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/***************************************************************************
entity_flintstone.h - description
-------------------
begin : Fri Apr 19 2002
copyright : (C) 2002 by Giuseppe D'Aqui'
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "entity.h"
#include "pointer.h"
#include "entity_falling.h"
#ifndef ENTITY_FLINTSTONE_H
#define ENTITY_FLINTSTONE_H
//A Flintstone is an explosive rock. It explodes after falling.
class Entity_Flintstone: public Entity_Falling
{
private:
bool m_is_exploding;
// bool m_just_checked;
public:
Entity_Flintstone(Level* level, unsigned int x, unsigned int y, Sprite& sprite);
void check_and_do();
bool pass_on_me(Direction d);
bool smash(Ntt_pointer&);
bool explode();
void explode_all_around();
// bool roll_on_me(){return true;};
};
#endif //ENTITY_FLINTSTONE_H
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