File: entity_explosion.h

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/***************************************************************************
                          entity_explosion.h  -  description
                             -------------------
    begin                : Fri Apr 12 2002
    copyright            : (C) 2002 by Giuseppe D'Aqui'
    email                : kumber@tiscalinet.it
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/
#include "dephine.h"
#include "entity.h"
#include "pointer.h"
#include "entity_type.h"

#ifndef ENTITY_EXPLOSION
#define ENTITY_EXPLOSION

class Entity_Explosion: public Entity
{
private:
	Entity_Type m_transform_to;
	
	int m_existing_count;
	bool m_is_exploding;
	
public:
	
	Entity_Explosion(Level* level, unsigned int x, unsigned int y, Sprite& sprite, Entity_Type transform_to=UNKNOWN);
		
	void check_and_do();
	
	bool pass_on_me(Direction d){return false;};
	
	bool smash(Ntt_pointer&){return false;};
	
	~Entity_Explosion();
	
	bool explode();
	
	bool roll_on_me(){return false;};
	
};

#endif //ENTITY_EXPLOSION