp->name, DWORD_NO);
say("\tName list: %s", c);
new_free(&c);
}
say("\tStatus bars: %d",
window->status.number);
say("\tLogging is %s",
onoff[window->log]);
if (window->logfile)
say("\tLogfile is %s", window->logfile);
else
say("\tNo logfile given");
say("\tNotification is %s",
onoff[window->notify_when_hidden]);
say("\tNotify level is %s",
mask_to_str(&window->notify_mask));
say("\tWindow Level is %s",
mask_to_str(&window->window_mask));
say("\tLastlog level is %s",
mask_to_str(&window->lastlog_mask));
say("\tLastlog current size is %d",
window->lastlog_size);
say("\tLastlog maximum size is %d",
window->lastlog_max);
say("\tHold mode is %s",
onoff[window->holding_top_of_display ? 1 : 0]);
say("\tHold Slider percentage is %hd",
window->hold_slider);
say("\tUpdate %%B on status bar every %hd lines",
window->hold_interval);
say("\tFixed mode is %s",
onoff[window->fixed_size ? 1 : 0]);
say("\tSkipped mode is %s",
onoff[window->skip ? 1 : 0]);
say("\tSwappable mode is %s",
onoff[window->swappable ? 1 : 0]);
say("\tBeep always mode is %s",
onoff[window->beep_always ? 1 : 0]);
say("\tAdjust Scrollback on Resize mode is %s",
onoff[window->scrolladj ? 1 : 0]);
return refnum;
}
/*
* /WINDOW DISCON
* This disassociates a window with all servers.
*/
WINDOWCMD(discon)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
reassign_window_channels(window->refnum);
destroy_window_waiting_channels(window->refnum);
window_change_server(refnum, NOSERV); /* XXX This shouldn't be set here. */
window_statusbar_needs_update(window->refnum);
return refnum;
}
/*
* /WINDOW DOUBLE ON|OFF
* This directs the client to enable or disable the supplimentary status bar.
* When the "double status bar" is enabled, the status formats are taken from
* /set STATUS_FORMAT1 or STATUS_FORMAT2. When it is disabled, the format is
* taken from /set STATUS_FORMAT.
*/
WINDOWCMD(double)
{
Window * window = get_window_by_refnum_direct(refnum);
short newval = 0;
int current = window->status.number;
if (!window)
return 0;
if (!args)
return refnum;
newval = window->status.number - 1;
if (!get_boolean("DOUBLE", args, &newval))
return 0;
if (newval == 0)
window->status.number = 1;
else
window->status.number = 2;
window->display_lines += current - window->status.number;
if (window->display_lines < 0)
{
window->display_lines = 0;
if (get_window_screennum(window->refnum) >= 0)
recalculate_windows(get_window_screennum(window->refnum));
}
recalculate_window_positions(get_window_screennum(window->refnum));
return refnum;
}
/*
* WINDOW ECHO <text>
*
* Text must either be surrounded with double-quotes (")'s or it is assumed
* to terminate at the end of the argument list. This sends the given text
* to the current window.
*/
WINDOWCMD(echo)
{
const char *to_echo;
int l;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (**args == '"')
to_echo = new_next_arg(*args, args);
else
to_echo = *args, *args = NULL;
l = message_setall(window->refnum, get_who_from(), get_who_level());
put_echo(to_echo);
pop_message_from(l);
return refnum;
}
/*
* /WINDOW FIXED (ON|OFF)
*
* When this is ON, then this window will never be used as the implicit
* partner for a window resize. That is to say, if you /window grow another
* window, this window will not be considered for the corresponding shrink.
* You may /window grow a fixed window, but if you do not have other nonfixed
* windows, the grow will fail.
*/
WINDOWCMD(fixed)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!get_boolean("FIXED", args, &window->fixed_size))
return 0;
return refnum;
}
/*
* /WINDOW FLUSH
*
* Does the window part of the /flush command.
*/
WINDOWCMD(flush)
{
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
flush_scrollback_after(refnum, 1);
return refnum;
}
/*
* /WINDOW FLUSH_SCROLLBACK
*/
WINDOWCMD(flush_scrollback)
{
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
flush_scrollback(refnum, 1);
return refnum;
}
/*
* /WINDOW GOTO refnum
* This switches the current window selection to the window as specified
* by the numbered refnum.
*/
WINDOWCMD(goto)
{
Window * window = get_window_by_refnum_direct(refnum);
int value;
if (!window)
return 0;
if (!args)
return refnum;
if (get_number("GOTO", args, &value))
{
my_goto_window(get_window_screennum(window->refnum), value);
from_server = get_window_server(0);
}
return current_window_;
}
/*
* /WINDOW GROW lines
* This directs the client to expand the specified window by the specified
* number of lines. The number of lines should be a positive integer, and
* the window's growth must not cause another window to be smaller than
* the minimum of 3 lines.
*/
WINDOWCMD(grow)
{
int value;
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if (get_number("GROW", args, &value))
resize_window(RESIZE_REL, refnum, value);
return refnum;
}
/*
* /WINDOW HIDE
* This directs the client to remove the specified window from the current
* (visible) screen and place the window on the client's invisible list.
* A hidden window has no "screen", and so can not be seen, and does not
* have a size. It can be unhidden onto any screen.
*/
WINDOWCMD(hide)
{
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
hide_window(refnum);
return current_window_;
}
/*
* /WINDOW HIDE_OTHERS
* This directs the client to place *all* windows on the current screen,
* except for the current window, onto the invisible list.
*/
WINDOWCMD(hide_others)
{
int tmp_;
int s_;
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
/* There are no "others" to hide if the window isn't visible. */
if (get_window_screennum(refnum) < 0)
return refnum;
s_ = get_window_screennum(refnum);
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, s_))
{
if (get_window_refnum(tmp_) != get_window_refnum(refnum) && get_window_swappable(tmp_))
{
if (hide_window(tmp_))
tmp_ = 0;
}
}
return refnum;
}
/*
* /WINDOW HOLD_INTERVAL
* This determines how frequently the status bar should update the "HELD"
* value when you are in holding mode. The default is 10, so that your
* status bar isn't constantly flickering every time a new line comes in.
* But if you want better responsiveness, this is the place to change it.
*/
WINDOWCMD(hold_interval)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = next_arg(*args, args);
if (arg)
{
int size = my_atol(arg);
if (size <= 0)
{
say("Hold interval must be a positive value!");
return window->refnum;
}
window->hold_interval = size;
}
say("Window hold interval notification is %d", window->hold_interval);
return refnum;
}
/*
* /WINDOW HOLD_MODE
* This arranges for the window to "hold" any output bound for it once
* a full page of output has been completed. Setting the global value of
* HOLD_MODE is truly bogus and should be changed. XXXX
*/
WINDOWCMD(hold_mode)
{
short hold_mode;
int slider;
int i;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (window->holding_top_of_display)
hold_mode = 1;
else
hold_mode = 0;
if (!get_boolean("HOLD_MODE", args, &hold_mode))
return 0;
if (hold_mode && !window->holding_top_of_display)
{
window->holding_top_of_display = window->scrolling_top_of_display;
slider = (window->hold_slider * window->display_lines) / 100;
for (i = 0; i < slider; i++)
{
if (window->holding_top_of_display == window->display_ip)
break;
window->holding_top_of_display = window->holding_top_of_display->next;
}
recalculate_window_cursor_and_display_ip(window->refnum);
window_body_needs_redraw(window->refnum);
window_statusbar_needs_update(window->refnum);
}
if (!hold_mode && window->holding_top_of_display)
{
window->holding_top_of_display = NULL;
recalculate_window_cursor_and_display_ip(window->refnum);
window_body_needs_redraw(window->refnum);
window_statusbar_needs_update(window->refnum);
}
return refnum;
}
/*
* /WINDOW HOLD_SLIDER
* This determines how far up the hold pointer should move when you hit
* the return key (unhold action)
*/
WINDOWCMD(hold_slider)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = next_arg(*args, args);
if (arg)
{
int size = my_atol(arg);
if (size < 0 || size > 100)
{
say("Hold slider must be 0 to 100!");
return window->refnum;
}
window->hold_slider = size;
}
say("Window hold slider is %d", window->hold_slider);
return refnum;
}
/*
* /WINDOW INDENT (ON|OFF)
*
* When this is ON, 2nd and subsequent physical lines of display per logical
* line of output are indented to the start of the second word on the first
* line. This is essentially to the /set indent value.
*/
WINDOWCMD(indent)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!get_boolean("INDENT", args, &window->indent))
return 0;
return refnum;
}
/*
* /WINDOW KILL
* This arranges for the current window to be destroyed. Once a window
* is killed, it cannot be recovered. Because every server must have at
* least one window "connected" to it, if you kill the last window for a
* server, the client will drop your connection to that server automatically.
*/
WINDOWCMD(kill)
{
if (!args)
return refnum;
if (get_window_killable(refnum) != 1)
{
say("You cannot kill an unkillable window");
return 0;
}
if (unlink_window(refnum))
delete_window_contents(refnum);
return current_window_;
}
/*
* /WINDOW KILL_ALL_HIDDEN
* This kills all of the hidden windows. If the current window is hidden,
* then the current window will probably change to another window.
*/
WINDOWCMD(kill_all_hidden)
{
int tmp_;
int reset_current_window = 0;
if (!args)
return refnum;
tmp_ = get_invisible_list();
while (tmp_ >= 1)
{
int next = get_window_next(tmp_);
if (get_window_killable(tmp_) == 1)
{
if (get_window_refnum(tmp_) == refnum)
reset_current_window = 1;
if (unlink_window(tmp_))
delete_window_contents(tmp_);
}
tmp_ = next;
}
if (reset_current_window)
return current_window_;
else
return refnum;
}
/*
* /WINDOW KILL_OTHERS
* This arranges for all windows on the current screen, other than the
* current window to be destroyed. Obviously, the current window will be
* the only window left on the screen. Connections to servers other than
* the server for the current window will be implicitly closed.
*/
WINDOWCMD(kill_others)
{
int tmp_;
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if (get_window_screennum(refnum) < 0)
tmp_ = get_screen_window_list(get_window_screennum(refnum));
else
tmp_ = get_invisible_list();
while (tmp_ >= 1)
{
int next = get_window_next(tmp_);
if (get_window_killable(tmp_) == 1)
{
if (get_window_refnum(tmp_) != get_window_refnum(refnum))
{
if (unlink_window(tmp_))
delete_window_contents(tmp_);
}
}
tmp_ = next;
}
return refnum;
}
WINDOWCMD(killable)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if (!get_boolean("KILLABLE", args, &window->killable))
return 0;
return refnum;
}
/*
* /WINDOW KILLSWAP
* This arranges for the current window to be replaced by the last window
* to be hidden, and also destroys the current window.
*/
WINDOWCMD(killswap)
{
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if (get_window_killable(refnum) == 0)
{
say("You cannot KILLSWAP an unkillable window");
return 0;
}
if (get_invisible_list() >= 1)
{
swap_window(refnum, get_invisible_list());
if (unlink_window(refnum))
delete_window_contents(refnum);
}
else
say("There are no hidden windows!");
return current_window_;
}
/*
* /WINDOW LAST
* This changes the current window focus to the window that was most recently
* the current window *but only if that window is still visible*. If the
* window is no longer visible (having been HIDDEN), then the next window
* following the current window will be made the current window.
*/
WINDOWCMD(last)
{
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
set_screens_current_window(get_window_screennum(refnum), 0);
return current_window_;
}
/*
* /WINDOW LASTLOG <size>
* This changes the size of the window's lastlog buffer. The default value
* for a window's lastlog is the value of /set LASTLOG, but each window may
* be independantly tweaked with this command.
*/
WINDOWCMD(lastlog)
{
char *arg = next_arg(*args, args);
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (arg)
{
int size;
if (!is_number(arg))
{
say("/WINDOW LASTLOG takes a number (you said %s)", arg);
return 0;
}
if ((size = my_atol(arg)) < 0)
{
say("Lastlog size must be non-negative");
return window->refnum;
}
window->lastlog_max = size;
trim_lastlog(window->refnum);
window_scrollback_needs_rebuild(window->refnum);
}
if (window->lastlog_max < window->display_lines * 2)
window->lastlog_max = window->display_lines * 2;
say("Lastlog size is %d", window->lastlog_max);
return refnum;
}
/*
* /WINDOW LASTLOG_LEVEL <level-description>
* This changes the types of lines that will be placed into this window's
* lastlog. It is useful to note that the window's lastlog will contain
* a subset (possibly a complete subset) of the lines that have appeared
* in the window. This setting allows you to control which lines are
* "thrown away" by the window.
*/
WINDOWCMD(lastlog_mask)
{
char *arg = next_arg(*args, args);;
char *rejects = NULL;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (arg)
{
if (str_to_mask(&window->lastlog_mask, arg, &rejects))
standard_level_warning("/WINDOW LASTLOG_LEVEL", &rejects);
}
say("Lastlog level is %s", mask_to_str(&window->lastlog_mask));
return refnum;
}
/*
* /WINDOW LEVEL <level-description>
* This changes the types of output that will appear in the specified window.
* Note that for the given set of windows connected to a server, each level
* may only appear once in that set. When you add a level to a given window,
* then it will be removed from whatever window currently holds it. The
* exception to this is the "DCC" level, which may only be set to one window
* for the entire client.
*/
WINDOWCMD(level)
{
char *arg;
int add = 0;
Mask mask;
int i;
char * rejects = NULL;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
mask_unsetall(&mask);
if ((arg = next_arg(*args, args)))
{
if (*arg == '+')
add = 1, arg++;
else if (*arg == '-')
add = -1, arg++;
if (str_to_mask(&mask, arg, &rejects))
standard_level_warning("/WINDOW LEVEL", &rejects);
if (add == 0)
{
mask_unsetall(&window->window_mask);
add = 1;
}
for (i = 1; BIT_VALID(i); i++)
{
if (add == 1 && mask_isset(&mask, i))
mask_set(&window->window_mask, i);
if (add == -1 && mask_isset(&mask, i))
mask_unset(&window->window_mask, i);
}
revamp_window_masks(refnum);
}
say("Window level is %s", mask_to_str(&window->window_mask));
return refnum;
}
/*
* /WINDOW LISTER "refnum[s]"
* This lists all of the windows in the refnum(s) provided
*/
WINDOWCMD(lister)
{
int len = 6;
int cnw = get_int_var(CHANNEL_NAME_WIDTH_VAR);
char * arg;
char * copy;
char * arg_refnum;
int arg_refnum_count = 0;
if (!args)
return refnum;
if (cnw == 0)
cnw = 12; /* Whatever */
if (!(arg = new_next_arg(*args, args)))
return refnum;
copy = LOCAL_COPY(arg);
while ((arg_refnum = next_arg(copy, ©)))
{
int window_ = get_window_by_desc(arg_refnum);
Window *tmp = get_window_by_refnum_direct(window_);
if (tmp && tmp->name && (strlen(tmp->name) > (size_t)len))
len = strlen(tmp->name);
arg_refnum_count++;
}
if (arg_refnum_count > 1)
{
say(WIN_FORM, "Ref",
12, 12, "Nick",
len, len, "Name",
cnw, cnw, "Channel",
"Query",
"Server",
"Level",
empty_string);
}
copy = LOCAL_COPY(arg);
while ((arg_refnum = next_arg(copy, ©)))
{
int window_ = get_window_by_desc(arg_refnum);
list_a_window(window_, len);
}
return refnum;
}
/*
* /WINDOW LIST
* This lists all of the windows known to the client, and a breif summary
* of their current state.
*/
WINDOWCMD(list)
{
int len = 6;
int cnw = get_int_var(CHANNEL_NAME_WIDTH_VAR);
int window_;
if (!args)
return refnum;
if (cnw == 0)
cnw = 12; /* Whatever */
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *tmp = get_window_by_refnum_direct(window_);
if (tmp->name && (strlen(tmp->name) > (size_t)len))
len = strlen(tmp->name);
}
say(WIN_FORM, "Ref",
12, 12, "Nick",
len, len, "Name",
cnw, cnw, "Channel",
"Query",
"Server",
"Level",
empty_string);
for (window_ = 0; traverse_all_windows2(&window_); )
list_a_window(window_, len);
return refnum;
}
/*
* /WINDOW LOG ON|OFF
* This sets the current state of the logfile for the given window. When the
* logfile is on, then any lines that appear on the window are written to the
* logfile 'as-is'. The name of the logfile can be controlled with
* /WINDOW LOGFILE. The default logfile name is <windowname>.<target|refnum>
*/
WINDOWCMD(log)
{
const char *logfile;
int add_ext = 1;
char buffer[BIG_BUFFER_SIZE + 1];
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!get_boolean("LOG", args, &window->log))
return 0;
if ((logfile = window->logfile))
add_ext = 0;
else if (!(logfile = get_string_var(LOGFILE_VAR)))
logfile = empty_string;
strlcpy(buffer, logfile, sizeof buffer);
if (add_ext)
{
const char *title = empty_string;
strlcat(buffer, ".", sizeof buffer);
if ((title = get_window_echannel(window->refnum)))
strlcat(buffer, title, sizeof buffer);
else if ((title = get_window_equery(window->refnum)))
strlcat(buffer, title, sizeof buffer);
else
{
strlcat(buffer, "Window_", sizeof buffer);
strlcat(buffer, ltoa(window->user_refnum), sizeof buffer);
}
}
do_log(window->log, buffer, &window->log_fp);
if (!window->log_fp)
window->log = 0;
return refnum;
}
/*
* /WINDOW LOGFILE <filename>
* This sets the current value of the log filename for the given window.
* When you activate the log (with /WINDOW LOG ON), then any output to the
* window also be written to the filename specified.
*/
WINDOWCMD(logfile)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
{
new_free(&window->logfile);
say("Window LOGFILE unset");
return window->refnum;
}
arg = next_arg(*args, args);
if (arg)
{
malloc_strcpy(&window->logfile, arg);
say("Window LOGFILE set to %s", arg);
}
else if (window->logfile)
say("Window LOGFILE is %s", window->logfile);
else
say("Window LOGFILE is not set.");
/*
* If the window is logging, close the old logfile,
* and re-open under the new name.
*/
if (window->log_fp)
{
if (!window->logfile)
{
say("Unsetting WINDOW LOGFILE turns off logging");
do_log(0, NULL, &window->log_fp);
}
else
{
do_log(0, NULL, &window->log_fp);
do_log(1, window->logfile, &window->log_fp);
}
}
return refnum;
}
/*
* /WINDOW LOG_REWRITE <newval>
* If you have /window log on, you can set this to overrule the global
* /set log_rewrite value for just this window's log.
*/
WINDOWCMD(log_rewrite)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = new_next_arg(*args, args);
malloc_strcpy(&window->log_rewrite, arg);
return refnum;
}
/*
* /WINDOW LOG_MANGLE <newval>
* If you have /window log on, you can set this to overrule the global
* /set mangle_logfiles value for just this window's log.
*/
WINDOWCMD(log_mangle)
{
char * arg;
char * nv;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = new_next_arg(*args, args);
window->log_mangle = parse_mangle(arg, window->log_mangle, &nv);
malloc_strcpy(&window->log_mangle_str, nv);
new_free(&nv);
return refnum;
}
/*
* Usage: /WINDOW MERGE <window> Merge this window into <window>
* /WINDOW NAME "one two" Double quoted names are OK
* /WINDOW NAME - Unset (clear) the window's name
* /WINDOW -NAME Unset (clear) the window's name
* /WINDOW NAME Output the window's name
*
* The window's NAME is used for status expando %R and can be used to refer to
* a window (along side its refnum) in the /WINDOW command.
*
* Warnings:
* /WINDOW -MERGE is a no-op
*
* Return value:
* The window represented by <window>
*
* Errors:
* If the target window <window> is not a valid window, it is an error.
* If the target window <window> is connected to a different server, it is an error
*
* Side effects:
* Upon success, the current window is killed
* Upon success, the current window is changed to <window>
* The following things in the current window are moved to <window>:
* * All lastlog items (which will cascade to scrollback)
* * All scrollback items
* * All channels
* * All /LOG files
* * All /TIMERs
* * All /WINDOW ADDs (nicklists)
* The scrollback for <window> will be rebuilt
* The following things in the current window will be closed:
* * /WINDOW QUERY
* * /WINDOW LOG/LOGFILE
*
* Problems:
* There are probably other things that track windows that
* need to be migrated/handled
*/
WINDOWCMD(merge)
{
int newref;
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if ((newref = get_window2("MERGE", args)))
{
if (get_window_server(refnum) != get_window_server(newref))
{
say("Cannot merge window %d into window %d - different server",
get_window_user_refnum(refnum),
get_window_user_refnum(newref));
return 0;
}
move_all_lastlog(refnum, newref);
channels_merge_windows(refnum, newref);
logfiles_merge_windows(refnum, newref);
timers_merge_windows(refnum, newref);
Window *window = get_window_by_refnum_direct(refnum);
Window *tmp = get_window_by_refnum_direct(newref);
while (window->nicks)
{
List *h;
h = window->nicks;
window->nicks = h->next;
add_item_to_list(&tmp->nicks, h);
}
windowcmd_kill(refnum, args);
make_window_current_by_refnum(newref);
return newref;
}
return 0;
}
/*
* Usage: /WINDOW MOVE <number> Move window up or down <number> positions
*
* Move a visible (split) window up or down <number> spots on the screen.
* <number> may wrap both directions. That is to say, if you go to the bottom
* window on a screen and /WINDOW MOVE 2, it will move to be the 2nd window from
* the top. Similarly, if you /WINDOW MOVE -2 from the top window it will become
* the 2nd window from the bottom.
*
* Warnings:
* When <number> == 0 is a no-op
* When window is hidden is a no-op
* When there is only one window on screen is a no-op
* /WINDOW -MOVE is a no-op
*
* Side effects:
* The order of the windows will be changed
*/
WINDOWCMD(move)
{
int value;
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if (get_number("MOVE", args, &value))
move_window(refnum, value);
return refnum;
}
/*
* Usage: /WINDOW MOVE_TO <number> Move window to <number>th from the top
*
* Move a visible (split) window to an absolute order position on the screen
* (ie, /WINDOW MOVE_TO 1 makes it the top window; 2 the second-to-top window, etc)
*
* If <number> is greater than the number of windows on the screen, then it is moved
* to the bottom place (ie, /window move_to 999 moves window to bottom)
*
* Warnings:
* When <number> < 1 is a no-op
* When window is hidden is a no-op
* When there is only one window on screen is a no-op
* /WINDOW -MOVE_TO is a no-op
*
* Side effects:
* The order of the windows will be changed
*/
WINDOWCMD(move_to)
{
int value;
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if (get_number("MOVE_TO", args, &value))
move_window_to(refnum, value);
return refnum;
}
/*
* Usage: /WINDOW NAME <string> Set the window's name
* /WINDOW NAME "one two" Double quoted names are OK
* /WINDOW NAME - Unset (clear) the window's name
* /WINDOW -NAME Unset (clear) the window's name
* /WINDOW NAME Output the window's name
*
* The window's NAME is used for status expando %R and can be used to refer to
* a window (along side its refnum) in the /WINDOW command.
*
* Warnings:
* /WINDOW NAME "" is a no-op
* /WINDOW NAME <number> is a no-op
* /WINDOW NAME <name> where <name> is already in use is a no-op
*/
WINDOWCMD(name)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
{
windowcmd_name__unset_name:
new_free(&window->name);
window_statusbar_needs_update(window->refnum);
return refnum;
}
if ((arg = new_next_arg(*args, args)))
{
/* /window name - is the same as /window -name */
if (!strcmp(arg, "-"))
goto windowcmd_name__unset_name;
/*
* /window name to existing name -- permit this, to allow
* the user to change case of characters in the name.
*/
else if (window->name && (my_stricmp(window->name, arg) == 0))
{
malloc_strcpy(&window->name, arg);
window_statusbar_needs_update(window->refnum);
}
else if (is_number(arg))
say("You cannot name your window a number, that could confuse your script.");
else if (!is_window_name_unique(arg))
say("%s is not unique!", arg);
else
{
malloc_strcpy(&window->name, arg);
window_statusbar_needs_update(window->refnum);
}
}
else
say("You must specify a name for the window!");
return refnum;
}
/*
* Usage: /WINDOW NEW
* /WINDOW -NEW (is permitted but not recommended)
*
* Create a new visible ("split") window, connected to the same server
* as the current window.
*
* Return value:
* The new window is returned
*
* Warnings:
* /WINDOW NEW in dumb mode is a no-op
*
* Side effects;
* The new window is made the current window
* The new window is made the input window
* Other windows on the screen will be resized
*/
WINDOWCMD(new)
{
int new_refnum;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if ((new_refnum = new_window(get_window_screennum(window->refnum))) < 0)
return 0;
make_window_current_by_refnum(new_refnum);
return new_refnum;
}
/*
* Usage: /WINDOW NEW_HIDE
* /WINDOW -NEW_HIDE (is permitted but not recommended)
*
* Create a new window that is hidden from its inception.
* This is an atomic version of /WIDNDOW NEW HIDE.
*/
WINDOWCMD(new_hide)
{
new_window(-1);
return refnum;
}
/*
* Usage: /WINDOW NEXT
* /WINDOW -NEXT (is permitted but not recommended)
*
* Do a /WINDOW SWAP with the hidden window whose user refnum is
* immediately after this window's.
*
* Conceptually, every window is sorted according to its "user_refnum".
* You can use /WINDOW NEXT to cycle through your invisible windows
* in user_refnum sort order. It will wrap around to the highest refnum
* when you reach the lowest hidden window.
*
* Return value:
* The next higher hidden window is returned
*
* Errors:
* No hidden windows is an error
*
* Warnings:
* No warnings
*
* Side effects;
* The current window is hidden
* The next higher hidden window is made visible
* The next higher hidden window is made the current window
* The next higher hidden window is made the current input window
*/
WINDOWCMD(next)
{
Window *tmp = NULL;
Window *next = NULL;
Window *smallest = NULL;
Window *window = get_window_by_refnum_direct(refnum);
int tmp_;
if (!window)
return 0;
smallest = window;
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, -1))
{
tmp = get_window_by_refnum_direct(tmp_);
if (!tmp->swappable || tmp->skip)
continue;
if (tmp->user_refnum < smallest->user_refnum)
smallest = tmp;
if ((tmp->user_refnum > window->user_refnum)
&& (!next || (tmp->user_refnum < next->user_refnum)))
next = tmp;
}
if (!next)
next = smallest;
if (next == NULL || next == window)
{
say("There are no hidden windows");
return 0;
}
swap_window(window->refnum, next->refnum);
return current_window_;
}
/*
* Usage: /WINDOW NOTIFY Display current value
* /WINDOW NOTIFY ON Turn on
* /WINDOW NOTIFY OFF Turn off
* /WINDOW -NOTIFY Turn off (silently)
*
* When this is on, a window will "notify" (show up in %F)
* automatically when it is:
* 1) Hidden, and has
* 2) Output to /window notify_level, and
* 3. This setting (/window notify) is ON.
*
* Warnings:
* Invalid value is a no-op
*/
WINDOWCMD(notify)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
window->notify_when_hidden = 0;
else
{
if (!get_boolean("NOTIFY", args, &window->notify_when_hidden))
return 0;
}
return refnum;
}
/*
* Usage: /WINDOW NOTIFIED Display current value
* /WINDOW NOTIFIED ON Turn on
* /WINDOW NOTIFIED OFF Turn off
* /WINDOW -NOTIFIED Turn off (silently)
*
* Normally a window "notifies" when it is
* 1) Hidden, and has
* 2) Output to /window notifiy_level, and
* 3) /window notify is ON
* You can manually notify or un-notify a window with this verb.
*
* Warnings:
* Invalid value is a no-op
*/
WINDOWCMD(notified)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
window->notified = 0;
else
{
if (!get_boolean("NOTIFIED", args, &window->notified))
return 0;
}
return refnum;
}
/*
* Usage: /WINDOW NOTIFY_LEVEL <levels>
* /WINDOW -NOTIFY_LEVEL (Reset to /set notify_level)
*
* Set the per-window's notify level mask.
* When a window is invisible, output to that window can cause the window to
* "notify" you via the status bar %F expando.
* This mask controls which levels qualify as worthy of "notification".
* (For example, you may only want to notify on MSGS,PUBLICS)
*
* When you create a new window, it copies the then-current /set notify_level.
* When you /set notify_level
* 1. It changes the default value for new windows
* 2. It behaves _as if_ you did /WINDOW NOTIFY_LEVEL <newval>
* that is to say, it only updates the _current window_.
*
* Thus if you want to update other windows, you need to set them yourself.
*
* Warnings:
* Any invalid levels in <levels> is a no-op
* /WINDOW NOTIFY_LEVEL "" is a no-op
*
* Side effects:
* The command always outputs the final notify level
*/
WINDOWCMD(notify_mask)
{
char *arg;
char *rejects = NULL;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
window->notify_mask = real_notify_mask();
else
{
if ((arg = next_arg(*args, args)))
if (str_to_mask(&window->notify_mask, arg, &rejects))
standard_level_warning("/WINDOW NOTIFY_LEVEL", &rejects);
}
say("Window notify level is %s", mask_to_str(&window->notify_mask));
return refnum;
}
/*
* Usage: /WINDOW NOTIFY_NAME <string> Set the notify name
* /WINDOW NOTIFY_NAME "one two" Double quoted names are OK
* /WINDOW NOTIFY_NAME - Unset (clear) the notify name
* /WINDOW -NOTIFY_NAME Unset (clear) the notify name
* /WINDOW NOTIFY_NAME Output the notify name
*
* The NOTIFY_NAME overrides what shows up in the %F status expando.
*
* Errors:
* No errors
*
* Warnings:
* No warnings
*
* Side effects;
* The operation always outputs something
*/
WINDOWCMD(notify_name)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
{
new_free(&window->notify_name);
window_statusbar_needs_update(window->refnum);
say("Window NOTIFY NAME unset");
}
else if ((arg = new_next_arg(*args, args)))
{
/* /window name - unsets the window name */
if (!strcmp(arg, "-"))
{
new_free(&window->notify_name);
window_statusbar_needs_update(window->refnum);
say("Window NOTIFY NAME unset");
}
/* /window name to existing name -- allow to change case */
else if (window->notify_name && (my_stricmp(window->notify_name, arg) == 0))
{
malloc_strcpy(&window->notify_name, arg);
window_statusbar_needs_update(window->refnum);
say("Window NOTIFY NAME is %s", window->notify_name);
}
else
{
malloc_strcpy(&window->notify_name, arg);
window_statusbar_needs_update(window->refnum);
say("Window NOTIFY NAME changed to %s", window->notify_name);
}
}
else if (window->notify_name)
say("Window NOTIFY NAME is %s", window->notify_name);
else
say("Window NOTIFY NAME is unset");
return refnum;
}
/*
* Usage: /WINDOW NUMBER <refnum>
*
* Change the window's user refnum to <refnum>.
* If <refnum> is already in use in another window, swap <refnum>s with that other window.
*
* Errors:
* No errors
*
* Warnings:
* /WINDOW -NUMBER is a no-op
* /WINDOW NUMBER "" is a no-op
* <refnum> < 1 is a no-op
* <refnum> > 1000 is a no-op
*
* Side effects;
* Success causes a status bar update
*/
WINDOWCMD(number)
{
char *arg;
int i, oldref, newref;
Window *window = get_window_by_refnum_direct(refnum);
Window *other;
if (!window)
return 0;
if (!args)
return refnum;
if ((arg = next_arg(*args, args)))
{
i = my_atol(arg);
if (i >= 1 && i < INTERNAL_REFNUM_CUTOVER)
{
oldref = window->user_refnum;
newref = i;
if ((other = get_window_by_refnum_direct(i)))
{
other->user_refnum = oldref;
windows[oldref] = other;
}
else
windows[oldref] = NULL;
window->user_refnum = newref;
windows[newref] = window;
if (other)
window_statusbar_needs_update(other->refnum);
window_statusbar_needs_update(window->refnum);
}
else
say("Window number must be between 0 and %d", INTERNAL_REFNUM_CUTOVER);
}
else
say("Window number missing");
return refnum;
}
/*
* Usage: /WINDOW POP
*
* Make the window most recently /WINDOW PUSHed the current window
* If that window no longer exists, the one PUSHed before that is used.
* If that window is hidden, behave as though you did /WINDOW SHOW
* If that window is not hidden, behave as though you did /WINDOW REFNUM
*
* Return value:
* The previously PUSHed window is returned
*
* Errors:
* No errors
*
* Warnings:
* /WINDOW -POP is a no-op
* /WINDOW POP in a hidden window is a no-op
* /WINDOW POP when no previously PUSHes have occurred is a no-op
* /WINDOW POP when all previous PUSHes have been KILLed is a no-op
*
* Side effects;
* The previously PUSHed window is made the current window
* The previously PUSHed window is made the current input window
*/
WINDOWCMD(pop)
{
int stack_refnum;
WindowStack * to_delete, *next;
Window * win = NULL;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (get_window_screennum(window->refnum) < 0)
{
say("Cannot pop the window stack from a hidden window");
return refnum;
}
while (get_screen_window_stack(get_window_screennum(window->refnum)))
{
to_delete = get_screen_window_stack(get_window_screennum(window->refnum));
stack_refnum = to_delete->refnum;
next = to_delete->next;
new_free((char **)&to_delete);
set_screen_window_stack(get_window_screennum(window->refnum), next);
if (!(win = get_window_by_refnum_direct(stack_refnum)))
continue;
if (get_window_screennum(win->refnum) < 0)
set_screens_current_window(get_window_screennum(win->refnum), win->refnum);
else
show_window(win->refnum);
}
if (!get_screen_window_stack(get_window_screennum(window->refnum)) && !win)
say("The window stack is empty!");
if (win)
return win->refnum;
else
return 0;
}
/*
* Usage: /WINDOW PREVIOUS
* /WINDOW -PREVIOUS (is permitted but not recommended)
*
* Do a /WINDOW SWAP with the hidden window whose user refnum is
* immediately before this window's.
*
* Conceptually, every window is sorted according to its "user_refnum".
* You can use /WINDOW PREVIOUS to cycle through your invisible windows
* in user_refnum sort order. It will wrap around to the highest refnum
* when you reach the lowest hidden window.
*
* Return value:
* The next lower hidden window is returned
*
* Errors:
* No hidden windows is an error
*
* Warnings:
* No warnings
*
* Side effects;
* The current window is hidden
* The next lower hidden window is made visible
* The next lower hidden window is made the current window
* The next lower hidden window is made the current input window
*/
WINDOWCMD(previous)
{
Window *tmp = NULL,
*previous = NULL,
*largest,
*window = get_window_by_refnum_direct(refnum);
int tmp_;
if (!window)
return 0;
/* It is ok for 'args' to be NULL -- SWAP_PREVIOUS_WINDOW uses this. */
largest = window;
tmp_ = 0;
while (traverse_all_windows_on_screen2(&tmp_, -1))
{
tmp = get_window_by_refnum_direct(tmp_);
if (!tmp->swappable || tmp->skip)
continue;
if (tmp->user_refnum > largest->user_refnum)
largest = tmp;
if ((tmp->user_refnum < window->user_refnum)
&& (!previous || tmp->user_refnum > previous->user_refnum))
previous = tmp;
}
if (!previous)
previous = largest;
if (previous == NULL || previous == window)
{
say("There are no hidden windows to swap in");
return 0;
}
swap_window(window->refnum, previous->refnum);
return previous->refnum;
}
/*
* Usage: /WINDOW PUSH
*
* Save the refnum of the current window to its screen's saved window stack.
* Every screen has a stack of refnums which have been PUSHed which can then
* later be POPped. Because the stack of refnums uses the internal refnums,
* you can renumber windows without corrupting the stack.
*
* Errors:
* No errors
*
* Warnings:
* /WINDOW -PUSH is a no-op
* /WINDOW PUSH in a hidden window is a no-op
*/
WINDOWCMD(push)
{
WindowStack * new_ws;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (get_window_screennum(window->refnum) < 0)
{
say("Cannot push a hidden window onto the window stack");
return refnum;
}
new_ws = (WindowStack *) new_malloc(sizeof(WindowStack));
new_ws->refnum = window->refnum;
new_ws->next = get_screen_window_stack(get_window_screennum(window->refnum));
set_screen_window_stack(get_window_screennum(window->refnum), new_ws);
return refnum;
}
/*
* Usage: /WINDOW QUERY target Add 'target' to target list and make current query
* /WINDOW QUERY Remove the current query target (If there are other
* targets, they become the new current query)
* /WINDOW -QUERY Remove all targets for the window
*
* Add a target to the window and ensure it is the current query
*/
EXT_WINDOWCMD(query)
{
const char * targets;
int l;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
/*
* /WINDOW -QUERY
* Remove all items from the target list, and there will be no
* query after this.
*/
if (!args)
{
const char * oldnick;
while ((oldnick = get_window_equery(refnum)))
remove_window_target(refnum, get_window_server(refnum), oldnick);
l = message_setall(refnum, get_who_from(), get_who_level());
say("All conversations in this window ended");
pop_message_from(l);
recheck_queries(refnum);
window_statusbar_needs_update(refnum);
}
/*
* /WINDOW QUERY <target>
* Add (target> to the target list and make it the current query
*/
else if ((targets = new_next_arg(*args, args)))
{
char * a = LOCAL_COPY(targets);
const char * target;
while (a && *a)
{
if ((target = next_in_comma_list(a, &a)))
if ((target = get_target_special(refnum, get_window_server(refnum), target)))
add_window_target(refnum, get_window_server(refnum), target, 1);
}
}
/*
* /WINDOW QUERY
* Remove the current query from the target list (whatever it is)
* If there are other targets, they will become the new /query
*/
else
{
const char * oldnick;
if ((oldnick = get_window_equery(refnum)))
remove_window_target(refnum, get_window_server(refnum), oldnick);
}
return refnum;
}
/*
* Usage: /WINDOW REBUILD_SCROLLBACK
*
* Request an unconditional rebuild of the window's scrollback.
* Normally you would never need to do this.
* The rebuild doesn't occur until the next update point.
* The rebuild happens "later"
*
* Errors:
* No hidden windows is an error
*
* Warnings:
* /WINDOW -REBUILD_SCROLLBACK is a no-op
*/
WINDOWCMD(rebuild_scrollback)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
window->rebuild_scrollback = 1;
return refnum;
}
/*
* /WINDOW REJOIN #channel
* /WINDOW REJOIN #channel key
* /WINDOW REJOIN #channel1,#channel2
* /WINDOW REJOIN #channel1,#channel2 key1,key2
*
* - This is the back-end of the JOIN command
* - The current server must be connected
* - Opposed to /window channel, this never "steals" channels that we're not yet on
* (that makes it suitable for use in /on connect)
*
* For every channel
* - If it is -invite, join the last invited channel
* - If you are on the channel, it is moved to this window
* - If you are not on the channel, and a window is waiting for it, it will go to that window
* - If you are not on the channel, and nobody is waiting for it, it will go to this window
* At the end we send out a JOIN if there are any channels to join
*
*
* /WINDOW REJOIN <#channel>[,<#channel>]
* Here's the plan:
*
* For each channel, assuming from_server:
* - If we are already on the channel:
* - If the current window is connected to from_server:
* -> Move the channel to the current window.
* - If the current window is NOT connected to from_server:
* -> Do nothing.
* - If we are NOT already on the channel:
* - If there is a window that looks like it owns this channel:
* -> Join the channel in that window.
* - If there is NOT a window that looks like it owns this channel:
* - If the current window is connected to from_server:
* -> Join the channel in the current window
* - If the current window is NOT connected to from_server:
* -> Find a window connected to from_server and join channel there.
* -endif
*
* /WINDOW REJOIN is a terminal verb: it always slurps up all of the rest
* of the command as it's arguments and returns NULL and you cannot do any
* more operations after it is finished.
*
* If this function looks insane, it's because I wrote it after a long
* day of coding in java, and so I am, in fact, commitable right now.
*/
EXT_WINDOWCMD(rejoin)
{
char * channels;
const char * chan;
char * keys = NULL;
char * newchan = NULL;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
/* First off, we have to be connected to join */
if (from_server == NOSERV || !is_server_registered(from_server))
{
say("You are not connected to a server.");
return refnum;
}
/* And the user must want to join something */
/* Get the channels, and the keys. */
if (!(channels = new_next_arg(*args, args)))
{
say("REJOIN: Must provide a channel argument");
return refnum;
}
keys = new_next_arg(*args, args);
/* Iterate over each channel name in the list. */
while (*channels && (chan = next_in_comma_list(channels, &channels)))
{
/* Handle /join -i, which joins last invited channel */
if (!my_strnicmp(chan, "-invite", 2))
{
if (!(chan = get_server_invite_channel(window->server)))
{
say("You have not been invited to a channel!");
continue;
}
}
/* Handle /join 0, which parts all current channels */
if (!strcmp(chan, "0"))
{
send_to_server("JOIN 0");
continue;
}
/* Sanity check the channel for the user */
if (!is_channel(chan))
{
say("CHANNEL: %s is not a valid channel name", chan);
continue;
}
/*
* Now comes all the fun! THere are a whole bunch of
* cases we could deal with right now -- see the comment
* block above the function for the particulars, but
* basically if we are ON the channel, we want to move it
* to the current window for the user. This lets /join
* act like /window channel. But if we are NOT on the
* channel, then we want to find if there is any window
* that thinks it owns it -- this lets the user do a /join
* in /on connect, and have everything go to the right window.
* If nobody owns the channel, then we take it. If we can't
* take it (wrong server) then we find somebody else to take
* it. If we can't find somebody else, then we're screwed.
*/
if (im_on_channel(chan, window->server))
{
move_channel_to_window(chan, window->server,
0, window->refnum);
say("You are now talking to channel %s",
check_channel_type(chan));
}
/* I am NOT on the channel. */
else
{
Window *owner = NULL;
Window *anybody = NULL;
int window_;
/* Go hunt for the owner. */
for (window_ = 0; traverse_all_windows2(&window_); )
{
Window *w = get_window_by_refnum_direct(window_);
if (w->server != from_server)
continue;
if (find_in_list(window->waiting_chans, chan))
{
owner = w;
break;
}
/* Take anybody on this server... */
if (anybody == NULL)
anybody = w;
}
/* If there is no owner, then we get first crack. */
if (!owner && window->server == from_server)
owner = window;
/* If there is still no owner, take anybody. */
if (!owner && anybody)
owner = anybody;
/* If there is still no owner, we messed up. */
if (!owner)
panic(1, "window_rejoin: There are no windows for this server, and there should be.");
add_waiting_channel(owner->refnum, chan);
malloc_strcat_wordlist(&newchan, ",", chan);
}
}
if (newchan)
{
if (keys)
send_to_server("JOIN %s %s", newchan, keys);
else
send_to_server("JOIN %s", newchan);
new_free(&newchan);
}
return refnum;
}
WINDOWCMD(refnum)
{
int tmp_;
if (!args)
return refnum;
if ((tmp_ = get_window2("REFNUM", args)) < 1)
return 0;
make_window_current_by_refnum(tmp_);
if (get_window_screennum(tmp_) >= 0)
set_screens_current_window(get_window_screennum(tmp_), tmp_);
return tmp_;
}
WINDOWCMD(refnum_or_swap)
{
int tmp_;
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if ((tmp_ = get_window2("REFNUM_OR_SWAP", args)) < 1)
return 0;
if (get_window_screennum(tmp_) >= 0)
{
make_window_current_by_refnum(tmp_);
set_screens_current_window(get_window_screennum(tmp_), tmp_);
}
else
swap_window(refnum, tmp_);
return tmp_;
}
WINDOWCMD(refresh)
{
if (!args)
return refnum;
update_all_status();
update_all_windows();
return refnum;
}
WINDOWCMD(remove)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if ((arg = next_arg(*args, args)))
{
char * a = LOCAL_COPY(arg);
char * target;
while (a && *a)
{
target = next_in_comma_list(a, &a);
remove_window_target(refnum, window->server, target);
}
window_statusbar_needs_update(window->refnum);
}
return refnum;
}
/* This is a NO-OP now -- every window is a scratch window */
WINDOWCMD(scratch)
{
short scratch = 0;
#if 0
Window * window = get_window_by_refnum_direct(refnum);
#endif
if (!args)
return refnum;
if (!get_boolean("SCRATCH", args, &scratch))
return 0;
return refnum;
}
WINDOWCMD(screen_debug)
{
int screen;
if (!window_is_valid(refnum))
return 0;
if ((screen = get_window_screennum(refnum)))
screen_window_dump(screen);
else
yell("invisible window screen dump not supported (yet)");
return refnum;
}
/* XXX - Need to come back and fix this... */
WINDOWCMD(scroll)
{
short scroll = 0;
#if 0
Window * window = get_window_by_refnum_direct(refnum);
#endif
if (!args)
return refnum;
if (!get_boolean("SCROLL", args, &scroll))
return 0;
return refnum;
}
WINDOWCMD(scrolladj)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!get_boolean("SCROLLADJ", args, &window->scrolladj))
return 0;
return refnum;
}
WINDOWCMD(scroll_lines)
{
int new_value = 0;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!args || !*args || !**args)
{
if (window->scroll_lines < 0)
say("Window SCROLL_LINES is <default>");
else
say("Window SCROLL_LINES is %d", window->scroll_lines);
return 0;
}
if (get_number("SCROLL_LINES", args, &new_value))
{
if (new_value == 0 || new_value < -1)
{
say("Window SCROLL_LINES must be -1 or a positive value");
return 0;
}
else if (new_value > window->display_lines)
{
say("Maximum lines that may be scrolled is %d [%d]",
window->display_lines, new_value);
new_value = get_window_display_lines(current_window_);
}
window->scroll_lines = new_value;
if (window->scroll_lines < 0)
say("Window SCROLL_LINES is <default>");
else
say("Window SCROLL_LINES is %d", window->scroll_lines);
}
return refnum;
}
WINDOWCMD(scrollback)
{
int val;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (args && *args && **args)
{
if (get_number("SCROLLBACK", args, &val))
{
if (val < window->display_lines * 2)
window->display_buffer_max = window->display_lines * 2;
else
window->display_buffer_max = val;
}
}
say("Window scrollback size set to %d", window->display_buffer_max);
return refnum;
}
WINDOWCMD(scroll_backward)
{
int val;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (args && *args && **args)
{
if (get_number("SCROLL_BACKWARD", args, &val))
{
if (val == 0)
window_scrollback_backward(refnum);
else
window_scrollback_backwards_lines(refnum, val);
}
}
else
window_scrollback_backward(refnum);
return refnum;
}
WINDOWCMD(scroll_end)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
window_scrollback_end(refnum);
return refnum;
}
WINDOWCMD(scroll_forward)
{
int val;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (args && *args && **args)
{
if (get_number("SCROLL_FORWARD", args, &val))
{
if (val == 0)
window_scrollback_forward(refnum);
else
window_scrollback_forwards_lines(refnum, val);
}
}
else
window_scrollback_forward(refnum);
return refnum;
}
WINDOWCMD(scroll_start)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
window_scrollback_start(refnum);
return refnum;
}
regex_t *last_regex = NULL;
static int new_search_term (const char *arg)
{
int errcode;
if (last_regex)
{
debuglog("clearing last search term");
regfree(last_regex);
}
else
{
debuglog("Creating first search term");
last_regex = new_malloc(sizeof(*last_regex));
}
memset(last_regex, 0, sizeof(*last_regex));
debuglog("compiling regex: %s", arg);
errcode = regcomp(last_regex, arg,
REG_EXTENDED | REG_ICASE | REG_NOSUB);
if (errcode != 0)
{
char errstr[1024];
regerror(errcode, last_regex, errstr, sizeof(errstr));
debuglog("regex compile failed: %s : %s", arg, errstr);
say("The regex [%s] isn't acceptable because [%s]",
arg, errstr);
new_free((char **)&last_regex);
return -1;
}
debuglog("regex appeared to compile successfully");
return 0;
}
WINDOWCMD(search_back)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if ((arg = new_next_arg(*args, args)))
{
if (new_search_term(arg))
return refnum;
}
if (last_regex)
window_scrollback_to_string(refnum, last_regex);
else
say("Need to know what to search for");
return refnum;
}
WINDOWCMD(search_forward)
{
char *arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if ((arg = new_next_arg(*args, args)))
{
if (new_search_term(arg))
return refnum;
}
if (last_regex)
window_scrollforward_to_string(refnum, last_regex);
else
say("Need to know what to search for");
return refnum;
}
static int last_scroll_seconds_interval = 0;
WINDOWCMD(scroll_seconds)
{
int val;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (args && *args && **args)
{
if (!get_number("SCROLL_SECONDS", args, &val))
return refnum;
}
else
val = last_scroll_seconds_interval;
last_scroll_seconds_interval = val;
if (val < 0)
{
/* Scroll back "-val" seconds */
}
else if (val == 0)
return refnum;
else
{
/* Scroll forward "val" seconds */
}
return refnum;
}
#if 0
WINDOWCMD(scroll_toseconds)
{
int val;
time_t right_now, when;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (args && *args && **args)
{
if (!get_number("SCROLL_TOSECONDS", args, &val))
return refnum;
}
else
return refnum;
right_now = time(NULL);
if (val <= 0)
return refnum;
when = right_now - val;
/* Scroll to the first entry newer than 'when' */
return refnum;
}
#endif
WINDOWCMD(skip)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!get_boolean("SKIP", args, &window->skip))
return 0;
return refnum;
}
WINDOWCMD(server)
{
char * arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if ((arg = next_arg(*args, args)))
{
int i;
int status;
if ((i = str_to_servref_with_update(arg)) == NOSERV)
i = str_to_newserv(arg);
from_server = i;
status = get_server_state(i);
/*
* This stuff only happens if the window is changing server.
* If you're not changing server, that's a no-op.
*/
if (get_window_server(refnum) != i)
{
/*
* Lose our channels
*/
destroy_window_waiting_channels(refnum);
reassign_window_channels(refnum);
/*
* Associate ourselves with the new server.
*/
window_change_server(refnum, i);
if (status > SERVER_RECONNECT && status < SERVER_EOF)
{
if (old_server_lastlog_mask) {
renormalize_window_levels(refnum, *old_server_lastlog_mask);
revamp_window_masks(refnum);
}
}
else if (status > SERVER_ACTIVE)
disconnectcmd("RECONNECT", NULL, NULL);
/* set_server_status(i, SERVER_RECONNECT); */
malloc_strcpy(&window->original_server_string, arg);
}
else
{
if (status == SERVER_CLOSED)
disconnectcmd("RECONNECT", NULL, NULL);
}
}
else
display_server_list();
return refnum;
}
WINDOWCMD(show)
{
int tmp_;
if (!args)
return refnum;
if ((tmp_ = get_window2("SHOW", args)) > 1)
{
show_window(tmp_);
return tmp_;
}
return refnum;
}
WINDOWCMD(show_all)
{
int governor = 0;
int w_;
if (!args)
return refnum;
for (w_ = 0; traverse_all_windows_on_screen2(&w_, -1); w_ = 0)
{
show_window(w_);
/* If for some reason we get stuck in a loop, bail. */
if (governor++ > 100)
return refnum;
}
return refnum;
}
WINDOWCMD(shrink)
{
int value;
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
if (get_number("SHRINK", args, &value))
resize_window(RESIZE_REL, refnum, -value);
return refnum;
}
WINDOWCMD(size)
{
char * ptr = *args;
int number;
if (!window_is_valid(refnum))
return 0;
if (!args)
return refnum;
number = parse_number(args);
if (ptr == *args)
say("Window size is %d", get_window_display_lines(refnum));
else
resize_window(RESIZE_ABS, refnum, number);
return refnum;
}
/*
* This lists the windows that are on the stack, cleaning up any
* bogus entries on the way.
*/
WINDOWCMD(stack)
{
WindowStack * tmp;
size_t len = 4;
Window * window = get_window_by_refnum_direct(refnum);
if (!window || get_window_screennum(window->refnum) < 0)
return 0;
if (!args)
return refnum;
for (tmp = get_screen_window_stack(get_window_screennum(window->refnum)); tmp; tmp = tmp->next)
{
const char *n = get_window_name(tmp->refnum);
if (n && strlen(n) > len)
len = strlen(n);
}
say("Window stack:");
for (tmp = get_screen_window_stack(get_window_screennum(window->refnum)); tmp; tmp = tmp->next)
list_a_window(tmp->refnum, len);
return refnum;
}
WINDOWCMD(status_format)
{
char * arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = new_next_arg(*args, args);
malloc_strcpy(&window->status.line[0].raw, arg);
compile_status(refnum, &window->status);
window_statusbar_needs_redraw(refnum);
return refnum;
}
WINDOWCMD(status_format1)
{
char * arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = new_next_arg(*args, args);
malloc_strcpy(&window->status.line[1].raw, arg);
compile_status(refnum, &window->status);
window_statusbar_needs_redraw(refnum);
return refnum;
}
WINDOWCMD(status_format2)
{
char * arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = new_next_arg(*args, args);
malloc_strcpy(&window->status.line[2].raw, arg);
compile_status(refnum, &window->status);
window_statusbar_needs_redraw(refnum);
return refnum;
}
WINDOWCMD(status_prefix_when_current)
{
char * arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = new_next_arg(*args, args);
malloc_strcpy(&window->status.prefix_when_current, arg);
window_statusbar_needs_redraw(window->refnum);
return refnum;
}
WINDOWCMD(status_prefix_when_not_current)
{
char * arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = new_next_arg(*args, args);
malloc_strcpy(&window->status.prefix_when_not_current, arg);
window_statusbar_needs_redraw(window->refnum);
return refnum;
}
WINDOWCMD(status_special)
{
char * arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = new_next_arg(*args, args);
malloc_strcpy(&window->status.special, arg);
window_statusbar_needs_redraw(window->refnum);
return refnum;
}
WINDOWCMD(swap)
{
int tmp;
if (!args)
return refnum;
if ((tmp = get_invisible_window("SWAP", args)) >= 1)
swap_window(refnum, tmp);
return current_window_;
}
WINDOWCMD(swappable)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!get_boolean("SWAPPABLE", args, &window->swappable))
return 0;
window_statusbar_needs_update(window->refnum);
return refnum;
}
/*
* /WINDOW TOPLINE "...."
* This "saves" the top line of the window from being scrollable. It sets
* the data in this line to whatever the argument is, or if the argument is
* just a hyphen, it "unsaves" the top line.
*/
WINDOWCMD(topline)
{
int line;
const char * linestr;
const char * topline;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
if (!(linestr = new_next_arg(*args, args)))
return refnum;
if (!is_number(linestr))
{
say("Usage: /WINDOW TOPLINE <number> \"<string>\"");
return refnum;
}
line = my_atol(linestr);
if (line <= 0 || line >= 10)
{
say("/WINDOW TOPLINE number must be 1 to 9.");
return refnum;
}
if (!(topline = new_next_arg(*args, args)))
malloc_strcpy(&window->topline[line - 1], empty_string);
else if (!strcmp(topline, "-"))
new_free(&window->topline[line - 1]);
else
malloc_strcpy(&window->topline[line - 1], topline);
window_body_needs_redraw(window->refnum);
return refnum;
}
WINDOWCMD(toplines)
{
Window * window = get_window_by_refnum_direct(refnum);
char * ptr = *args;
int number;
int saved = window->toplines_wanted;
if (!window)
return 0;
if (!args)
return refnum;
number = parse_number(args);
if (ptr == *args)
{
say("Window saved lines is %d", window->toplines_wanted);
return refnum;
}
if (number < 0 || number >= 10)
{
say("Window saved lines must be < 10 for now.");
return refnum;
}
window->toplines_wanted = number;
window->display_lines += saved - window->toplines_wanted;
window->top += window->toplines_wanted - saved;
window->toplines_showing = window->toplines_wanted; /* XXX */
if (window->display_lines < 0)
{
window->display_lines = 0;
if (get_window_screennum(window->refnum) >= 0)
recalculate_windows(get_window_screennum(window->refnum));
}
if (window->top < window->toplines_showing)
{
window->top = window->toplines_showing;
if (get_window_screennum(window->refnum) >= 0)
recalculate_windows(get_window_screennum(window->refnum));
}
recalculate_window_positions(get_window_screennum(window->refnum));
return refnum;
}
/* WINDOW UNCLEAR -- pull down the scrollback to fill the window */
WINDOWCMD(unclear)
{
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
unclear_window(refnum);
return refnum;
}
/* WINDOW CLEARLEVEL - Remove all lastlog items of certain level(s) */
WINDOWCMD(clearlevel)
{
Mask mask;
char * rejects = NULL;
char * arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!window)
return 0;
if (!args)
return refnum;
arg = next_arg(*args, args);;
if (str_to_mask(&mask, arg, &rejects))
standard_level_warning("/WINDOW CLEARLEVEL", &rejects);
clear_level_from_lastlog(window->refnum, &mask);
return refnum;
}
/* WINDOW CLEARREGEX - Remove all lastlog items matching a regex */
WINDOWCMD(clearregex)
{
char * arg;
Window * window = get_window_by_refnum_direct(refnum);
if (!args)
return refnum;
arg = new_next_arg(*args, args);;
clear_regex_from_lastlog(window->refnum, arg);
return refnum;
}
typedef int (*window_func) (int refnum, char **args);
typedef struct window_ops_T {
const char *command;
window_func func;
} window_ops;
static const window_ops options [] = {
{ "ADD", windowcmd_add },
{ "BACK", windowcmd_back },
{ "BALANCE", windowcmd_balance },
{ "BEEP_ALWAYS", windowcmd_beep_always },
{ "CHANNEL", windowcmd_channel },
{ "CHECK", windowcmd_check },
{ "CLAIM", windowcmd_claim },
{ "CLEAR", windowcmd_clear },
{ "CLEARLEVEL", windowcmd_clearlevel },
{ "CLEARREGEX", windowcmd_clearregex },
{ "CREATE", windowcmd_create },
{ "DELETE", windowcmd_delete },
{ "DELETE_KILL", windowcmd_delete_kill },
{ "DESCRIBE", windowcmd_describe }, /* * */
{ "DISCON", windowcmd_discon },
{ "DOUBLE", windowcmd_double },
{ "ECHO", windowcmd_echo },
{ "FIXED", windowcmd_fixed },
{ "FLUSH", windowcmd_flush },
{ "FLUSH_SCROLLBACK", windowcmd_flush_scrollback },
{ "GOTO", windowcmd_goto },
{ "GROW", windowcmd_grow },
{ "HIDE", windowcmd_hide },
{ "HIDE_OTHERS", windowcmd_hide_others },
{ "HOLD_INTERVAL", windowcmd_hold_interval },
{ "HOLD_MODE", windowcmd_hold_mode },
{ "HOLD_SLIDER", windowcmd_hold_slider },
{ "INDENT", windowcmd_indent },
{ "KILL", windowcmd_kill },
{ "KILL_ALL_HIDDEN", windowcmd_kill_all_hidden },
{ "KILL_OTHERS", windowcmd_kill_others },
{ "KILLABLE", windowcmd_killable },
{ "KILLSWAP", windowcmd_killswap },
{ "LAST", windowcmd_last },
{ "LASTLOG", windowcmd_lastlog },
{ "LASTLOG_LEVEL", windowcmd_lastlog_mask },
{ "LEVEL", windowcmd_level },
{ "LIST", windowcmd_list },
{ "LISTER", windowcmd_lister },
{ "LOG", windowcmd_log },
{ "LOGFILE", windowcmd_logfile },
{ "LOG_MANGLE", windowcmd_log_mangle },
{ "LOG_REWRITE", windowcmd_log_rewrite },
{ "MERGE", windowcmd_merge },
{ "MOVE", windowcmd_move },
{ "MOVE_TO", windowcmd_move_to },
{ "NAME", windowcmd_name },
{ "NEW", windowcmd_new },
{ "NEW_HIDE", windowcmd_new_hide }, /* * */
{ "NEXT", windowcmd_next },
{ "NOSERV", windowcmd_discon },
{ "NOTIFIED", windowcmd_notified },
{ "NOTIFY", windowcmd_notify },
{ "NOTIFY_LEVEL", windowcmd_notify_mask },
{ "NOTIFY_NAME", windowcmd_notify_name },
{ "NUMBER", windowcmd_number },
{ "POP", windowcmd_pop },
{ "PREVIOUS", windowcmd_previous },
{ "PUSH", windowcmd_push },
{ "QUERY", windowcmd_query },
{ "REBUILD_SCROLLBACK", windowcmd_rebuild_scrollback },
{ "REFNUM", windowcmd_refnum },
{ "REFNUM_OR_SWAP", windowcmd_refnum_or_swap },
{ "REFRESH", windowcmd_refresh },
{ "REJOIN", windowcmd_rejoin },
{ "REMOVE", windowcmd_remove },
{ "SCRATCH", windowcmd_scratch },
{ "SCREEN_DEBUG", windowcmd_screen_debug },
{ "SCROLL", windowcmd_scroll },
{ "SCROLLADJ", windowcmd_scrolladj },
{ "SCROLLBACK", windowcmd_scrollback }, /* * */
{ "SCROLL_BACKWARD", windowcmd_scroll_backward },
{ "SCROLL_END", windowcmd_scroll_end },
{ "SCROLL_FORWARD", windowcmd_scroll_forward },
{ "SCROLL_LINES", windowcmd_scroll_lines },
{ "SCROLL_START", windowcmd_scroll_start },
{ "SEARCH_BACK", windowcmd_search_back },
{ "SEARCH_FORWARD", windowcmd_search_forward },
{ "SERVER", windowcmd_server },
{ "SHOW", windowcmd_show },
{ "SHOW_ALL", windowcmd_show_all }, /* * */
{ "SHRINK", windowcmd_shrink },
{ "SIZE", windowcmd_size },
{ "SKIP", windowcmd_skip },
{ "STACK", windowcmd_stack },
{ "STATUS_FORMAT", windowcmd_status_format },
{ "STATUS_FORMAT1", windowcmd_status_format1 },
{ "STATUS_FORMAT2", windowcmd_status_format2 },
{ "STATUS_PREFIX_WHEN_CURRENT", windowcmd_status_prefix_when_current },
{ "STATUS_PREFIX_WHEN_NOT_CURRENT", windowcmd_status_prefix_when_not_current },
{ "STATUS_SPECIAL", windowcmd_status_special },
{ "SWAP", windowcmd_swap },
{ "SWAPPABLE", windowcmd_swappable },
{ "TOPLINE", windowcmd_topline },
{ "TOPLINES", windowcmd_toplines },
{ "UNCLEAR", windowcmd_unclear },
{ NULL, NULL }
};
BUILT_IN_COMMAND(windowcmd)
{
char * arg;
int nargs = 0;
int refnum;
int old_status_update,
old_from_server;
int old_current_window;
int l;
char * original_args = NULL;
old_from_server = from_server;
old_current_window = current_window_;
old_status_update = permit_status_update(0);
refnum = current_window_;
original_args = LOCAL_COPY(args);
while ((arg = next_arg(args, &args)))
{
int i;
int len = strlen(arg);
int pass_null;
if (*arg == '-')
arg++, len--, pass_null = 1;
else
pass_null = 0;
l = message_setall(refnum > 0 ? refnum : -1,
get_who_from(), get_who_level());
for (i = 0; options[i].func ; i++)
{
if (!my_strnicmp(arg, options[i].command, len))
{
int window;
if (refnum > 0)
from_server = get_window_server(refnum);
window = refnum > 0 ? get_window_user_refnum(refnum) : -1;
if (pass_null)
refnum = options[i].func(refnum, NULL);
else
refnum = options[i].func(refnum, &args);
nargs++;
if (refnum < 1)
args = NULL;
do_hook(WINDOW_COMMAND_LIST, "%d %d %s",
window,
refnum > 0 ? (int)get_window_user_refnum(refnum) : -1,
arg);
break;
}
}
if (!options[i].func)
{
int s_window;
nargs++;
if ((s_window = lookup_window(arg)) > 0)
refnum = s_window;
else
{
yell("WINDOW: Invalid window or option: [%s] (from [%s])", arg, original_args);
/* XXX Maybe this should fail? */
args = NULL;
}
}
pop_message_from(l);
}
if (!nargs)
windowcmd_describe(0, NULL);
/*
* "from_server" changes only if "current_window" changes. So if
* the latter has not changed, then reset from_server to its orig
* value. Otherwise, set it to the new current window's server!
*/
if (current_window_ >= 1 && current_window_ != old_current_window)
from_server = get_window_server(current_window_);
else
from_server = old_from_server;
permit_status_update(old_status_update);
/* pop_message_from(l); */
window_check_channels();
update_all_windows();
}
/************************** INDICATOR MAINTAINANCE **************************/
/*
* update_scrollback_indicator puts the scrollback indicator after the last
* line that is visible on the screen right now.
* 1) Figure out which view is being used
* 2) Figure out what the final line is visible is,
* 3) Put the indicator after it (but before display_ip if needed)
* 4) Reset the value of the indicator from /set scrollback_indicator
* You should not call this function unless indicator_needs_update() returns 1.
*/
static void update_scrollback_indicator (int window_)
{
}
/*
* remove_scrollback_indicator removes the indicator from the scrollback,
* making it available for placement somewhere else. This does the whole
* shebang: finding it, removing it, and cleansing it.
*/
static void remove_scrollback_indicator (int window_)
{
}
/*
* window_indicator_is_visible returns 1 if the window's indicator is in
* the scrollback and 0 if it is not in use. It's important to call
* cleanse_indicator() when the indicator is removed from scrollback or
* this function will break.
*/
static void window_indicator_is_visible (int window_)
{
}
/*
* cleanse_indicator clears the values in the indicator and makes it available
* for reuse. If you haven't unlinked it from the scrollback it does that
* for you. It's important to cleanse the indicator because it does things
* that are used by window_indicator_is_visible().
*/
static void cleanse_indicator (int window_)
{
}
/*
* indicator_needs_update tells you when you do a scrollback whether the
* indicator needs to be moved further down the scrollback or not. If the
* indicator is not being used or if it is above your current view, then it
* does need to be moved down. Otherwise it does not need to be moved.
*/
static void indicator_needs_update (int window_)
{
}
/*
* go_back_to_indicator will return the scrollback view to where the
* indicator is and then do a full recalculation.
*/
static void go_back_to_indicator (int window_)
{
}
/********************** SCROLLBACK BUFFER MAINTAINANCE **********************/
/*
* XXXX Dont you DARE touch this XXXX
*
* Most of the time, a delete_display_line() is followed somewhat
* immediately by a new_display_line(). So most of the time we just
* cache that one item and re-use it. That saves us thousands of
* malloc()s. In the cases where its not, then we just do things the
* normal way.
*/
static Display *recycle = NULL;
static void delete_display_line (Display *stuff)
{
if (recycle == stuff)
panic(1, "delete_display_line: Deleting the same line twice is invalid.");
if (recycle)
{
new_free((char **)&recycle->line);
new_free((char **)&recycle);
}
recycle = stuff;
/*
* Don't de-allocate the string; our consumer will call
* malloc_strcpy() and they will appreciate being able to
* cheaply re-use this string.
*/
*(stuff->line) = 0;
}
/*
* CAUTION: The return value of this function may or may not have 'line'
* set to NULL. Therefore, you MUST call malloc_strcpy() to initialize
* the 'line' field. You will cause memory leaks if you fail to do this!
* By not free()ing line, we save a free()/malloc() if the new original line
* had enough space to hold the new line. We let malloc_strcpy() do the
* dirty work there.
*/
static Display *new_display_line (Display *prev, int window_)
{
Display *stuff;
if (recycle)
{
stuff = recycle;
recycle = NULL;
}
else
{
stuff = (Display *)new_malloc(sizeof(Display));
stuff->line = NULL;
}
/*
* Note that we don't destroy 'line' because it's either been
* set to NULL for a new line (above) or it's been zeroed out by
* delete_display_line() and can be malloc_strcpy()d over thus
* saving a free/new cycle.
*/
stuff->count = get_window_display_counter_incr(window_);
stuff->unique_refnum = ++current_display_counter;
stuff->prev = prev;
stuff->next = NULL;
stuff->when = time(NULL);
stuff->linked_refnum = -1;
return stuff;
}
/*
* This function adds an item to the window's scrollback. If the item
* should be displayed on the screen, then 1 is returned. If the item is
* not to be displayed, then 0 is returned. This function handles all
* the hold_mode stuff.
*/
int add_to_scrollback (int window_, const char *str, intmax_t refnum)
{
/*
* If this is a scratch window, do that somewhere else
*/
if (get_window_change_line(window_) != -1)
{
debuglog("add_to_scrollback: change_line: window %d line %d str %s",
window_, get_window_change_line(window_), str);
return change_line(window_, str);
}
return add_to_display(window_, (const char *)str, refnum);
}
/*
* add_to_display -- add a line to the scrollback buffer, and adjust all
* three views accordingly.
*
* This is a sub-function of add_to_scrollback that was created when epic
* grew scratch windows. It is used to add a new line of output to the
* bottom of the scrollback buffer. 'str' is a "normalized" string that
* should have been returned by prepare_display() and in any circumstance
* must not be wider than the window.
*
* The return value of this function has historically been used to determine
* whether the output is "display-worthy". With the advent of the three-view
* system, this functionality has been superceded by ok_to_output() and this
* function should always return 1.
*
* This function may be called many times between calls to trim_scrollback().
*/
static int add_to_display (int window_, const char *str, intmax_t refnum)
{
int scroll;
int i;
Window *window;
if (!window_is_valid(window_))
{
debuglog("add_to_display: window_ %d is invalid", window_);
return 0;
}
window = get_window_by_refnum_direct(window_);
/*
* Add to the bottom of the scrollback buffer, and move the
* bottom of scrollback (display_ip) after it.
*
* The "display_ip" is always BLANK -- so first we create a new
* blank display line (display_ip->next) then we fill in the previous
* blank display line (display_ip)
*/
window->display_ip->next = new_display_line(window->display_ip, window_);
malloc_strcpy(&window->display_ip->line, str);
window->display_ip->linked_refnum = refnum;
window->display_ip = window->display_ip->next;
window->display_buffer_size++;
debuglog("add_to_display: Window %d, lastlog refnum %lu, display refnum %lu, str: %s",
window_, (unsigned long)refnum, (unsigned long)window->display_ip->unique_refnum, str);
debuglog("add_to_display: saniy check - this should be the same: (%lu) %s",
(unsigned long)window->display_ip->prev->linked_refnum, window->display_ip->prev->line);
/*
* Mark that the scrollable view, the scrollback view, and the hold
* view have grown by one line.
*/
window->scrolling_distance_from_display_ip++;
if (window->scrollback_top_of_display)
window->scrollback_distance_from_display_ip++;
if (window->holding_top_of_display)
window->holding_distance_from_display_ip++;
/*
* Handle overflow in the held view -- If the held view has
* overflowed update the status bar in case %B changes.
*/
if (window->holding_top_of_display)
{
if (window->holding_distance_from_display_ip >
window->display_lines)
window_statusbar_needs_update(window->refnum);
}
/*
* Handle overflow in the scrollback view -- If the scrollback view
* has overflowed, update the status bar in case %K changes.
*/
if (window->scrollback_top_of_display)
{
if (window->scrollback_distance_from_display_ip >
window->display_lines)
window_statusbar_needs_update(window->refnum);
}
/*
* XXX I don't like this very much, but this is a placeholder
* for a superior solution someday.
*
* The problem is how to handle output in zero-height windows.
* I think maybe we should pretend they're 1 line high.
* But for our purposes here, output to a zero-height window
* does not push forward the top of display. This would affect
* the user later if they make the window bigger.
*
* The return value 0 tells the caller "don't do any output"
*/
if (window->display_lines == 0)
{
debuglog("window_ %d's display_lines was 0 -- punting", window_);
return 0; /* XXX Do soemthing better, someday */
}
/*
* Handle overflow in the scrollable view -- If the scrollable view
* has overflowed, logically scroll down the scrollable view by
* /SET SCROLL_LINES lines.
*/
while (window->scrolling_distance_from_display_ip >
window->display_lines)
{
if ((scroll = window->scroll_lines) <= 0)
if ((scroll = get_int_var(SCROLL_LINES_VAR)) <= 0)
scroll = 1;
if (scroll > window->display_lines)
scroll = window->display_lines;
for (i = 0; i < scroll; i++)
{
if (window->scrolling_top_of_display == NULL)
panic(1, "add_to_display, Window %d tried to scroll %d lines but it is only %d lines tall", window->user_refnum, scroll, i);
window->scrolling_top_of_display =
window->scrolling_top_of_display->next;
window->scrolling_distance_from_display_ip--;
}
}
return 1;
}
/*
* trim_scrollback - Remove excess entries from window's scrollback buffer
*
* When the window is using the scrollable view (scrollback is not on, and
* hold mode is not holding anything), whenever any new line is added to the
* window's scrollback, we must check to see if the scrollback is larger than
* the user requested size; and garbage collect any excess lines.
*
* We never trim the scrollback when the user is holding or scrolling back,
* because the visible part of the window is drawn directly out of the scroll-
* back buffer, and deleting what is visible would crash epic. This is also
* what allows the hold mode user to hold forever without risk of losing any-
* thing.
*
* This is always called after add_to_scrollback().
*/
int trim_scrollback (int window_)
{
Window * window = get_window_by_refnum_direct(window_);
/* Do not trim the scrollback if we are in scrollback mode */
if (window->scrollback_top_of_display)
return 0;
/* Do not trim the scrollback if we are holding stuff. */
if (window->holding_distance_from_display_ip > window->display_lines)
return 0;
/*
* Before outputting the line, we snip back the top of the
* display buffer. (The fact that we do this only when we get
* to here is what keeps whats currently on the window always
* active -- once we get out of hold mode or scrollback mode, then
* we truncate the display buffer at that point.)
*/
while (window->display_buffer_size > window->display_buffer_max)
{
Display *next = window->top_of_scrollback->next;
/*
* XXX Pure, unmitigated paranoia -- if the only thing in
* the scrollback buffer is the display_ip, then the buffer
* is actually completely empty. WE MUST NEVER DELETE THE
* DISPLAY_IP EVER EVER EVER. So we just bail here.
*/
if (window->top_of_scrollback == window->display_ip)
break;
delete_display_line(window->top_of_scrollback);
window->top_of_scrollback = next;
window->display_buffer_size--;
}
/* Ok. Go ahead and print it */
return 1;
}
/*
* flush_scrollback -- Flush a window's scrollback. This forces a /clear.
* XXX This is cut and pasted from new_window() and clear_window(). That
* is a horrible abuse. this needs to be refactored someday.
*/
static int flush_scrollback (int window_, int abandon)
{
Display *holder, *curr_line;
Window *w;
if (!window_is_valid(window_))
return 0;
w = get_window_by_refnum_direct(window_);
/* Save the old scrollback buffer */
holder = w->top_of_scrollback;
/* Reset all of the scrollback values */
w->top_of_scrollback = NULL; /* Filled in later */
w->display_ip = NULL; /* Filled in later */
w->display_buffer_size = 0;
w->scrolling_top_of_display = NULL; /* Filled in later */
w->scrolling_distance_from_display_ip = -1; /* Filled in later */
w->holding_top_of_display = NULL; /* Filled in later */
w->holding_distance_from_display_ip = -1; /* Filled in later */
w->scrollback_top_of_display = NULL; /* Filled in later */
w->scrollback_distance_from_display_ip = -1; /* Filled in later */
w->clear_point = NULL; /* Filled in later? */
w->display_counter = 1;
/* Reconstitute a new scrollback buffer */
w->top_of_scrollback = new_display_line(NULL, w->refnum);
w->top_of_scrollback->line = NULL;
w->top_of_scrollback->next = NULL;
w->top_of_scrollback->prev = NULL;
w->display_buffer_size = 1;
w->display_ip = w->top_of_scrollback;
w->scrolling_top_of_display = w->top_of_scrollback;
/* Delete the old scrollback */
/* XXXX - this should use delete_display_line! */
while ((curr_line = holder))
{
holder = curr_line->next;
if (abandon)
dont_need_lastlog_item(w->refnum, curr_line->linked_refnum);
new_free(&curr_line->line);
new_free((char **)&curr_line);
}
/* Recalculate and redraw the window. */
recalculate_window_cursor_and_display_ip(w->refnum);
window_body_needs_redraw(w->refnum);
window_statusbar_needs_update(w->refnum);
return 1;
}
/*
* flush_scrollback_after - Delete everything in the "never seen" segment
* of the scrollback (below the current hold view).
* This is the /WINDOW FLUSH command.
*
* If a user holds for a very long time, they could have many hundreds or
* thousands of lines that they have never seen. Perhaps the user chooses
* not to see those lines at all, and uses /WINDOW FLUSH to throw them away.
* We figure out what things the user has never seen (below the bottom of
* the window in the current hold view), and throw them away. This is done
* by resetting the end of the scrollback (display_ip) to the line below what
* is at the bottom of the window, and GCing everything below that.
*
* The scrollable view is unconditionally reset to the hold view by this
* operation to avoid a crash. The hold counter is not, so no new lines
* will be seen until you hit <enter>.
*
* Note: If you run /WINDOW FLUSH from the input line, then you have hit
* <enter> and epic will unhold another window of output. If you run the
* /WINDOW FLUSH from within a keybinding, then <enter> will NOT be forth-
* coming and epic will keep holding new output. This is not really a bug,
* it's just the way things work.
*/
static int flush_scrollback_after (int window_, int abandon)
{
Display *curr_line, *next_line;
int count;
Window *window;
if (!window_is_valid(window_))
return 0;
window = get_window_by_refnum_direct(window_);
/* Determine what is currently visible in the hold view */
if (!(curr_line = window->holding_top_of_display))
{
say("/WINDOW FLUSH doesn't do anything unless you're in hold mode");
return 0;
}
/*
* Move "curr_line" to the first line below the bottom of the window.
* We do this by moving forward one line at a time for the size of
* the window. If we bump into the display_ip, then that means there
* is nothing to flush (since the nothing "below" the bottom of the
* window.)
*/
for (count = 1; count < window->display_lines; count++)
{
if (curr_line == window->display_ip)
return 0;
curr_line = curr_line->next;
}
/*
* Reset the bottom of the scrollback (display_ip) to just below
* the bottom of the hold view window.
*/
next_line = curr_line->next;
curr_line->next = window->display_ip;
window->display_ip->prev = curr_line;
/*
* Now GC all of the lines below the hold view until we get to the
* end of the scrollback (display_ip).
*/
curr_line = next_line;
while (curr_line != window->display_ip)
{
next_line = curr_line->next;
if (abandon)
dont_need_lastlog_item(window->refnum, curr_line->linked_refnum);
delete_display_line(curr_line);
window->display_buffer_size--;
curr_line = next_line;
}
/* And reset the scrollable view so it points to the hold view. */
window->scrolling_top_of_display = window->holding_top_of_display;
/*
* Since we moved the end of scrollback, we have to recalculate the
* distances to the end of scrollback for everything.
*/
recalculate_window_cursor_and_display_ip(window->refnum);
return 1;
}
/********************** Scrollback functionality ***************************/
/*
* window_scrollback_backwards: Generalized scrollback (up/older)
* Resets the scrollback view to some place older than the top of the
* current view (the last scrollback point, the last hold point, or the
* standard scrolling view).
*
* window - The window that we are scrolling back on
* skip_lines - Automatically scroll up this many lines, without testing them
* abort_if_not_found - If we reach the top of the scrollback without finding
* the line we're looking for, treat as an error and do
* not change anything
* test - A callback function that will tell us if this is the line we are
* interested in or not. Returns 0 for "keep going" and -1 for "stop"
* meta - A private value to pass to the tester.
*/
static void window_scrollback_backwards (int window_, int skip_lines, int abort_if_not_found, int (*test)(int, Display *, void *), void *meta)
{
Display *new_top;
Window *window;
if (!window_is_valid(window_))
return;
window = get_window_by_refnum_direct(window_);
if (window->scrollback_top_of_display == window->top_of_scrollback)
{
term_beep();
return;
}
if (window->scrollback_top_of_display)
new_top = window->scrollback_top_of_display;
else if (window->holding_distance_from_display_ip >
window->scrolling_distance_from_display_ip)
new_top = window->holding_top_of_display;
else
new_top = window->scrolling_top_of_display;
for (;;)
{
/* Always stop when we reach the top */
if (new_top == window->top_of_scrollback)
{
if (abort_if_not_found)
{
term_beep();
return;
}
break;
}
if (skip_lines > 0)
skip_lines--;
/* This function returns -1 when it wants us to stop. */
else if ((*test)(window->refnum, new_top, meta))
break;
new_top = new_top->prev;
}
window->scrollback_top_of_display = new_top;
recalculate_window_cursor_and_display_ip(window->refnum);
window_body_needs_redraw(window->refnum);
window_statusbar_needs_update(window->refnum);
}
/*
* window_scrollback_forwards: Generalized scrollforward (down/newer)
* Resets the scrollback view to some place newer than the top of the
* current view (the last scrollback point, the last hold point, or the
* standard scrolling view). Note that no matter what happens, if the
* scrollback point ends up being "newer" (further down) than the normal
* scrolling view, it will be cancelled by recalculate_window_cursor().
*
* window - The window that we are scrolling forward on
* skip_lines - Automatically scroll down this many lines, w/o testing them
* abort_if_not_found - If we reach the bottom of scrollback without finding
* the line we're looking for, treat as an error and do
* not change anything
* test - A callback function that will tell us if this is the line we are
* interested in or not. Returns 0 for "keep going" and -1 for "stop"
* meta - A private value to pass to the tester.
*/
static void window_scrollback_forwards (int window_, int skip_lines, int abort_if_not_found, int (*test)(int, Display *, void *), void *meta)
{
Display *new_top;
int unholding;
Window *window;
if (!window_is_valid(window_))
return;
window = get_window_by_refnum_direct(window_);
if (window->scrollback_top_of_display)
{
new_top = window->scrollback_top_of_display;
unholding = 0;
}
else if (window->holding_distance_from_display_ip >
window->scrolling_distance_from_display_ip)
{
new_top = window->holding_top_of_display;
unholding = 1;
}
else
{
term_beep();
return;
}
for (;;)
{
/* Always stop when we reach the bottom */
if (new_top == window->display_ip)
{
if (abort_if_not_found)
{
term_beep();
return;
}
break;
}
if (skip_lines > 0)
skip_lines--;
/* This function returns -1 when it wants us to stop. */
else if ((*test)(window->refnum, new_top, meta))
break;
new_top = new_top->next;
}
/* Set the top of scrollback to wherever we landed */
if (!unholding)
window->scrollback_top_of_display = new_top;
else
window->holding_top_of_display = new_top;
recalculate_window_cursor_and_display_ip(window->refnum);
window_body_needs_redraw(window->refnum);
window_statusbar_needs_update(window->refnum);
return;
}
/* * * */
/*
* A scrollback tester that counts off the number of lines to move.
* Returns -1 when the count has been reached.
*/
static int window_scroll_lines_tester (int window_, Display *line, void *meta)
{
if (*(int *)meta > 0)
{
(*(int *)meta)--;
return 0; /* keep going */
}
else
return -1; /* We're done. stop! */
}
/* Scroll up "my_lines" on "window". Will stop if it reaches top */
static void window_scrollback_backwards_lines (int window_, int my_lines)
{
/* Do not skip line, Move even if not found, don't leave blank space */
window_scrollback_backwards(window_, 0, 0,
window_scroll_lines_tester,
(void *)&my_lines);
}
/* Scroll down "my_lines" on "window". Will stop if it reaches bottom */
static void window_scrollback_forwards_lines (int window_, int my_lines)
{
/* Do not skip line, Move even if not found, don't leave blank space */
window_scrollback_forwards(window_, 0, 0,
window_scroll_lines_tester,
(void *)&my_lines);
}
/* * * */
/*
* A scrollback tester that looks for a line that matches a regex.
* Returns -1 when the line is found, and 0 if this line does not match.
*/
static int window_scroll_regex_tester (int window_, Display *line, void *meta)
{
char * denormal;
denormal = normalized_string_to_plain_text(line->line);
debuglog("window_scroll_regex_tester: window %d, display (ur %lld, cnt %lld, lr %lld, when %lld, txt %s",
get_window_user_refnum(window_),
(long long)line->unique_refnum,
(long long)line->count,
(long long)line->linked_refnum,
(long long)line->when, denormal);
/* If it matches, stop here */
if (regexec((regex_t *)meta, denormal, 0, NULL, 0) == 0)
{
new_free(&denormal);
debuglog("regexec succeeded, found what i am looking for");
return -1; /* Stop right here. */
}
else
{
new_free(&denormal);
debuglog("regexec failed, will keep looking");
return 0; /* Just keep going. */
}
}
static void window_scrollback_to_string (int window_, regex_t *preg)
{
/* Skip one line, Don't move if not found, don't leave blank space */
window_scrollback_backwards(window_, 1, 1,
window_scroll_regex_tester,
(void *)preg);
}
static void window_scrollforward_to_string (int window_, regex_t *preg)
{
/* Skip one line, Don't move if not found, blank space is ok */
window_scrollback_forwards(window_, 1, 1,
window_scroll_regex_tester,
(void *)preg);
}
/* * * */
/*
* A scrollback tester that looks for the final line that is newer than the
* given time.
*/
static int window_scroll_time_tester (int window_, Display *line, void *meta)
{
/* If this is the oldest line, then just stop here */
if (line->prev == NULL)
return -1; /* Stop right here */
/*
* If this line is newer than 'meta' but the previous line is
* older than 'meta' then we stop here.
*/
if (line->when >= *(time_t *)meta &&
line->prev->when < *(time_t *)meta)
return -1; /* Stop right here */
return 0; /* Keep going */
}
/* * * */
/*
* Functions that implement keybindings (and corresponding /WINDOW ops)
*/
/*
* Keybinding: SCROLL_START
* Command: /WINDOW SCROLL_START
*/
static void window_scrollback_start (int window_)
{
/* XXX Ok. So maybe 999999 *is* a magic number. */
window_scrollback_backwards_lines(window_, 999999);
}
/*
* Keybinding: SCROLL_END
* Command: /WINDOW SCROLL_END
* Please note that this doesn't turn hold_mode off, obviously!
*/
static void window_scrollback_end (int window_)
{
window_scrollback_forwards_lines(window_, 999999);
}
/*
* Keybinding: SCROLL_FORWARD
* Command: /WINDOW SCROLL_FORWARD
* Scrolls down the "default" amount (usually half a screenful)
*/
static void window_scrollback_forward (int window_)
{
int ratio = get_int_var(SCROLLBACK_RATIO_VAR);
int my_lines;
if (!window_is_valid(window_))
return;
if (ratio < 1)
ratio = 1;
if (ratio > 100)
ratio = 100;
if ((my_lines = get_window_display_lines(window_) * ratio / 100) < 1)
my_lines = 1;
window_scrollback_forwards_lines(window_, my_lines);
}
/*
* Keybinding: SCROLL_BACKWARD
* Command: /WINDOW SCROLL_BACKWARD
* Scrolls up the "default" amount (usually half a screenful)
*/
static void window_scrollback_backward (int window_)
{
int ratio = get_int_var(SCROLLBACK_RATIO_VAR);
int my_lines;
if (!window_is_valid(window_))
return;
if (ratio < 1)
ratio = 1;
if (ratio > 100)
ratio = 100;
if ((my_lines = get_window_display_lines(window_) * ratio / 100) < 1)
my_lines = 1;
window_scrollback_backwards_lines(window_, my_lines);
}
/* These are the actual keybinding functions, they're just shims */
BUILT_IN_KEYBINDING(scrollback_forwards)
{
window_scrollback_forward(current_window_);
}
BUILT_IN_KEYBINDING(scrollback_backwards)
{
window_scrollback_backward(current_window_);
}
BUILT_IN_KEYBINDING(scrollback_end)
{
window_scrollback_end(current_window_);
}
BUILT_IN_KEYBINDING(scrollback_start)
{
window_scrollback_start(current_window_);
}
/******************* Hold Mode functionality *******************************/
/*
* UNSTOP_ALL_WINDOWS does a /WINDOW HOLD_MODE OFF on all windows.
*/
BUILT_IN_KEYBINDING(unstop_all_windows)
{
char my_off[4];
char * ptr;
int window_;
for (window_ = 0; traverse_all_windows2(&window_); )
{
strlcpy(my_off, "OFF", sizeof(my_off));
ptr = my_off;
windowcmd_hold_mode(window_, (char **)&ptr);
}
update_all_windows();
}
/* toggle_stop_screen: the BIND function TOGGLE_STOP_SCREEN */
BUILT_IN_KEYBINDING(toggle_stop_screen)
{
char toggle[7], *p = toggle;
strlcpy(toggle, "TOGGLE", sizeof toggle);
windowcmd_hold_mode(0, (char **)&p);
update_all_windows();
}
/**************************************************************************/
/*
* Miscelaneous -- these probably belong somewhere else, but until then,
* theyre here.
*/
/*
* The "Window Cursor" tells the output routines where the next line of
* output to this window should go. "Window Top" is offset of the window's
* first line on the physical screen. So by adding "Window Top" to "Window
* Cursor", we know where to put the next line.
*
* However, as a special idiom, if "Window Cursor" is equal to the "Window
* Display Size", it points at the status bar; this is a special case which
* is always to be interpreted in one of two ways:
*
* "Window Scrollback Point" is not set: Scroll window before output
* "Window Scrollback Point" is set: Do not do any on output.
*
* In all cases where "Window Cursor" is less than "Window Display Size",
* output will occur.
*
* This function also recalculates "Window Distance From Top Of Display To
* the Insertion Point" which is used to decide whether to do output
* supression in hold mode and other places.
*/
static void recalculate_window_cursor_and_display_ip (int window_)
{
Display *tmp;
Window *window;
if (!window_is_valid(window_))
return;
window = get_window_by_refnum_direct(window_);
/* XXX - This is "impossible", but it's here to satisfy clang's analyzer */
if (window->display_ip == NULL)
panic(1, "recalculate_window_cursor_and_display_ip: window %d's display_ip is NULL",
window->user_refnum);
window->cursor = 0;
window->display_buffer_size = 0;
window->scrolling_distance_from_display_ip = -1;
window->holding_distance_from_display_ip = -1;
window->scrollback_distance_from_display_ip = -1;
window->display_counter = 1;
/* Recount and resequence the scrollback */
for (tmp = window->top_of_scrollback;; tmp = tmp->next)
{
window->display_buffer_size++;
tmp->count = window->display_counter++;
if (tmp == window->display_ip)
break;
}
/* Calculate the distances to the bottom of scrollback */
if (window->holding_top_of_display)
window->holding_distance_from_display_ip =
window->display_ip->count -
window->holding_top_of_display->count;
if (window->scrollback_top_of_display)
window->scrollback_distance_from_display_ip =
window->display_ip->count -
window->scrollback_top_of_display->count;
/* XXX This is a sanity check hack. */
if (window->scrolling_top_of_display == NULL)
window->scrolling_top_of_display = window->display_ip;
window->scrolling_distance_from_display_ip =
window->display_ip->count -
window->scrolling_top_of_display->count;
/* Auto-detect when scrollback should be turned off */
if (window->scrollback_distance_from_display_ip <=
window->holding_distance_from_display_ip ||
window->scrollback_distance_from_display_ip <=
window->scrolling_distance_from_display_ip)
{
window->scrollback_top_of_display = NULL;
window->scrollback_distance_from_display_ip = -1;
}
/* Figure out where the cursor is */
if (window->holding_distance_from_display_ip >= window->display_lines)
window->cursor = window->display_lines;
else if (window->scrolling_distance_from_display_ip >= window->display_lines)
window->cursor = window->display_lines;
else
window->cursor = window->scrolling_distance_from_display_ip;
}
/*
* This is used to set the current_window for the given screen. It handles
* last_window_refnum and making sure the window's status bar is updated
* (for the STATUS_WINDOW thing), and arranging for the windows to be updated.
* Its a bad idea to directly assign screen->input_window!
*/
static void set_screens_current_window (int screen_, int window)
{
Window *w;
if (screen_ < 0)
return;
if (window == 0 || ((w = get_window_by_refnum_direct(window)) == NULL))
{
if (get_screen_last_window_refnum(screen_) >= 1)
w = get_window_by_refnum_direct(get_screen_last_window_refnum(screen_));
else
w = NULL;
/* Cant use a window that is now on a different screen */
/* Check check a window that doesnt exist, too! */
if (w && get_window_screennum(w->refnum) != screen_)
w = NULL;
if (w && w->deceased)
w = NULL;
}
if (!w)
w = get_window_by_refnum_direct(get_screen_window_list(screen_));
if (!w)
panic(1, "sccw: The screen has no windows.");
if (w->deceased)
panic(1, "sccw: This window is dead.");
if (get_window_screennum(w->refnum) != screen_)
panic(1, "sccw: The window is not on that screen.");
if (screen_ < 0)
panic(1, "sccw: Cannot set the invisible screen's current window.");
if (get_screen_input_window(screen_) != (int)w->refnum)
{
if (get_screen_input_window(screen_) > 0)
{
window_statusbar_needs_update(get_screen_input_window(screen_));
set_screen_last_window_refnum(screen_, get_screen_input_window(screen_));
}
set_screen_input_window(screen_, w->refnum);
window_statusbar_needs_update(w->refnum);
}
if (current_window_ != (int)w->refnum)
make_window_current_by_refnum(w->refnum);
w->priority = current_window_priority++;
}
/*
* This is used to make the specified window the current window. This
* is preferable to directly doing the assign, because it can deal with
* finding a current window if the old one has gone away.
*/
void make_window_current_by_refnum (int refnum)
{
Window *window;
int old_current_window_ = current_window_;
int old_screen, old_window, old_window_user_refnum;
int new_screen, new_window, new_window_user_refnum;
if (refnum == -1)
return;
else if (refnum == 0)
window = NULL;
else if (window_is_valid(refnum))
window = get_window_by_refnum_direct(refnum);
else
{
say("Window [%d] doesnt exist any more. Punting.", refnum);
return;
}
if (!window)
current_window_ = get_screen_input_window(last_input_screen);
else if (current_window_ != (int)window->refnum)
current_window_ = window->refnum;
if (current_window_ < 1)
current_window_ = get_screen_window_list(last_input_screen);
if (current_window_ < 1)
current_window_ = get_screen_window_list(main_screen);
if (current_window_ < 1)
panic(1, "make_window_current_by_refnum(NULL) -- can't find another window");
if (get_window_deceased(current_window_))
panic(1, "This window is dead and cannot be made current");
if (current_window_ == old_current_window_)
return;
if (old_current_window_ < 1)
old_screen = old_window = -1;
else if (get_window_screennum(old_current_window_) < 0)
old_screen = -1, old_window = old_current_window_;
else
old_screen = get_window_screennum(old_current_window_),
old_window = old_current_window_;
new_window = current_window_;
if (get_window_screennum(current_window_) < 0)
new_screen = -1;
else
new_screen = get_window_screennum(current_window_);
old_window_user_refnum = get_window_user_refnum(old_window);
new_window_user_refnum = get_window_user_refnum(new_window);
do_hook(SWITCH_WINDOWS_LIST, "%d %d %d %d",
old_screen, old_window_user_refnum,
new_screen, new_window_user_refnum);
}
int make_window_current_informally (int refnum)
{
if (window_is_valid(refnum))
{
current_window_ = refnum;
return 0;
}
else
return -1;
}
/**************************************************************************/
/*
* This puts the given string into a scratch window. It ALWAYS suppresses
* any further action (by returning a FAIL, so rite() is not called).
*/
static int change_line (int window_, const char *str)
{
Display *my_line;
int cnt;
int chg_line;
Window *window;
if (!window_is_valid(window_))
return 0;
window = get_window_by_refnum_direct(window_);
chg_line = window->change_line;
window->change_line = -1;
/* Must have been asked to change a line */
if (chg_line == -1)
panic(1, "This is not a scratch window.");
/* Outputting to a 0 size window is a no-op. */
if (window->display_lines == 0)
return 0;
/* Must be within the bounds of the size of the window */
if (chg_line >= window->display_lines)
panic(1, "change_line is too big.");
/* Make sure that the line exists that we want to change */
while (window->scrolling_distance_from_display_ip <= chg_line)
add_to_display(window_, empty_string, -1);
/* Now find the line we want to change */
my_line = window->scrolling_top_of_display;
if (my_line == window->display_ip)
panic(1, "Can't change line [%d] -- doesn't exist",
chg_line);
for (cnt = 0; cnt < chg_line; cnt++)
{
my_line = my_line->next;
if (my_line == window->display_ip)
panic(1, "Can't change line [%d] -- doesn't exist",
chg_line);
}
/*
* Now change the line, move the logical cursor, and then let
* the caller (window_disp) output the new line.
*/
malloc_strcpy(&my_line->line, (const char *)str);
window->cursor = chg_line;
return 1; /* Express a success */
}
/* Used by function_windowctl */
/*
* $windowctl(REFNUMS)
* $windowctl(REFNUM window-desc)
* $windowctl(MAX)
* $windowctl(GET 0 [LIST])
* $windowctl(SET 0 [ITEM] [VALUE])
*
* [LIST] and [ITEM] are one of the following:
* REFNUM Unique integer that identifies one window
* NAME A name given to the window by user
* SERVER The server this window sends msgs to
* LAST_SERVER If disconnected, the last server connected.
* PRIORITY The "current window" priority on this server.
* VISIBLE Whether this window is on a screen or not
* TOP
* BOTTOM
* CURSOR
* NOSCROLLCURSOR
* ABSOLUTE_SIZE
* SCROLL
* CHANGE_LINE
* OLD_SIZE
* UPDATE
* MISCFLAGS
* BEEP_ALWAYS
* NOTIFY_LEVEL
* WINDOW_LEVEL
* SKIP
* COLUMNS
* PROMPT
* STATUS_FORMAT
* STATUS_FORMAT1
* STATUS_FORMAT2
* DISPLAY_BUFFER_SIZE
* DISPLAY_BUFFER_MAX
* DISPLAY_SIZE
* HOLD_MODE
* AUTOHOLD
* LINES_HELD
* HOLD_INTERVAL
* LAST_LINES_HELD
* DISTANCE_FROM_DISPLAY_IP
* WAITING_CHANNEL
* BIND_CHANNEL
* QUERY_NICK
* NICKLIST
* LASTLOG_LEVEL
* LASTLOG_SIZE
* LASTLOG_MAX
* LOGGING
* LOGFILE
* DECEASED
*/
char *windowctl (char *input)
{
int refnum, len;
char *listc;
char *ret = NULL;
Window *w;
int old_status_update;
GET_FUNC_ARG(listc, input);
len = strlen(listc);
if (!my_strnicmp(listc, "REFNUM", len)) {
char *windesc;
GET_FUNC_ARG(windesc, input);
if ((refnum = get_window_by_desc(windesc)) < 1)
RETURN_EMPTY;
RETURN_INT(get_window_user_refnum(refnum));
} else if (!my_strnicmp(listc, "REFNUMS", len)) {
refnum = 0;
while (traverse_all_windows2(&refnum))
malloc_strcat_wordlist(&ret, space, ltoa(get_window_user_refnum(refnum)));
RETURN_MSTR(ret);
} else if (!my_strnicmp(listc, "REFNUMS_BY_PRIORITY", len)) {
refnum = 0;
while (traverse_all_windows_by_priority(&refnum))
malloc_strcat_wordlist(&ret, space, ltoa(get_window_user_refnum(refnum)));
RETURN_MSTR(ret);
} else if (!my_strnicmp(listc, "REFNUMS_ON_SCREEN", len)) {
int s_;
/* First, get a window so we can get its screen */
GET_INT_ARG(refnum, input);
if (!(w = get_window_by_refnum_direct(refnum)))
RETURN_EMPTY;
s_ = get_window_screennum(w->refnum);
/* Then, walk that screen */
refnum = 0;
while (traverse_all_windows_on_screen2(&refnum, s_))
malloc_strcat_wordlist(&ret, space, ltoa(get_window_user_refnum(refnum)));
RETURN_MSTR(ret);
} else if (!my_strnicmp(listc, "NEW", len)) {
int new_refnum;
old_status_update = permit_status_update(0);
new_refnum = new_window(get_window_screennum(current_window_));
permit_status_update(old_status_update);
if (new_refnum > 0) {
make_window_current_by_refnum(new_refnum);
RETURN_INT(get_window_user_refnum(new_refnum));
}
else
RETURN_INT(-1);
} else if (!my_strnicmp(listc, "NEW_HIDE", len)) {
int new_refnum;
if ((new_refnum = new_window(-1)) > 0)
RETURN_INT(get_window_user_refnum(new_refnum));
else
RETURN_INT(-1);
} else if (!my_strnicmp(listc, "GET", len)) {
GET_INT_ARG(refnum, input);
if (!(w = get_window_by_refnum_direct(refnum)))
RETURN_EMPTY;
GET_FUNC_ARG(listc, input);
len = strlen(listc);
if (!my_strnicmp(listc, "REFNUM", len)) {
RETURN_INT(w->user_refnum);
} else if (!my_strnicmp(listc, "NAME", len)) {
RETURN_STR(w->name);
} else if (!my_strnicmp(listc, "SERVER", len)) {
RETURN_INT(w->server);
} else if (!my_strnicmp(listc, "LAST_SERVER", len)) {
RETURN_INT(NOSERV);
} else if (!my_strnicmp(listc, "PRIORITY", len)) {
RETURN_INT(w->priority);
} else if (!my_strnicmp(listc, "VISIBLE", len)) {
RETURN_INT(get_window_screennum(w->refnum) >= 0 ? 1 : 0);
} else if (!my_strnicmp(listc, "SAVED", len)) {
RETURN_INT(w->toplines_wanted);
} else if (!my_strnicmp(listc, "TOP", len)) {
RETURN_INT(w->top);
} else if (!my_strnicmp(listc, "BOTTOM", len)) {
RETURN_INT(w->bottom);
} else if (!my_strnicmp(listc, "CURSOR", len)) {
RETURN_INT(w->cursor);
} else if (!my_strnicmp(listc, "NOSCROLLCURSOR", len)) {
RETURN_INT(-1);
} else if (!my_strnicmp(listc, "FIXED", len)) {
RETURN_INT(w->fixed_size);
} else if (!my_strnicmp(listc, "SCROLL", len)) {
RETURN_INT(-1);
} else if (!my_strnicmp(listc, "CHANGE_LINE", len)) {
RETURN_INT(w->change_line);
} else if (!my_strnicmp(listc, "OLD_SIZE", len)) {
RETURN_INT(w->old_display_lines);
} else if (!my_strnicmp(listc, "UPDATE", len)) {
RETURN_INT(w->update);
} else if (!my_strnicmp(listc, "MISCFLAGS", len)) {
RETURN_INT(0);
} else if (!my_strnicmp(listc, "NOTIFY", len)) {
RETURN_INT(w->notify_when_hidden);
} else if (!my_strnicmp(listc, "NOTIFY_NAME", len)) {
RETURN_STR(w->notify_name);
} else if (!my_strnicmp(listc, "NOTIFIED", len)) {
RETURN_INT(w->notified);
} else if (!my_strnicmp(listc, "BEEP_ALWAYS", len)) {
RETURN_INT(w->beep_always);
} else if (!my_strnicmp(listc, "NOTIFY_LEVEL", len)) {
RETURN_STR(mask_to_str(&w->notify_mask));
} else if (!my_strnicmp(listc, "WINDOW_LEVEL", len)) {
RETURN_STR(mask_to_str(&w->window_mask));
} else if (!my_strnicmp(listc, "SKIP", len)) {
RETURN_INT(w->skip);
} else if (!my_strnicmp(listc, "COLUMNS", len)) {
RETURN_INT(w->my_columns);
} else if (!my_strnicmp(listc, "DOUBLE", len)) {
RETURN_INT(w->status.number - 1);
} else if (!my_strnicmp(listc, "STATUS_FORMAT", len)) {
RETURN_STR(w->status.line[0].raw);
} else if (!my_strnicmp(listc, "STATUS_FORMAT1", len)) {
RETURN_STR(w->status.line[1].raw);
} else if (!my_strnicmp(listc, "STATUS_FORMAT2", len)) {
RETURN_STR(w->status.line[2].raw);
} else if (!my_strnicmp(listc, "STATUS_LINE", len)) {
RETURN_STR(w->status.line[0].result);
} else if (!my_strnicmp(listc, "STATUS_LINE1", len)) {
RETURN_STR(w->status.line[1].result);
} else if (!my_strnicmp(listc, "STATUS_LINE2", len)) {
RETURN_STR(w->status.line[2].result);
} else if (!my_strnicmp(listc, "DISPLAY_BUFFER_SIZE", len)) {
RETURN_INT(w->display_buffer_size);
} else if (!my_strnicmp(listc, "DISPLAY_BUFFER_MAX", len)) {
RETURN_INT(w->display_buffer_max);
} else if (!my_strnicmp(listc, "SCROLLING_DISTANCE", len)) {
RETURN_INT(w->scrolling_distance_from_display_ip);
} else if (!my_strnicmp(listc, "HOLDING_DISTANCE", len)) {
RETURN_INT(w->holding_distance_from_display_ip);
} else if (!my_strnicmp(listc, "SCROLLBACK_DISTANCE", len)) {
RETURN_INT(w->scrollback_distance_from_display_ip);
} else if (!my_strnicmp(listc, "DISPLAY_COUNTER", len)) {
RETURN_INT(w->display_counter);
} else if (!my_strnicmp(listc, "HOLD_SLIDER", len)) {
RETURN_INT(w->hold_slider);
} else if (!my_strnicmp(listc, "HOLD_INTERVAL", len)) {
RETURN_INT(w->hold_interval);
} else if (!my_strnicmp(listc, "INDENT", len)) {
RETURN_INT(w->indent);
} else if (!my_strnicmp(listc, "LAST_LINES_HELD", len)) {
RETURN_INT(-1);
} else if (!my_strnicmp(listc, "CHANNELS", len)) {
RETURN_MSTR(window_all_channels(w->refnum, w->server));
} else if (!my_strnicmp(listc, "CURRENT_CHANNEL", len)) {
RETURN_STR(window_current_channel(w->refnum, w->server));
} else if (!my_strnicmp(listc, "WAITING_CHANNEL", len)) {
RETURN_STR(get_waiting_channels_by_window(w->refnum));
} else if (!my_strnicmp(listc, "BIND_CHANNEL", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "QUERY_NICK", len)) {
const char *cc = get_window_equery(w->refnum);
RETURN_STR(cc);
} else if (!my_strnicmp(listc, "NICKLIST", len)) {
RETURN_MSTR(get_nicklist_by_window(w->refnum));
} else if (!my_strnicmp(listc, "LASTLOG_LEVEL", len)) {
RETURN_STR(mask_to_str(&w->lastlog_mask));
} else if (!my_strnicmp(listc, "LASTLOG_SIZE", len)) {
RETURN_INT(w->lastlog_size);
} else if (!my_strnicmp(listc, "LASTLOG_MAX", len)) {
RETURN_INT(w->lastlog_max);
} else if (!my_strnicmp(listc, "LOGGING", len)) {
RETURN_INT(w->log);
} else if (!my_strnicmp(listc, "LOGFILE", len)) {
RETURN_STR(w->logfile);
} else if (!my_strnicmp(listc, "LOG_MANGLE", len)) {
RETURN_STR(w->log_mangle_str);
} else if (!my_strnicmp(listc, "LOG_REWRITE", len)) {
RETURN_STR(w->log_rewrite);
} else if (!my_strnicmp(listc, "SWAPPABLE", len)) {
RETURN_INT(w->swappable);
} else if (!my_strnicmp(listc, "SCROLLADJ", len)) {
RETURN_INT(w->swappable);
} else if (!my_strnicmp(listc, "SCROLL_LINES", len)) {
RETURN_INT(w->scroll_lines);
} else if (!my_strnicmp(listc, "DECEASED", len)) {
RETURN_INT(w->deceased);
} else if (!my_strnicmp(listc, "TOPLINE", len)) {
int i;
GET_INT_ARG(i, input);
if (i <= 0 || i >= 10)
RETURN_EMPTY;
RETURN_STR(w->topline[i-1]);
} else if (!my_strnicmp(listc, "TOPLINES", len)) {
RETURN_INT(w->toplines_wanted);
} else if (!my_strnicmp(listc, "ACTIVITY_FORMAT", len)) {
int i;
GET_INT_ARG(i, input);
if (i < 0 || i > 10)
RETURN_EMPTY;
RETURN_STR(w->activity_format[i]);
} else if (!my_strnicmp(listc, "ACTIVITY_DATA", len)) {
int i;
GET_INT_ARG(i, input);
if (i < 0 || i > 10)
RETURN_EMPTY;
RETURN_STR(w->activity_data[i]);
} else if (!my_strnicmp(listc, "CURRENT_ACTIVITY", len)) {
RETURN_INT(w->current_activity);
} else if (!my_strnicmp(listc, "DISPLAY_SIZE", len)) {
RETURN_INT(w->display_lines);
} else if (!my_strnicmp(listc, "SCREEN", len)) {
RETURN_INT(get_window_screennum(w->refnum));
} else if (!my_strnicmp(listc, "LINE", len)) {
Display *Line;
int line;
GET_INT_ARG(line, input);
Line = w->display_ip;
for (; line > 0 && Line; line--)
Line = Line->prev;
if (Line && Line->line) {
char *ret2 = denormalize_string(Line->line);
RETURN_MSTR(ret2);
}
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SERVER_STRING", len)) {
RETURN_STR(w->original_server_string);
} else if (!my_strnicmp(listc, "UUID", len)) {
RETURN_STR(w->uuid);
} else
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SET", len)) {
GET_INT_ARG(refnum, input);
if (!(w = get_window_by_refnum_direct(refnum)))
RETURN_EMPTY;
GET_FUNC_ARG(listc, input);
len = strlen(listc);
if (!my_strnicmp(listc, "REFNUM", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "NAME", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SERVER", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "LAST_SERVER", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "PRIORITY", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "VISIBLE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SAVED", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "TOP", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "BOTTOM", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "CURSOR", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "NOSCROLLCURSOR", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "FIXED", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SCROLL", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "CHANGE_LINE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "OLD_SIZE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "UPDATE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "MISCFLAGS", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "NOTIFY", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "NOTIFY_NAME", len)) {
if (input && *input)
malloc_strcpy(&w->notify_name, input);
else
new_free(&w->notify_name);
RETURN_INT(1);
} else if (!my_strnicmp(listc, "NOTIFIED", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "BEEP_ALWAYS", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "NOTIFY_LEVEL", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "WINDOW_LEVEL", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SKIP", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "COLUMNS", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "INDENT", len)) {
GET_INT_ARG(w->indent, input);
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "PROMPT", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "DOUBLE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "STATUS_FORMAT", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "STATUS_FORMAT1", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "STATUS_FORMAT2", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "STATUS_LINE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "STATUS_LINE1", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "STATUS_LINE2", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "DISPLAY_BUFFER_SIZE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "DISPLAY_BUFFER_MAX", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SCROLLING_DISTANCE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "HOLDING_DISTANCE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SCROLLBACK_DISTANCE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "DISPLAY_COUNTER", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "HOLD_SLIDER", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "HOLD_INTERVAL", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "LAST_LINES_HELD", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "WAITING_CHANNEL", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "BIND_CHANNEL", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "QUERY_NICK", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "NICKLIST", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "LASTLOG_LEVEL", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "LASTLOG_SIZE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "LASTLOG_MAX", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "LOGGING", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "LOGFILE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "LOG_MANGLE", len)) {
if (empty(input))
{
new_free(&w->log_mangle_str);
w->log_mangle = 0;
}
else
{
char *nv = NULL;
w->log_mangle = parse_mangle(input, w->log_mangle, &nv);
malloc_strcpy(&w->log_mangle_str, nv);
new_free(&nv);
}
} else if (!my_strnicmp(listc, "LOG_REWRITE", len)) {
if (empty(input))
new_free(&w->log_rewrite);
else
malloc_strcpy(&w->log_rewrite, input);
} else if (!my_strnicmp(listc, "SWAPPABLE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SCROLLADJ", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "DECEASED", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "TOPLINE", len)) {
int line;
GET_INT_ARG(line, input)
if (line <= 0 || line >= 10)
RETURN_INT(0);
malloc_strcpy(&w->topline[line-1], input);
window_body_needs_redraw(w->refnum);
RETURN_INT(1);
} else if (!my_strnicmp(listc, "TOPLINES", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "ACTIVITY_FORMAT", len)) {
int line;
GET_INT_ARG(line, input)
if (line < 0 || line > 10)
RETURN_EMPTY;
malloc_strcpy(&w->activity_format[line], input);
window_statusbar_needs_update(w->refnum);
RETURN_INT(1);
} else if (!my_strnicmp(listc, "ACTIVITY_DATA", len)) {
int line;
GET_INT_ARG(line, input)
if (line < 0 || line > 10)
RETURN_EMPTY;
malloc_strcpy(&w->activity_data[line], input);
window_statusbar_needs_update(w->refnum);
RETURN_INT(1);
} else if (!my_strnicmp(listc, "CURRENT_ACTIVITY", len)) {
int line;
GET_INT_ARG(line, input)
if (line < 0 || line > 10)
RETURN_EMPTY;
w->current_activity = line;
window_statusbar_needs_update(w->refnum);
RETURN_INT(1);
} else if (!my_strnicmp(listc, "DISPLAY_SIZE", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "SCREEN", len)) {
RETURN_EMPTY;
} else if (!my_strnicmp(listc, "LINE", len)) {
RETURN_EMPTY;
} else
RETURN_EMPTY;
} else
RETURN_EMPTY;
update_all_status();
update_all_windows();
RETURN_EMPTY;
}
static int count_fixed_windows (int screen_)
{
int count = 0;
int w_ = 0;
while (traverse_all_windows_on_screen2(&w_, screen_))
if (get_window_fixed_size(w_) && get_window_skip(w_))
count++;
return count;
}
static void window_change_server (int window_, int server)
{
Window *window = get_window_by_refnum_direct(window_);
int oldserver;
if (!window)
return;
oldserver = window->server;
window->server = server;
do_hook(WINDOW_SERVER_LIST, "%u %d %d", window->user_refnum, oldserver, server);
update_all_status();
}
int get_window_lastlog_max (int window)
{
Window *w = get_window_by_refnum_direct(window);
return w->lastlog_max;
}
int set_window_lastlog_max (int window, int value)
{
Window *w = get_window_by_refnum_direct(window);
w->lastlog_max = value;
return 0;
}
int set_window_lastlog_size_decr (int window)
{
Window *w = get_window_by_refnum_direct(window);
w->lastlog_size--;
return 0;
}
int set_window_lastlog_size_incr (int window)
{
Window *w = get_window_by_refnum_direct(window);
w->lastlog_size++;
return 0;
}
static int list_check = 1;
static int set_window_list_check (int window, int value)
{
int old_value = list_check;
list_check = value;
return old_value;
}
int get_window_prev (int window)
{
Window *w = get_window_by_refnum_direct(window);
int sp;
if (!w)
return -1;
if (w->screen_ >= 0)
{
if (list_check)
{
sp = screen_get_window_prev(w->screen_, w->refnum);
if (sp != w->_prev_)
yell("for window %d, screen says prev is %d, window thinks it's %d", window, sp, w->_prev_);
}
}
return w->_prev_;
}
int get_window_next (int window)
{
Window *w = get_window_by_refnum_direct(window);
int sp;
if (!w)
return -1;
if (w->screen_ >= 0)
{
if (list_check)
{
sp = screen_get_window_next(w->screen_, w->refnum);
if (sp != w->_next_)
yell("for window %d, screen says next is %d, window thinks it's %d", window, sp, w->_next_);
}
}
return w->_next_;
}
int set_window_prev (int window, int prev)
{
Window *w = get_window_by_refnum_direct(window);
if (!w)
return -1;
if (window == prev)
panic(1, "I can't set window->prev to myself");
w->_prev_ = prev;
return 0;
}
int set_window_next (int window, int next)
{
Window *w = get_window_by_refnum_direct(window);
if (!w)
return -1;
if (window == next)
panic(1, "I can't set window->next to myself");
w->_next_ = next;
return 0;
}
int get_window_killable (int window)
{
Window *w = get_window_by_refnum_direct(window);
if (!w)
return -1;
return w->killable;
}
int set_window_killable (int window, int value)
{
Window *w = get_window_by_refnum_direct(window);
if (!w)
return -1;
if (value != 0 && value != 1)
return -1;
w->killable = value;
return 0;
}
static Display *get_window_clear_point (int window)
{
Window *w = get_window_by_refnum_direct(window);
if (!w)
return NULL;
return w->clear_point;
}
static int reset_window_clear_point (int window)
{
Window *w = get_window_by_refnum_direct(window);
if (!w)
return 0;
w->clear_point = NULL;
return 1;
}
#if 0
void help_topics_window (FILE *f)
{
int x;
for (x = 0; options[x].func; x++)
fprintf(f, "window %s\n", options[x].command);
}
#endif
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