1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
|
/***************************************************************************
entity_falling.h - description
-------------------
begin : Sat Sep 29 2001
copyright : (C) 2001 by Giuseppe D'Aqu
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "entity.h"
#ifndef ENTITY_FALLING_H
#define ENTITY_FALLING_H
//This class contain function needed by falling objects - like
//boulders and gems
class Entity_Falling:public Entity
{
protected:
bool m_is_falling;
public:
Entity_Falling(Level* level, unsigned int x, unsigned int y);
Entity_Falling();
bool is_falling();
void roll(Direction direction);
void check_and_do();
bool roll_on_me();
};
#endif //ENTITY_FALLING_H
|