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/***************************************************************************
entity_exit.cpp - description
-------------------
begin : Mon Oct 1 2001
copyright : (C) 2001 by Giuseppe D'Aqu
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "sprite.h"
#include "entity.h"
#include "entity_exit.h"
#include "entity_player.h"
#include "level.h"
Entity_Exit::Entity_Exit(Level* level, unsigned int x, unsigned int y, Sprite& sprite,unsigned int min_score)
{
current_level=level;
m_is_open=false;
m_type=EXIT;
m_exists=true;
//TODO: check boundaries
m_position_x=x;
m_position_y=y;
m_sprite=(sprite);
(m_sprite).set_pos_x(m_position_x*k_sprite_size);
(m_sprite).set_pos_y(m_position_y*k_sprite_size);
m_sprite.set_state(SP_STOP);
m_min_score=min_score;
}
bool Entity_Exit::is_open()
{
return m_is_open;
}
void Entity_Exit::check_and_do()
{
if(m_just_checked==true)
return;
if(current_level->get_player().get_score()>=m_min_score)
{
m_is_open=true;
m_sprite.set_state(SP_UP);
}
else
m_is_open=false;
m_just_checked=true;
}
bool Entity_Exit::pass_on_me(Direction d)
{
if(m_is_open)
{
kill();
// player wins...
current_level->get_player().win();
return true;
}
return false;
}
void Entity_Exit::set_min_score(unsigned int min_score)
{
m_min_score=min_score;
}
unsigned int Entity_Exit::get_min_score()
{
return m_min_score;
}
bool Entity_Exit::explode()
{
return false;
}
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