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/***************************************************************************
entity_flintstone.cpp - description
-------------------
begin : Fri Apr 19 2002
copyright : (C) 2002 by Giuseppe D'Aqui'
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "sprite.h"
#include "entity.h"
#include "entity_flintstone.h"
#include "entity_player.h"
Entity_Flintstone::Entity_Flintstone(Level* level, unsigned int x, unsigned int y, Sprite& sprite)
{
current_level=level;
m_position_x=x;
m_position_y=y;
m_type=FLINTSTONE;
m_sprite=(sprite);
(m_sprite).set_pos_x(m_position_x*k_sprite_size);
(m_sprite).set_pos_y(m_position_y*k_sprite_size);
m_sprite.set_state(SP_STOP);
m_is_falling=false;
m_exists=true;
m_just_checked=false;
}
void Entity_Flintstone::explode_all_around()
{
kill();
current_level->explode(m_position_x-1,m_position_y-1);
current_level->explode(m_position_x,m_position_y-1);
current_level->explode(m_position_x+1,m_position_y-1);
current_level->explode(m_position_x-1,m_position_y);
//current_level->explode(m_position_x,m_position_y, SAPPHIRE);
current_level->explode(m_position_x+1,m_position_y);
current_level->explode(m_position_x-1,m_position_y+1);
current_level->explode(m_position_x,m_position_y+1);
current_level->explode(m_position_x+1,m_position_y+1);
}
void Entity_Flintstone::check_and_do()
{
if(m_just_checked==true)
{
return;
}
if(m_is_exploding==true)
{
explode_all_around();
return;
}
int down_entity_id=current_level->get_entity_id(m_position_x,m_position_y, DOWN);
// if(down_entity_id!=0)
// {
// if(m_is_falling)
// {
// current_level->explode(m_position_x, m_position_y);
// }
// }
bool was_falling=m_is_falling;
Entity_Falling::check_and_do();
if((was_falling==true)&&(m_is_falling==false))
{
// DEBOUT("Flintstone exploding at "<<m_position_x<<", "<<m_position_y<<"\n");
current_level->explode(m_position_x, m_position_y);
}
m_just_checked=true;
}
bool Entity_Flintstone::pass_on_me(Direction d)
{
if(((d==RIGHT)||(d==LEFT))&&(m_is_falling==false))
{
if((current_level->get_entity_id(get_position_x(), get_position_y(), d))==0)
{
move(d);
m_just_checked=true;
if((current_level->get_entity_id(get_position_x(), get_position_y(), DOWN))==0)
m_is_falling=true;
return true;
}
}
return false;
}
bool Entity_Flintstone::smash(Ntt_pointer& smasher)
{
//kill();
if(smasher->get_type()==BOULDER)
current_level->explode(m_position_x, m_position_y);
return false;
}
bool Entity_Flintstone::explode()
{
// if(m_just_checked==false)
// m_just_checked=true;
// else
// explode_all_around();
if(m_just_checked==true)
{
m_is_exploding=true;
}
else
{
m_is_exploding=true;
m_just_checked=true;
}
return true;
}
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