1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
|
/***************************************************************************
entity_exit.h - description
-------------------
begin : Mon Oct 1 2001
copyright : (C) 2001 by Giuseppe D'Aqu
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "entity.h"
#ifndef ENTITY_EXIT_H
#define ENTITY_EXIT_H
//The Exit is the last thing player must "eat" to win.
//Become passable only when player collect the right number of gems
class Entity_Exit:public Entity
{
private:
bool m_is_open;
unsigned int m_min_score;
public:
Entity_Exit(Level* level, unsigned int x, unsigned int y, Sprite& sprite, unsigned int min_score);
bool is_open();
void check_and_do();
bool pass_on_me(Direction d);
void set_min_score(unsigned int min_score);
unsigned int get_min_score();
bool smash(Ntt_pointer&){return false;};
bool explode();
bool roll_on_me(){return false;};
};
#endif //ENTITY_EXIT_H
|