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/***************************************************************************
entity_explosion.cpp - description
-------------------
begin : Fri Apr 12 2002
copyright : (C) 2002 by Giuseppe D'Aqui'
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "entity_explosion.h"
#include "entity_all.h"
#include "pointer.h"
#include "entity_type.h"
Entity_Explosion::Entity_Explosion(Level* level, unsigned int x, unsigned int y, Sprite& sprite, Entity_Type transform_to)
{
current_level=level;
m_position_x=x;
m_position_y=y;
m_type=EXPLOSION;
m_sprite=(sprite);
(m_sprite).set_pos_x(m_position_x*k_sprite_size);
(m_sprite).set_pos_y(m_position_y*k_sprite_size);
// m_sprite.move_to_pos(m_position_x*k_sprite_size,m_position_y*k_sprite_size);
m_sprite.set_state(SP_STOP);
m_exists=true;
m_transform_to=transform_to;
m_existing_count=1;
// m_is_exploding=false;
// m_just_checked=true;
}
void Entity_Explosion::check_and_do()
{
if((m_existing_count==0))
{
kill();
if(m_transform_to!=UNKNOWN)
{
current_level->set_entity(m_transform_to,m_position_x, m_position_y);
}
if(!(current_level->get_sample(SFX_EXPLOSION)->is_playing()))
{
current_level->get_sample(SFX_EXPLOSION)->play();
}
m_exists=false;
}
else
{
m_existing_count--;
}
// m_just_checked=true;
}
bool Entity_Explosion::explode()
{
// m_existing_count--;
// DEBOUT("entity exploding at "<<m_position_x<<", "<<m_position_y<<" with existing_count="<<m_existing_count<<"\n");
// if(m_existing_count!=0)
kill();
return true;
}
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