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/***************************************************************************
entity_door.cpp - description
-------------------
begin : Thu Apr 18 2002
copyright : (C) 2002 by Giuseppe D'Aqui'
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "entity.h"
#include "entity_door.h"
#include "entity_all.h"
Entity_Door::Entity_Door(Level* level, unsigned int x, unsigned int y, Sprite& sprite, unsigned int id)
{
current_level=level;
m_position_x=x;
m_position_y=y;
m_type=DOOR;
m_sprite=sprite;
(m_sprite).set_pos_x(m_position_x*k_sprite_size);
(m_sprite).set_pos_y(m_position_y*k_sprite_size);
m_door_id=id;
switch(m_door_id)
{
case 1:
m_sprite.set_state(SP_STOP);
break;
case 2:
m_sprite.set_state(SP_UP);
break;
case 4:
m_sprite.set_state(SP_RIGHT);
break;
case 8:
m_sprite.set_state(SP_DOWN);
break;
}
m_exists=true;
m_is_open=false;
}
unsigned int Entity_Door::get_door_id()
{
return m_door_id;
}
bool Entity_Door::pass_on_me(Direction d)
{
if(m_is_open)
{
// kill();
if(current_level->get_entity(m_position_x, m_position_y, d).is_referenced()==false)
{
current_level->get_player().set_speed(2);
current_level->get_player().move(d);
//current_level->get_player().set_direction(d);
current_level->get_sample(SFX_DOOR_PASS)->play();
return true;
}
}
return false;
}
void Entity_Door::check_and_do()
{
if(m_just_checked==true)
{
// m_just_moved=false;
return;
}
if(((current_level->get_acquired_keys())&(m_door_id))==(m_door_id))
m_is_open=true;
set_position(m_position_x, m_position_y);
m_just_checked=true;
}
bool Entity_Door::explode()
{
return false;
}
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