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/***************************************************************************
entity_explosion.h - description
-------------------
begin : Fri Apr 12 2002
copyright : (C) 2002 by Giuseppe D'Aqui'
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "entity.h"
#include "pointer.h"
#include "entity_type.h"
#ifndef ENTITY_EXPLOSION
#define ENTITY_EXPLOSION
class Entity_Explosion: public Entity
{
private:
Entity_Type m_transform_to;
int m_existing_count;
bool m_is_exploding;
public:
Entity_Explosion(Level* level, unsigned int x, unsigned int y, Sprite& sprite, Entity_Type transform_to=UNKNOWN);
void check_and_do();
bool pass_on_me(Direction d){return false;};
bool smash(Ntt_pointer&){return false;};
~Entity_Explosion();
bool explode();
bool roll_on_me(){return false;};
};
#endif //ENTITY_EXPLOSION
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