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/***************************************************************************
entity_grass.cpp - description
-------------------
begin : Mon Oct 1 2001
copyright : (C) 2001 by Giuseppe D'Aqu
email : kumber@tiscalinet.it
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "dephine.h"
#include "sprite.h"
#include "entity.h"
#include "entity_grass.h"
Entity_Grass::Entity_Grass(Level* level, unsigned int x, unsigned int y, Sprite& sprite)
{
current_level=level;
m_position_x=x;
m_position_y=y;
m_type=GRASS;
m_sprite=(sprite);
(m_sprite).set_pos_x(m_position_x*k_sprite_size);
(m_sprite).set_pos_y(m_position_y*k_sprite_size);
m_sprite.set_state(SP_STOP);
m_exists=true;
}
bool Entity_Grass::pass_on_me(Direction d)
{
//DEBOUT("Entering Entity_Grass::pass_on_me()\n");
current_level->get_sample(SFX_GRASS_EAT)->play();
kill();
return true;
}
bool Entity_Grass::explode()
{
kill();
//m_exists=false;
return true;
}
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