File: entity_flintstone.h

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/***************************************************************************
                          entity_flintstone.h  -  description
                             -------------------
    begin                : Fri Apr 19 2002
    copyright            : (C) 2002 by Giuseppe D'Aqui'
    email                : kumber@tiscalinet.it
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/



#include "entity.h"
#include "pointer.h"
#include "entity_falling.h"

#ifndef ENTITY_FLINTSTONE_H
#define ENTITY_FLINTSTONE_H

//A Flintstone is an explosive rock. It explodes after falling.

class Entity_Flintstone: public Entity_Falling
{
private:
	bool m_is_exploding;
	
//	bool m_just_checked;

public:

	Entity_Flintstone(Level* level, unsigned int x, unsigned int y, Sprite& sprite);
	
	
	void check_and_do();
	
	bool pass_on_me(Direction d);
	
	bool smash(Ntt_pointer&);
	
	bool explode();
	
	void explode_all_around();
	
//	bool roll_on_me(){return true;};
	
};

#endif //ENTITY_FLINTSTONE_H